2011-02-08 screenshots 4 ios
koda [Tue, 08 Feb 2011 02:43:07 +0100] rev 4935
screenshots 4 ios
2011-02-07 i obviously forgot one piece
koda [Mon, 07 Feb 2011 23:22:14 +0100] rev 4934
i obviously forgot one piece
2011-02-07 update sdl apis to use the new rendering functions
koda [Mon, 07 Feb 2011 23:12:56 +0100] rev 4933
update sdl apis to use the new rendering functions
2011-02-06 - Take into account hlint suggestions
unc0rr [Sun, 06 Feb 2011 21:50:29 +0300] rev 4932
- Take into account hlint suggestions - Fix almost all warnings
2011-02-06 Don't accept EM message when the game isn't started
unc0rr [Sun, 06 Feb 2011 18:59:53 +0300] rev 4931
Don't accept EM message when the game isn't started
2011-02-06 fix issue 185 :|
koda [Sun, 06 Feb 2011 13:19:00 +0100] rev 4930
fix issue #185 :| also fix compilation & universal binary stuff for hwlib under macosx
2011-02-06 I need this export in order to not have the wrapper.c fail to find Game() on linux
sheepluva [Sun, 06 Feb 2011 11:39:11 +0100] rev 4929
I need this export in order to not have the wrapper.c fail to find Game() on linux From this point on compilation and usage of library should work on linux, at least does for me :P
2011-02-06 fix engine library compilation on linux/amd64
sheepluva [Sun, 06 Feb 2011 11:34:52 +0100] rev 4928
fix engine library compilation on linux/amd64
2011-02-06 remove redundant note
sheepluva [Sun, 06 Feb 2011 10:36:01 +0100] rev 4927
remove redundant note
2011-02-06 update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
sheepluva [Sun, 06 Feb 2011 10:28:59 +0100] rev 4926
update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
(0) -3000 -1000 -300 -100 -10 +10 +100 +300 +1000 +3000 +10000 tip