QTfrontend/hwconsts.cpp.in
Wed, 13 Apr 2016 12:13:34 +0200 Wuzzy Add empty weapons scheme (instead of default) when using “New” button
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 01 Dec 2014 17:55:09 +0100 sheepluva weapon set: Shoppa Pro
Tue, 25 Nov 2014 22:38:19 +0900 mikade Add scheme and weaponset for Construction Mode.
Tue, 04 Feb 2014 19:45:22 +0100 sheepluva update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
Mon, 27 Jan 2014 23:44:28 -0500 nemo Make highlander configurable using weapons, commit weaponset mimicking old values
Sun, 26 Jan 2014 00:08:49 +0400 unc0rr Mutual authentication: client side
Fri, 17 Jan 2014 01:06:54 +0100 sheepluva update copyright to 2014
Wed, 29 May 2013 15:12:06 -0400 unc0rr bump copyright year for Andrey entries
Mon, 04 Mar 2013 23:11:28 +0100 koda version variables confom to naming convention
Mon, 04 Mar 2013 18:27:21 +0100 koda on linux assume datapath is always relative to cmake_install_prefix, unless you provide an absolute path; on win32/osx hardcode engine path to default installation prefixes (it gets overridden at runtime so it works even if you move the data folder)
Mon, 04 Mar 2013 10:30:56 +0100 koda convert HAVE_NETSERVER to check for file existance, so that it's easier to provide missing servers
Mon, 04 Mar 2013 10:08:38 +0100 koda convert HW_DEV in ifdef DEBUG clauses
Fri, 01 Mar 2013 00:06:05 +0100 koda split cVersionString into its three separate components (version, revision, hash) and apply the new values sensibly on the frontend (esp. title, info and feedback)
Thu, 28 Feb 2013 22:47:42 +0100 koda move weapons line away from hwconsts.h so that modifying it doesn't needlessly recompile everything, introduce a way to try documenting which weapons each number represents
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