Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:57:20 +0100] rev 13181
Update INSTALL.md about new Qt5 dependency
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now
The duck is not liked by players.
Rubber duck needs a lot of rework. Before that happens, better remove it from
game modes for now. Players can always modify the weapon schemes, of course.
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:27:13 +0100] rev 13170
Lua API: Add SkipTurn() to replace ParseCommand("skip")
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 02:09:21 +0100] rev 13169
ACF7: Add one pick hammer in crate
Players often reported to screw up with the pick hammer, which is quite annoying.
With one pick hammer more, this mission should be slightly less annoying.
alfadur [Mon, 12 Mar 2018 00:59:47 +0100] rev 13168
Fix minigun bullets sometimes failing to hit when shooting same thing twice in row
alfadur says: “the stale collision cache is searched in, so if you shoot at
same thing twice in a row, chances are it woudln't get hit”