hedgewars/uGearsUtils.pas
Wed, 29 Aug 2012 23:12:47 -0400 nemo preliminary creeper (not yet functional)
Wed, 29 Aug 2012 11:48:10 -0400 nemo tiny (probably) optimisation
Mon, 27 Aug 2012 16:52:50 -0400 nemo Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
Sat, 25 Aug 2012 18:35:59 -0400 nemo reducing this value is sufficient to ensure crates drop just below top border or a girder
Sat, 25 Aug 2012 13:06:28 -0400 nemo Ensure crates can spawn just below the border on a bordered map.
Fri, 24 Aug 2012 14:01:07 +0400 unc0rr Move rope code to separate unit
Mon, 06 Aug 2012 10:18:57 -0400 nemo revert 3188794b9d87. does not do what I'd like.
Sat, 04 Aug 2012 22:51:41 -0400 nemo Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
Tue, 24 Jul 2012 17:50:42 -0400 nemo Fix bee crasher, tweak splash values
Fri, 20 Jul 2012 14:16:05 -0400 nemo Try avoiding spamming the log by retaining the gears. untested.
Sat, 14 Jul 2012 23:19:09 -0400 nemo Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
Mon, 09 Jul 2012 23:28:02 -0400 nemo Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
Sun, 08 Jul 2012 10:03:31 -0400 nemo Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
Sat, 23 Jun 2012 22:39:00 -0400 nemo Second part of the change. Make collision check use the new mask bit.
Wed, 06 Jun 2012 17:56:39 -0400 nemo Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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