My best guess for
issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
revert prev - that was dumb. wrong gear.