hedgewars/uWorld.pas
Mon, 23 Mar 2009 19:03:51 +0000 unc0rr patch by nemo:
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Sun, 08 Mar 2009 16:01:06 +0000 unc0rr Patch by nemo
Mon, 23 Feb 2009 15:58:08 +0000 unc0rr d'oh, the patch was fail
Mon, 23 Feb 2009 15:57:32 +0000 unc0rr Nemo's patch allowing different water sprites size
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Wed, 18 Feb 2009 16:46:27 +0000 unc0rr Split land texture into small ones:
Wed, 18 Feb 2009 16:35:03 +0000 unc0rr More reorganization
Wed, 18 Feb 2009 16:28:21 +0000 unc0rr Reorganize land texteure function in prepare to texture split
Fri, 30 Jan 2009 14:59:59 +0000 unc0rr Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
Mon, 26 Jan 2009 15:53:43 +0000 unc0rr Fix nemo's large land patch
Sun, 25 Jan 2009 18:10:23 +0000 unc0rr Apply nemo's world resize patch
Sat, 17 Jan 2009 14:35:20 +0000 unc0rr RC Plane
Tue, 13 Jan 2009 18:58:18 +0000 unc0rr shutup tiyuri
less more (0) -100 -15 tip