unc0rr [Sun, 28 Aug 2005 19:00:20 +0000] rev 8
- Hedgehogs spawn points can be generated under the girder
- rename CountZeroz -> CountNonZeroz
unc0rr [Thu, 25 Aug 2005 17:57:37 +0000] rev 7
Fixed problem with hedgehog physics when turn is over and hedgehog is jumping
unc0rr [Thu, 25 Aug 2005 17:15:36 +0000] rev 6
Smooth change wind bar
unc0rr [Thu, 25 Aug 2005 16:45:58 +0000] rev 5
Show wind speed on bar
unc0rr [Tue, 23 Aug 2005 16:17:53 +0000] rev 4
- set svn:eol-style to native
- Fixes for compilation and run on *nix
- Read hedgehogs spawn points from fort's config
unc0rr [Mon, 22 Aug 2005 21:38:06 +0000] rev 3
- On every frame there was made one superfluous game tick resulting in variable game speed
- Removed comment written in russian
unc0rr [Mon, 22 Aug 2005 15:06:42 +0000] rev 2
- Support for forts game mode option. Works for demos, frontend doesn't support it.
- Updated copyright info for forts
unc0rr [Mon, 22 Aug 2005 13:35:41 +0000] rev 1
Add current sources.
hw, hwserv and runhelper are compilable under Windows and *nix with FreePascal (and use -Od option) and run well on these OSes
Hedge.dpr can be run only in Windows... to be ported
root [Sun, 21 Aug 2005 20:58:04 +0000] rev 0
"default layout"