tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
Code drawn map in haskell \o/
(not finished, todo: compressing and base64 encoding)
fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
Qt-Frontend: update description of findhh to better reflect current behavior. thanks to the friendly reminder in
issue #805
whoops. an "end" moved there
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
huh? me? nono, don't mind me. I'm just here to clean up.