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hedgewars/uStore.pas
Sat, 25 Nov 2017 09:40:43 -0500
nemo
Should probably have gl context stuff in its own unit separate from store, but, don't close the gl context before anything that might still want to do gl operations
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Wed, 25 Oct 2017 19:44:42 -0400
nemo
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
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Tue, 24 Oct 2017 18:55:19 -0400
nemo
w is in pixels, so presumably this needs to be *4
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Tue, 24 Oct 2017 18:28:59 -0400
nemo
use pitch for surfaces, land_width x2 since 16 bit
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Wed, 18 Oct 2017 20:33:20 -0400
nemo
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
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Fri, 13 Oct 2017 16:37:56 -0400
nemo
mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
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Sat, 30 Sep 2017 21:54:47 +0200
sheepluva
fix some fpc hints
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