hedgewars/SDLh.pas
Fri, 13 Nov 2009 23:04:23 +0000 koda JS patch to (really) activate Vsync
Fri, 13 Nov 2009 20:33:31 +0000 koda add option for vsync -- good results on mac and linux, should be harmless on others (please test)
Fri, 06 Nov 2009 18:59:43 +0000 koda updated build files for macosx and optimization system
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Thu, 29 Oct 2009 17:51:54 +0000 koda fix missing land on ppc
Mon, 26 Oct 2009 10:39:20 +0000 koda other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
Sat, 17 Oct 2009 13:40:59 +0000 koda remove the svg dependency
Sat, 17 Oct 2009 01:28:49 +0000 koda revert audio to use SDL_mixer -- also frontend uses it, so it needs sdlmixer sources
Fri, 16 Oct 2009 11:53:19 +0000 unc0rr Fix mouse problem when focus is lost
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Tue, 22 Sep 2009 18:58:02 +0000 koda converts some gl calls to gles
Thu, 10 Sep 2009 18:50:53 +0000 unc0rr - Implement zoom reset
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Sat, 11 Jul 2009 15:22:10 +0000 koda -fix bamboo theme (unsupported color profile)
Sat, 11 Jul 2009 13:59:27 +0000 koda hypothetical opengles improvements
Sat, 11 Jul 2009 13:47:57 +0000 koda accessory stuff for iphone
Fri, 10 Jul 2009 19:10:29 +0000 koda fix a binding that was preveting to display anything else besides hogs on iphone
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Wed, 08 Jul 2009 12:53:36 +0000 koda initial support for touch input
Tue, 07 Jul 2009 22:02:13 +0000 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
Tue, 07 Jul 2009 21:48:55 +0000 koda -Removal of older WAV files, now useless thanks to OpenAL
Sun, 28 Jun 2009 14:37:26 +0000 nemo koda/Smaxx changes to openal for crossplatform building
Wed, 24 Jun 2009 15:59:32 +0000 unc0rr koda's OpenAL conversion:
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Tue, 14 Apr 2009 19:05:23 +0000 unc0rr koda's patch
Tue, 07 Apr 2009 14:01:46 +0000 unc0rr patch by koda
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Wed, 18 Mar 2009 21:43:46 +0000 unc0rr Patch by koda
Tue, 10 Mar 2009 17:55:29 +0000 unc0rr a patch
Sat, 21 Feb 2009 11:49:56 +0000 unc0rr Patch by koda to better support Mac OS X
Mon, 19 Jan 2009 15:25:22 +0000 unc0rr Patch by nemo (polished by me)
Tue, 30 Dec 2008 19:17:47 +0000 unc0rr Patch for engine to successfully build on Mac OS X by Michael Schindler
Sat, 16 Aug 2008 20:36:18 +0000 unc0rr Play music in menu also, with fading effects when run game
Sun, 27 Jul 2008 19:37:24 +0000 unc0rr Add ability to resize engine's window
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sat, 24 May 2008 17:34:06 +0000 unc0rr - Start chat implementation: chat strings are on the screen
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 01 Feb 2008 16:39:37 +0000 unc0rr - Store sky color in theme cfg file
Fri, 25 Jan 2008 21:55:48 +0000 unc0rr Some further work on switching to OpenGL rendering
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Mon, 19 Mar 2007 19:12:46 +0000 unc0rr Use freepascal's routines to manipulate threads
Tue, 20 Feb 2007 21:33:49 +0000 unc0rr - Proper fix to get network byte order
Tue, 20 Feb 2007 16:58:53 +0000 unc0rr Do not use SDL_Net's to/from network byte order conversion functions
Sun, 11 Feb 2007 15:33:19 +0000 unc0rr AI thinks in separate thread
Sun, 11 Feb 2007 12:27:45 +0000 unc0rr Delphi mode off
Thu, 01 Feb 2007 21:42:11 +0000 unc0rr Support unicode input for chat
Tue, 23 Jan 2007 16:59:05 +0000 unc0rr - New Land Generator
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Thu, 11 Jan 2007 20:45:59 +0000 unc0rr Calculate land digest
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
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