delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
Should prevent desync hopefully. Thanks unc0rr
fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix
issue #838
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...