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project_files/HedgewarsMobile/Classes/GameInterfaceBridge.m
Fri, 04 Nov 2011 00:38:37 +0100
koda
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
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Thu, 03 Nov 2011 01:10:25 +0100
koda
convert gameinterfacebridge in simple-to-use class methods
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Thu, 03 Nov 2011 00:56:44 +0100
koda
aaand remove also ipcport from the class interface as well
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Wed, 02 Nov 2011 19:07:37 +0100
koda
don't keep track of the savepath and of engineprotocol objects
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Wed, 02 Nov 2011 16:31:16 +0100
koda
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
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Wed, 02 Nov 2011 09:24:18 +0100
koda
move objc overlay creation after sdlwindow has been created
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Mon, 31 Oct 2011 03:08:16 +0100
koda
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
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