Mon, 22 Feb 2010 05:40:24 +0000 Fix CJK in tooltips.
nemo [Mon, 22 Feb 2010 05:40:24 +0000] rev 2841
Fix CJK in tooltips.
Mon, 22 Feb 2010 00:53:04 +0000 Skip drawing some stuff if water is opaque. Affects simulation.
nemo [Mon, 22 Feb 2010 00:53:04 +0000] rev 2840
Skip drawing some stuff if water is opaque. Affects simulation.
Mon, 22 Feb 2010 00:47:50 +0000 Engine:
smxx [Mon, 22 Feb 2010 00:47:50 +0000] rev 2839
Engine: * Updated health bar drawing to no longer tint name and health bar contents if highlighted (avoids small but noticeable color changes)
Sun, 21 Feb 2010 22:01:59 +0000 ok... how about this?
nemo [Sun, 21 Feb 2010 22:01:59 +0000] rev 2838
ok... how about this?
Sun, 21 Feb 2010 21:55:34 +0000 Be sure to initialise count for teleport in placement mode
nemo [Sun, 21 Feb 2010 21:55:34 +0000] rev 2837
Be sure to initialise count for teleport in placement mode
Sun, 21 Feb 2010 19:03:46 +0000 inu adds some whitespace
nemo [Sun, 21 Feb 2010 19:03:46 +0000] rev 2836
inu adds some whitespace
Sun, 21 Feb 2010 19:03:04 +0000 inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
nemo [Sun, 21 Feb 2010 19:03:04 +0000] rev 2835
inu's updated portugese (marco_silva and inu are fighting over name of deagle :) )
Sun, 21 Feb 2010 16:32:43 +0000 General:
smxx [Sun, 21 Feb 2010 16:32:43 +0000] rev 2834
General: * Don't set makefiles to verbose using debug config (should be enabled when changing CMakeLists.txt only)
Sun, 21 Feb 2010 16:28:46 +0000 Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
nemo [Sun, 21 Feb 2010 16:28:46 +0000] rev 2833
Check for empty hat, somehow claymore managed this, this should be a workaround pending figuring out how he did it.
Sat, 20 Feb 2010 19:54:24 +0000 Engine:
smxx [Sat, 20 Feb 2010 19:54:24 +0000] rev 2832
Engine: * Fix LoopSound returning an undefined value if sound isn't played/started
Sat, 20 Feb 2010 18:58:51 +0000 Revert r2675 pending solution to teams getting wrong ammo.
nemo [Sat, 20 Feb 2010 18:58:51 +0000] rev 2831
Revert r2675 pending solution to teams getting wrong ammo.
Sat, 20 Feb 2010 09:33:20 +0000 Frontend:
smxx [Sat, 20 Feb 2010 09:33:20 +0000] rev 2830
Frontend: * Added Xfire SDK files to /misc/xfire. See license.txt for further details.
Fri, 19 Feb 2010 02:19:47 +0000 Another solution needs to be found.
nemo [Fri, 19 Feb 2010 02:19:47 +0000] rev 2829
Another solution needs to be found.
Fri, 19 Feb 2010 00:53:22 +0000 Engine:
smxx [Fri, 19 Feb 2010 00:53:22 +0000] rev 2828
Engine: * Code to spawn new shells wasn't commited for whatever reason
Fri, 19 Feb 2010 00:51:37 +0000 Engine:
smxx [Fri, 19 Feb 2010 00:51:37 +0000] rev 2827
Engine: * New visual gear: Shell * Shooting Shotgun and Sniper Rifle now throws out shells * Added sound for (re-)loading Sniper Rifle Installer: * Updated vendor name to "Hedgewars Project"
Thu, 18 Feb 2010 13:59:05 +0000 Remove invulnerability protection from the team gone effect
nemo [Thu, 18 Feb 2010 13:59:05 +0000] rev 2826
Remove invulnerability protection from the team gone effect
Thu, 18 Feb 2010 13:23:24 +0000 Engine:
smxx [Thu, 18 Feb 2010 13:23:24 +0000] rev 2825
Engine: * Removed memory leaks displaying usage / syntax
Thu, 18 Feb 2010 01:02:28 +0000 Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
nemo [Thu, 18 Feb 2010 01:02:28 +0000] rev 2824
Extra incentive to attack non-king hogs. If king loses his entourage, he loses 5hp per turn
Wed, 17 Feb 2010 21:49:38 +0000 Engine:
smxx [Wed, 17 Feb 2010 21:49:38 +0000] rev 2823
Engine: * Updated Spanish translation by Palewolf Frontend: * Updated Spanish translation by Palewolf
Wed, 17 Feb 2010 20:03:25 +0000 Engine:
smxx [Wed, 17 Feb 2010 20:03:25 +0000] rev 2822
Engine: * Use included Lua source files to compile a local copy to be used (Koda) Frontend: * Changed the way Xfire code is excluded outside Win32 * Updated slovak translation by jose1711__
Wed, 17 Feb 2010 19:50:22 +0000 Frontend:
smxx [Wed, 17 Feb 2010 19:50:22 +0000] rev 2821
Frontend: * Added support for extended Xfire status display (Win32; requires Xfire SDK; CMAKE variable to add/ignore missing)
Wed, 17 Feb 2010 17:38:32 +0000 Frontend:
smxx [Wed, 17 Feb 2010 17:38:32 +0000] rev 2820
Frontend: * Possible fix to engine window losing it's focus while Xfire is active (too sporadic to test)
Tue, 16 Feb 2010 03:03:26 +0000 Ensure InitialCount gets a value
nemo [Tue, 16 Feb 2010 03:03:26 +0000] rev 2819
Ensure InitialCount gets a value
Tue, 16 Feb 2010 02:23:12 +0000 Should be equivalent, but in any case, not needed
nemo [Tue, 16 Feb 2010 02:23:12 +0000] rev 2818
Should be equivalent, but in any case, not needed
Mon, 15 Feb 2010 23:32:34 +0000 Engine:
smxx [Mon, 15 Feb 2010 23:32:34 +0000] rev 2817
Engine: * Fix engine window's icon loading * Note: Thou shall not embed preprocessor code into strings!
Mon, 15 Feb 2010 23:22:26 +0000 Engine:
smxx [Mon, 15 Feb 2010 23:22:26 +0000] rev 2816
Engine: * Forgot to commit hwengine.rc Training Missions: * Small tweaks to keep the time left once the goal is reached
Mon, 15 Feb 2010 21:56:49 +0000 Training Missions:
smxx [Mon, 15 Feb 2010 21:56:49 +0000] rev 2815
Training Missions: * Missions won't fail if you win within the last seconds (check for win) * Granting more time for Bazooka training to finish
Mon, 15 Feb 2010 21:54:26 +0000 Engine:
smxx [Mon, 15 Feb 2010 21:54:26 +0000] rev 2814
Engine: * Removed some commented out lines * Added "SetHealth" script command * Added support for global variables (between lua and game) Training Missions: * Once again fail if your time runs out * Training missions show a "You've lost!" message * Changed Shotgun training back to mushrooms map
Mon, 15 Feb 2010 21:44:05 +0000 Keep crosshairs when being kicked by gstWinner (for rope and such)
nemo [Mon, 15 Feb 2010 21:44:05 +0000] rev 2813
Keep crosshairs when being kicked by gstWinner (for rope and such)
Mon, 15 Feb 2010 19:49:20 +0000 add liblua to sources for macosx
koda [Mon, 15 Feb 2010 19:49:20 +0000] rev 2812
add liblua to sources for macosx
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