hedgewars/uAmmos.pas
Mon, 12 Oct 2009 16:53:01 +0000 unc0rr Real fix to ammo slot overflow (bug triggered by r2411 fix)
Thu, 08 Oct 2009 00:58:17 +0000 koda fix a very rare bug in which CurSlot becomes greater than cMaxCurSlot
Thu, 10 Sep 2009 12:23:02 +0000 unc0rr - Support probabilies from ammo scheme in engine
Thu, 10 Sep 2009 12:16:11 +0000 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
Thu, 10 Sep 2009 03:03:04 +0000 unc0rr Fix braindead check
Wed, 09 Sep 2009 01:55:37 +0000 nemo Ok. This time I think I have it. amNothing should work.
Tue, 08 Sep 2009 19:44:49 +0000 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
Fri, 10 Jul 2009 00:39:16 +0000 nemo damn mortars
Fri, 03 Jul 2009 22:02:13 +0000 koda typos
Sat, 20 Jun 2009 07:50:03 +0000 unc0rr Don't show enemy's number of ammo
Tue, 02 Jun 2009 18:59:13 +0000 nemo A few FIXME flags for easy grepping
Wed, 27 May 2009 15:55:14 +0000 nemo explicit nesting
Sun, 17 May 2009 18:02:21 +0000 nemo I suck at pascal booleans
Sat, 16 May 2009 14:51:04 +0000 nemo Should disable construction in the shoppa hack, I think. Construction is annoying
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
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