koda [Thu, 04 Feb 2010 22:34:21 +0000] rev 2753
update iphone port to new code from Smaxx
smxx [Thu, 04 Feb 2010 22:30:42 +0000] rev 2752
Frontend:
* Skip cpu flag to hide it from players
smxx [Thu, 04 Feb 2010 22:29:19 +0000] rev 2751
Engine:
* Force 'cpu' flag for AI players; keep players from using it
* Updated english Locale/de.txt
Graphics:
* Added first pack of community submitted flags (cm_*.png)
* Added some new hats
smxx [Thu, 04 Feb 2010 20:49:59 +0000] rev 2750
Frontend:
* Updated main window's background color
smxx [Thu, 04 Feb 2010 20:49:23 +0000] rev 2749
Frontend:
* Updated graphics by Tiyuri
smxx [Thu, 04 Feb 2010 20:47:39 +0000] rev 2748
Graphics:
* Added even more flags
smxx [Thu, 04 Feb 2010 20:45:03 +0000] rev 2747
Server:
* Added support for flags (this still needs further adjustments to restore compatibility with older versions (team datasets)!)
Engine:
* Added support for flags
* Added weapon tooltips
* Moved SplitBySpace to uMisc
* Set file operations to readonly to avoid conflicts running multiple copies networked and synced on one (fast) machine
* Flash active team while green arrow is shown (waiting for input or camera centered on active hog)
* Updated English locale
Frontend:
* Added support for flags
* Added flag selection to edit team page
* Added checkbox for weapon tooltips in options
* "Random team" button may now be translated
* Disabled "official server" button till protocol is handled for all versions (see above; nemo's server is updated to new protocol)
Graphics:
* Added basic set of example flags
nemo [Thu, 04 Feb 2010 18:46:49 +0000] rev 2746
Correct napalm adjustment.
smxx [Thu, 04 Feb 2010 14:48:49 +0000] rev 2745
Engine:
+ Split PlaySound into PlaySound and LoopSound
+ Added overloaded versions of PlaySound/LoopSound that won't require voicepack parameter
+ LoopSound now allows multiple copies of the same sound to play looped and returns the channel used for playback (to stop them later)
+ StopSound now allows either a specific sound (single playback) or channel (single playback as well as looped playback) to be stopped
+ SoundChannel attribute for Gears to be used when looping sounds
smxx [Thu, 04 Feb 2010 14:35:31 +0000] rev 2744
Engine:
* Avoid playing the same sound looped multiple times as its impossible to stop older copies then (at least for now)
koda [Wed, 03 Feb 2010 23:36:42 +0000] rev 2743
implement transition in the way i had in mind
smxx [Wed, 03 Feb 2010 13:02:28 +0000] rev 2742
Frontend:
+ Changed save and demo file extensions to ".<protocol>.hwd" and ".<protocol>.hws" to make file associations easier/constant
+ Added icons to savegame and demo file list (might require some redrawing/updating)
nemo [Wed, 03 Feb 2010 04:18:28 +0000] rev 2741
Fix crash in DrawTunnel
koda [Wed, 03 Feb 2010 03:01:44 +0000] rev 2740
programmatically load main controller
adapt settings to landscape
transition between main controller and other views
smxx [Mon, 01 Feb 2010 22:01:35 +0000] rev 2739
Frontend:
+ New edit buttons for game and weapon scheme selection
koda [Mon, 01 Feb 2010 21:26:15 +0000] rev 2738
new graphics from Tiy and frontend is loaded in landscape mode
koda [Mon, 01 Feb 2010 19:43:57 +0000] rev 2737
inu's updated pt_PT translation file
nemo [Mon, 01 Feb 2010 07:10:33 +0000] rev 2736
Tweak napalm so it'll hit on the X without wind. Unlike bombs / minestrike, should not depend on height of X.
smxx [Sun, 31 Jan 2010 22:52:42 +0000] rev 2735
Engine:
+ Play sound when switching hogs
+ Save screenshots to home directory instead of working directory
+ Use Windows bitmap format for screenshots under Win32 (more common and better supported)
* Fix compiler warnings
koda [Sun, 31 Jan 2010 22:43:09 +0000] rev 2734
smaller improvements in mouse handling
smxx [Sun, 31 Jan 2010 22:15:53 +0000] rev 2733
Engine:
* Keep blowtorch and other weapons from penetrating indestructible terrain (e.g. solid borders)
* Reduced explosion background borders
Frontend:
+ Show unknown or missing maps in room list by tinting them red
nemo [Sun, 31 Jan 2010 19:32:43 +0000] rev 2732
Only add turn timeout for weapons that don't already have a timeout
nemo [Sun, 31 Jan 2010 19:25:31 +0000] rev 2731
oops. forgot skip turn
nemo [Sun, 31 Jan 2010 19:24:22 +0000] rev 2730
Remove king invulnerability, disable everything but teleport instead.
nemo [Sun, 31 Jan 2010 16:35:18 +0000] rev 2729
Pass correct gear to modifydamage in shotgun
nemo [Sun, 31 Jan 2010 16:31:45 +0000] rev 2728
Adjust king movement in ammoshove, give king a damage bonus
nemo [Sun, 31 Jan 2010 16:22:50 +0000] rev 2727
Nature theme additions by Tiy and Palewolf
nemo [Sun, 31 Jan 2010 16:20:53 +0000] rev 2726
Update translation files, add "King Mode"
koda [Sat, 30 Jan 2010 18:23:42 +0000] rev 2725
input handling reworked, still a lot of bugs in mouse movement
koda [Sat, 30 Jan 2010 01:46:23 +0000] rev 2724
redo LANDSCAPE MODE in a saner way with lots of fps
uWorld cleaned a little with widgets moved to fit the new interface
(mouse handling is messed up though)