Mercurial
Mercurial
>
hedgewars
/ changelog
summary
|
shortlog
| changelog |
graph
|
tags
|
bookmarks
|
branches
|
files
|
help
(0)
-3000
-1000
-300
-100
-12
+12
+100
+300
+1000
+3000
+10000
tip
Find changesets by keywords (author, files, the commit message), revision number or hash, or
revset expression
.
Fri, 12 Nov 2010 16:00:28 -0500
off by 1 error in resurrector index
changeset
nemo [Fri, 12 Nov 2010 16:00:28 -0500] rev 4275
off by 1 error in resurrector index
Sat, 13 Nov 2010 16:52:53 +0300
Some fixes
0.9.14
changeset
unc0rr [Sat, 13 Nov 2010 16:52:53 +0300] rev 4274
Some fixes
Sat, 13 Nov 2010 08:55:58 -0500
merge (stupid reflexive pull -u)
0.9.14
changeset
nemo [Sat, 13 Nov 2010 08:55:58 -0500] rev 4273
merge (stupid reflexive pull -u)
Fri, 12 Nov 2010 15:57:30 -0500
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
changeset
nemo [Fri, 12 Nov 2010 15:57:30 -0500] rev 4272
engine side of a more wind patch. no frontend hook. just want to check it in to pull it from another machine
Sat, 13 Nov 2010 16:47:40 +0300
Useless
0.9.14
changeset
unc0rr [Sat, 13 Nov 2010 16:47:40 +0300] rev 4271
Useless
Sat, 13 Nov 2010 08:54:39 -0500
last-minute pl updates
0.9.14
changeset
szczur [Sat, 13 Nov 2010 08:54:39 -0500] rev 4270
last-minute pl updates
Fri, 12 Nov 2010 21:37:12 +0100
fixed breakage of game schemes
changeset
Henek [Fri, 12 Nov 2010 21:37:12 +0100] rev 4269
fixed breakage of game schemes
Sat, 13 Nov 2010 12:07:17 +0100
Updated spanish translation
0.9.14
changeset
Palewolf [Sat, 13 Nov 2010 12:07:17 +0100] rev 4268
Updated spanish translation
Fri, 12 Nov 2010 21:55:55 +0300
merge
changeset
unc0rr [Fri, 12 Nov 2010 21:55:55 +0300] rev 4267
merge
Sat, 13 Nov 2010 11:33:50 +0300
Add 0.9.14 and 0.9.15-dev mapping
0.9.14
changeset
unC0Rr [Sat, 13 Nov 2010 11:33:50 +0300] rev 4266
Add 0.9.14 and 0.9.15-dev mapping
Fri, 12 Nov 2010 13:54:22 -0500
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
changeset
nemo [Fri, 12 Nov 2010 13:54:22 -0500] rev 4265
distribute health evenly amongst graves instead of randomly - avoid situation where a grave stays dead
Fri, 12 Nov 2010 21:55:33 +0300
Apply typo fix also here
changeset
unc0rr [Fri, 12 Nov 2010 21:55:33 +0300] rev 4264
Apply typo fix also here
(0)
-3000
-1000
-300
-100
-12
+12
+100
+300
+1000
+3000
+10000
tip