alfadur [Thu, 18 Oct 2018 06:46:32 +0300] rev 13938
move point struct into integral-geometry and use it to refactor a bit
unc0rr [Wed, 17 Oct 2018 23:02:18 +0200] rev 13937
Improve test a bit
unc0rr [Wed, 17 Oct 2018 22:58:21 +0200] rev 13936
Make use of LinePoints in Land2D::draw_line
unc0rr [Wed, 17 Oct 2018 22:45:33 +0200] rev 13935
Introduce integral-geometry crate, implement LinePoints iterator
unc0rr [Wed, 17 Oct 2018 22:00:58 +0200] rev 13934
Raise levels of abstraction to implement draw_thick_line() avoiding code duplication
Wuzzy <Wuzzy2@mail.ru> [Wed, 17 Oct 2018 05:33:02 +0200] rev 13933
Lua: Add PLATFORM global var to distinguish between desktop and mobile builds
alfadur [Wed, 17 Oct 2018 05:34:29 +0300] rev 13932
add left scalar operations to fpnum
unc0rr [Tue, 16 Oct 2018 23:59:51 +0200] rev 13931
Implement Land2D::change_round()
unc0rr [Tue, 16 Oct 2018 23:59:22 +0200] rev 13930
Implement get_unchecked* functions for Vec2D
alfadur [Tue, 16 Oct 2018 23:49:44 +0300] rev 13929
add opassign implementations
alfadur [Tue, 16 Oct 2018 22:41:25 +0300] rev 13928
make methods public
alfadur [Tue, 16 Oct 2018 05:09:42 +0300] rev 13927
add scalar operations
alfadur [Tue, 16 Oct 2018 04:44:11 +0300] rev 13926
fix test
alfadur [Tue, 16 Oct 2018 04:43:02 +0300] rev 13925
add more fpnum functions
unc0rr [Mon, 15 Oct 2018 23:10:03 +0200] rev 13924
Implement Land2D::fill() + tests
alfadur [Mon, 15 Oct 2018 22:22:51 +0300] rev 13923
Add basic windows build script
alfadur [Mon, 15 Oct 2018 21:40:32 +0300] rev 13922
fix library names in engine
unc0rr [Mon, 15 Oct 2018 19:34:11 +0200] rev 13921
Make parameters meaning more obvious
nemo [Mon, 15 Oct 2018 13:08:29 -0400] rev 13920
tag both as overloadable - seems to satisfy clang 3.4
alfadur [Mon, 15 Oct 2018 19:43:30 +0300] rev 13919
fix path to ppas.bat to avoid confusing nmake
nemo [Mon, 15 Oct 2018 09:35:54 -0400] rev 13918
add back accidentally removed sections
unc0rr [Sun, 14 Oct 2018 23:17:47 +0200] rev 13917
Start land2d library implementation: draw_line() method
unc0rr [Sun, 14 Oct 2018 23:16:11 +0200] rev 13916
Add get_mut() to Vec2D
unc0rr [Sun, 14 Oct 2018 21:26:15 +0200] rev 13915
Simplify Vec2D::new() a bit