nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine:
* Modified gas grenade and added graphics to it (better get a nose clip!)
* Added the ability to tint visual gears
* Added the ability to tint explosion effects
* Birdy's eggs now cause a small green explosion
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0)
* add VGSHandler.inc to CMakeLists.txt