Mon, 26 Sep 2011 01:16:15 +0200 code working on ios now hedgeroid
koda [Mon, 26 Sep 2011 01:16:15 +0200] rev 6027
code working on ios now
Sun, 25 Sep 2011 20:54:51 +0200 get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
sheepluva [Sun, 25 Sep 2011 20:54:51 +0200] rev 6026
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
Mon, 26 Sep 2011 00:03:14 +0200 reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
koda [Mon, 26 Sep 2011 00:03:14 +0200] rev 6025
reviewed the build system and parts of the previous merge, performed some code cleanup
Sun, 25 Sep 2011 19:30:10 +0200 some more cleanups and refactoring.
sheepluva [Sun, 25 Sep 2011 19:30:10 +0200] rev 6024
some more cleanups and refactoring. functional changes: when generating random hog names avoid duplicate names (if possible)
Sun, 25 Sep 2011 18:24:01 +0200 merge hedgeroid
Xeli [Sun, 25 Sep 2011 18:24:01 +0200] rev 6023
merge
Sun, 25 Sep 2011 16:09:55 +0200 fix somebody's sed-oops
sheepluva [Sun, 25 Sep 2011 16:09:55 +0200] rev 6022
fix somebody's sed-oops
Sun, 25 Sep 2011 03:32:07 +0200 some hopefully harmless experiments Hedgewars-iOS-1.3.2
koda [Sun, 25 Sep 2011 03:32:07 +0200] rev 6021
some hopefully harmless experiments
Sun, 25 Sep 2011 02:28:33 +0200 this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
koda [Sun, 25 Sep 2011 02:28:33 +0200] rev 6020
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
Sat, 24 Sep 2011 22:35:31 +0200 warnings round also for ios
koda [Sat, 24 Sep 2011 22:35:31 +0200] rev 6019
warnings round also for ios
Sat, 24 Sep 2011 22:27:52 +0200 add a class method for getting the overlay (and fix a silly mistake while at it) and use it
koda [Sat, 24 Sep 2011 22:27:52 +0200] rev 6018
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
Sat, 24 Sep 2011 21:54:11 +0200 better memory cleanup for audiomanager and position of lower stats button
koda [Sat, 24 Sep 2011 21:54:11 +0200] rev 6017
better memory cleanup for audiomanager and position of lower stats button
Sat, 24 Sep 2011 14:48:23 +0200 disable the followgear vertical offset for small screen devices
koda [Sat, 24 Sep 2011 14:48:23 +0200] rev 6016
disable the followgear vertical offset for small screen devices
Sat, 24 Sep 2011 22:14:10 +0200 cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
sheepluva [Sat, 24 Sep 2011 22:14:10 +0200] rev 6015
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
Sat, 24 Sep 2011 22:27:20 +0400 Report long flight archievement
unc0rr [Sat, 24 Sep 2011 22:27:20 +0400] rev 6014
Report long flight archievement
Sat, 24 Sep 2011 21:21:21 +0400 Fix some warnings
unc0rr [Sat, 24 Sep 2011 21:21:21 +0400] rev 6013
Fix some warnings
Sat, 24 Sep 2011 21:14:51 +0400 Store replays for further analysis
unc0rr [Sat, 24 Sep 2011 21:14:51 +0400] rev 6012
Store replays for further analysis
Sat, 24 Sep 2011 22:16:49 +0400 Fix a bunch of warnings (also improves speed a bit in 32 bit code)
unC0Rr [Sat, 24 Sep 2011 22:16:49 +0400] rev 6011
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
Sat, 24 Sep 2011 17:12:46 +0200 I wanted to move this line, not to delete it heh.
sheepluva [Sat, 24 Sep 2011 17:12:46 +0200] rev 6010
I wanted to move this line, not to delete it heh.
Sat, 24 Sep 2011 16:22:10 +0200 code cleanup/etc
sheepluva [Sat, 24 Sep 2011 16:22:10 +0200] rev 6009
code cleanup/etc
Sat, 24 Sep 2011 04:53:53 +0200 fix a crash in getting statistics and a glitch that made background music start while in-game
koda [Sat, 24 Sep 2011 04:53:53 +0200] rev 6008
fix a crash in getting statistics and a glitch that made background music start while in-game
Fri, 26 Oct 2012 14:19:43 +0100 close branch 0.9.16
koda [Fri, 26 Oct 2012 14:19:43 +0100] rev 6007
close branch
Sat, 24 Sep 2011 03:00:57 +0200 yeah, fix dates -.-
koda [Sat, 24 Sep 2011 03:00:57 +0200] rev 6006
yeah, fix dates -.-
Tue, 18 Oct 2011 05:43:16 +0200 backport of c90f50e6dd8e (eggshell vgt related segfault) 0.9.16
sheepluva [Tue, 18 Oct 2011 05:43:16 +0200] rev 6005
backport of c90f50e6dd8e (eggshell vgt related segfault)
Sat, 24 Sep 2011 02:23:15 +0200 use a real button instead of a cellview in statspage
koda [Sat, 24 Sep 2011 02:23:15 +0200] rev 6004
use a real button instead of a cellview in statspage
Sun, 16 Oct 2011 19:02:48 +0200 fix the config.inc conflict by making the ios one in another folder 0.9.16
koda [Sun, 16 Oct 2011 19:02:48 +0200] rev 6003
fix the config.inc conflict by making the ios one in another folder
Sat, 24 Sep 2011 01:41:03 +0200 rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
sheepluva [Sat, 24 Sep 2011 01:41:03 +0200] rev 6002
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it. NOTE: although not necessary for this fix to work rope behavior got also changed: I removed the direction-bias. if you press left and right at the same time the result is now neutral rather than left.
Sun, 16 Oct 2011 18:37:57 +0200 more details in chCheckProto 0.9.16
koda [Sun, 16 Oct 2011 18:37:57 +0200] rev 6001
more details in chCheckProto
Sat, 24 Sep 2011 00:54:47 +0200 ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
koda [Sat, 24 Sep 2011 00:54:47 +0200] rev 6000
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Fri, 14 Oct 2011 19:00:31 +0200 display a message when network is down or server is not reachable, nemo also made the page refresh at display time 0.9.16
koda [Fri, 14 Oct 2011 19:00:31 +0200] rev 5999
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
Fri, 23 Sep 2011 22:42:30 +0200 many many netclient/frondent changes (just the beginning though):
sheepluva [Fri, 23 Sep 2011 22:42:30 +0200] rev 5998
many many netclient/frondent changes (just the beginning though): * better separation of concerns * trying to reduce segfaulst due to netclient being deconstructed while still in use * no extra popup for quit reason anymore * errors/warnings will be displayed in chat instead of popups in most cases * NOTE: auto-kick for ignored players is currently _disabled_ will fix that soon
Wed, 12 Oct 2011 04:14:38 +0200 because betas are baaaad (also really fix compiling everywhere) 0.9.16
koda [Wed, 12 Oct 2011 04:14:38 +0200] rev 5997
because betas are baaaad (also really fix compiling everywhere)
Sat, 24 Sep 2011 00:00:57 +0400 Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
unc0rr [Sat, 24 Sep 2011 00:00:57 +0400] rev 5996
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
Sun, 25 Sep 2011 10:48:18 -0400 merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake. 0.9.16
nemo [Sun, 25 Sep 2011 10:48:18 -0400] rev 5995
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
Fri, 23 Sep 2011 09:58:41 +0200 don't rumble while synchronising a demo/save
koda [Fri, 23 Sep 2011 09:58:41 +0200] rev 5994
don't rumble while synchronising a demo/save
Thu, 22 Sep 2011 23:20:11 +0200 randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
sheepluva [Thu, 22 Sep 2011 23:20:11 +0200] rev 5993
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
Thu, 22 Sep 2011 15:30:40 +0200 prevent screen locking while synching saves (can take some time)
koda [Thu, 22 Sep 2011 15:30:40 +0200] rev 5992
prevent screen locking while synching saves (can take some time)
Thu, 22 Sep 2011 17:19:39 +0400 Fix sheepluva's merge
unc0rr [Thu, 22 Sep 2011 17:19:39 +0400] rev 5991
Fix sheepluva's merge
Thu, 22 Sep 2011 14:02:44 +0200 let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
sheepluva [Thu, 22 Sep 2011 14:02:44 +0200] rev 5990
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
Thu, 22 Sep 2011 11:44:39 +0400 My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
unc0rr [Thu, 22 Sep 2011 11:44:39 +0400] rev 5989
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Wed, 21 Sep 2011 22:03:31 -0400 Disable clouds
nemo [Wed, 21 Sep 2011 22:03:31 -0400] rev 5988
Disable clouds
Thu, 22 Sep 2011 01:28:50 +0200 ios version bump
koda [Thu, 22 Sep 2011 01:28:50 +0200] rev 5987
ios version bump
Thu, 22 Sep 2011 01:28:19 +0200 apparently the old way was the correct one
koda [Thu, 22 Sep 2011 01:28:19 +0200] rev 5986
apparently the old way was the correct one
Thu, 22 Sep 2011 01:18:31 +0200 aligned credits and game modes to main release
koda [Thu, 22 Sep 2011 01:18:31 +0200] rev 5985
aligned credits and game modes to main release
Thu, 22 Sep 2011 01:02:57 +0200 create the ios schemes programmatically
koda [Thu, 22 Sep 2011 01:02:57 +0200] rev 5984
create the ios schemes programmatically
Wed, 21 Sep 2011 23:15:44 +0200 retina images, again
koda [Wed, 21 Sep 2011 23:15:44 +0200] rev 5983
retina images, again
Wed, 21 Sep 2011 22:51:52 +0200 mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
koda [Wed, 21 Sep 2011 22:51:52 +0200] rev 5982
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
Wed, 21 Sep 2011 15:00:01 -0400 Couple of missed changes inu pointed out
nemo [Wed, 21 Sep 2011 15:00:01 -0400] rev 5981
Couple of missed changes inu pointed out
Wed, 21 Sep 2011 17:31:37 +0200 one more
koda [Wed, 21 Sep 2011 17:31:37 +0200] rev 5980
one more
Wed, 21 Sep 2011 17:14:26 +0200 moar @2x
koda [Wed, 21 Sep 2011 17:14:26 +0200] rev 5979
moar @2x
Wed, 21 Sep 2011 12:57:30 +0200 another round of retina display images
koda [Wed, 21 Sep 2011 12:57:30 +0200] rev 5978
another round of retina display images
Tue, 20 Sep 2011 20:52:04 -0400 Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
nemo [Tue, 20 Sep 2011 20:52:04 -0400] rev 5977
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
Wed, 21 Sep 2011 02:05:42 +0200 fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
koda [Wed, 21 Sep 2011 02:05:42 +0200] rev 5976
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
Tue, 20 Sep 2011 23:43:52 +0200 let's use the built in events, shall we
koda [Tue, 20 Sep 2011 23:43:52 +0200] rev 5975
let's use the built in events, shall we
Tue, 20 Sep 2011 16:00:20 -0400 check for amNothing
nemo [Tue, 20 Sep 2011 16:00:20 -0400] rev 5974
check for amNothing
Tue, 20 Sep 2011 13:37:52 -0400 Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
nemo [Tue, 20 Sep 2011 13:37:52 -0400] rev 5973
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
Tue, 20 Sep 2011 13:27:07 -0400 Clear gstAnimation and reset Timer before entering death animation
nemo [Tue, 20 Sep 2011 13:27:07 -0400] rev 5972
Clear gstAnimation and reset Timer before entering death animation
Tue, 20 Sep 2011 12:59:02 -0400 revert prev - that was dumb. wrong gear.
nemo [Tue, 20 Sep 2011 12:59:02 -0400] rev 5971
revert prev - that was dumb. wrong gear.
Tue, 20 Sep 2011 12:46:45 -0400 Let's actually add the gstHHDeath check to the right line, shall we?
nemo [Tue, 20 Sep 2011 12:46:45 -0400] rev 5970
Let's actually add the gstHHDeath check to the right line, shall we?
Tue, 20 Sep 2011 12:02:58 -0400 Check on active hedgehog death animation
nemo [Tue, 20 Sep 2011 12:02:58 -0400] rev 5969
Check on active hedgehog death animation
Mon, 19 Sep 2011 23:35:07 +0200 this reintroduces the gsSuspend state to fix multitasking on ios
koda [Mon, 19 Sep 2011 23:35:07 +0200] rev 5968
this reintroduces the gsSuspend state to fix multitasking on ios
Mon, 19 Sep 2011 23:18:48 +0200 using fpc 2.7.1 in ios project file
koda [Mon, 19 Sep 2011 23:18:48 +0200] rev 5967
using fpc 2.7.1 in ios project file
Mon, 19 Sep 2011 23:49:20 +0200 also merge 0.9.16 in to make koda happy
sheepluva [Mon, 19 Sep 2011 23:49:20 +0200] rev 5966
also merge 0.9.16 in to make koda happy
Mon, 19 Sep 2011 23:25:13 +0200 merge the 2 heads. I hope I did it right. also I increased proto and ver number
sheepluva [Mon, 19 Sep 2011 23:25:13 +0200] rev 5965
merge the 2 heads. I hope I did it right. also I increased proto and ver number
Mon, 19 Sep 2011 14:17:33 -0400 return nil for position if no gear
nemo [Mon, 19 Sep 2011 14:17:33 -0400] rev 5964
return nil for position if no gear
Mon, 19 Sep 2011 19:12:19 +0200 fix mac compilation 0.9.16
koda [Mon, 19 Sep 2011 19:12:19 +0200] rev 5963
fix mac compilation
Sun, 18 Sep 2011 21:59:34 +0200 merge changes from 0.9.16 branch - I bet I just broke something XD
sheepluva [Sun, 18 Sep 2011 21:59:34 +0200] rev 5962
merge changes from 0.9.16 branch - I bet I just broke something XD
Mon, 19 Sep 2011 14:38:44 +0200 Added tag 0.9.16-release for changeset 74bc72746bec 0.9.16
koda [Mon, 19 Sep 2011 14:38:44 +0200] rev 5961
Added tag 0.9.16-release for changeset 74bc72746bec
Sun, 18 Sep 2011 21:46:00 +0200 make chatsection in game room stretch if space is available 0.9.16 0.9.16-release
sheepluva [Sun, 18 Sep 2011 21:46:00 +0200] rev 5960
make chatsection in game room stretch if space is available
Sun, 18 Sep 2011 21:06:09 +0200 another fix for a popup window that had no style 0.9.16
sheepluva [Sun, 18 Sep 2011 21:06:09 +0200] rev 5959
another fix for a popup window that had no style
Sun, 18 Sep 2011 16:46:26 +0200 set a default value for density that shouldn't lead to div by 0 0.9.16
sheepluva [Sun, 18 Sep 2011 16:46:26 +0200] rev 5958
set a default value for density that shouldn't lead to div by 0
Sat, 17 Sep 2011 22:01:17 +0400 Include lib* into src package 0.9.16
unc0rr [Sat, 17 Sep 2011 22:01:17 +0400] rev 5957
Include lib* into src package
Sat, 17 Sep 2011 21:48:18 +0400 okay, let's revert this for now 0.9.16
unc0rr [Sat, 17 Sep 2011 21:48:18 +0400] rev 5956
okay, let's revert this for now
Mon, 19 Sep 2011 23:55:52 +0400 - Unset hhdriven flag for gone hedgehog
unc0rr [Mon, 19 Sep 2011 23:55:52 +0400] rev 5955
- Unset hhdriven flag for gone hedgehog - Fix incorrect work with states in gstWait state handler - These two changes fix the bug with hogs of gone team not disappearing
Sat, 17 Sep 2011 13:40:54 -0400 Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
nemo [Sat, 17 Sep 2011 13:40:54 -0400] rev 5954
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
Sat, 17 Sep 2011 19:43:45 +0200 fix style of lobby chatroom user context menu 0.9.16
sheepluva [Sat, 17 Sep 2011 19:43:45 +0200] rev 5953
fix style of lobby chatroom user context menu
Sat, 17 Sep 2011 10:22:35 -0400 oops, it was already added
nemo [Sat, 17 Sep 2011 10:22:35 -0400] rev 5952
oops, it was already added
Sat, 17 Sep 2011 16:20:54 +0400 Set version to 0.9.16, protocol to 39 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:54 +0400] rev 5951
Set version to 0.9.16, protocol to 39
Sat, 17 Sep 2011 10:11:56 -0400 Add straight lines to changelog
nemo [Sat, 17 Sep 2011 10:11:56 -0400] rev 5950
Add straight lines to changelog
Sat, 17 Sep 2011 16:20:09 +0400 Merge recent changes from default 0.9.16
unc0rr [Sat, 17 Sep 2011 16:20:09 +0400] rev 5949
Merge recent changes from default
Sat, 17 Sep 2011 11:39:42 +0200 update copyright year of README
sheepluva [Sat, 17 Sep 2011 11:39:42 +0200] rev 5948
update copyright year of README
Sat, 17 Sep 2011 04:09:05 +0200 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
Sat, 17 Sep 2011 00:34:21 +0200 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
Sat, 17 Sep 2011 00:04:16 +0200 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
Fri, 16 Sep 2011 16:52:05 -0400 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
Sun, 25 Sep 2011 18:22:12 +0200 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
Fri, 16 Sep 2011 15:26:43 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
Sun, 25 Sep 2011 18:19:45 +0200 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
Fri, 16 Sep 2011 15:21:27 -0400 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
Fri, 16 Sep 2011 15:26:02 -0400 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
Fri, 16 Sep 2011 20:39:14 +0200 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
Fri, 16 Sep 2011 15:03:29 -0400 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
Fri, 16 Sep 2011 20:38:23 +0200 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
Fri, 16 Sep 2011 14:43:04 -0400 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
Fri, 16 Sep 2011 18:24:50 +0200 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
Fri, 16 Sep 2011 14:04:21 -0400 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
Fri, 16 Sep 2011 18:17:16 +0200 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
Fri, 16 Sep 2011 19:55:11 +0400 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
Fri, 16 Sep 2011 10:29:09 -0400 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
Fri, 16 Sep 2011 14:55:48 +0200 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
Fri, 16 Sep 2011 14:04:45 +0200 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
Fri, 16 Sep 2011 13:50:56 +0200 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
Thu, 15 Sep 2011 22:53:47 -0400 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
Thu, 15 Sep 2011 22:33:55 -0400 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
Thu, 15 Sep 2011 20:39:04 -0400 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
Fri, 16 Sep 2011 01:45:41 +0200 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
Fri, 16 Sep 2011 01:12:57 +0200 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
Thu, 15 Sep 2011 18:54:16 -0400 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
Fri, 16 Sep 2011 00:32:53 +0200 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
Fri, 16 Sep 2011 00:18:21 +0200 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
Thu, 15 Sep 2011 23:08:17 +0200 change²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
change²log
Thu, 15 Sep 2011 20:52:58 +0200 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
Thu, 15 Sep 2011 19:20:13 +0200 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
Thu, 15 Sep 2011 20:51:43 +0200 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
Thu, 15 Sep 2011 20:40:59 +0400 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
Thu, 15 Sep 2011 17:19:49 +0200 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
Thu, 15 Sep 2011 10:11:38 +0200 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
Thu, 15 Sep 2011 09:19:56 +0200 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
Thu, 15 Sep 2011 03:17:23 +0200 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
Thu, 15 Sep 2011 01:41:21 +0200 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
Wed, 14 Sep 2011 19:20:39 -0400 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
Thu, 15 Sep 2011 00:47:05 +0200 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
Wed, 14 Sep 2011 22:39:39 +0200 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
Wed, 14 Sep 2011 20:42:45 +0200 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
Wed, 14 Sep 2011 14:27:28 -0400 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
Wed, 14 Sep 2011 14:14:23 -0400 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
Wed, 14 Sep 2011 18:40:10 +0200 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
Wed, 14 Sep 2011 18:19:07 +0200 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
Wed, 14 Sep 2011 18:05:54 +0200 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
Wed, 14 Sep 2011 17:52:46 +0200 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
Wed, 14 Sep 2011 19:07:18 +0200 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
Wed, 14 Sep 2011 15:23:40 +0200 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
Wed, 14 Sep 2011 17:17:50 +0200 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
Tue, 13 Sep 2011 21:25:13 -0400 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
Wed, 14 Sep 2011 00:06:26 +0200 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
Tue, 13 Sep 2011 17:49:39 -0400 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
Tue, 13 Sep 2011 21:15:23 +0400 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
Tue, 13 Sep 2011 21:02:12 +0400 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
Tue, 13 Sep 2011 20:56:53 +0400 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
Mon, 12 Sep 2011 23:31:19 +0200 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
Tue, 13 Sep 2011 10:30:39 -0400 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
Tue, 13 Sep 2011 00:51:02 -0400 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
Tue, 13 Sep 2011 00:32:41 -0400 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
Tue, 13 Sep 2011 00:13:01 -0400 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
Mon, 12 Sep 2011 20:53:56 -0400 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
Mon, 12 Sep 2011 19:30:18 -0400 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
Mon, 12 Sep 2011 16:51:45 -0400 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
Mon, 12 Sep 2011 16:38:54 -0400 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
Mon, 12 Sep 2011 23:08:24 +0400 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
Mon, 12 Sep 2011 21:51:14 +0400 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
Mon, 12 Sep 2011 18:53:28 +0200 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
Mon, 12 Sep 2011 15:58:59 +0200 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
Mon, 12 Sep 2011 14:56:24 +0200 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
Mon, 12 Sep 2011 07:38:16 +0200 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
Mon, 12 Sep 2011 07:27:34 +0200 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
Mon, 12 Sep 2011 06:31:10 +0200 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
Sun, 11 Sep 2011 21:32:49 -0400 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
Sun, 11 Sep 2011 21:30:42 -0400 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
Mon, 12 Sep 2011 00:47:49 +0200 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
Sun, 11 Sep 2011 18:09:49 -0400 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
Sun, 11 Sep 2011 23:48:40 +0200 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
Sun, 11 Sep 2011 15:51:56 -0400 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
Sun, 11 Sep 2011 14:46:04 -0400 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
Sun, 11 Sep 2011 21:45:28 +0400 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
Sun, 11 Sep 2011 13:21:50 -0400 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
Sun, 11 Sep 2011 13:16:01 -0400 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
Sun, 11 Sep 2011 13:12:52 -0400 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
Sun, 11 Sep 2011 18:57:54 +0200 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
Sun, 11 Sep 2011 18:37:34 +0200 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
Sun, 11 Sep 2011 18:35:59 +0200 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
Sun, 11 Sep 2011 18:19:05 +0200 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
Sun, 11 Sep 2011 11:09:28 -0400 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
Sun, 11 Sep 2011 10:46:53 -0400 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
Sun, 11 Sep 2011 10:22:09 -0400 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
Sun, 11 Sep 2011 16:18:49 +0200 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
Sun, 11 Sep 2011 16:07:36 +0200 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
Sun, 11 Sep 2011 10:00:32 -0400 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
Sun, 11 Sep 2011 09:46:22 -0400 Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
nemo [Sun, 11 Sep 2011 09:46:22 -0400] rev 5851
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
Sun, 11 Sep 2011 15:38:45 +0200 make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
sheepluva [Sun, 11 Sep 2011 15:38:45 +0200] rev 5850
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
Sun, 11 Sep 2011 15:18:46 +0200 fix for issue #269
sheepluva [Sun, 11 Sep 2011 15:18:46 +0200] rev 5849
fix for issue #269
Sun, 11 Sep 2011 08:54:21 -0400 Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
nemo [Sun, 11 Sep 2011 08:54:21 -0400] rev 5848
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
Sat, 10 Sep 2011 22:55:31 -0400 fix for issue #276
sheepluva [Sat, 10 Sep 2011 22:55:31 -0400] rev 5847
fix for issue #276
Sun, 11 Sep 2011 04:22:57 +0200 german lua translations
sheepluva [Sun, 11 Sep 2011 04:22:57 +0200] rev 5846
german lua translations
Sun, 11 Sep 2011 04:08:50 +0200 Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
mikade [Sun, 11 Sep 2011 04:08:50 +0200] rev 5845
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer. More changes/updates on this script to come.
Sat, 10 Sep 2011 21:23:12 -0400 A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
nemo [Sat, 10 Sep 2011 21:23:12 -0400] rev 5844
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
Sat, 10 Sep 2011 21:02:34 -0400 For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
nemo [Sat, 10 Sep 2011 21:02:34 -0400] rev 5843
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
Sun, 11 Sep 2011 02:24:46 +0200 fix timebox (differently), support for more players, remove version numbers,
mikade [Sun, 11 Sep 2011 02:24:46 +0200] rev 5842
fix timebox (differently), support for more players, remove version numbers, enable limited sudden death. Also: using Skip Go generates as many points as you would have gotten had you sat and waited.
Sun, 11 Sep 2011 00:36:47 +0200 some portal love for deagle/etc shots
sheepluva [Sun, 11 Sep 2011 00:36:47 +0200] rev 5841
some portal love for deagle/etc shots
Sat, 10 Sep 2011 11:40:37 -0400 tone flash waaaaay down when zoomed out
nemo [Sat, 10 Sep 2011 11:40:37 -0400] rev 5840
tone flash waaaaay down when zoomed out
Sat, 10 Sep 2011 16:21:38 +0200 fix: let's use less random code for drawing the bullet trajectory
sheepluva [Sat, 10 Sep 2011 16:21:38 +0200] rev 5839
fix: let's use less random code for drawing the bullet trajectory
Sat, 10 Sep 2011 10:13:19 -0400 This condition should have been removed when I was changing targetting
nemo [Sat, 10 Sep 2011 10:13:19 -0400] rev 5838
This condition should have been removed when I was changing targetting
Sat, 10 Sep 2011 14:43:16 +0200 translation fail/typo
sheepluva [Sat, 10 Sep 2011 14:43:16 +0200] rev 5837
translation fail/typo
Sat, 10 Sep 2011 14:10:14 +0200 some sniper training improvements and few german lua translations
sheepluva [Sat, 10 Sep 2011 14:10:14 +0200] rev 5836
some sniper training improvements and few german lua translations
Sat, 10 Sep 2011 04:08:15 +0200 actual rope fix for hogs getting stuck on walls
sheepluva [Sat, 10 Sep 2011 04:08:15 +0200] rev 5835
actual rope fix for hogs getting stuck on walls
Sat, 10 Sep 2011 03:27:47 +0200 rollin' back my silly hack ( rea4d1fe665d7 )
sheepluva [Sat, 10 Sep 2011 03:27:47 +0200] rev 5834
rollin' back my silly hack ( rea4d1fe665d7 )
Sat, 10 Sep 2011 01:05:01 +0200 Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
sheepluva [Sat, 10 Sep 2011 01:05:01 +0200] rev 5833
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
Fri, 09 Sep 2011 18:30:40 -0400 Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
nemo [Fri, 09 Sep 2011 18:30:40 -0400] rev 5832
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
Fri, 09 Sep 2011 21:31:39 +0200 monkey task: always log to userpath
sheepluva [Fri, 09 Sep 2011 21:31:39 +0200] rev 5831
monkey task: always log to userpath
Fri, 09 Sep 2011 20:17:50 +0200 move hedgehogs out of walls
sheepluva [Fri, 09 Sep 2011 20:17:50 +0200] rev 5830
move hedgehogs out of walls
Fri, 09 Sep 2011 22:04:40 +0400 Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
unc0rr [Fri, 09 Sep 2011 22:04:40 +0400] rev 5829
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
Fri, 16 Sep 2011 17:36:05 +0200 Changed firebutton, parameters in uTouch might need to be tweaked some more hedgeroid
Xeli [Fri, 16 Sep 2011 17:36:05 +0200] rev 5828
Changed firebutton, parameters in uTouch might need to be tweaked some more
Fri, 09 Sep 2011 15:52:59 +0200 we don't need trailing whitespaces... I guess :P
sheepluva [Fri, 09 Sep 2011 15:52:59 +0200] rev 5827
we don't need trailing whitespaces... I guess :P
Wed, 14 Sep 2011 18:43:16 +0200 Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc.. hedgeroid
Xeli [Wed, 14 Sep 2011 18:43:16 +0200] rev 5826
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
Fri, 09 Sep 2011 15:36:30 +0200 Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
sheepluva [Fri, 09 Sep 2011 15:36:30 +0200] rev 5825
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event. I implemented that event in Tumber and Space Invasion already in order to update HUD locations properly. (mikade: deal with it $
Fri, 09 Sep 2011 05:15:45 +0200 merge hedgeroid
Xeli [Fri, 09 Sep 2011 05:15:45 +0200] rev 5824
merge
Fri, 09 Sep 2011 03:57:45 +0200 merge
mikade [Fri, 09 Sep 2011 03:57:45 +0200] rev 5823
merge Disable SuddenDeath on Missions Fix hats for Missions Add achievement "Lively Lifeguard" for "That Sinking Feeling"
Fri, 09 Sep 2011 03:22:08 +0200 merge
mikade [Fri, 09 Sep 2011 03:22:08 +0200] rev 5822
merge
Fri, 09 Sep 2011 03:21:16 +0200 Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
mikade [Fri, 09 Sep 2011 03:21:16 +0200] rev 5821
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes Fix missing case of support for more players in CTF_Blizzard
Thu, 08 Sep 2011 21:20:12 -0400 er. let's reference the right gear, shall we?
nemo [Thu, 08 Sep 2011 21:20:12 -0400] rev 5820
er. let's reference the right gear, shall we?
Fri, 09 Sep 2011 03:00:03 +0200 Add support for more players.
mikade [Fri, 09 Sep 2011 03:00:03 +0200] rev 5819
Add support for more players. (Hopefully) prevent Time-Box (or is that Time Box?) ruining my life.
Thu, 08 Sep 2011 21:18:44 -0400 There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
nemo [Thu, 08 Sep 2011 21:18:44 -0400] rev 5818
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
Fri, 09 Sep 2011 02:11:51 +0200 For now, don't spawn anything other than health crates.
mikade [Fri, 09 Sep 2011 02:11:51 +0200] rev 5817
For now, don't spawn anything other than health crates.
Fri, 09 Sep 2011 03:04:15 +0200 "fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva [Fri, 09 Sep 2011 03:04:15 +0200] rev 5816
"fix" for a screen scaling problem I had after resizing to odd width number values
Fri, 09 Sep 2011 01:25:21 +0200 * ShoppaKing/TrophyRace maps updated by wolfmarc
sheepluva [Fri, 09 Sep 2011 01:25:21 +0200] rev 5815
* ShoppaKing/TrophyRace maps updated by wolfmarc * post new resolution in console on resize
Fri, 09 Sep 2011 00:22:48 +0200 change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva [Fri, 09 Sep 2011 00:22:48 +0200] rev 5814
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
Thu, 08 Sep 2011 13:03:58 -0400 oops
nemo [Thu, 08 Sep 2011 13:03:58 -0400] rev 5813
oops
Thu, 08 Sep 2011 13:01:20 -0400 Restore hog on team gone
nemo [Thu, 08 Sep 2011 13:01:20 -0400] rev 5812
Restore hog on team gone
Thu, 08 Sep 2011 17:44:51 +0200 fix knight hat
sheepluva [Thu, 08 Sep 2011 17:44:51 +0200] rev 5811
fix knight hat
Thu, 08 Sep 2011 17:59:19 +0400 Fix loading from save desync
unc0rr [Thu, 08 Sep 2011 17:59:19 +0400] rev 5810
Fix loading from save desync
Thu, 08 Sep 2011 15:39:30 +0400 Remove unnecessary and wrong check
unc0rr [Thu, 08 Sep 2011 15:39:30 +0400] rev 5809
Remove unnecessary and wrong check
Wed, 07 Sep 2011 11:19:10 +0400 Replace tab with space
unc0rr [Wed, 07 Sep 2011 11:19:10 +0400] rev 5808
Replace tab with space
Thu, 08 Sep 2011 08:44:17 -0400 Define 2 script callbacks to notify of hog vanishment
nemo [Thu, 08 Sep 2011 08:44:17 -0400] rev 5807
Define 2 script callbacks to notify of hog vanishment
Thu, 08 Sep 2011 00:29:01 -0400 remove debug message, clear a couple of global gear references if appropriate, fix control script
nemo [Thu, 08 Sep 2011 00:29:01 -0400] rev 5806
remove debug message, clear a couple of global gear references if appropriate, fix control script
Wed, 07 Sep 2011 20:54:32 -0400 Add flickery ghost grave
nemo [Wed, 07 Sep 2011 20:54:32 -0400] rev 5805
Add flickery ghost grave
Wed, 07 Sep 2011 20:53:45 -0400 Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
nemo [Wed, 07 Sep 2011 20:53:45 -0400] rev 5804
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
Wed, 07 Sep 2011 20:35:24 -0400 Revert camera shake. Now to make sure we don't desync anymore.
nemo [Wed, 07 Sep 2011 20:35:24 -0400] rev 5803
Revert camera shake. Now to make sure we don't desync anymore.
Wed, 07 Sep 2011 20:13:14 -0400 updated hat
Star [Wed, 07 Sep 2011 20:13:14 -0400] rev 5802
updated hat
Sat, 08 Oct 2011 16:45:52 +0200 merge
jose1711 [Sat, 08 Oct 2011 16:45:52 +0200] rev 5801
merge
Wed, 07 Sep 2011 20:12:20 -0400 NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
nemo [Wed, 07 Sep 2011 20:12:20 -0400] rev 5800
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
Wed, 07 Sep 2011 15:06:42 -0400 svg export darkened the upper white band a bit too much for my tastes
nemo [Wed, 07 Sep 2011 15:06:42 -0400] rev 5799
svg export darkened the upper white band a bit too much for my tastes
Wed, 07 Sep 2011 15:03:26 -0400 new countries
nemo [Wed, 07 Sep 2011 15:03:26 -0400] rev 5798
new countries
Tue, 06 Sep 2011 17:14:29 -0400 fix hat name
nemo [Tue, 06 Sep 2011 17:14:29 -0400] rev 5797
fix hat name
Tue, 06 Sep 2011 17:10:03 -0400 Another mass hat rename, because people were just about finished fixing their teams.
nemo [Tue, 06 Sep 2011 17:10:03 -0400] rev 5796
Another mass hat rename, because people were just about finished fixing their teams.
Tue, 06 Sep 2011 21:15:01 +0400 - Don't generate seed twice
unc0rr [Tue, 06 Sep 2011 21:15:01 +0400] rev 5795
- Don't generate seed twice - Also update preview of missions when new one is chosen
Tue, 06 Sep 2011 21:10:02 +0400 Send mapgen for static maps
unc0rr [Tue, 06 Sep 2011 21:10:02 +0400] rev 5794
Send mapgen for static maps
Tue, 06 Sep 2011 20:53:26 +0400 This should be a real fix (7643cbb88f09 reverted). Not tested.
unc0rr [Tue, 06 Sep 2011 20:53:26 +0400] rev 5793
This should be a real fix (7643cbb88f09 reverted). Not tested.
Tue, 06 Sep 2011 10:40:32 -0400 translation update
tsleon [Tue, 06 Sep 2011 10:40:32 -0400] rev 5792
translation update
Tue, 06 Sep 2011 10:37:32 -0400 translation update
szczur [Tue, 06 Sep 2011 10:37:32 -0400] rev 5791
translation update
Tue, 06 Sep 2011 13:36:10 +0400 Fix link again (changed libraries order)
unc0rr [Tue, 06 Sep 2011 13:36:10 +0400] rev 5790
Fix link again (changed libraries order)
Mon, 05 Sep 2011 16:20:35 -0400 Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
nemo [Mon, 05 Sep 2011 16:20:35 -0400] rev 5789
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
Mon, 05 Sep 2011 15:48:46 -0400 Add update preview when picking random static
nemo [Mon, 05 Sep 2011 15:48:46 -0400] rev 5788
Add update preview when picking random static
Mon, 05 Sep 2011 15:32:58 -0400 Add a fade out when in lag for snow.
nemo [Mon, 05 Sep 2011 15:32:58 -0400] rev 5787
Add a fade out when in lag for snow.
Mon, 05 Sep 2011 15:05:46 -0400 check for turn over (infinite attack)
nemo [Mon, 05 Sep 2011 15:05:46 -0400] rev 5786
check for turn over (infinite attack)
Mon, 05 Sep 2011 21:45:28 +0400 Fix linking in windows
unC0Rr [Mon, 05 Sep 2011 21:45:28 +0400] rev 5785
Fix linking in windows
Mon, 05 Sep 2011 21:12:22 +0400 Add zlib headers (library itself is included to Qt)
unC0Rr [Mon, 05 Sep 2011 21:12:22 +0400] rev 5784
Add zlib headers (library itself is included to Qt)
Mon, 05 Sep 2011 16:04:05 +0200 3 more user hats, fixed by "Star and Moon", thank you!
sheepluva [Mon, 05 Sep 2011 16:04:05 +0200] rev 5783
3 more user hats, fixed by "Star and Moon", thank you!
Mon, 05 Sep 2011 15:11:46 +0200 fix gas mask hat
sheepluva [Mon, 05 Sep 2011 15:11:46 +0200] rev 5782
fix gas mask hat
Mon, 05 Sep 2011 15:51:32 +0400 Don't refuse to create save file when a game loaded from save interrupts
unc0rr [Mon, 05 Sep 2011 15:51:32 +0400] rev 5781
Don't refuse to create save file when a game loaded from save interrupts
Mon, 05 Sep 2011 15:49:14 +0400 Support Qt version which have no qHash(QUrl)
unc0rr [Mon, 05 Sep 2011 15:49:14 +0400] rev 5780
Support Qt version which have no qHash(QUrl)
Sun, 04 Sep 2011 17:26:38 -0400 Move a few more, exclude NoHat and team hats from animation
nemo [Sun, 04 Sep 2011 17:26:38 -0400] rev 5779
Move a few more, exclude NoHat and team hats from animation
Sun, 04 Sep 2011 17:15:09 -0400 Load list of hats dynamically.
nemo [Sun, 04 Sep 2011 17:15:09 -0400] rev 5778
Load list of hats dynamically.
Sun, 04 Sep 2011 16:42:51 -0400 Add check on amNothing
nemo [Sun, 04 Sep 2011 16:42:51 -0400] rev 5777
Add check on amNothing
Sun, 04 Sep 2011 16:35:27 -0400 Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
nemo [Sun, 04 Sep 2011 16:35:27 -0400] rev 5776
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
Sun, 04 Sep 2011 14:05:11 -0400 copy/paste fail
nemo [Sun, 04 Sep 2011 14:05:11 -0400] rev 5775
copy/paste fail
Sun, 04 Sep 2011 13:54:24 -0400 make pickhammer and blowtorch burn time for infinite attack mode
nemo [Sun, 04 Sep 2011 13:54:24 -0400] rev 5774
make pickhammer and blowtorch burn time for infinite attack mode
Sun, 04 Sep 2011 21:40:47 +0400 Some renaming
unc0rr [Sun, 04 Sep 2011 21:40:47 +0400] rev 5773
Some renaming
Sun, 04 Sep 2011 21:39:50 +0400 Replace iterators with simple declarative foreach (not tested if it works)
unc0rr [Sun, 04 Sep 2011 21:39:50 +0400] rev 5772
Replace iterators with simple declarative foreach (not tested if it works)
Sun, 04 Sep 2011 13:36:59 -0400 by request of shoppa player, remove land spray from shoppa wep set
nemo [Sun, 04 Sep 2011 13:36:59 -0400] rev 5771
by request of shoppa player, remove land spray from shoppa wep set
Sun, 04 Sep 2011 13:13:51 -0400 load mask from user path as well
nemo [Sun, 04 Sep 2011 13:13:51 -0400] rev 5770
load mask from user path as well
Sun, 04 Sep 2011 21:03:06 +0400 Prevent runtime warning
unc0rr [Sun, 04 Sep 2011 21:03:06 +0400] rev 5769
Prevent runtime warning
Sun, 04 Sep 2011 20:51:54 +0400 Only prepend hedgewars.org if the url is relative
unc0rr [Sun, 04 Sep 2011 20:51:54 +0400] rev 5768
Only prepend hedgewars.org if the url is relative
Sun, 04 Sep 2011 12:47:10 -0400 remove dupe
nemo [Sun, 04 Sep 2011 12:47:10 -0400] rev 5767
remove dupe
Sun, 04 Sep 2011 12:34:43 -0400 oops
nemo [Sun, 04 Sep 2011 12:34:43 -0400] rev 5766
oops
Sun, 04 Sep 2011 20:21:08 +0400 Allow surfing, download and extract only .zip files
unc0rr [Sun, 04 Sep 2011 20:21:08 +0400] rev 5765
Allow surfing, download and extract only .zip files
Sun, 04 Sep 2011 12:19:31 -0400 truncate page on comment tags, as suggested by unc0rr
nemo [Sun, 04 Sep 2011 12:19:31 -0400] rev 5764
truncate page on comment tags, as suggested by unc0rr
Sun, 04 Sep 2011 12:06:10 -0400 Add a crappy button to encourage artists to make another one. Restore Info page.
nemo [Sun, 04 Sep 2011 12:06:10 -0400] rev 5763
Add a crappy button to encourage artists to make another one. Restore Info page.
Sun, 04 Sep 2011 19:04:36 +0400 Extract to cfgdir
unc0rr [Sun, 04 Sep 2011 19:04:36 +0400] rev 5762
Extract to cfgdir
Sun, 04 Sep 2011 10:54:00 -0400 update animation page. remove test image
nemo [Sun, 04 Sep 2011 10:54:00 -0400] rev 5761
update animation page. remove test image
Sun, 04 Sep 2011 10:47:44 -0400 Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
nemo [Sun, 04 Sep 2011 10:47:44 -0400] rev 5760
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
Sun, 04 Sep 2011 17:33:33 +0400 Call update() so loaded images appear
unc0rr [Sun, 04 Sep 2011 17:33:33 +0400] rev 5759
Call update() so loaded images appear
Sun, 04 Sep 2011 14:59:38 +0400 Fix a warning
unc0rr [Sun, 04 Sep 2011 14:59:38 +0400] rev 5758
Fix a warning
Sun, 04 Sep 2011 14:46:46 +0400 Link against quazip
unc0rr [Sun, 04 Sep 2011 14:46:46 +0400] rev 5757
Link against quazip
Sun, 04 Sep 2011 14:44:13 +0400 Extract downloaded content into temp dir
unc0rr [Sun, 04 Sep 2011 14:44:13 +0400] rev 5756
Extract downloaded content into temp dir
Sun, 04 Sep 2011 13:46:08 +0400 Implement DataBrowser which downloads resources (images, css) on its own.
unc0rr [Sun, 04 Sep 2011 13:46:08 +0400] rev 5755
Implement DataBrowser which downloads resources (images, css) on its own. There's a hack with resources base url and a bug with images not appearing when downloading done (scroll helps though).
Sun, 04 Sep 2011 11:48:01 +0400 - Implement progressbars to show download progress
unc0rr [Sun, 04 Sep 2011 11:48:01 +0400] rev 5754
- Implement progressbars to show download progress - Link to quazip library (not used yet)
Thu, 08 Sep 2011 00:34:57 +0200 Updated Slovak translation
jose1711 [Thu, 08 Sep 2011 00:34:57 +0200] rev 5753
Updated Slovak translation
Sun, 04 Sep 2011 10:58:42 +0400 Add QuaZIP library to build system
unc0rr [Sun, 04 Sep 2011 10:58:42 +0400] rev 5752
Add QuaZIP library to build system
Sun, 04 Sep 2011 00:48:54 +0200 Updated Slovak translation
jose1711 [Sun, 04 Sep 2011 00:48:54 +0200] rev 5751
Updated Slovak translation
Sat, 03 Sep 2011 18:04:19 -0400 Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
nemo [Sat, 03 Sep 2011 18:04:19 -0400] rev 5750
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
Sat, 03 Sep 2011 20:36:08 +0200 'Star and Moon' updated his sheep hat.
sheepluva [Sat, 03 Sep 2011 20:36:08 +0200] rev 5749
'Star and Moon' updated his sheep hat.
Sat, 03 Sep 2011 14:01:52 -0400 Just for fun. Flowers! Also, use a less blatant image in ammo menu.
nemo [Sat, 03 Sep 2011 14:01:52 -0400] rev 5748
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
Sat, 03 Sep 2011 21:35:49 +0400 Remove STL dependency
unc0rr [Sat, 03 Sep 2011 21:35:49 +0400] rev 5747
Remove STL dependency
Sat, 03 Sep 2011 21:23:20 +0400 Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
unc0rr [Sat, 03 Sep 2011 21:23:20 +0400] rev 5746
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
Sat, 03 Sep 2011 12:35:49 +0200 allow fullscreen resolution selection (but still leaves in the auto max for commodity)
koda [Sat, 03 Sep 2011 12:35:49 +0200] rev 5745
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
Fri, 02 Sep 2011 19:06:05 -0400 tweak to avoid jaggies
nemo [Fri, 02 Sep 2011 19:06:05 -0400] rev 5744
tweak to avoid jaggies
Fri, 02 Sep 2011 16:15:37 -0400 typo
nemo [Fri, 02 Sep 2011 16:15:37 -0400] rev 5743
typo
Fri, 02 Sep 2011 13:42:16 -0400 fiiine
nemo [Fri, 02 Sep 2011 13:42:16 -0400] rev 5742
fiiine
Fri, 02 Sep 2011 13:02:34 -0400 lighten a bit
nemo [Fri, 02 Sep 2011 13:02:34 -0400] rev 5741
lighten a bit
Fri, 02 Sep 2011 12:46:17 -0400 Add awesome new TARDIS art
nemo [Fri, 02 Sep 2011 12:46:17 -0400] rev 5740
Add awesome new TARDIS art
Fri, 02 Sep 2011 12:39:29 -0400 OMG. I forgot this one.
nemo [Fri, 02 Sep 2011 12:39:29 -0400] rev 5739
OMG. I forgot this one.
Fri, 02 Sep 2011 09:25:43 -0400 that was just getting me into trouble
nemo [Fri, 02 Sep 2011 09:25:43 -0400] rev 5738
that was just getting me into trouble
Fri, 02 Sep 2011 08:16:34 -0400 oops.
nemo [Fri, 02 Sep 2011 08:16:34 -0400] rev 5737
oops.
Fri, 02 Sep 2011 08:16:04 -0400 Thicker borders. Still need something by an actual artist.
nemo [Fri, 02 Sep 2011 08:16:04 -0400] rev 5736
Thicker borders. Still need something by an actual artist.
Fri, 02 Sep 2011 12:27:15 +0400 Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
unc0rr [Fri, 02 Sep 2011 12:27:15 +0400] rev 5735
Remove toLocal8Bit() conversion of file name as Qt should handle filenames on its own. Helps with filename on Windows, could help with issue #189.
Fri, 02 Sep 2011 12:06:24 +0400 Implement save button on game statistics page.
unc0rr [Fri, 02 Sep 2011 12:06:24 +0400] rev 5734
Implement save button on game statistics page. I'm surprised I did it. Closes issue #264
Fri, 09 Sep 2011 04:39:17 +0200 Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out hedgeroid
Xeli [Fri, 09 Sep 2011 04:39:17 +0200] rev 5733
Fixed a major bug (related to pointers) which also solves the stuttering when zooming in and out
Fri, 02 Sep 2011 01:19:37 -0400 Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo [Fri, 02 Sep 2011 01:19:37 -0400] rev 5732
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
Fri, 09 Sep 2011 04:33:14 +0200 removed these files which got added by accident, they are to be generated by cmake hedgeroid
Xeli [Fri, 09 Sep 2011 04:33:14 +0200] rev 5731
removed these files which got added by accident, they are to be generated by cmake
Fri, 02 Sep 2011 09:04:11 +0400 Why so serious
unc0rr [Fri, 02 Sep 2011 09:04:11 +0400] rev 5730
Why so serious
Fri, 09 Sep 2011 04:32:45 +0200 Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time hedgeroid
Xeli [Fri, 09 Sep 2011 04:32:45 +0200] rev 5729
Changed the package name from org.hedgewars to org.hedgewars.mobile, this file was forgotten last time
Fri, 02 Sep 2011 00:24:54 -0400 *sigh* I suppose I'd best avoid those trademarks...
nemo [Fri, 02 Sep 2011 00:24:54 -0400] rev 5728
*sigh* I suppose I'd best avoid those trademarks...
Thu, 08 Sep 2011 20:58:07 +0200 Fixed the captions, they are now below the windbar hedgeroid
Xeli [Thu, 08 Sep 2011 20:58:07 +0200] rev 5727
Fixed the captions, they are now below the windbar
Thu, 01 Sep 2011 20:52:17 +0200 add get away time modifier entry to changelog
sheepluva [Thu, 01 Sep 2011 20:52:17 +0200] rev 5726
add get away time modifier entry to changelog
Thu, 01 Sep 2011 17:03:19 +0200 merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
Xeli [Thu, 01 Sep 2011 17:03:19 +0200] rev 5725
merge + changed the tardis image to egg.png because the data folder isn't up to date
Thu, 01 Sep 2011 17:49:27 +0200 Changed SDL_PollEvent to SDL_PeepEvents
Xeli [Thu, 01 Sep 2011 17:49:27 +0200] rev 5724
Changed SDL_PollEvent to SDL_PeepEvents
Thu, 01 Sep 2011 10:13:03 -0400 merge
nemo [Thu, 01 Sep 2011 10:13:03 -0400] rev 5723
merge
Thu, 01 Sep 2011 17:45:21 +0400 Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
unc0rr [Thu, 01 Sep 2011 17:45:21 +0400] rev 5722
Keep blowtorch direction (doesn't actually fix the bug with hedgehog turning opposite direction)
Thu, 01 Sep 2011 00:00:23 -0400 button tweak, add missing left horizon
nemo [Thu, 01 Sep 2011 00:00:23 -0400] rev 5721
button tweak, add missing left horizon
Thu, 01 Sep 2011 00:28:38 +0200 onHogAttack hook. Might reposition this later.
mikade [Thu, 01 Sep 2011 00:28:38 +0200] rev 5720
onHogAttack hook. Might reposition this later. Updates to Tumbler gameplay mode -- Better HUD -- Allow more user customization -- Bugfix for new gear spawns -- Performance tweaks -- Variety of small gameplay changes
Wed, 31 Aug 2011 15:50:39 -0400 Add buttons for tag team, bottom border, unbreak smoothing
nemo [Wed, 31 Aug 2011 15:50:39 -0400] rev 5719
Add buttons for tag team, bottom border, unbreak smoothing
Wed, 31 Aug 2011 15:06:03 -0400 Let's draw the bottom border thicker, so it is more visible
nemo [Wed, 31 Aug 2011 15:06:03 -0400] rev 5718
Let's draw the bottom border thicker, so it is more visible
Wed, 31 Aug 2011 14:47:01 -0400 Add option for a bottom border. Needs testing.
nemo [Wed, 31 Aug 2011 14:47:01 -0400] rev 5717
Add option for a bottom border. Needs testing.
Wed, 31 Aug 2011 11:08:03 -0400 Avoid burning other hog's turn
nemo [Wed, 31 Aug 2011 11:08:03 -0400] rev 5716
Avoid burning other hog's turn
Wed, 31 Aug 2011 08:45:22 -0400 Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
nemo [Wed, 31 Aug 2011 08:45:22 -0400] rev 5715
Restore gear ASAP, add denied sound for illegal activation without wasting ammo.
Wed, 31 Aug 2011 14:23:12 +0400 - Don't reload fonts
unc0rr [Wed, 31 Aug 2011 14:23:12 +0400] rev 5714
- Don't reload fonts - Fix one more ifdef which made me waste an hour debugging crash
Wed, 14 Sep 2011 22:27:22 +0200 Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
koda [Wed, 14 Sep 2011 22:27:22 +0200] rev 5713
Added tag Hedgewars-iOS-1.3.1 for changeset cba92708277b
Wed, 31 Aug 2011 13:47:48 +0400 Fix check for darwin or win32. Add debug message.
unc0rr [Wed, 31 Aug 2011 13:47:48 +0400] rev 5712
Fix check for darwin or win32. Add debug message.
Wed, 14 Sep 2011 22:27:17 +0200 disable ios screenshooting for now Hedgewars-iOS-1.3.1
koda [Wed, 14 Sep 2011 22:27:17 +0200] rev 5711
disable ios screenshooting for now
Wed, 31 Aug 2011 01:32:12 -0400 TARDIS bugfix
nemo [Wed, 31 Aug 2011 01:32:12 -0400] rev 5710
TARDIS bugfix
Wed, 14 Sep 2011 22:07:03 +0200 fix for retina display devices
koda [Wed, 14 Sep 2011 22:07:03 +0200] rev 5709
fix for retina display devices
Wed, 31 Aug 2011 01:17:14 -0400 adjust Z order so crosshairs are on top of hogs, grenades behind explosives
nemo [Wed, 31 Aug 2011 01:17:14 -0400] rev 5708
adjust Z order so crosshairs are on top of hogs, grenades behind explosives
Wed, 14 Sep 2011 19:09:59 +0200 ios version bump
koda [Wed, 14 Sep 2011 19:09:59 +0200] rev 5707
ios version bump
Wed, 31 Aug 2011 00:58:48 -0400 more proper implementation of TARDIS
nemo [Wed, 31 Aug 2011 00:58:48 -0400] rev 5706
more proper implementation of TARDIS
Wed, 14 Sep 2011 19:08:37 +0200 Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
koda [Wed, 14 Sep 2011 19:08:37 +0200] rev 5705
Added tag Hedgewars-iOS-1.3 for changeset 718f98a9df12
Tue, 30 Aug 2011 12:32:33 -0400 Reset to SD sky colour if in SD Hedgewars-iOS-1.3
nemo [Tue, 30 Aug 2011 12:32:33 -0400] rev 5704
Reset to SD sky colour if in SD
Mon, 29 Aug 2011 19:28:45 -0400 Check for nil from SpawnCustomCrate
nemo [Mon, 29 Aug 2011 19:28:45 -0400] rev 5703
Check for nil from SpawnCustomCrate
Mon, 29 Aug 2011 23:56:38 +0200 updated sdl.patch
koda [Mon, 29 Aug 2011 23:56:38 +0200] rev 5702
updated sdl.patch
Sun, 28 Aug 2011 20:03:14 +0200 Updated Slovak translation
jose1711 [Sun, 28 Aug 2011 20:03:14 +0200] rev 5701
Updated Slovak translation
Sun, 28 Aug 2011 17:37:40 +0200 savedgamesviewcontroller refactor, added icons to supportviewcontroller
koda [Sun, 28 Aug 2011 17:37:40 +0200] rev 5700
savedgamesviewcontroller refactor, added icons to supportviewcontroller
Sun, 28 Aug 2011 14:50:04 +0200 ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
koda [Sun, 28 Aug 2011 14:50:04 +0200] rev 5699
ios: respond more gracefully to didReceiveMemoryWarning and add sounds to two buttons
Sun, 28 Aug 2011 11:50:26 +0200 move the ios background music under resources
koda [Sun, 28 Aug 2011 11:50:26 +0200] rev 5698
move the ios background music under resources
Sun, 28 Aug 2011 11:48:09 +0200 the return of SDL.patch D:
koda [Sun, 28 Aug 2011 11:48:09 +0200] rev 5697
the return of SDL.patch D: contains fixes for double free at window destruction, touch interface and the minimum ios version supported
Sun, 28 Aug 2011 11:38:24 +0200 ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
koda [Sun, 28 Aug 2011 11:38:24 +0200] rev 5696
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game) sdl13: fixed compilation
Sat, 27 Aug 2011 17:53:35 -0400 Prevent flakes from drawing if they spawn in land
nemo [Sat, 27 Aug 2011 17:53:35 -0400] rev 5695
Prevent flakes from drawing if they spawn in land
Sat, 27 Aug 2011 16:13:40 -0400 I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
nemo [Sat, 27 Aug 2011 16:13:40 -0400] rev 5694
I like the overall accumulation with a flat bottomed flake better. AA top w/o weird layers in middle
Sat, 27 Aug 2011 15:06:16 -0400 Avoid unsightly gaps in landbacktex
nemo [Sat, 27 Aug 2011 15:06:16 -0400] rev 5693
Avoid unsightly gaps in landbacktex
Sat, 27 Aug 2011 14:54:56 -0400 implement proper blending
nemo [Sat, 27 Aug 2011 14:54:56 -0400] rev 5692
implement proper blending
Sat, 27 Aug 2011 12:52:54 -0400 Try reenabling landbacktex to see how it behaves with current pixel rules
nemo [Sat, 27 Aug 2011 12:52:54 -0400] rev 5691
Try reenabling landbacktex to see how it behaves with current pixel rules
Fri, 26 Aug 2011 22:15:09 -0400 Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
nemo [Fri, 26 Aug 2011 22:15:09 -0400] rev 5690
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
Fri, 26 Aug 2011 21:49:10 -0400 Fix rounding error in sky colour causing visible lines
nemo [Fri, 26 Aug 2011 21:49:10 -0400] rev 5689
Fix rounding error in sky colour causing visible lines
Fri, 26 Aug 2011 21:38:11 -0400 Correctly check for failure to look up ammo, check for damaged mines
nemo [Fri, 26 Aug 2011 21:38:11 -0400] rev 5688
Correctly check for failure to look up ammo, check for damaged mines
Fri, 26 Aug 2011 20:59:55 -0400 Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
nemo [Fri, 26 Aug 2011 20:59:55 -0400] rev 5687
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
Fri, 26 Aug 2011 16:16:27 -0400 Use frontend value for fullscreening.
nemo [Fri, 26 Aug 2011 16:16:27 -0400] rev 5686
Use frontend value for fullscreening.
Thu, 25 Aug 2011 16:17:15 -0400 pt update
inu [Thu, 25 Aug 2011 16:17:15 -0400] rev 5685
pt update
Thu, 25 Aug 2011 21:00:53 +0200 * partial rollback of changes to camera
sheepluva [Thu, 25 Aug 2011 21:00:53 +0200] rev 5684
* partial rollback of changes to camera * fixed typo in comments
Thu, 25 Aug 2011 18:29:46 +0200 reduce effect of the look-ahead behaviour that I tried to implement
sheepluva [Thu, 25 Aug 2011 18:29:46 +0200] rev 5683
reduce effect of the look-ahead behaviour that I tried to implement
Thu, 25 Aug 2011 18:08:44 +0200 some camera adjustments (should also fix cam flickering on lowerst res)
sheepluva [Thu, 25 Aug 2011 18:08:44 +0200] rev 5682
some camera adjustments (should also fix cam flickering on lowerst res)
Thu, 25 Aug 2011 14:56:51 +0200 don't poison invul hogs
sheepluva [Thu, 25 Aug 2011 14:56:51 +0200] rev 5681
don't poison invul hogs
Wed, 24 Aug 2011 23:37:03 -0400 another silly mistake
nemo [Wed, 24 Aug 2011 23:37:03 -0400] rev 5680
another silly mistake
Wed, 24 Aug 2011 18:07:37 -0400 accidentally reverted this when reverting the rest of the override changes.
nemo [Wed, 24 Aug 2011 18:07:37 -0400] rev 5679
accidentally reverted this when reverting the rest of the override changes.
Wed, 24 Aug 2011 17:55:39 -0400 oops
nemo [Wed, 24 Aug 2011 17:55:39 -0400] rev 5678
oops
Wed, 24 Aug 2011 22:29:12 +0200 THUNKphewbzzweeEEeee
sheepluva [Wed, 24 Aug 2011 22:29:12 +0200] rev 5677
THUNKphewbzzweeEEeee
Wed, 24 Aug 2011 15:09:41 -0400 Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
nemo [Wed, 24 Aug 2011 15:09:41 -0400] rev 5676
Scripting changes. Add override of mapgen, templatefilter. Expose waterline, add "GetAmmoCount". Default to amNothing in uAmmos if entry is not found.
Wed, 24 Aug 2011 13:33:53 -0400 add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
nemo [Wed, 24 Aug 2011 13:33:53 -0400] rev 5675
add for mine strike too. as cheezemonkey points out, mine bounce is height dependent.
Tue, 23 Aug 2011 16:37:57 -0400 Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
nemo [Tue, 23 Aug 2011 16:37:57 -0400] rev 5674
Set more generous minimums. Flicker seems to have nothing to do with minimum size. I get it even for fairly large dimensions after scaling down from a much larger size. Similar to issues with zoom from about a month ago, before unc0rr fixed them.
Tue, 23 Aug 2011 09:32:59 -0400 restore screwed up test
nemo [Tue, 23 Aug 2011 09:32:59 -0400] rev 5673
restore screwed up test
Tue, 23 Aug 2011 09:12:45 -0400 don't override user defined size when resizing
nemo [Tue, 23 Aug 2011 09:12:45 -0400] rev 5672
don't override user defined size when resizing
Thu, 01 Sep 2011 14:55:31 +0200 Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download hedgeroid
Xeli [Thu, 01 Sep 2011 14:55:31 +0200] rev 5671
Check if we need to download and prevent user from reaching the startgame menu because it needs images from the download
Tue, 23 Aug 2011 12:53:47 +0200 enable window resizing (tested only on linux) - fix issue 103
koda [Tue, 23 Aug 2011 12:53:47 +0200] rev 5670
enable window resizing (tested only on linux) - fix issue #103
Thu, 01 Sep 2011 14:54:43 +0200 increment version number/name hedgeroid
Xeli [Thu, 01 Sep 2011 14:54:43 +0200] rev 5669
increment version number/name
Tue, 23 Aug 2011 10:19:33 +0200 ooops
koda [Tue, 23 Aug 2011 10:19:33 +0200] rev 5668
ooops
Sun, 28 Aug 2011 17:45:23 +0200 sabotage of the iphone port failed.. hedgeroid
Xeli [Sun, 28 Aug 2011 17:45:23 +0200] rev 5667
sabotage of the iphone port failed..
Tue, 23 Aug 2011 10:07:40 +0200 this should fix the double free that happens when closing the sdl window on ios (untested)
koda [Tue, 23 Aug 2011 10:07:40 +0200] rev 5666
this should fix the double free that happens when closing the sdl window on ios (untested)
Sun, 28 Aug 2011 17:42:32 +0200 fixed = operator in uFloat hedgeroid
Xeli [Sun, 28 Aug 2011 17:42:32 +0200] rev 5665
fixed = operator in uFloat
Tue, 23 Aug 2011 09:23:45 +0200 ok this makes no sense now, remove 'enhanced' option from ios
koda [Tue, 23 Aug 2011 09:23:45 +0200] rev 5664
ok this makes no sense now, remove 'enhanced' option from ios
Fri, 26 Aug 2011 21:03:23 +0200 Made getDownloadPath compatible with < Froyo devices hedgeroid
Xeli [Fri, 26 Aug 2011 21:03:23 +0200] rev 5663
Made getDownloadPath compatible with < Froyo devices
Tue, 23 Aug 2011 03:46:17 +0200 FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
koda [Tue, 23 Aug 2011 03:46:17 +0200] rev 5662
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
Fri, 26 Aug 2011 18:24:29 +0200 Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/ hedgeroid
Xeli [Fri, 26 Aug 2011 18:24:29 +0200] rev 5661
Fixed AddFileLog, there's now a log created in /sdcard/Android/data/org.hedgewars.mobile/cache/Data/
Mon, 22 Aug 2011 23:56:25 +0200 set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
koda [Mon, 22 Aug 2011 23:56:25 +0200] rev 5660
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
Fri, 26 Aug 2011 18:20:18 +0200 version name and api changed for Market version hedgeroid
Xeli [Fri, 26 Aug 2011 18:20:18 +0200] rev 5659
version name and api changed for Market version ss: Enter commit message. Lines beginning with 'HG:' are removed.
Mon, 22 Aug 2011 22:17:52 +0200 apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
koda [Mon, 22 Aug 2011 22:17:52 +0200] rev 5658
apparently sdl doesn't work anymore on ios < 3.2 so it is worth to take the leap and upgrade the minimum os to 4.0, so that we can use new apis (like imageio from sdl_image)
Fri, 26 Aug 2011 16:47:00 +0200 removed some @override lines which cause compiler errors on openjdk-6 hedgeroid
Xeli [Fri, 26 Aug 2011 16:47:00 +0200] rev 5657
removed some @override lines which cause compiler errors on openjdk-6
Mon, 22 Aug 2011 21:28:04 -0400 Disable flakes in Blox theme
nemo [Mon, 22 Aug 2011 21:28:04 -0400] rev 5656
Disable flakes in Blox theme
Wed, 24 Aug 2011 12:34:37 +0200 merg with the latest rev of 22nd (end of GSoC) hedgeroid
= Xeli [Wed, 24 Aug 2011 12:34:37 +0200] rev 5655
merg with the latest rev of 22nd (end of GSoC)
Mon, 22 Aug 2011 15:35:37 -0400 Free land texture, reset sky colour.
nemo [Mon, 22 Aug 2011 15:35:37 -0400] rev 5654
Free land texture, reset sky colour.
Mon, 22 Aug 2011 10:56:19 -0400 Put it in the add as well
nemo [Mon, 22 Aug 2011 10:56:19 -0400] rev 5653
Put it in the add as well
Mon, 22 Aug 2011 10:54:53 -0400 Add check for no sound
nemo [Mon, 22 Aug 2011 10:54:53 -0400] rev 5652
Add check for no sound
Mon, 22 Aug 2011 16:20:28 +0200 allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
koda [Mon, 22 Aug 2011 16:20:28 +0200] rev 5651
allow accessing the snapshot folder from the about page in the frontend (button could use a nicer icon)
Mon, 22 Aug 2011 17:54:04 +0400 Fix translation (it was smth like "they have normal bounced")
unc0rr [Mon, 22 Aug 2011 17:54:04 +0400] rev 5650
Fix translation (it was smth like "they have normal bounced")
Mon, 22 Aug 2011 17:46:16 +0400 merge
unc0rr [Mon, 22 Aug 2011 17:46:16 +0400] rev 5649
merge
Mon, 22 Aug 2011 15:11:48 +0200 add Zorg to credits
koda [Mon, 22 Aug 2011 15:11:48 +0200] rev 5648
add Zorg to credits
Mon, 22 Aug 2011 03:57:11 +0200 tiny tweak in how lua is moved + added two reverts hedgeroid
Xeli [Mon, 22 Aug 2011 03:57:11 +0200] rev 5647
tiny tweak in how lua is moved + added two reverts
Mon, 22 Aug 2011 14:46:54 +0200 enable a tip on osx, remove trailing whitespaces
koda [Mon, 22 Aug 2011 14:46:54 +0200] rev 5646
enable a tip on osx, remove trailing whitespaces
Mon, 22 Aug 2011 17:44:30 +0400 Implement TestHammer which makes sense
unc0rr [Mon, 22 Aug 2011 17:44:30 +0400] rev 5645
Implement TestHammer which makes sense
Sun, 21 Aug 2011 22:20:20 +0200 merge hedgeroid
Xeli [Sun, 21 Aug 2011 22:20:20 +0200] rev 5644
merge
Mon, 22 Aug 2011 14:20:36 +0200 russian translation update
tsleon [Mon, 22 Aug 2011 14:20:36 +0200] rev 5643
russian translation update
Mon, 22 Aug 2011 17:22:11 +0400 Make AI aware of damage modifiers
unc0rr [Mon, 22 Aug 2011 17:22:11 +0400] rev 5642
Make AI aware of damage modifiers
Sun, 21 Aug 2011 22:18:54 +0200 removed the enabling of sensors hedgeroid
Xeli [Sun, 21 Aug 2011 22:18:54 +0200] rev 5641
removed the enabling of sensors
Sun, 21 Aug 2011 22:41:10 -0400 make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
nemo [Sun, 21 Aug 2011 22:41:10 -0400] rev 5640
make it easier to do portal shoppa, ensure structure doesn't show up by accident in a weaponset
Sun, 21 Aug 2011 22:17:40 +0200 Removed chinese font hedgeroid
Xeli [Sun, 21 Aug 2011 22:17:40 +0200] rev 5639
Removed chinese font
Sun, 21 Aug 2011 19:29:04 -0400 Try to avoid overlapping voices for major statements (not things like byebye or oof)
nemo [Sun, 21 Aug 2011 19:29:04 -0400] rev 5638
Try to avoid overlapping voices for major statements (not things like byebye or oof)
Sun, 21 Aug 2011 22:16:55 +0200 Changed url to code.google.com page hedgeroid
Xeli [Sun, 21 Aug 2011 22:16:55 +0200] rev 5637
Changed url to code.google.com page
Sun, 21 Aug 2011 15:11:00 -0400 Strip and compress Golf theme
nemo [Sun, 21 Aug 2011 15:11:00 -0400] rev 5636
Strip and compress Golf theme
Sun, 21 Aug 2011 20:43:11 +0200 changed an ifdef so that android too uses mono sound hedgeroid
Xeli [Sun, 21 Aug 2011 20:43:11 +0200] rev 5635
changed an ifdef so that android too uses mono sound
Sun, 21 Aug 2011 14:19:43 -0400 mergy merge merge
nemo [Sun, 21 Aug 2011 14:19:43 -0400] rev 5634
mergy merge merge
Sun, 21 Aug 2011 19:57:23 +0200 cosmetic tweak in the teamselection menu hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:23 +0200] rev 5633
cosmetic tweak in the teamselection menu
Sun, 21 Aug 2011 20:10:36 +0200 merge
mikade [Sun, 21 Aug 2011 20:10:36 +0200] rev 5632
merge
Sun, 21 Aug 2011 14:19:01 -0400 Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
nemo [Sun, 21 Aug 2011 14:19:01 -0400] rev 5631
Try blurriness instead, to make inactive ammos clearer. Also add some missing line breaks in french locale.
Sun, 21 Aug 2011 19:57:06 +0200 forgot to hg add the images... hedgeroid
Xeli [Sun, 21 Aug 2011 19:57:06 +0200] rev 5630
forgot to hg add the images...
Sun, 21 Aug 2011 18:43:59 +0200 HUD for Space Invasion, minor bugfix
mikade [Sun, 21 Aug 2011 18:43:59 +0200] rev 5629
HUD for Space Invasion, minor bugfix
Sun, 21 Aug 2011 13:53:11 -0400 hammer tweak
nemo [Sun, 21 Aug 2011 13:53:11 -0400] rev 5628
hammer tweak
Sun, 21 Aug 2011 19:40:01 +0200 Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team: hedgeroid
Xeli [Sun, 21 Aug 2011 19:40:01 +0200] rev 5627
Added a visual imageview to show how many teams have been selected, plus feedback when creating a new team:
Sun, 21 Aug 2011 12:06:30 -0400 Add mikade and Xeli to credits
nemo [Sun, 21 Aug 2011 12:06:30 -0400] rev 5626
Add mikade and Xeli to credits
Sun, 21 Aug 2011 18:14:49 +0200 Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu hedgeroid
Xeli [Sun, 21 Aug 2011 18:14:49 +0200] rev 5625
Added a check for team count to prevent the engine from crashes when starting with <2 teams + changed the text in the Teams selection menu
Sun, 21 Aug 2011 11:37:39 -0400 Allow hammer to bash mines/barrels too, increase escape time to 3s
nemo [Sun, 21 Aug 2011 11:37:39 -0400] rev 5624
Allow hammer to bash mines/barrels too, increase escape time to 3s
Sun, 21 Aug 2011 18:13:11 +0200 few comments added hedgeroid
Xeli [Sun, 21 Aug 2011 18:13:11 +0200] rev 5623
few comments added
Sun, 21 Aug 2011 11:24:20 -0400 add check for other forms of flight too
nemo [Sun, 21 Aug 2011 11:24:20 -0400] rev 5622
add check for other forms of flight too
Sun, 21 Aug 2011 16:25:18 +0200 added licenses hedgeroid
Xeli [Sun, 21 Aug 2011 16:25:18 +0200] rev 5621
added licenses
Sun, 21 Aug 2011 09:26:33 -0400 Add Lithuanian Qt translation, add Lukas to game credits
nemo [Sun, 21 Aug 2011 09:26:33 -0400] rev 5620
Add Lithuanian Qt translation, add Lukas to game credits
Sat, 20 Aug 2011 13:53:45 +0200 added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens hedgeroid
Xeli [Sat, 20 Aug 2011 13:53:45 +0200] rev 5619
added a visual fire button, isOnFireButton check needs to be fixed though it only works on 800x480 screens
Sun, 21 Aug 2011 09:19:34 -0400 New lithuanian translation
Uncharted [Sun, 21 Aug 2011 09:19:34 -0400] rev 5618
New lithuanian translation
Sat, 20 Aug 2011 13:07:33 +0200 added low jump, you can low-jump by double tapping the right or left side of the screen hedgeroid
Xeli [Sat, 20 Aug 2011 13:07:33 +0200] rev 5617
added low jump, you can low-jump by double tapping the right or left side of the screen
Sun, 21 Aug 2011 08:52:19 -0400 Fix localisation of scripts
nemo [Sun, 21 Aug 2011 08:52:19 -0400] rev 5616
Fix localisation of scripts
Fri, 19 Aug 2011 22:40:13 +0200 changed aiming to be triggered when touching the crosshair hedgeroid
Xeli [Fri, 19 Aug 2011 22:40:13 +0200] rev 5615
changed aiming to be triggered when touching the crosshair
Sun, 21 Aug 2011 13:06:23 +0400 Add Guillaume Englert to art contributors list for his Olympic theme
unc0rr [Sun, 21 Aug 2011 13:06:23 +0400] rev 5614
Add Guillaume Englert to art contributors list for his Olympic theme
Fri, 19 Aug 2011 22:31:59 +0200 small cosmetic change hedgeroid
Xeli [Fri, 19 Aug 2011 22:31:59 +0200] rev 5613
small cosmetic change
Sat, 20 Aug 2011 16:43:57 -0400 This really should have been a TPoint for consistency
nemo [Sat, 20 Aug 2011 16:43:57 -0400] rev 5612
This really should have been a TPoint for consistency
Fri, 19 Aug 2011 17:22:12 +0200 merge hedgeroid
Xeli [Fri, 19 Aug 2011 17:22:12 +0200] rev 5611
merge
Sat, 20 Aug 2011 16:31:20 -0400 -gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
nemo [Sat, 20 Aug 2011 16:31:20 -0400] rev 5610
-gh (heaptrace) appears to be the reason for crashing in DrawCircle on my system. I wonder if it has other bad behaviour as well.
Fri, 19 Aug 2011 17:21:18 +0200 Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code hedgeroid
Xeli [Fri, 19 Aug 2011 17:21:18 +0200] rev 5609
Introduced a Touch_Finger type to replace the arrays with coords, makes cleaner code
Sat, 20 Aug 2011 15:31:23 -0400 Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
nemo [Sat, 20 Aug 2011 15:31:23 -0400] rev 5608
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation. Not really tested since I don't have Windows or OSX.
Fri, 19 Aug 2011 03:33:25 +0200 Added several graphics hedgeroid
Xeli [Fri, 19 Aug 2011 03:33:25 +0200] rev 5607
Added several graphics
Sat, 20 Aug 2011 14:26:29 -0400 Special case small radius gears to try and prevent repeated collisions.
nemo [Sat, 20 Aug 2011 14:26:29 -0400] rev 5606
Special case small radius gears to try and prevent repeated collisions.
Fri, 19 Aug 2011 03:32:07 +0200 Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events hedgeroid
Xeli [Fri, 19 Aug 2011 03:32:07 +0200] rev 5605
Added a hook to uGame which now allows uTouch to take action outside of SDL_Finger* events Users can no walk left, right, jump up, aim, fire and are limited in zooming
Sat, 20 Aug 2011 14:00:51 -0400 teach AI about sticky mines
nemo [Sat, 20 Aug 2011 14:00:51 -0400] rev 5604
teach AI about sticky mines
Fri, 19 Aug 2011 03:29:51 +0200 Fixed crash which occured when entering the teamselection menu for the second time hedgeroid
Xeli [Fri, 19 Aug 2011 03:29:51 +0200] rev 5603
Fixed crash which occured when entering the teamselection menu for the second time
Fri, 19 Aug 2011 17:25:30 +0400 - Update russian translation
unc0rr [Fri, 19 Aug 2011 17:25:30 +0400] rev 5602
- Update russian translation - Perform lupdate
Thu, 18 Aug 2011 22:37:47 +0200 merge hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:47 +0200] rev 5601
merge
Fri, 19 Aug 2011 15:41:04 +0400 Remove PosInStack function, as bots behave better (they search more positions) without it
unc0rr [Fri, 19 Aug 2011 15:41:04 +0400] rev 5600
Remove PosInStack function, as bots behave better (they search more positions) without it
Thu, 18 Aug 2011 22:37:23 +0200 aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen hedgeroid
Xeli [Thu, 18 Aug 2011 22:37:23 +0200] rev 5599
aiming fixed, inverted cursor on ammo menu, added equal and isZero function to uFloat, changed the way ammo menu opens, you must now click on the hog rather than anywhere on the screen
Fri, 19 Aug 2011 06:08:06 +0200 - Updates to Tumbler gameplay mode [may still need a lil work]
mikade [Fri, 19 Aug 2011 06:08:06 +0200] rev 5598
- Updates to Tumbler gameplay mode [may still need a lil work] - New User Mission. Is this one possible?
Thu, 18 Aug 2011 15:26:41 +0200 Volume keys now work hedgeroid
Xeli [Thu, 18 Aug 2011 15:26:41 +0200] rev 5597
Volume keys now work
Thu, 18 Aug 2011 23:33:39 -0400 oops
nemo [Thu, 18 Aug 2011 23:33:39 -0400] rev 5596
oops
Wed, 17 Aug 2011 19:39:32 +0200 open ammo when clicking the current hog hedgeroid
Xeli [Wed, 17 Aug 2011 19:39:32 +0200] rev 5595
open ammo when clicking the current hog
Thu, 18 Aug 2011 00:14:43 +0200 portal: combating the space-detection issue.
sheepluva [Thu, 18 Aug 2011 00:14:43 +0200] rev 5594
portal: combating the space-detection issue. what needs to be tweaked next is how far away objects are spawned. it should either be a trial&error adjustment or depend on the object's moving direction and the portal's angle in order to avoid issues with box collisions. if the spawn distance to the portal is just a fixed value (as it was before this patch) or a constant factor (it is now) it can be too big for "nice" portal angles (in tight gaps with still enough space, but -> denied) and too small for bad angles (box collision esp. on big objects like barrels -> denied)
Wed, 17 Aug 2011 18:09:25 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 18:09:25 +0200] rev 5593
merge
Wed, 17 Aug 2011 21:26:34 +0400 Free messages queue on engine shutdown
unc0rr [Wed, 17 Aug 2011 21:26:34 +0400] rev 5592
Free messages queue on engine shutdown
Wed, 17 Aug 2011 17:15:42 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 17:15:42 +0200] rev 5591
merge
Wed, 17 Aug 2011 11:17:50 -0400 ...
nemo [Wed, 17 Aug 2011 11:17:50 -0400] rev 5590
...
Wed, 17 Aug 2011 17:14:47 +0200 Now able to select a weapon hedgeroid
Xeli [Wed, 17 Aug 2011 17:14:47 +0200] rev 5589
Now able to select a weapon
Wed, 17 Aug 2011 11:07:03 -0400 *sigh*
nemo [Wed, 17 Aug 2011 11:07:03 -0400] rev 5588
*sigh*
Wed, 17 Aug 2011 12:32:40 +0200 merge hedgeroid
Xeli [Wed, 17 Aug 2011 12:32:40 +0200] rev 5587
merge
Wed, 17 Aug 2011 10:58:00 -0400 Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
nemo [Wed, 17 Aug 2011 10:58:00 -0400] rev 5586
Add square check to shotgun. This a minor optimisation that might sidestep a bug on iOS/Android. Still need to find out why the bug is happening though
Wed, 17 Aug 2011 00:11:57 -0400 Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
nemo [Wed, 17 Aug 2011 00:11:57 -0400] rev 5585
Break visual gears list up into 4, to avoid iterating over entire list to draw a single layer. Also fix error in tag zoom.
Tue, 16 Aug 2011 23:02:27 -0400 Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
nemo [Tue, 16 Aug 2011 23:02:27 -0400] rev 5584
Make it a lot harder to cheat with typical random crates. This also means that crates will vary even if map has the same seed (hog positions of course will be unchanged).
Tue, 16 Aug 2011 21:37:10 -0400 At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
nemo [Tue, 16 Aug 2011 21:37:10 -0400] rev 5583
At mikade's request, expose screenheight/screenwidth and allow setting tag zoom level
Tue, 16 Aug 2011 21:57:58 +0400 Properly implement slot, connect signal from the object which actually sends it to the slot
unc0rr [Tue, 16 Aug 2011 21:57:58 +0400] rev 5582
Properly implement slot, connect signal from the object which actually sends it to the slot
Mon, 15 Aug 2011 16:57:36 -0400 Check for dX too
nemo [Mon, 15 Aug 2011 16:57:36 -0400] rev 5581
Check for dX too
Mon, 15 Aug 2011 16:50:09 -0400 I'll learn to build first eventually...
nemo [Mon, 15 Aug 2011 16:50:09 -0400] rev 5580
I'll learn to build first eventually...
Wed, 17 Aug 2011 12:31:10 +0200 uTouch, has cursor move, zoom and click or tap to open the ammo menu hedgeroid
Xeli [Wed, 17 Aug 2011 12:31:10 +0200] rev 5579
uTouch, has cursor move, zoom and click or tap to open the ammo menu
Mon, 15 Aug 2011 16:49:15 -0400 oops
nemo [Mon, 15 Aug 2011 16:49:15 -0400] rev 5578
oops
Mon, 15 Aug 2011 21:49:09 +0200 merge hedgeroid
Xeli [Mon, 15 Aug 2011 21:49:09 +0200] rev 5577
merge
Mon, 15 Aug 2011 16:48:39 -0400 Move HealthTag dY init into AddGear
nemo [Mon, 15 Aug 2011 16:48:39 -0400] rev 5576
Move HealthTag dY init into AddGear
Mon, 15 Aug 2011 19:42:39 +0200 merge
mikade [Mon, 15 Aug 2011 19:42:39 +0200] rev 5575
merge
Mon, 15 Aug 2011 12:47:53 -0400 Use Frame instead of State for the health flag
nemo [Mon, 15 Aug 2011 12:47:53 -0400] rev 5574
Use Frame instead of State for the health flag
Mon, 15 Aug 2011 20:31:31 +0400 Don't allow to join other protocol room using FOLLOW command (not tested)
unc0rr [Mon, 15 Aug 2011 20:31:31 +0400] rev 5573
Don't allow to join other protocol room using FOLLOW command (not tested)
Mon, 15 Aug 2011 20:18:18 +0400 Why so suspicious?
unc0rr [Mon, 15 Aug 2011 20:18:18 +0400] rev 5572
Why so suspicious?
Mon, 15 Aug 2011 17:29:54 +0200 Allow user to drop bombs off rope, parachute, and flying saucer.
mikade [Mon, 15 Aug 2011 17:29:54 +0200] rev 5571
Allow user to drop bombs off rope, parachute, and flying saucer.
Mon, 15 Aug 2011 10:16:18 -0400 forgot scale
nemo [Mon, 15 Aug 2011 10:16:18 -0400] rev 5570
forgot scale
Sun, 14 Aug 2011 23:52:45 -0400 suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
nemo [Sun, 14 Aug 2011 23:52:45 -0400] rev 5569
suggestion of mikade's - delete old mines if the collision array shows signs of filling up. This is kind of an edge case, esp now that array is up to 1024, but should prevent (easiest) way to crash by collision array overflow (endless mines/minestrikes).
Sun, 14 Aug 2011 23:06:00 -0400 bump up max collision to 1024 entries
nemo [Sun, 14 Aug 2011 23:06:00 -0400] rev 5568
bump up max collision to 1024 entries
Sun, 14 Aug 2011 23:00:12 -0400 Tiny bit of progress on download page - hooked it up to "Info" button for now.
nemo [Sun, 14 Aug 2011 23:00:12 -0400] rev 5567
Tiny bit of progress on download page - hooked it up to "Info" button for now.
Sun, 14 Aug 2011 21:49:04 -0400 draw health tag relative to screen if State <> 0
nemo [Sun, 14 Aug 2011 21:49:04 -0400] rev 5566
draw health tag relative to screen if State <> 0
Mon, 15 Aug 2011 00:23:32 +0200 smaller code cleanup
koda [Mon, 15 Aug 2011 00:23:32 +0200] rev 5565
smaller code cleanup
Sun, 14 Aug 2011 17:49:12 -0400 For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
nemo [Sun, 14 Aug 2011 17:49:12 -0400] rev 5564
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
Sun, 14 Aug 2011 17:42:26 -0400 Use same visual gear for health tags and hearts.
nemo [Sun, 14 Aug 2011 17:42:26 -0400] rev 5563
Use same visual gear for health tags and hearts.
Sun, 14 Aug 2011 16:59:55 -0400 Seduction animation. New visual gear type.
nemo [Sun, 14 Aug 2011 16:59:55 -0400] rev 5562
Seduction animation. New visual gear type.
Sun, 14 Aug 2011 13:45:37 -0400 Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
nemo [Sun, 14 Aug 2011 13:45:37 -0400] rev 5561
Shrink number of circle points to 60, reenable seduction circle (no longer crashes)
Sun, 14 Aug 2011 13:25:55 -0400 Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
nemo [Sun, 14 Aug 2011 13:25:55 -0400] rev 5560
Change to "aura" due to odd crasher in DrawCircle, at least on my machine/driver. Less precise, but perhaps more attractive.
Sun, 14 Aug 2011 20:53:52 +0400 Use local scope global var instead
unc0rr [Sun, 14 Aug 2011 20:53:52 +0400] rev 5559
Use local scope global var instead
Sat, 13 Aug 2011 22:46:47 +0200 new SD flakes from mikade and a flash when sudden death starts
Henek [Sat, 13 Aug 2011 22:46:47 +0200] rev 5558
new SD flakes from mikade and a flash when sudden death starts
Sat, 13 Aug 2011 21:06:51 +0200 small fix for the ios project file
koda [Sat, 13 Aug 2011 21:06:51 +0200] rev 5557
small fix for the ios project file
Sat, 13 Aug 2011 21:26:59 +0400 Some screwing around GearsNear code
unc0rr [Sat, 13 Aug 2011 21:26:59 +0400] rev 5556
Some screwing around GearsNear code
Sat, 13 Aug 2011 20:44:42 +0400 Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
unc0rr [Sat, 13 Aug 2011 20:44:42 +0400] rev 5555
Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
Fri, 12 Aug 2011 15:33:07 -0400 Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
nemo [Fri, 12 Aug 2011 15:33:07 -0400] rev 5554
Revert ParseCommandOverride change since it appears to be badly screwing up scripting. Need to find out why. This backs out 7f57d0c7816a and the recent workaround.
Fri, 12 Aug 2011 14:09:08 -0400 extend the workaround. FIXME still applies
nemo [Fri, 12 Aug 2011 14:09:08 -0400] rev 5553
extend the workaround. FIXME still applies
Fri, 12 Aug 2011 13:15:30 -0400 oops. accidentaly committed test move of voice line (the FIXME still applies though)
nemo [Fri, 12 Aug 2011 13:15:30 -0400] rev 5552
oops. accidentaly committed test move of voice line (the FIXME still applies though)
Fri, 12 Aug 2011 12:42:50 -0400 use ansistring instead
nemo [Fri, 12 Aug 2011 12:42:50 -0400] rev 5551
use ansistring instead
Mon, 15 Aug 2011 21:45:27 +0200 Zoom and moving the camera now works with SDL_FINGER* events hedgeroid
Xeli [Mon, 15 Aug 2011 21:45:27 +0200] rev 5550
Zoom and moving the camera now works with SDL_FINGER* events
Fri, 12 Aug 2011 10:36:37 -0400 sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
nemo [Fri, 12 Aug 2011 10:36:37 -0400] rev 5549
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 merge hedgeroid
Xeli [Thu, 11 Aug 2011 15:03:21 +0200] rev 5548
merge
Thu, 11 Aug 2011 23:07:45 -0400 This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
nemo [Thu, 11 Aug 2011 23:07:45 -0400] rev 5547
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Thu, 11 Aug 2011 15:01:05 +0200 Android (multitouch) implementation hedgeroid
Xeli [Thu, 11 Aug 2011 15:01:05 +0200] rev 5546
Android (multitouch) implementation
Thu, 11 Aug 2011 22:33:56 -0400 unbreak voice playback in team creation
nemo [Thu, 11 Aug 2011 22:33:56 -0400] rev 5545
unbreak voice playback in team creation
Thu, 11 Aug 2011 14:59:56 +0200 SDL_FINGERUP/DOWN/MOTION events added hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:56 +0200] rev 5544
SDL_FINGERUP/DOWN/MOTION events added
Thu, 11 Aug 2011 00:18:10 +0200 disable campaign button, structure and change sudden death music to hell.ogg
Henek [Thu, 11 Aug 2011 00:18:10 +0200] rev 5543
disable campaign button, structure and change sudden death music to hell.ogg
Thu, 11 Aug 2011 14:59:14 +0200 start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made hedgeroid
Xeli [Thu, 11 Aug 2011 14:59:14 +0200] rev 5542
start of implementation of the save button, check if there's something to save and update TeamSelectionActivity if a change has been made
Wed, 10 Aug 2011 17:22:17 -0400 another merge to clean up
nemo [Wed, 10 Aug 2011 17:22:17 -0400] rev 5541
another merge to clean up
Thu, 11 Aug 2011 14:56:31 +0200 Android touch events propagate to hwengine now hedgeroid
Xeli [Thu, 11 Aug 2011 14:56:31 +0200] rev 5540
Android touch events propagate to hwengine now
Wed, 10 Aug 2011 17:20:21 -0400 :( bad revision.
nemo [Wed, 10 Aug 2011 17:20:21 -0400] rev 5539
:( bad revision.
Wed, 10 Aug 2011 14:55:00 +0200 back key now quits the game hedgeroid
Xeli [Wed, 10 Aug 2011 14:55:00 +0200] rev 5538
back key now quits the game
Wed, 10 Aug 2011 17:16:19 -0400 merge1
nemo [Wed, 10 Aug 2011 17:16:19 -0400] rev 5537
merge1
Wed, 10 Aug 2011 14:52:51 +0200 Changed gametype to 'style' hedgeroid
Xeli [Wed, 10 Aug 2011 14:52:51 +0200] rev 5536
Changed gametype to 'style'
Wed, 10 Aug 2011 22:34:25 +0200 Fixed up Golf theme. Should look pretty good, now.
mikade [Wed, 10 Aug 2011 22:34:25 +0200] rev 5535
Fixed up Golf theme. Should look pretty good, now.
Wed, 10 Aug 2011 01:50:57 +0200 typo on the nullpointer check hedgeroid
Xeli [Wed, 10 Aug 2011 01:50:57 +0200] rev 5534
typo on the nullpointer check
Wed, 10 Aug 2011 11:45:02 -0400 exclude current hedgehog
nemo [Wed, 10 Aug 2011 11:45:02 -0400] rev 5533
exclude current hedgehog
Wed, 10 Aug 2011 01:22:52 +0200 Fixed team colors in the UI, delete and a nullpointer bug when no teams are created hedgeroid
Xeli [Wed, 10 Aug 2011 01:22:52 +0200] rev 5532
Fixed team colors in the UI, delete and a nullpointer bug when no teams are created
Tue, 09 Aug 2011 21:54:45 -0400 Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
nemo [Tue, 09 Aug 2011 21:54:45 -0400] rev 5531
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
Tue, 09 Aug 2011 21:41:52 +0200 merge hedgeroid
Xeli [Tue, 09 Aug 2011 21:41:52 +0200] rev 5530
merge
Tue, 09 Aug 2011 21:18:12 -0400 return visual gear in hogsay
nemo [Tue, 09 Aug 2011 21:18:12 -0400] rev 5529
return visual gear in hogsay
Mon, 08 Aug 2011 23:57:04 -0400 slight visual tweak. birdy's wings beat faster if he's just about tired out
nemo [Mon, 08 Aug 2011 23:57:04 -0400] rev 5528
slight visual tweak. birdy's wings beat faster if he's just about tired out
Mon, 08 Aug 2011 13:43:24 -0400 gear state flag names for scripting
nemo [Mon, 08 Aug 2011 13:43:24 -0400] rev 5527
gear state flag names for scripting
Sun, 07 Aug 2011 14:41:47 -0400 remove offset in seduction gear creation
nemo [Sun, 07 Aug 2011 14:41:47 -0400] rev 5526
remove offset in seduction gear creation
Sun, 07 Aug 2011 14:29:11 -0400 Experimental area-of-effect Seduction
nemo [Sun, 07 Aug 2011 14:29:11 -0400] rev 5525
Experimental area-of-effect Seduction
Sun, 07 Aug 2011 22:27:57 +0400 Oh, and fix cursor visibility correlations between gsConfirm state and paused state
unc0rr [Sun, 07 Aug 2011 22:27:57 +0400] rev 5524
Oh, and fix cursor visibility correlations between gsConfirm state and paused state
Sun, 07 Aug 2011 22:24:13 +0400 Also unhide mouse cursor when in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:24:13 +0400] rev 5523
Also unhide mouse cursor when in gsConfirm state
Sun, 07 Aug 2011 22:20:52 +0400 Release mouse cursor in gsConfirm state
unc0rr [Sun, 07 Aug 2011 22:20:52 +0400] rev 5522
Release mouse cursor in gsConfirm state
Sun, 07 Aug 2011 22:18:51 +0400 Enter gsConfirm state when loosing focus
unc0rr [Sun, 07 Aug 2011 22:18:51 +0400] rev 5521
Enter gsConfirm state when loosing focus
Sun, 07 Aug 2011 13:32:28 -0400 disable extra time in timeless mode
nemo [Sun, 07 Aug 2011 13:32:28 -0400] rev 5520
disable extra time in timeless mode
Sun, 07 Aug 2011 12:50:17 -0400 drowning flake graphics tweak
nemo [Sun, 07 Aug 2011 12:50:17 -0400] rev 5519
drowning flake graphics tweak
Sun, 07 Aug 2011 18:49:49 +0200 oops this slipped through
koda [Sun, 07 Aug 2011 18:49:49 +0200] rev 5518
oops this slipped through
Sun, 07 Aug 2011 12:40:14 -0400 Expose TargetX/TargetY to scripting
nemo [Sun, 07 Aug 2011 12:40:14 -0400] rev 5517
Expose TargetX/TargetY to scripting
Tue, 09 Aug 2011 21:31:49 +0200 removed prints hedgeroid
Xeli [Tue, 09 Aug 2011 21:31:49 +0200] rev 5516
removed prints
Sun, 07 Aug 2011 12:25:21 -0400 disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
nemo [Sun, 07 Aug 2011 12:25:21 -0400] rev 5515
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
Tue, 09 Aug 2011 20:56:34 +0200 fixed minor download bug hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:34 +0200] rev 5514
fixed minor download bug
Sun, 07 Aug 2011 12:06:53 -0400 make a special case for teleport instead. also allows teleporting off of a parachute
nemo [Sun, 07 Aug 2011 12:06:53 -0400] rev 5513
make a special case for teleport instead. also allows teleporting off of a parachute
Tue, 09 Aug 2011 20:56:18 +0200 api level 9 for now hedgeroid
Xeli [Tue, 09 Aug 2011 20:56:18 +0200] rev 5512
api level 9 for now
Sun, 07 Aug 2011 11:52:06 -0400 prevent attempting to teleport in mid-air during inf attack
nemo [Sun, 07 Aug 2011 11:52:06 -0400] rev 5511
prevent attempting to teleport in mid-air during inf attack
Tue, 09 Aug 2011 20:55:34 +0200 - hedgeroid
Xeli [Tue, 09 Aug 2011 20:55:34 +0200] rev 5510
-
Sun, 07 Aug 2011 11:23:27 -0400 Don't reset attack when Unplaced.
nemo [Sun, 07 Aug 2011 11:23:27 -0400] rev 5509
Don't reset attack when Unplaced.
Tue, 09 Aug 2011 20:54:56 +0200 Fixed IPC provide gameconfig hedgeroid
Xeli [Tue, 09 Aug 2011 20:54:56 +0200] rev 5508
Fixed IPC provide gameconfig
Sun, 07 Aug 2011 11:18:49 -0400 This should make bee/airstrikes play nicer with infinite attack mode
nemo [Sun, 07 Aug 2011 11:18:49 -0400] rev 5507
This should make bee/airstrikes play nicer with infinite attack mode
Tue, 09 Aug 2011 20:53:37 +0200 Added color and team hog count hedgeroid
Xeli [Tue, 09 Aug 2011 20:53:37 +0200] rev 5506
Added color and team hog count
Sat, 06 Aug 2011 07:09:30 +0200 Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
koda [Sat, 06 Aug 2011 07:09:30 +0200] rev 5505
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. This is a major sdl1.3 update so it should be tested with care (working great on ios)
Tue, 09 Aug 2011 20:52:26 +0200 AI thread is now an SDL_Thread rather than pthread hedgeroid
Xeli [Tue, 09 Aug 2011 20:52:26 +0200] rev 5504
AI thread is now an SDL_Thread rather than pthread
Fri, 05 Aug 2011 01:22:51 +0200 use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
koda [Fri, 05 Aug 2011 01:22:51 +0200] rev 5503
use -Os --ffast-math on ios everywhere, plus other sdk3.2 compatibility changes
Tue, 09 Aug 2011 20:51:20 +0200 changed iphone specific ifdefs to mobile hedgeroid
Xeli [Tue, 09 Aug 2011 20:51:20 +0200] rev 5502
changed iphone specific ifdefs to mobile
Fri, 05 Aug 2011 14:15:19 -0400 merge
nemo [Fri, 05 Aug 2011 14:15:19 -0400] rev 5501
merge
Mon, 08 Aug 2011 23:52:17 +0200 Removed the (default) qualifier hedgeroid
Xeli [Mon, 08 Aug 2011 23:52:17 +0200] rev 5500
Removed the (default) qualifier
Wed, 10 Aug 2011 16:07:34 +0100 Make sinegun sound a bit louder
grammikj [Wed, 10 Aug 2011 16:07:34 +0100] rev 5499
Make sinegun sound a bit louder
Fri, 05 Aug 2011 14:13:06 -0400 move gstWait - should make detecting drowning easier for mikade
nemo [Fri, 05 Aug 2011 14:13:06 -0400] rev 5498
move gstWait - should make detecting drowning easier for mikade
Mon, 08 Aug 2011 23:25:21 +0200 added placeholder images for teamcount hedgeroid
Xeli [Mon, 08 Aug 2011 23:25:21 +0200] rev 5497
added placeholder images for teamcount
Wed, 10 Aug 2011 15:41:25 +0100 Fix sounds, add some more for hellish impact and sine gun
grammikj [Wed, 10 Aug 2011 15:41:25 +0100] rev 5496
Fix sounds, add some more for hellish impact and sine gun
Thu, 04 Aug 2011 17:44:55 +0200 merge hedgeroid
Xeli [Thu, 04 Aug 2011 17:44:55 +0200] rev 5495
merge
Thu, 04 Aug 2011 19:52:27 -0400 Fix crasher. thanks to dagni for the demo file that tracked it down.
nemo [Thu, 04 Aug 2011 19:52:27 -0400] rev 5494
Fix crasher. thanks to dagni for the demo file that tracked it down.
Fri, 05 Aug 2011 12:19:01 +0100 New sounds: mudball, mine bounce, hammer
grammickj [Fri, 05 Aug 2011 12:19:01 +0100] rev 5493
New sounds: mudball, mine bounce, hammer
Tue, 02 Aug 2011 00:28:49 +0200 add a couple of nilcheck for safety
koda [Tue, 02 Aug 2011 00:28:49 +0200] rev 5492
add a couple of nilcheck for safety
Mon, 01 Aug 2011 16:45:45 -0400 minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
nemo [Mon, 01 Aug 2011 16:45:45 -0400] rev 5491
minor tweak since health tag was being retinted anyway. make it fade out. also disable unneeded tinted flag, save a handful of ops
Mon, 01 Aug 2011 15:37:27 -0400 Make vgtHealth use Tint
nemo [Mon, 01 Aug 2011 15:37:27 -0400] rev 5490
Make vgtHealth use Tint
Mon, 01 Aug 2011 13:29:01 -0400 add getter for effects. untested.
nemo [Mon, 01 Aug 2011 13:29:01 -0400] rev 5489
add getter for effects. untested.
Mon, 01 Aug 2011 10:08:02 +0400 Merge
unc0rr [Mon, 01 Aug 2011 10:08:02 +0400] rev 5488
Merge
Mon, 01 Aug 2011 01:54:18 +0200 i had to forget something about the ios project file, by contract
koda [Mon, 01 Aug 2011 01:54:18 +0200] rev 5487
i had to forget something about the ios project file, by contract
Mon, 01 Aug 2011 00:48:38 +0200 ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
koda [Mon, 01 Aug 2011 00:48:38 +0200] rev 5486
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
Sun, 31 Jul 2011 12:07:44 -0400 Reset to default zoom. Unbreaks waves
nemo [Sun, 31 Jul 2011 12:07:44 -0400] rev 5485
Reset to default zoom. Unbreaks waves
Sun, 31 Jul 2011 17:09:04 +0200 i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
koda [Sun, 31 Jul 2011 17:09:04 +0200] rev 5484
i forgot to update schemes after adding tag mode; also updated/fixed a couple of them
Sun, 31 Jul 2011 16:03:24 +0200 ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
koda [Sun, 31 Jul 2011 16:03:24 +0200] rev 5483
ios: caught some leaks, merged two methods inside a fuction, postponed the rating popup
Sat, 30 Jul 2011 17:23:47 -0400 add nil check
nemo [Sat, 30 Jul 2011 17:23:47 -0400] rev 5482
add nil check
Sat, 30 Jul 2011 15:36:11 -0400 sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
nemo [Sat, 30 Jul 2011 15:36:11 -0400] rev 5481
sucky temp graphic for land gun, also. an experiment - do these lines make it easier to tell when a weapon is disabled without being too ugly?
Sat, 30 Jul 2011 14:52:25 -0400 kill off some speckles, crank up land gun output
nemo [Sat, 30 Jul 2011 14:52:25 -0400] rev 5480
kill off some speckles, crank up land gun output
Thu, 04 Aug 2011 17:41:07 +0200 removed TODO no use for it now hedgeroid
Xeli [Thu, 04 Aug 2011 17:41:07 +0200] rev 5479
removed TODO no use for it now
Wed, 27 Jul 2011 20:58:06 -0400 bluer colour, more pulsing
nemo [Wed, 27 Jul 2011 20:58:06 -0400] rev 5478
bluer colour, more pulsing
Thu, 04 Aug 2011 17:40:29 +0200 manifest changes, all activities are fullscreen and some activities have been added to the manifest hedgeroid
Xeli [Thu, 04 Aug 2011 17:40:29 +0200] rev 5477
manifest changes, all activities are fullscreen and some activities have been added to the manifest
Wed, 27 Jul 2011 09:20:55 -0400 this helps a bit
nemo [Wed, 27 Jul 2011 09:20:55 -0400] rev 5476
this helps a bit
Thu, 04 Aug 2011 17:37:40 +0200 The start of the IPC transers to the engine hedgeroid
Xeli [Thu, 04 Aug 2011 17:37:40 +0200] rev 5475
The start of the IPC transers to the engine
Wed, 27 Jul 2011 09:06:51 -0400 skip splashes for flakes
nemo [Wed, 27 Jul 2011 09:06:51 -0400] rev 5474
skip splashes for flakes
Thu, 04 Aug 2011 17:36:13 +0200 Utility functions which are context wide, mostly SD methods right now hedgeroid
Xeli [Thu, 04 Aug 2011 17:36:13 +0200] rev 5473
Utility functions which are context wide, mostly SD methods right now
Wed, 27 Jul 2011 08:55:30 -0400 trying another texture
nemo [Wed, 27 Jul 2011 08:55:30 -0400] rev 5472
trying another texture
Thu, 04 Aug 2011 17:35:42 +0200 Main activity for starting a local game hedgeroid
Xeli [Thu, 04 Aug 2011 17:35:42 +0200] rev 5471
Main activity for starting a local game
Wed, 27 Jul 2011 08:52:29 -0400 unnecessary test removed, also merge
nemo [Wed, 27 Jul 2011 08:52:29 -0400] rev 5470
unnecessary test removed, also merge
Thu, 04 Aug 2011 17:34:57 +0200 send the gameconfig hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:57 +0200] rev 5469
send the gameconfig
Wed, 27 Jul 2011 11:30:54 +0200 annoying translators like it was no thing
koda [Wed, 27 Jul 2011 11:30:54 +0200] rev 5468
annoying translators like it was no thing
Thu, 04 Aug 2011 17:34:21 +0200 Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values hedgeroid
Xeli [Thu, 04 Aug 2011 17:34:21 +0200] rev 5467
Main activities for starting up the game, changing gameconfig, selecting and creating teams with their respective layouts and values
Wed, 27 Jul 2011 10:39:04 +0200 increasing commit number with style
koda [Wed, 27 Jul 2011 10:39:04 +0200] rev 5466
increasing commit number with style
Thu, 04 Aug 2011 17:28:11 +0200 moved these files to a subdir hedgeroid
Xeli [Thu, 04 Aug 2011 17:28:11 +0200] rev 5465
moved these files to a subdir
Wed, 27 Jul 2011 10:38:41 +0200 one more stray tag to be removed
koda [Wed, 27 Jul 2011 10:38:41 +0200] rev 5464
one more stray tag to be removed
Thu, 04 Aug 2011 17:27:05 +0200 datastructures for the different aspects of a gameconfiguration hedgeroid
Xeli [Thu, 04 Aug 2011 17:27:05 +0200] rev 5463
datastructures for the different aspects of a gameconfiguration
Wed, 27 Jul 2011 10:37:05 +0200 trying to clean up the .hgtags mess
koda [Wed, 27 Jul 2011 10:37:05 +0200] rev 5462
trying to clean up the .hgtags mess
Wed, 27 Jul 2011 08:51:16 -0400 Deletion was a bad idea.
nemo [Wed, 27 Jul 2011 08:51:16 -0400] rev 5461
Deletion was a bad idea.
Thu, 04 Aug 2011 17:22:37 +0200 AddFileLog tweak, added [Con] to each line hedgeroid
Xeli [Thu, 04 Aug 2011 17:22:37 +0200] rev 5460
AddFileLog tweak, added [Con] to each line
Tue, 26 Jul 2011 23:46:41 -0400 example of an SD art. mine from openclipart
nemo [Tue, 26 Jul 2011 23:46:41 -0400] rev 5459
example of an SD art. mine from openclipart
Thu, 04 Aug 2011 17:21:13 +0200 added GenLandPreview declaration hedgeroid
Xeli [Thu, 04 Aug 2011 17:21:13 +0200] rev 5458
added GenLandPreview declaration
Tue, 26 Jul 2011 01:02:02 +0200 Don't activate switch if player only has 1 hog
mikade [Tue, 26 Jul 2011 01:02:02 +0200] rev 5457
Don't activate switch if player only has 1 hog Demo's mine is set explicity at 5s and not at scheme settings.
Thu, 04 Aug 2011 17:20:14 +0200 jni constants used by hwLibrary hedgeroid
Xeli [Thu, 04 Aug 2011 17:20:14 +0200] rev 5456
jni constants used by hwLibrary
Mon, 25 Jul 2011 01:52:04 +0200 add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
koda [Mon, 25 Jul 2011 01:52:04 +0200] rev 5455
add support for 'gameplay modes' on ios, renamed into 'style'; also colored in grey some segmented controls and moved some ui objects
Thu, 04 Aug 2011 17:19:27 +0200 images for the frontend hedgeroid
Xeli [Thu, 04 Aug 2011 17:19:27 +0200] rev 5454
images for the frontend
Mon, 25 Jul 2011 01:18:51 +0200 add the ios friendly scripts
koda [Mon, 25 Jul 2011 01:18:51 +0200] rev 5453
add the ios friendly scripts
Thu, 04 Aug 2011 17:17:21 +0200 Created callbacks to give the frontend information of maxteams/hogs hedgeroid
Xeli [Thu, 04 Aug 2011 17:17:21 +0200] rev 5452
Created callbacks to give the frontend information of maxteams/hogs
Sun, 24 Jul 2011 19:14:56 +0200 rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
koda [Sun, 24 Jul 2011 19:14:56 +0200] rev 5451
rip out the sync weapons/schemes switch and place it into settings; also perform some runtime check on what can be enabled
Mon, 18 Jul 2011 14:41:08 +0200 Added lua files to hgignore two files have been manually 'hg added' hedgeroid
Xeli [Mon, 18 Jul 2011 14:41:08 +0200] rev 5450
Added lua files to hgignore two files have been manually 'hg added'
Sun, 24 Jul 2011 16:58:40 -0400 raise AI to hard
nemo [Sun, 24 Jul 2011 16:58:40 -0400] rev 5449
raise AI to hard
Mon, 18 Jul 2011 14:40:19 +0200 CMake now moves the proper lua files to the project hedgeroid
Xeli [Mon, 18 Jul 2011 14:40:19 +0200] rev 5448
CMake now moves the proper lua files to the project
Sun, 24 Jul 2011 16:26:39 -0400 oops
nemo [Sun, 24 Jul 2011 16:26:39 -0400] rev 5447
oops
Sat, 16 Jul 2011 17:04:30 +0200 Lua source modification revert aded hedgeroid
Xeli [Sat, 16 Jul 2011 17:04:30 +0200] rev 5446
Lua source modification revert aded
Sun, 24 Jul 2011 15:00:25 -0400 darken the green just a touch to stand out a bit more from mint
nemo [Sun, 24 Jul 2011 15:00:25 -0400] rev 5445
darken the green just a touch to stand out a bit more from mint
Sat, 16 Jul 2011 17:00:47 +0200 Added support for LUA hedgeroid
Xeli [Sat, 16 Jul 2011 17:00:47 +0200] rev 5444
Added support for LUA
Sun, 24 Jul 2011 14:42:28 -0400 set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
nemo [Sun, 24 Jul 2011 14:42:28 -0400] rev 5443
set of 9 colours proposed by bugq - attempting to avoid colours that are hard to distinguish
Thu, 14 Jul 2011 16:03:29 +0200 Greatly simplifies the buildenvironment plus makes cmake a bit more vocal hedgeroid
Xeli [Thu, 14 Jul 2011 16:03:29 +0200] rev 5442
Greatly simplifies the buildenvironment plus makes cmake a bit more vocal
Sun, 24 Jul 2011 00:25:35 -0400 Add grayscale option for 3d, helps with colour clashing
nemo [Sun, 24 Jul 2011 00:25:35 -0400] rev 5441
Add grayscale option for 3d, helps with colour clashing
Thu, 14 Jul 2011 16:01:33 +0200 Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788 hedgeroid
Xeli [Thu, 14 Jul 2011 16:01:33 +0200] rev 5440
Removed double org.hedgewars.mobile.Download*.java introduced in 5408:ab055114c788
Sat, 23 Jul 2011 16:07:43 -0400 test on i should be first condition
nemo [Sat, 23 Jul 2011 16:07:43 -0400] rev 5439
test on i should be first condition
Wed, 27 Jul 2011 11:41:43 +0400 Merge
unc0rr [Wed, 27 Jul 2011 11:41:43 +0400] rev 5438
Merge
Thu, 14 Jul 2011 15:59:29 +0200 Removed double icons introduced in 5411:9b82f4f9fba6 hedgeroid
Xeli [Thu, 14 Jul 2011 15:59:29 +0200] rev 5437
Removed double icons introduced in 5411:9b82f4f9fba6
Sat, 23 Jul 2011 09:31:57 +0400 merge
unc0rr [Sat, 23 Jul 2011 09:31:57 +0400] rev 5436
merge
Thu, 14 Jul 2011 15:58:08 +0200 added startlocalgame activity hedgeroid
Xeli [Thu, 14 Jul 2011 15:58:08 +0200] rev 5435
added startlocalgame activity
Thu, 21 Jul 2011 16:30:42 +0200 fix wrong location of "Type"-label in map-selection
sheepluva [Thu, 21 Jul 2011 16:30:42 +0200] rev 5434
fix wrong location of "Type"-label in map-selection
Thu, 14 Jul 2011 15:55:28 +0200 Main class files for the start-local-game screen hedgeroid
Xeli [Thu, 14 Jul 2011 15:55:28 +0200] rev 5433
Main class files for the start-local-game screen
Wed, 20 Jul 2011 20:44:25 +0200 some changelog stuff
sheepluva [Wed, 20 Jul 2011 20:44:25 +0200] rev 5432
some changelog stuff
Thu, 14 Jul 2011 15:54:12 +0200 this file points to the resources files containing weapons and schemes hedgeroid
Xeli [Thu, 14 Jul 2011 15:54:12 +0200] rev 5431
this file points to the resources files containing weapons and schemes
Wed, 20 Jul 2011 18:05:43 +0200 Restored Golf theme. May require additional work.
mikade [Wed, 20 Jul 2011 18:05:43 +0200] rev 5430
Restored Golf theme. May require additional work.
Wed, 27 Jul 2011 11:39:08 +0400 Colon sign isn't compatible with windows
unc0rr [Wed, 27 Jul 2011 11:39:08 +0400] rev 5429
Colon sign isn't compatible with windows
Thu, 14 Jul 2011 15:52:10 +0200 Fixed a small bug for when detecting Themes hedgeroid
Xeli [Thu, 14 Jul 2011 15:52:10 +0200] rev 5428
Fixed a small bug for when detecting Themes
Wed, 20 Jul 2011 17:46:19 +0200 New mission. Hopefully easier than most of my other missions. :D
mikade [Wed, 20 Jul 2011 17:46:19 +0200] rev 5427
New mission. Hopefully easier than most of my other missions. :D Features: Deadly AI accuracy, and "Energetic Engineer" achievement.
Sat, 23 Jul 2011 09:30:51 +0400 Implement command for banning by ip and a command for bans list
unc0rr [Sat, 23 Jul 2011 09:30:51 +0400] rev 5426
Implement command for banning by ip and a command for bans list
Wed, 27 Jul 2011 11:38:00 +0400 Remove unneeded variable
unc0rr [Wed, 27 Jul 2011 11:38:00 +0400] rev 5425
Remove unneeded variable
Thu, 14 Jul 2011 15:48:27 +0200 Layouts for the start local game hedgeroid
Xeli [Thu, 14 Jul 2011 15:48:27 +0200] rev 5424
Layouts for the start local game
Wed, 20 Jul 2011 00:09:13 +0200 escape ampersand ('&') in team select buttons.
sheepluva [Wed, 20 Jul 2011 00:09:13 +0200] rev 5423
escape ampersand ('&') in team select buttons.
Tue, 26 Jul 2011 17:28:55 +0400 Make AI much more wise (fix a bug preventing AI to explore caves)
unc0rr [Tue, 26 Jul 2011 17:28:55 +0400] rev 5422
Make AI much more wise (fix a bug preventing AI to explore caves)
Thu, 14 Jul 2011 15:46:43 +0200 added xml files which represent the default entries of Schemes and weapons hedgeroid
Xeli [Thu, 14 Jul 2011 15:46:43 +0200] rev 5421
added xml files which represent the default entries of Schemes and weapons
Tue, 19 Jul 2011 12:02:24 +0200 bg locale update
svetlisa [Tue, 19 Jul 2011 12:02:24 +0200] rev 5420
bg locale update
Tue, 26 Jul 2011 17:27:14 +0400 Comment out unsynced logging
unc0rr [Tue, 26 Jul 2011 17:27:14 +0400] rev 5419
Comment out unsynced logging
Thu, 14 Jul 2011 15:45:43 +0200 added various icons and graphics for the frontend hedgeroid
Xeli [Thu, 14 Jul 2011 15:45:43 +0200] rev 5418
added various icons and graphics for the frontend
Sat, 16 Jul 2011 13:45:40 -0400 try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
nemo [Sat, 16 Jul 2011 13:45:40 -0400] rev 5417
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
Thu, 14 Jul 2011 15:42:54 +0200 Added a small example of the frontend still being worked but commited so the downloader now works hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:54 +0200] rev 5416
Added a small example of the frontend still being worked but commited so the downloader now works
Sat, 16 Jul 2011 13:01:11 -0400 Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
nemo [Sat, 16 Jul 2011 13:01:11 -0400] rev 5415
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
Thu, 14 Jul 2011 15:42:01 +0200 Added a utility class needed by the Downloaders hedgeroid
Xeli [Thu, 14 Jul 2011 15:42:01 +0200] rev 5414
Added a utility class needed by the Downloaders
Tue, 12 Jul 2011 21:12:07 +0400 Somehow this line got lost somewhere
unc0rr [Tue, 12 Jul 2011 21:12:07 +0400] rev 5413
Somehow this line got lost somewhere
Thu, 14 Jul 2011 15:41:26 +0200 Moved download classes to their own dir and fixed the way the dest dir is being 'build' hedgeroid
Xeli [Thu, 14 Jul 2011 15:41:26 +0200] rev 5412
Moved download classes to their own dir and fixed the way the dest dir is being 'build'
Mon, 11 Jul 2011 16:03:46 -0400 merge
nemo [Mon, 11 Jul 2011 16:03:46 -0400] rev 5411
merge
Wed, 06 Jul 2011 14:38:06 +0200 small fix to have LUA_DISABLED working again hedgeroid
Xeli [Wed, 06 Jul 2011 14:38:06 +0200] rev 5410
small fix to have LUA_DISABLED working again
Mon, 11 Jul 2011 14:08:15 -0400 typo
nemo [Mon, 11 Jul 2011 14:08:15 -0400] rev 5409
typo
Tue, 05 Jul 2011 23:30:35 +0200 removed some left over artifact of DataPackage in CMakeLists.txt hedgeroid
Xeli [Tue, 05 Jul 2011 23:30:35 +0200] rev 5408
removed some left over artifact of DataPackage in CMakeLists.txt
Mon, 11 Jul 2011 13:04:18 +0200 typo and spaces
koda [Mon, 11 Jul 2011 13:04:18 +0200] rev 5407
typo and spaces
Tue, 05 Jul 2011 23:29:32 +0200 fixed Data path hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:32 +0200] rev 5406
fixed Data path
Sun, 10 Jul 2011 02:18:46 +0200 better variable grouping...
koda [Sun, 10 Jul 2011 02:18:46 +0200] rev 5405
better variable grouping...
Sat, 09 Jul 2011 21:30:36 +0200 Updated Slovak translation
jose1711 [Sat, 09 Jul 2011 21:30:36 +0200] rev 5404
Updated Slovak translation
Tue, 05 Jul 2011 23:29:08 +0200 fixed app name hedgeroid
Xeli [Tue, 05 Jul 2011 23:29:08 +0200] rev 5403
fixed app name
Fri, 08 Jul 2011 12:18:27 -0400 Add fudge factors for the collision check on portal exit
nemo [Fri, 08 Jul 2011 12:18:27 -0400] rev 5402
Add fudge factors for the collision check on portal exit
Tue, 05 Jul 2011 23:26:32 +0200 Added build scripts to the hgignore files, these are generated by cmake hedgeroid
Xeli [Tue, 05 Jul 2011 23:26:32 +0200] rev 5401
Added build scripts to the hgignore files, these are generated by cmake
Thu, 07 Jul 2011 08:09:12 -0400 merge french translation
nemo [Thu, 07 Jul 2011 08:09:12 -0400] rev 5400
merge french translation
Tue, 05 Jul 2011 18:33:42 +0200 merge hedgeroid
Xeli [Tue, 05 Jul 2011 18:33:42 +0200] rev 5399
merge
Thu, 07 Jul 2011 07:55:23 -0400 Updated Czech translation
karibikCZ [Thu, 07 Jul 2011 07:55:23 -0400] rev 5398
Updated Czech translation
Tue, 05 Jul 2011 18:27:18 +0200 Added download functionality and changed some icons hedgeroid
Xeli [Tue, 05 Jul 2011 18:27:18 +0200] rev 5397
Added download functionality and changed some icons
Thu, 07 Jul 2011 12:34:07 +0400 This seems to be a much better place
unc0rr [Thu, 07 Jul 2011 12:34:07 +0400] rev 5396
This seems to be a much better place
Tue, 05 Jul 2011 18:23:54 +0200 Removed DataPackage and added eclipse specific meta files to ignore hedgeroid
Xeli [Tue, 05 Jul 2011 18:23:54 +0200] rev 5395
Removed DataPackage and added eclipse specific meta files to ignore
Tue, 05 Jul 2011 21:41:48 +0400 This should improve performance on singlecore computers
unc0rr [Tue, 05 Jul 2011 21:41:48 +0400] rev 5394
This should improve performance on singlecore computers
Tue, 05 Jul 2011 18:22:07 +0200 removed the extra DataPackage apk, the main app will download it itself hedgeroid
Xeli [Tue, 05 Jul 2011 18:22:07 +0200] rev 5393
removed the extra DataPackage apk, the main app will download it itself
Mon, 04 Jul 2011 15:35:44 +0200 little code cleanup (but please test)
koda [Mon, 04 Jul 2011 15:35:44 +0200] rev 5392
little code cleanup (but please test)
Tue, 05 Jul 2011 18:21:19 +0200 Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share hedgeroid
Xeli [Tue, 05 Jul 2011 18:21:19 +0200] rev 5391
Removed the "move" of the resources, it isn't needed for the android build anymore and if they get moved in the default repo it probably should go somewhere in /share
Mon, 04 Jul 2011 12:28:58 +0200 (fix issue 126) moved initial nickname popup to the netconnection page
koda [Mon, 04 Jul 2011 12:28:58 +0200] rev 5390
(fix issue #126) moved initial nickname popup to the netconnection page
Fri, 01 Jul 2011 21:30:33 +0200 Changed package name from org.hedgewars to org.hedgewars.mobile hedgeroid
Xeli [Fri, 01 Jul 2011 21:30:33 +0200] rev 5389
Changed package name from org.hedgewars to org.hedgewars.mobile
Mon, 04 Jul 2011 10:26:16 +0400 Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
unc0rr [Mon, 04 Jul 2011 10:26:16 +0400] rev 5388
Remove logging (was added for debugging, could lead to a crash due to lack of synchronization)
Fri, 01 Jul 2011 09:02:30 +0200 updated path to Data folder to match where DataPacakage put it *temporarily* hedgeroid
Xeli [Fri, 01 Jul 2011 09:02:30 +0200] rev 5387
updated path to Data folder to match where DataPacakage put it *temporarily*
Sun, 03 Jul 2011 20:14:03 -0400 oops
nemo [Sun, 03 Jul 2011 20:14:03 -0400] rev 5386
oops
Fri, 01 Jul 2011 08:46:47 +0200 merge hedgeroid
Xeli [Fri, 01 Jul 2011 08:46:47 +0200] rev 5385
merge
Sun, 03 Jul 2011 20:01:13 -0400 separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
nemo [Sun, 03 Jul 2011 20:01:13 -0400] rev 5384
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
Wed, 29 Jun 2011 18:09:24 +0200 Added *.properties in Android project dirs to hgignore hedgeroid
Xeli [Wed, 29 Jun 2011 18:09:24 +0200] rev 5383
Added *.properties in Android project dirs to hgignore Added a new project which will move resources from it's own apk to the sdcard
Sun, 03 Jul 2011 22:47:57 +0200 Altered switch behavior on 'The Specialists'.
mikade [Sun, 03 Jul 2011 22:47:57 +0200] rev 5382
Altered switch behavior on 'The Specialists'.
Wed, 29 Jun 2011 18:05:04 +0200 Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
Xeli [Wed, 29 Jun 2011 18:05:04 +0200] rev 5381
Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts
Sun, 03 Jul 2011 14:36:42 -0400 Based on some user complaints on forum, try to reduce impact of teams on small displays.
nemo [Sun, 03 Jul 2011 14:36:42 -0400] rev 5380
Based on some user complaints on forum, try to reduce impact of teams on small displays.
Tue, 28 Jun 2011 18:33:51 +0200 Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved hedgeroid
Xeli [Tue, 28 Jun 2011 18:33:51 +0200] rev 5379
Moved the Audio directory from the iOS folder one level up. Android-build will now refer to it SDL-android-project/build.xml must be changed if the directory is moved
Sun, 03 Jul 2011 12:53:39 -0400 adjust test slightly
nemo [Sun, 03 Jul 2011 12:53:39 -0400] rev 5378
adjust test slightly
Tue, 28 Jun 2011 18:30:10 +0200 Added hedgewars icons hedgeroid
Xeli [Tue, 28 Jun 2011 18:30:10 +0200] rev 5377
Added hedgewars icons
Sun, 03 Jul 2011 18:22:07 +0200 copy pasta fail
koda [Sun, 03 Jul 2011 18:22:07 +0200] rev 5376
copy pasta fail
Tue, 28 Jun 2011 17:57:54 +0200 merge hedgeroid
Xeli [Tue, 28 Jun 2011 17:57:54 +0200] rev 5375
merge
Sun, 03 Jul 2011 11:38:25 -0400 Add a little y kick if there is nothing under an active barrel.
nemo [Sun, 03 Jul 2011 11:38:25 -0400] rev 5374
Add a little y kick if there is nothing under an active barrel.
Tue, 28 Jun 2011 17:56:25 +0200 added DataPackage temporarily hedgeroid
Xeli [Tue, 28 Jun 2011 17:56:25 +0200] rev 5373
added DataPackage temporarily
Sun, 03 Jul 2011 11:24:53 -0400 Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
nemo [Sun, 03 Jul 2011 11:24:53 -0400] rev 5372
Change bee pos sprite, make aiming napalm a little easier, adjust napalm flames to be more centred on the target
Tue, 28 Jun 2011 17:55:15 +0200 Preloaded libhwengine.so and added an argument to nativeInit() hedgeroid
Xeli [Tue, 28 Jun 2011 17:55:15 +0200] rev 5371
Preloaded libhwengine.so and added an argument to nativeInit()
Sun, 03 Jul 2011 02:33:17 +0200 ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
koda [Sun, 03 Jul 2011 02:33:17 +0200] rev 5370
ios: disble logging, stop music correctly in preferences, move script command before seed, try using reatin instead of if
Tue, 28 Jun 2011 17:54:27 +0200 Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is! hedgeroid
Xeli [Tue, 28 Jun 2011 17:54:27 +0200] rev 5369
Removed absolute path to libhwengine.so, the library must be preloaded from Java now. Which automagically knows where libhwengine.so is!
Sun, 03 Jul 2011 01:10:39 +0200 fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
sheepluva [Sun, 03 Jul 2011 01:10:39 +0200] rev 5368
fix build. seems like a indentation-related merge-oopsy dragged deleted code back in.
Tue, 28 Jun 2011 17:51:58 +0200 The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet.. hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:58 +0200] rev 5367
The android build doesn't use cmake thus this file is needed. It doesn't have correct values yet..
Fri, 01 Jul 2011 10:38:00 +0400 Merge
unc0rr [Fri, 01 Jul 2011 10:38:00 +0400] rev 5366
Merge
Tue, 28 Jun 2011 17:51:07 +0200 Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard hedgeroid
Xeli [Tue, 28 Jun 2011 17:51:07 +0200] rev 5365
Added an argument to Game(PChar) which provides a path to the data folder. This allows the user/java side to change from internal sdcard to sdcard
Thu, 30 Jun 2011 18:20:41 -0400 Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
nemo [Thu, 30 Jun 2011 18:20:41 -0400] rev 5364
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
Fri, 24 Jun 2011 13:37:43 +0200 Using the correct resolution rahter than a hardcoded one hedgeroid
Xeli [Fri, 24 Jun 2011 13:37:43 +0200] rev 5363
Using the correct resolution rahter than a hardcoded one
Thu, 30 Jun 2011 05:26:36 +0200 Enable autoswitch on turn start for The Specialists Mode.
mikade [Thu, 30 Jun 2011 05:26:36 +0200] rev 5362
Enable autoswitch on turn start for The Specialists Mode. Remove switch from Engineer wepset to prevent nemo getting combo'd again :)
Fri, 24 Jun 2011 13:24:51 +0200 Added a script to build and install the application, users must define a path to the ndk hedgeroid
Xeli [Fri, 24 Jun 2011 13:24:51 +0200] rev 5361
Added a script to build and install the application, users must define a path to the ndk
Wed, 29 Jun 2011 22:24:38 +0400 merge
unc0rr [Wed, 29 Jun 2011 22:24:38 +0400] rev 5360
merge
Fri, 24 Jun 2011 13:22:17 +0200 put back GLUnit in the uses clause, indentation fix, path fix hedgeroid
Xeli [Fri, 24 Jun 2011 13:22:17 +0200] rev 5359
put back GLUnit in the uses clause, indentation fix, path fix
Wed, 29 Jun 2011 00:05:26 -0400 call onusedammo earlier for switcher
nemo [Wed, 29 Jun 2011 00:05:26 -0400] rev 5358
call onusedammo earlier for switcher
Thu, 30 Jun 2011 15:09:10 +0400 Tiny optimization: convert smooth wind indicator change gear into visual gear
unc0rr [Thu, 30 Jun 2011 15:09:10 +0400] rev 5357
Tiny optimization: convert smooth wind indicator change gear into visual gear
Fri, 24 Jun 2011 13:21:02 +0200 disabled engine Protocol check until i fix config.in hedgeroid
Xeli [Fri, 24 Jun 2011 13:21:02 +0200] rev 5356
disabled engine Protocol check until i fix config.in
Tue, 28 Jun 2011 23:32:42 -0400 match snow to visual gear
nemo [Tue, 28 Jun 2011 23:32:42 -0400] rev 5355
match snow to visual gear
Thu, 30 Jun 2011 14:28:13 +0400 Fix formatting a bit
unc0rr [Thu, 30 Jun 2011 14:28:13 +0400] rev 5354
Fix formatting a bit
Fri, 24 Jun 2011 13:19:32 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:19:32 +0200] rev 5353
Fixed a fault strcpy
Tue, 28 Jun 2011 21:48:28 -0400 Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
nemo [Tue, 28 Jun 2011 21:48:28 -0400] rev 5352
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Thu, 30 Jun 2011 14:26:01 +0400 Convert huge switch into an array
unc0rr [Thu, 30 Jun 2011 14:26:01 +0400] rev 5351
Convert huge switch into an array
Fri, 24 Jun 2011 13:14:03 +0200 Fixed a fault strcpy hedgeroid
Xeli [Fri, 24 Jun 2011 13:14:03 +0200] rev 5350
Fixed a fault strcpy
Tue, 28 Jun 2011 19:16:42 -0400 sweep up some AA pixels
nemo [Tue, 28 Jun 2011 19:16:42 -0400] rev 5349
sweep up some AA pixels
Thu, 30 Jun 2011 13:59:57 +0400 Don't draw snow flakes spawned in land, introduce gstInvisible flag
unc0rr [Thu, 30 Jun 2011 13:59:57 +0400] rev 5348
Don't draw snow flakes spawned in land, introduce gstInvisible flag
Fri, 24 Jun 2011 13:13:31 +0200 Added test parameter which end up at hwengine::Game(PChar) hedgeroid
Xeli [Fri, 24 Jun 2011 13:13:31 +0200] rev 5347
Added test parameter which end up at hwengine::Game(PChar)
Tue, 28 Jun 2011 21:31:02 +0200 first draft of a html based theme editor
Henek [Tue, 28 Jun 2011 21:31:02 +0200] rev 5346
first draft of a html based theme editor
Wed, 29 Jun 2011 17:32:05 +0400 Simplify code using 'with', convert some tabs to spaces
unc0rr [Wed, 29 Jun 2011 17:32:05 +0400] rev 5345
Simplify code using 'with', convert some tabs to spaces
Fri, 24 Jun 2011 13:12:52 +0200 Removed WriteToConsole debugging lines hedgeroid
Xeli [Fri, 24 Jun 2011 13:12:52 +0200] rev 5344
Removed WriteToConsole debugging lines
Tue, 28 Jun 2011 21:28:13 +0200 fake crates now with complementary poison
Henek [Tue, 28 Jun 2011 21:28:13 +0200] rev 5343
fake crates now with complementary poison
Wed, 29 Jun 2011 17:25:41 +0400 Check xx for LAND_WIDTH_MASK
unc0rr [Wed, 29 Jun 2011 17:25:41 +0400] rev 5342
Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 merge hedgeroid
Xeli [Fri, 24 Jun 2011 09:54:39 +0200] rev 5341
merge
Tue, 28 Jun 2011 17:12:09 +0400 - Allow snow to drop a bit outside the map, where it already is allowed to spawn
unc0rr [Tue, 28 Jun 2011 17:12:09 +0400] rev 5340
- Allow snow to drop a bit outside the map, where it already is allowed to spawn - Tiny optimization
Fri, 24 Jun 2011 09:36:59 +0200 Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Xeli [Fri, 24 Jun 2011 09:36:59 +0200] rev 5339
Fixed the incomplete merge of rev: 22c1f4833a86
Tue, 28 Jun 2011 16:12:39 +0400 Fix CMake warning (a header listed twice)
unc0rr [Tue, 28 Jun 2011 16:12:39 +0400] rev 5338
Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Package name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:53 +0200] rev 5337
Package name changes
Mon, 27 Jun 2011 13:39:46 -0400 Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
nemo [Mon, 27 Jun 2011 13:39:46 -0400] rev 5336
Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 more packing name changes hedgeroid
Xeli [Thu, 23 Jun 2011 21:57:31 +0200] rev 5335
more packing name changes
Mon, 27 Jun 2011 02:41:45 +0200 Fix some quirky syntax.
mikade [Mon, 27 Jun 2011 02:41:45 +0200] rev 5334
Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:33:04 +0200] rev 5333
Package name changed from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:29:08 -0400 Use an ifdef instead, add despeckling of tunnels
nemo [Sun, 26 Jun 2011 20:29:08 -0400] rev 5332
Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Xeli [Thu, 23 Jun 2011 21:09:33 +0200] rev 5331
Changed the package path from org.libsdl.app to org.hedgewars
Sun, 26 Jun 2011 20:19:11 -0400 disable .reserve - not 4.6 compatible
nemo [Sun, 26 Jun 2011 20:19:11 -0400] rev 5330
disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Xeli [Thu, 23 Jun 2011 16:52:23 +0200] rev 5329
Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos
Sun, 26 Jun 2011 19:44:41 -0400 Forgot to remove this script name
nemo [Sun, 26 Jun 2011 19:44:41 -0400] rev 5328
Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 Second passage (second time I correct),
orange.hg@gmail.com [Tue, 28 Jun 2011 20:42:04 +0000] rev 5327
Second passage (second time I correct), -nouvelles phrases de jeu (new sentences) -correction de fautes (correction of mistakes) -reformulations pour plus de compréhension et de cohérence (reformulation for more understanding)
Thu, 23 Jun 2011 16:29:46 +0200 Changed UI elements hedgeroid
Xeli [Thu, 23 Jun 2011 16:29:46 +0200] rev 5326
Changed UI elements
Sun, 26 Jun 2011 19:42:44 -0400 Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
nemo [Sun, 26 Jun 2011 19:42:44 -0400] rev 5325
Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
orange.hg@gmail.com [Sun, 26 Jun 2011 17:43:41 +0000] rev 5324
quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Enabled fullscreen and locked it to landscap hedgeroid
Xeli [Thu, 23 Jun 2011 16:26:03 +0200] rev 5323
Enabled fullscreen and locked it to landscap
Sun, 26 Jun 2011 16:34:31 -0400 add missing nil check, increase despeckling of background too
nemo [Sun, 26 Jun 2011 16:34:31 -0400] rev 5322
add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
orange.hg@gmail.com [Sun, 26 Jun 2011 17:18:19 +0000] rev 5321
Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Added various directories where compilers output to hedgeroid
Xeli [Thu, 23 Jun 2011 15:51:21 +0200] rev 5320
Added various directories where compilers output to
Sun, 26 Jun 2011 15:23:45 -0400 bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
nemo [Sun, 26 Jun 2011 15:23:45 -0400] rev 5319
bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
orange.hg@gmail.com [Sat, 25 Jun 2011 18:05:08 +0000] rev 5318
Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française. Je n'ai pas su quoi faire avec <translation type="obsolete"> => reformuler autrement ce qu'il y a déjà marqué ?? Certaines choses ne sont pas encore traduites car il manque le contexte général du mot pour le traduire correctement.
Thu, 23 Jun 2011 14:30:04 +0200 Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Xeli [Thu, 23 Jun 2011 14:30:04 +0200] rev 5317
Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html
Sun, 26 Jun 2011 13:38:47 -0400 Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
nemo [Sun, 26 Jun 2011 13:38:47 -0400] rev 5316
Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 Changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 16:29:05 +0000] rev 5315
Changements : -ajout de messages répondant à certaine actions des hedgehogs (passer son tour, toucher un ami, etc.) et à l'arrivée des boites (santé, armes et outils) -reformulation de certaines phrases concernant la description des armes et les modes de jeu (càd : ajout/retrai d'un mot, changement des temps de certains verbes, etc.)
Thu, 23 Jun 2011 14:12:11 +0200 Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Xeli [Thu, 23 Jun 2011 14:12:11 +0200] rev 5314
Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency
Sun, 26 Jun 2011 02:47:36 +0200 now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Henek [Sun, 26 Jun 2011 02:47:36 +0200] rev 5313
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 de nombreux petits changements :
orange.hg@gmail.com [Sat, 25 Jun 2011 15:10:08 +0000] rev 5312
de nombreux petits changements : -quelques fautes d'accent -remplacement de mots que je trouvais mieux appropriés -reformulation de phrases dont la traduction était trop littéraire.
Thu, 23 Jun 2011 13:57:16 +0200 Added mkdir out hedgeroid
Xeli [Thu, 23 Jun 2011 13:57:16 +0200] rev 5311
Added mkdir out
Sat, 25 Jun 2011 17:22:35 +0400 merge
unc0rr [Sat, 25 Jun 2011 17:22:35 +0400] rev 5310
merge
Thu, 23 Jun 2011 13:52:19 +0200 Updated the path of hwLibrary.pas hedgeroid
Xeli [Thu, 23 Jun 2011 13:52:19 +0200] rev 5309
Updated the path of hwLibrary.pas
Sat, 25 Jun 2011 15:11:11 +0200 fixing some different issues with edit team page and the new dual data setup
Henek [Sat, 25 Jun 2011 15:11:11 +0200] rev 5308
fixing some different issues with edit team page and the new dual data setup
Sat, 25 Jun 2011 17:22:13 +0400 Fix broken theme icon loading from user dir
unc0rr [Sat, 25 Jun 2011 17:22:13 +0400] rev 5307
Fix broken theme icon loading from user dir
Thu, 23 Jun 2011 13:35:51 +0200 Added logging for Android hedgeroid
Xeli [Thu, 23 Jun 2011 13:35:51 +0200] rev 5306
Added logging for Android
Sat, 25 Jun 2011 16:40:29 +0400 merge
unc0rr [Sat, 25 Jun 2011 16:40:29 +0400] rev 5305
merge
Wed, 22 Jun 2011 23:59:01 +0200 Added SDL-android-project, this is the Android/Java part of the application hedgeroid
Xeli [Wed, 22 Jun 2011 23:59:01 +0200] rev 5304
Added SDL-android-project, this is the Android/Java part of the application
Sat, 25 Jun 2011 14:20:21 +0200 this should fix captions on iOS (and android), though I can't check
Henek [Sat, 25 Jun 2011 14:20:21 +0200] rev 5303
this should fix captions on iOS (and android), though I can't check
Sat, 25 Jun 2011 16:39:54 +0400 Fix camera jerking on zoom in
unc0rr [Sat, 25 Jun 2011 16:39:54 +0400] rev 5302
Fix camera jerking on zoom in
Wed, 22 Jun 2011 23:56:08 +0200 Moved Android-build to project_files/Android-build hedgeroid
Xeli [Wed, 22 Jun 2011 23:56:08 +0200] rev 5301
Moved Android-build to project_files/Android-build
Fri, 24 Jun 2011 14:40:44 -0400 unbreak localisation
nemo [Fri, 24 Jun 2011 14:40:44 -0400] rev 5300
unbreak localisation
Wed, 22 Jun 2011 23:55:32 +0200 Removed the extra WriteToConsole() hedgeroid
Xeli [Wed, 22 Jun 2011 23:55:32 +0200] rev 5299
Removed the extra WriteToConsole()
Fri, 24 Jun 2011 13:24:41 +0200 Remove unused variable
sheepluva [Fri, 24 Jun 2011 13:24:41 +0200] rev 5298
Remove unused variable
Wed, 22 Jun 2011 23:44:06 +0200 Cleaned up the makefil hedgeroid
Xeli [Wed, 22 Jun 2011 23:44:06 +0200] rev 5297
Cleaned up the makefil
Thu, 23 Jun 2011 15:08:19 -0400 At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
nemo [Thu, 23 Jun 2011 15:08:19 -0400] rev 5296
At mikade's request and w/ unc0rr's blessing, dramatically slash inactivity delay from 1.25s down to a tenth of a second.
Wed, 22 Jun 2011 13:27:02 +0200 Script called from Make.android to push the library to the device hedgeroid
Xeli [Wed, 22 Jun 2011 13:27:02 +0200] rev 5295
Script called from Make.android to push the library to the device
Thu, 23 Jun 2011 21:19:43 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:19:43 +0400] rev 5294
merge
Wed, 22 Jun 2011 13:25:53 +0200 Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk hedgeroid
Xeli [Wed, 22 Jun 2011 13:25:53 +0200] rev 5293
Make file to build the hwengine as Library for Android, it also uses PushToDevice to update the library on the device without the need of reinstalling the apk
Thu, 23 Jun 2011 21:14:41 +0400 merge
unc0rr [Thu, 23 Jun 2011 21:14:41 +0400] rev 5292
merge
Wed, 22 Jun 2011 13:24:30 +0200 Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4 hedgeroid
Xeli [Wed, 22 Jun 2011 13:24:30 +0200] rev 5291
Custom OpenGL 1.1 header, converted from GLES/gl.h + GLES/glplatform.h with some entries of KHR/khrplatform.h. Android API level 4
Wed, 22 Jun 2011 18:55:58 -0400 This can afford to be a bit larger. Does not impact performance.
nemo [Wed, 22 Jun 2011 18:55:58 -0400] rev 5290
This can afford to be a bit larger. Does not impact performance.
Thu, 23 Jun 2011 21:12:27 +0400 - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
unc0rr [Thu, 23 Jun 2011 21:12:27 +0400] rev 5289
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes) - .pro file is usable again
Wed, 22 Jun 2011 12:54:30 +0200 Changed back DARWINN typo, removed 3 commented functions hedgeroid
Xeli [Wed, 22 Jun 2011 12:54:30 +0200] rev 5288
Changed back DARWINN typo, removed 3 commented functions
Wed, 22 Jun 2011 01:04:38 +0200 fixed gfInfAttack preventing ending of turn while placing hedgehogs
Henek [Wed, 22 Jun 2011 01:04:38 +0200] rev 5287
fixed gfInfAttack preventing ending of turn while placing hedgehogs
Wed, 22 Jun 2011 00:38:31 +0200 First commit.. hedgeroid
Xeli [Wed, 22 Jun 2011 00:38:31 +0200] rev 5286
First commit..
Tue, 21 Jun 2011 18:28:34 -0400 Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
nemo [Tue, 21 Jun 2011 18:28:34 -0400] rev 5285
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
Tue, 21 Jun 2011 17:28:53 -0400 Remove default transparent chunks. Chunk will only be added if theme defined.
nemo [Tue, 21 Jun 2011 17:28:53 -0400] rev 5284
Remove default transparent chunks. Chunk will only be added if theme defined.
Tue, 21 Jun 2011 23:24:50 +0200 oops
koda [Tue, 21 Jun 2011 23:24:50 +0200] rev 5283
oops
Tue, 21 Jun 2011 23:23:21 +0200 whitelist Island theme on ios (with Tiy approval)
koda [Tue, 21 Jun 2011 23:23:21 +0200] rev 5282
whitelist Island theme on ios (with Tiy approval)
Tue, 21 Jun 2011 22:57:46 +0200 update theme listing for ios
koda [Tue, 21 Jun 2011 22:57:46 +0200] rev 5281
update theme listing for ios
Tue, 21 Jun 2011 22:57:10 +0200 remove/rename icons for dummy themes
koda [Tue, 21 Jun 2011 22:57:10 +0200] rev 5280
remove/rename icons for dummy themes
Tue, 21 Jun 2011 22:47:12 +0200 remove theme.cfg from CMakeLists too
Henek [Tue, 21 Jun 2011 22:47:12 +0200] rev 5279
remove theme.cfg from CMakeLists too
Tue, 21 Jun 2011 20:51:51 +0200 New User Mission: That Sinking Feeling
mikade [Tue, 21 Jun 2011 20:51:51 +0200] rev 5278
New User Mission: That Sinking Feeling
Tue, 21 Jun 2011 20:49:47 +0200 PianoStrike exploit fix for Capture The Flag.
mikade [Tue, 21 Jun 2011 20:49:47 +0200] rev 5277
PianoStrike exploit fix for Capture The Flag. New Gameplay Mode: The Specialists
Tue, 21 Jun 2011 22:43:55 +0400 Derive themes list from list of dirs in Themes folder which have icon.png inside
unc0rr [Tue, 21 Jun 2011 22:43:55 +0400] rev 5276
Derive themes list from list of dirs in Themes folder which have icon.png inside
Tue, 21 Jun 2011 16:55:34 +0200 restore logging on mac
koda [Tue, 21 Jun 2011 16:55:34 +0200] rev 5275
restore logging on mac
Mon, 20 Jun 2011 20:46:27 -0400 Avoid desyncing on blurry land
nemo [Mon, 20 Jun 2011 20:46:27 -0400] rev 5274
Avoid desyncing on blurry land
Mon, 20 Jun 2011 19:00:19 -0400 oops
nemo [Mon, 20 Jun 2011 19:00:19 -0400] rev 5273
oops
Mon, 20 Jun 2011 18:58:26 -0400 Allow scripting to set arbitrary weapon counts
nemo [Mon, 20 Jun 2011 18:58:26 -0400] rev 5272
Allow scripting to set arbitrary weapon counts
Mon, 20 Jun 2011 15:21:27 -0400 ack. forgot to add my stub files
nemo [Mon, 20 Jun 2011 15:21:27 -0400] rev 5271
ack. forgot to add my stub files
Mon, 20 Jun 2011 20:43:11 +0200 merge
mikade [Mon, 20 Jun 2011 20:43:11 +0200] rev 5270
merge
Mon, 20 Jun 2011 21:40:08 +0400 Implement testing for illegal characters
unc0rr [Mon, 20 Jun 2011 21:40:08 +0400] rev 5269
Implement testing for illegal characters
Mon, 20 Jun 2011 12:57:44 -0400 Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
nemo [Mon, 20 Jun 2011 12:57:44 -0400] rev 5268
Small stub web view that I'm hoping to use in conjunction with ~/.hedgewars/Data - I'd like to link to a page on hedgewars.org, intercept linkClicked, fetch zip files, then unpack the structure under Data. Just checking this in so it doesn't clutter up project. Also tidied up the .pro a bit, even though we aren't really using it for much anymore. Should in theory be able to do a build now.
Mon, 20 Jun 2011 09:32:31 -0400 move smoothing into separate function, adjust call order
nemo [Mon, 20 Jun 2011 09:32:31 -0400] rev 5267
move smoothing into separate function, adjust call order
Mon, 20 Jun 2011 09:15:24 -0400 25%, not 50%
nemo [Mon, 20 Jun 2011 09:15:24 -0400] rev 5266
25%, not 50%
Mon, 20 Jun 2011 10:36:20 +0200 merge Zorg's changes
koda [Mon, 20 Jun 2011 10:36:20 +0200] rev 5265
merge Zorg's changes
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5264
More AA - try smoothing explosions a bit
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5263
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 21:03:16 -0400 Oops, don't need this.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 21:03:16 -0400] rev 5262
Oops, don't need this.
Mon, 20 Jun 2011 02:03:15 -0400 More AA - try smoothing explosions a bit
nemo [Mon, 20 Jun 2011 02:03:15 -0400] rev 5261
More AA - try smoothing explosions a bit
Sun, 19 Jun 2011 20:55:34 -0400 When the password field is filled with null characters and when the user tries to edit the field, clear it.
Zorg <zorgiepoo@gmail.com> [Sun, 19 Jun 2011 20:55:34 -0400] rev 5260
When the password field is filled with null characters and when the user tries to edit the field, clear it.
Mon, 20 Jun 2011 01:28:21 +0200 display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
sheepluva [Mon, 20 Jun 2011 01:28:21 +0200] rev 5259
display player count below and with label, just because it's funny to mess with unC0Rr's code and make him cry :P
Sun, 19 Jun 2011 18:45:10 +0200 updated russian translation
tsleon [Sun, 19 Jun 2011 18:45:10 +0200] rev 5258
updated russian translation
Sun, 19 Jun 2011 12:34:54 +0200 passing by reference... my darkest enemy
koda [Sun, 19 Jun 2011 12:34:54 +0200] rev 5257
passing by reference... my darkest enemy actual reason below: In your case (without reference) the compiler generates a temporary object (int) for the first argument of your MyApplication constructor. You pass this temporary int to QApplication’s constructor (with int reference), which saves the address of this reference. Once your MyApplication constructor is done the temporary int is destroyed but QApplication still has its address.
Sun, 19 Jun 2011 00:49:13 +0200 fix water bubbles like sheepluva wanted (also code formatting)
koda [Sun, 19 Jun 2011 00:49:13 +0200] rev 5256
fix water bubbles like sheepluva wanted (also code formatting)
Sat, 18 Jun 2011 17:26:13 +0200 under osx don't load a file in case a game is already running (also a little of code formatting)
koda [Sat, 18 Jun 2011 17:26:13 +0200] rev 5255
under osx don't load a file in case a game is already running (also a little of code formatting)
Sat, 18 Jun 2011 16:56:45 +0200 updated polish translation
krdrt5367 [Sat, 18 Jun 2011 16:56:45 +0200] rev 5254
updated polish translation
Sat, 18 Jun 2011 16:54:08 +0200 add the manual build server dir to .hgignore
koda [Sat, 18 Jun 2011 16:54:08 +0200] rev 5253
add the manual build server dir to .hgignore
Sat, 18 Jun 2011 03:14:45 +0200 file association for mac!
koda [Sat, 18 Jun 2011 03:14:45 +0200] rev 5252
file association for mac! associating file is done automatically when you move the app in your system but there is also a button to set it manually i had to disable argument parsing and to subclass qapplication to make this work please test
Wed, 15 Jun 2011 23:59:44 +0200 expose the available translations in the plist file
koda [Wed, 15 Jun 2011 23:59:44 +0200] rev 5251
expose the available translations in the plist file
Wed, 15 Jun 2011 23:11:06 +0200 forgot to update this variable name
koda [Wed, 15 Jun 2011 23:11:06 +0200] rev 5250
forgot to update this variable name
Fri, 17 Jun 2011 20:53:36 -0400 revert back to 512x512
nemo [Fri, 17 Jun 2011 20:53:36 -0400] rev 5249
revert back to 512x512
Fri, 17 Jun 2011 18:03:12 +0200 okay...
mikade [Fri, 17 Jun 2011 18:03:12 +0200] rev 5248
okay...
Tue, 21 Jun 2011 16:43:05 +0400 Ability to turn camera following gears off
unc0rr [Tue, 21 Jun 2011 16:43:05 +0400] rev 5247
Ability to turn camera following gears off
Fri, 17 Jun 2011 11:58:27 -0400 merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
nemo [Fri, 17 Jun 2011 11:58:27 -0400] rev 5246
merge of tsleon's updated russian. I assume unc0rr will vet the phrasing
Thu, 16 Jun 2011 23:45:17 +0200 Fully playable version of Space Invasion (fingers crossed). No bugs known.
mikade [Thu, 16 Jun 2011 23:45:17 +0200] rev 5245
Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 21 Jun 2011 16:42:04 +0400 Don't stick to enemies when there are more than 2 clans
unc0rr [Tue, 21 Jun 2011 16:42:04 +0400] rev 5244
Don't stick to enemies when there are more than 2 clans
Tue, 14 Jun 2011 16:50:41 -0400 check alternate script loading path
nemo [Tue, 14 Jun 2011 16:50:41 -0400] rev 5243
check alternate script loading path
Tue, 14 Jun 2011 16:44:51 -0400 corrected user ptData path
nemo [Tue, 14 Jun 2011 16:44:51 -0400] rev 5242
corrected user ptData path
Tue, 14 Jun 2011 14:00:29 -0400 add missing user path check
nemo [Tue, 14 Jun 2011 14:00:29 -0400] rev 5241
add missing user path check
Tue, 14 Jun 2011 11:29:15 -0400 Oops. Forgot an assignment.
nemo [Tue, 14 Jun 2011 11:29:15 -0400] rev 5240
Oops. Forgot an assignment.
Sun, 12 Jun 2011 22:34:38 -0400 Bit more reusability
nemo [Sun, 12 Jun 2011 22:34:38 -0400] rev 5239
Bit more reusability
Sun, 12 Jun 2011 21:06:48 -0400 Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo [Sun, 12 Jun 2011 21:06:48 -0400] rev 5238
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Sun, 12 Jun 2011 14:45:26 -0400 If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
nemo [Sun, 12 Jun 2011 14:45:26 -0400] rev 5237
If 2 or more resolutions are available, use the 2nd in the list. This should (usually) be smaller than the desktop resolution, which should reduce noob fail (not realising part of interface is obscured)
Sun, 12 Jun 2011 10:33:55 -0400 Make flakes respond to wind a bit more strongly
nemo [Sun, 12 Jun 2011 10:33:55 -0400] rev 5236
Make flakes respond to wind a bit more strongly
Sun, 12 Jun 2011 10:16:38 -0400 Skip droplets if plain splash is enabled, add a sanity check just in case.
nemo [Sun, 12 Jun 2011 10:16:38 -0400] rev 5235
Skip droplets if plain splash is enabled, add a sanity check just in case.
Fri, 10 Jun 2011 17:28:53 +0000 Update for ver. 0.9.15
ts.leon@mail.ru [Fri, 10 Jun 2011 17:28:53 +0000] rev 5234
Update for ver. 0.9.15
Sat, 11 Jun 2011 17:27:26 -0400 Should reduce rope skip fail and unrealistic rope drownings
nemo [Sat, 11 Jun 2011 17:27:26 -0400] rev 5233
Should reduce rope skip fail and unrealistic rope drownings
Thu, 09 Jun 2011 00:22:57 -0400 fix splash
nemo [Thu, 09 Jun 2011 00:22:57 -0400] rev 5232
fix splash
Thu, 09 Jun 2011 00:00:33 -0400 tweak to avoid specks after damage
nemo [Thu, 09 Jun 2011 00:00:33 -0400] rev 5231
tweak to avoid specks after damage
Wed, 08 Jun 2011 23:25:05 -0400 Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 23:25:05 -0400] rev 5230
Set m_game_connected to false after emitting Disconnected(). This fixes a bug in a case such that when entering an invalid password, the game would bring you back to the main menu.
Wed, 08 Jun 2011 03:36:54 -0400 Attempt to fix issue 125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Zorg <zorgiepoo@gmail.com> [Wed, 08 Jun 2011 03:36:54 -0400] rev 5229
Attempt to fix issue #125. The password pop-up doesn't appear every time when going into the official server anymore, now it only does it when the password is blank. If a user enters an invalid password, the password is set blank to avoid the user going back to the official server just to be rejected. When entering an invalid password, the unknown error dialog doesn't show up anymore, but the connection lost to server one still does. This fixes the bug where the user would be spammed with error messages. The user can also now change his password in the settings page.
Sat, 04 Jun 2011 16:09:12 -0400 Nerf RC a bit
nemo [Sat, 04 Jun 2011 16:09:12 -0400] rev 5228
Nerf RC a bit
Thu, 02 Jun 2011 18:39:35 -0400 oops.
nemo [Thu, 02 Jun 2011 18:39:35 -0400] rev 5227
oops.
Thu, 02 Jun 2011 18:36:35 -0400 Don't need to check for this case
nemo [Thu, 02 Jun 2011 18:36:35 -0400] rev 5226
Don't need to check for this case
Thu, 02 Jun 2011 18:08:50 -0400 Experiment in making the land less jagg-y
nemo [Thu, 02 Jun 2011 18:08:50 -0400] rev 5225
Experiment in making the land less jagg-y
Mon, 30 May 2011 01:14:25 +0200 muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
koda [Mon, 30 May 2011 01:14:25 +0200] rev 5224
muuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuusic for the ios frontend finally
Sun, 29 May 2011 23:58:28 +0200 allow fpc to search through the user directory when linking frameworks
koda [Sun, 29 May 2011 23:58:28 +0200] rev 5223
allow fpc to search through the user directory when linking frameworks
Sun, 29 May 2011 23:21:59 +0200 unbreak compiling frontend under osx
koda [Sun, 29 May 2011 23:21:59 +0200] rev 5222
unbreak compiling frontend under osx
Sun, 29 May 2011 20:28:27 +0400 Tiny optimization
unc0rr [Sun, 29 May 2011 20:28:27 +0400] rev 5221
Tiny optimization
Sat, 28 May 2011 23:40:42 +0200 when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
koda [Sat, 28 May 2011 23:40:42 +0200] rev 5220
when the match is not completed (eg out of memory or crash) the game asks for restoring it as soon as it is opened again
Sat, 28 May 2011 16:40:23 +0200 this notification can be removed
koda [Sat, 28 May 2011 16:40:23 +0200] rev 5219
this notification can be removed
Sat, 28 May 2011 16:59:09 -0400 Fix bug that made me lose my tournament match
nemo [Sat, 28 May 2011 16:59:09 -0400] rev 5218
Fix bug that made me lose my tournament match
Fri, 27 May 2011 23:18:23 +0400 Don't allocate SDL_event structure on stack
unc0rr [Fri, 27 May 2011 23:18:23 +0400] rev 5217
Don't allocate SDL_event structure on stack
Wed, 25 May 2011 14:21:40 +0200 small Korean update
TrevInc [Wed, 25 May 2011 14:21:40 +0200] rev 5216
small Korean update
Mon, 23 May 2011 11:25:37 -0400 Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
nemo [Mon, 23 May 2011 11:25:37 -0400] rev 5215
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
Sun, 22 May 2011 19:44:53 +0400 60 seconds cooldown ban on kick
unc0rr [Sun, 22 May 2011 19:44:53 +0400] rev 5214
60 seconds cooldown ban on kick
Tue, 17 May 2011 19:05:13 -0400 make the associate button use the user's settings for loading demos/saves
nemo [Tue, 17 May 2011 19:05:13 -0400] rev 5213
make the associate button use the user's settings for loading demos/saves
Mon, 16 May 2011 22:04:59 +0400 Don't perform RestartServer action when already did it once
unc0rr [Mon, 16 May 2011 22:04:59 +0400] rev 5212
Don't perform RestartServer action when already did it once
Mon, 16 May 2011 22:03:14 +0400 Don't send stats after spawning new server
unc0rr [Mon, 16 May 2011 22:03:14 +0400] rev 5211
Don't send stats after spawning new server
Sun, 15 May 2011 18:16:13 +0400 Pass correct arguments on restart
unc0rr [Sun, 15 May 2011 18:16:13 +0400] rev 5210
Pass correct arguments on restart
Sun, 15 May 2011 18:10:01 +0400 On restart command close server socket and spawn new server, keep running until last client quits
unc0rr [Sun, 15 May 2011 18:10:01 +0400] rev 5209
On restart command close server socket and spawn new server, keep running until last client quits
Thu, 12 May 2011 23:29:31 +0200 all together now! releaseAndNil ftw
koda [Thu, 12 May 2011 23:29:31 +0200] rev 5208
all together now! releaseAndNil ftw
Thu, 12 May 2011 23:00:26 +0200 some general tweaks (more intelligent use of macros and more caching)
koda [Thu, 12 May 2011 23:00:26 +0200] rev 5207
some general tweaks (more intelligent use of macros and more caching)
Wed, 11 May 2011 01:26:38 +0200 settings.plist is no more, long live nsuserdefaults
koda [Wed, 11 May 2011 01:26:38 +0200] rev 5206
settings.plist is no more, long live nsuserdefaults
Mon, 09 May 2011 18:00:39 +0200 some headers cleanup and rename of stats and playrecord pages for consistency
koda [Mon, 09 May 2011 18:00:39 +0200] rev 5205
some headers cleanup and rename of stats and playrecord pages for consistency
Mon, 09 May 2011 16:56:29 +0200 split pages.h into several header files
koda [Mon, 09 May 2011 16:56:29 +0200] rev 5204
split pages.h into several header files
Sun, 08 May 2011 21:15:42 +0400 Better tracking of damage source and target when scoring a turn
unc0rr [Sun, 08 May 2011 21:15:42 +0400] rev 5203
Better tracking of damage source and target when scoring a turn
Thu, 05 May 2011 17:08:29 +0400 Some improvements on stats subsystem
unc0rr [Thu, 05 May 2011 17:08:29 +0400] rev 5202
Some improvements on stats subsystem
Wed, 04 May 2011 01:19:39 +0200 * moved colours and default port from .cpp.in to .h
koda [Wed, 04 May 2011 01:19:39 +0200] rev 5201
* moved colours and default port from .cpp.in to .h * slight tweaks to existing colours (softer shades)
Tue, 03 May 2011 23:16:47 +0200 * move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well)
koda [Tue, 03 May 2011 23:16:47 +0200] rev 5200
* move ammo lines from .cpp.in to .h so that it is readable from the ios frontend (and who knows, maybe from other frontends as well) * increase the max team number from 6 to 8 like engine supports * update ios project file for uCursor
Mon, 02 May 2011 18:40:15 +0400 Oops, forgot to remove this
unc0rr [Mon, 02 May 2011 18:40:15 +0400] rev 5199
Oops, forgot to remove this
Mon, 02 May 2011 18:39:11 +0400 Merge cursor_issues into default
unc0rr [Mon, 02 May 2011 18:39:11 +0400] rev 5198
Merge cursor_issues into default
Mon, 02 May 2011 01:55:14 -0400 Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
nemo [Mon, 02 May 2011 01:55:14 -0400] rev 5197
Basic TARDIS implementation. Still needs proper animation, and probably a check to force reappearance on death of last team mate
Mon, 02 May 2011 02:07:28 +0200 update hgtags
koda [Mon, 02 May 2011 02:07:28 +0200] rev 5196
update hgtags
Sun, 01 May 2011 05:39:52 +0200 fix rotation and ammomenu on ios
koda [Sun, 01 May 2011 05:39:52 +0200] rev 5195
fix rotation and ammomenu on ios
Sat, 30 Apr 2011 20:06:05 +0200 small fix for starting the ios game
koda [Sat, 30 Apr 2011 20:06:05 +0200] rev 5194
small fix for starting the ios game
Mon, 16 May 2011 22:08:28 +0400 Close branch cursor_issues
unc0rr [Mon, 16 May 2011 22:08:28 +0400] rev 5193
Close branch
Fri, 29 Apr 2011 17:11:08 +0400 Optimize hwFloat2Float a bit
unc0rr [Fri, 29 Apr 2011 17:11:08 +0400] rev 5192
Optimize hwFloat2Float a bit
Mon, 02 May 2011 18:37:57 +0400 - Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window cursor_issues
unc0rr [Mon, 02 May 2011 18:37:57 +0400] rev 5191
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window - Fixes pointing target near water when zooming
Fri, 29 Apr 2011 17:05:10 +0400 Call statistics routine after setting the damage
unc0rr [Fri, 29 Apr 2011 17:05:10 +0400] rev 5190
Call statistics routine after setting the damage
Fri, 29 Apr 2011 13:56:38 +0400 Merge with default tip cursor_issues
unc0rr [Fri, 29 Apr 2011 13:56:38 +0400] rev 5189
Merge with default tip
Fri, 29 Apr 2011 03:31:50 +0200 some updates to the crossbuild system for mac
koda [Fri, 29 Apr 2011 03:31:50 +0200] rev 5188
some updates to the crossbuild system for mac most notably it chooses a single default architecture with more precision
Fri, 29 Apr 2011 02:42:46 +0200 make sdl1.3 window creation code more readable
koda [Fri, 29 Apr 2011 02:42:46 +0200] rev 5187
make sdl1.3 window creation code more readable
Thu, 28 Apr 2011 01:01:07 +0200 fix some more warnings
koda [Thu, 28 Apr 2011 01:01:07 +0200] rev 5186
fix some more warnings
Thu, 28 Apr 2011 00:16:36 +0200 remove the trailing _en from scheme data and use the macros available instead of creating a string every time
koda [Thu, 28 Apr 2011 00:16:36 +0200] rev 5185
remove the trailing _en from scheme data and use the macros available instead of creating a string every time
Wed, 27 Apr 2011 11:11:45 -0400 update iphone too
nemo [Wed, 27 Apr 2011 11:11:45 -0400] rev 5184
update iphone too
Wed, 27 Apr 2011 11:05:56 -0400 Oops. Forgot Hello (frontend) and "First Blood"
nemo [Wed, 27 Apr 2011 11:05:56 -0400] rev 5183
Oops. Forgot Hello (frontend) and "First Blood"
Wed, 27 Apr 2011 16:01:27 +0400 merge
unc0rr [Wed, 27 Apr 2011 16:01:27 +0400] rev 5182
merge
Wed, 27 Apr 2011 02:34:38 +0200 add getawaytime and tagteam mode to ios
koda [Wed, 27 Apr 2011 02:34:38 +0200] rev 5181
add getawaytime and tagteam mode to ios some tweaks to scheme creation
Wed, 27 Apr 2011 02:10:22 +0200 small cosmetics
koda [Wed, 27 Apr 2011 02:10:22 +0200] rev 5180
small cosmetics
Wed, 27 Apr 2011 15:57:23 +0400 Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
unc0rr [Wed, 27 Apr 2011 15:57:23 +0400] rev 5179
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
Tue, 26 Apr 2011 13:13:07 +0200 ooops
vittorio.giovara@gmail.com [Tue, 26 Apr 2011 13:13:07 +0200] rev 5178
ooops
Tue, 26 Apr 2011 02:36:40 +0200 remove unusued voices also for ios
koda [Tue, 26 Apr 2011 02:36:40 +0200] rev 5177
remove unusued voices also for ios small tweak that allows us to avoid modifying sdl sourcecode to work
Mon, 25 Apr 2011 17:56:26 -0400 Skip installation of unused sounds to save space
nemo [Mon, 25 Apr 2011 17:56:26 -0400] rev 5176
Skip installation of unused sounds to save space
Mon, 25 Apr 2011 07:53:06 +0200 finish overlay refactoring and some leak annihilation
koda [Mon, 25 Apr 2011 07:53:06 +0200] rev 5175
finish overlay refactoring and some leak annihilation
Mon, 25 Apr 2011 06:38:59 +0200 initial refactoring of ObjcExports and OverlayViewController
koda [Mon, 25 Apr 2011 06:38:59 +0200] rev 5174
initial refactoring of ObjcExports and OverlayViewController
Mon, 25 Apr 2011 02:25:25 +0200 small trailing changes
koda [Mon, 25 Apr 2011 02:25:25 +0200] rev 5173
small trailing changes
Mon, 25 Apr 2011 01:46:54 +0200 aaand let's add freetype as well while we are at it
koda [Mon, 25 Apr 2011 01:46:54 +0200] rev 5172
aaand let's add freetype as well while we are at it other smaller changes
Sun, 24 Apr 2011 23:13:45 +0200 add ios project files for lua sources
koda [Sun, 24 Apr 2011 23:13:45 +0200] rev 5171
add ios project files for lua sources
Sun, 24 Apr 2011 22:57:57 +0200 add libTremor sources (integer-only libvorbis implementation) to repo and ios project
koda [Sun, 24 Apr 2011 22:57:57 +0200] rev 5170
add libTremor sources (integer-only libvorbis implementation) to repo and ios project
Sun, 24 Apr 2011 21:35:23 +0200 some comments and simplifications for cmake files
koda [Sun, 24 Apr 2011 21:35:23 +0200] rev 5169
some comments and simplifications for cmake files
Thu, 21 Apr 2011 08:22:34 +0200 small tweak to autogenerate the config.inc file in the ios project
koda [Thu, 21 Apr 2011 08:22:34 +0200] rev 5168
small tweak to autogenerate the config.inc file in the ios project
Thu, 21 Apr 2011 07:41:24 +0200 Clean Augean stables 2 (pascal has classnames available)
koda [Thu, 21 Apr 2011 07:41:24 +0200] rev 5167
Clean Augean stables 2 (pascal has classnames available)
Wed, 20 Apr 2011 05:26:47 +0200 and now for something completely different, overlay refactoring!
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring! updated project files with new certificate info removed some warnings
Tue, 19 Apr 2011 15:34:21 -0400 Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix. Remove Chunk from Beach theme due copyright violation
Tue, 19 Apr 2011 14:39:55 +0400 Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 Fix AI trying to turn around in targeting mode
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 oops
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
Mon, 18 Apr 2011 23:26:28 -0400 trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 merge
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
Tue, 19 Apr 2011 00:43:14 +0200 stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 things are a little sanier
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 work in progress yet again (can run some games now)
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 merge in japanese updates
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Sun, 17 Apr 2011 11:57:46 -0400 Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
nemo [Sun, 17 Apr 2011 11:57:46 -0400] rev 5150
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Sun, 17 Apr 2011 22:16:36 +0400 Try to allow cursor to reach water when zooming out cursor_issues
unc0rr [Sun, 17 Apr 2011 22:16:36 +0400] rev 5149
Try to allow cursor to reach water when zooming out
Sat, 16 Apr 2011 23:21:15 +0400 Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
unc0rr [Sat, 16 Apr 2011 23:21:15 +0400] rev 5148
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Fri, 15 Apr 2011 22:38:50 +0400 Add 'Cancel connection' button. Fixes issue #162
unc0rr [Fri, 15 Apr 2011 22:38:50 +0400] rev 5147
Add 'Cancel connection' button. Fixes issue #162
Fri, 15 Apr 2011 21:36:59 +0400 Send server's name in udp packet. Fixes issue #25
unc0rr [Fri, 15 Apr 2011 21:36:59 +0400] rev 5146
Send server's name in udp packet. Fixes issue #25
Thu, 14 Apr 2011 18:17:30 -0400 adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
nemo [Thu, 14 Apr 2011 18:17:30 -0400] rev 5145
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
Tue, 12 Apr 2011 15:57:16 -0400 update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
nemo [Tue, 12 Apr 2011 15:57:16 -0400] rev 5144
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Tue, 12 Apr 2011 22:31:48 +0400 Start implementation of archivements/ratings on server side: replay saving routine
unc0rr [Tue, 12 Apr 2011 22:31:48 +0400] rev 5143
Start implementation of archivements/ratings on server side: replay saving routine
Tue, 12 Apr 2011 21:28:37 +0400 Show winners in console in a special form so this information could be easily parsed
unc0rr [Tue, 12 Apr 2011 21:28:37 +0400] rev 5142
Show winners in console in a special form so this information could be easily parsed
Mon, 11 Apr 2011 18:23:43 +0200 cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Henek [Mon, 11 Apr 2011 18:23:43 +0200] rev 5141
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Mon, 11 Apr 2011 11:22:10 -0400 Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
nemo [Mon, 11 Apr 2011 11:22:10 -0400] rev 5140
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Mon, 11 Apr 2011 01:30:43 +0200 grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
sheepluva [Mon, 11 Apr 2011 01:30:43 +0200] rev 5139
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
Mon, 11 Apr 2011 00:35:53 +0200 now Random Weapons will show the weapon you will get during the other players turns
Henek [Mon, 11 Apr 2011 00:35:53 +0200] rev 5138
now Random Weapons will show the weapon you will get during the other players turns not tested online yet, would be happy if someone could and report to me results
Sun, 10 Apr 2011 17:25:34 -0400 rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
nemo [Sun, 10 Apr 2011 17:25:34 -0400] rev 5137
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
Sun, 10 Apr 2011 14:04:56 -0400 Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
nemo [Sun, 10 Apr 2011 14:04:56 -0400] rev 5136
Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
Mon, 11 Apr 2011 20:53:55 +0000 typo
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 20:53:55 +0000] rev 5135
typo
Sun, 10 Apr 2011 20:02:25 +0200 //
sheepluva [Sun, 10 Apr 2011 20:02:25 +0200] rev 5134
//
Mon, 11 Apr 2011 00:42:06 +0000 A bunch of Japanese edits
y2kbugxp90@gmail.com [Mon, 11 Apr 2011 00:42:06 +0000] rev 5133
A bunch of Japanese edits
Sun, 10 Apr 2011 20:36:09 +0400 Make WriteLnToConsole write to stderr instead of stdout
unc0rr [Sun, 10 Apr 2011 20:36:09 +0400] rev 5132
Make WriteLnToConsole write to stderr instead of stdout
Sun, 10 Apr 2011 05:09:41 +0000 Got a start on localizing all these strings.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 05:09:41 +0000] rev 5131
Got a start on localizing all these strings.
Sun, 10 Apr 2011 20:24:25 +0400 Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr [Sun, 10 Apr 2011 20:24:25 +0400] rev 5130
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
Sun, 10 Apr 2011 04:23:27 +0000 The first of several Japanese language localization patches.
y2kbugxp90@gmail.com [Sun, 10 Apr 2011 04:23:27 +0000] rev 5129
The first of several Japanese language localization patches.
Sat, 09 Apr 2011 15:54:28 -0400 Check for 0 health to avoid div by 0. spotted by mikade.
nemo [Sat, 09 Apr 2011 15:54:28 -0400] rev 5128
Check for 0 health to avoid div by 0. spotted by mikade.
Fri, 08 Apr 2011 21:15:57 +0200 added Balanced Random Weapon gameplay script
claymore [Fri, 08 Apr 2011 21:15:57 +0200] rev 5127
added Balanced Random Weapon gameplay script
Fri, 08 Apr 2011 18:50:12 +0200 Frontend: room rename
claymore [Fri, 08 Apr 2011 18:50:12 +0200] rev 5126
Frontend: room rename
Fri, 08 Apr 2011 13:42:25 +0200 //
sheepluva [Fri, 08 Apr 2011 13:42:25 +0200] rev 5125
//
Fri, 08 Apr 2011 11:40:18 +0200 comments
sheepluva [Fri, 08 Apr 2011 11:40:18 +0200] rev 5124
comments
Fri, 08 Apr 2011 04:30:28 +0200 guess what. comments. yay for burning commits
sheepluva [Fri, 08 Apr 2011 04:30:28 +0200] rev 5123
guess what. comments. yay for burning commits
Fri, 08 Apr 2011 03:07:04 +0200 some more comments *yawns*
sheepluva [Fri, 08 Apr 2011 03:07:04 +0200] rev 5122
some more comments *yawns*
Thu, 07 Apr 2011 23:54:09 +0200 added some comments in order to confuse the GSoC students as much as possible ;D
sheepluva [Thu, 07 Apr 2011 23:54:09 +0200] rev 5121
added some comments in order to confuse the GSoC students as much as possible ;D
Thu, 07 Apr 2011 14:13:11 -0400 redundant now
nemo [Thu, 07 Apr 2011 14:13:11 -0400] rev 5120
redundant now
Thu, 07 Apr 2011 21:43:43 +0400 Fix crash in server (accessing deleted room)
unc0rr [Thu, 07 Apr 2011 21:43:43 +0400] rev 5119
Fix crash in server (accessing deleted room)
Thu, 07 Apr 2011 11:30:56 -0400 For mikade - bit more flexibility in script captions
nemo [Thu, 07 Apr 2011 11:30:56 -0400] rev 5118
For mikade - bit more flexibility in script captions
Thu, 07 Apr 2011 13:26:56 +0200 mono version for ukranian voices
igorko [Thu, 07 Apr 2011 13:26:56 +0200] rev 5117
mono version for ukranian voices
Thu, 07 Apr 2011 13:21:11 +0200 merge
koda [Thu, 07 Apr 2011 13:21:11 +0200] rev 5116
merge
Thu, 07 Apr 2011 01:45:38 +0200 fix indentation and missing newline at end of file
sheepluva [Thu, 07 Apr 2011 01:45:38 +0200] rev 5115
fix indentation and missing newline at end of file
Wed, 06 Apr 2011 22:56:05 +0200 Improved random name generation (now a random fort and random grave is choosen
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:56:05 +0200] rev 5114
Improved random name generation (now a random fort and random grave is choosen from the available ones)
Wed, 06 Apr 2011 22:55:22 +0200 background stars won't go all in the same direction anymore
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 22:55:22 +0200] rev 5113
background stars won't go all in the same direction anymore
Wed, 06 Apr 2011 11:51:23 +0200 avoided some ambiguous function calls
Jonathan@Jonathan-PC.fritz.box [Wed, 06 Apr 2011 11:51:23 +0200] rev 5112
avoided some ambiguous function calls
Wed, 06 Apr 2011 00:30:02 +0200 merge
koda [Wed, 06 Apr 2011 00:30:02 +0200] rev 5111
merge
Tue, 05 Apr 2011 16:27:58 -0400 set cLocale even for en
nemo [Tue, 05 Apr 2011 16:27:58 -0400] rev 5110
set cLocale even for en
Wed, 06 Apr 2011 00:29:49 +0200 strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda [Wed, 06 Apr 2011 00:29:49 +0200] rev 5109
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
Tue, 05 Apr 2011 16:15:20 -0400 Fixing issue 211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:15:20 -0400] rev 5108
Fixing issue #211. Check to see if m_currPath is NULL before doing anything in mouseReleaseEvent. Multiple mouse release events can occur after a mouse press and before the next mouse press if you mouse-click really fast.
Tue, 05 Apr 2011 16:23:52 -0400 Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo [Tue, 05 Apr 2011 16:23:52 -0400] rev 5107
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
Tue, 05 Apr 2011 22:21:02 +0200 wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
koda [Tue, 05 Apr 2011 22:21:02 +0200] rev 5106
wow we're getting famous http://hg.libsdl.org/SDL/rev/8a04b596b472
Tue, 05 Apr 2011 16:05:41 -0400 Testing a merge.
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:05:41 -0400] rev 5105
Testing a merge.
Tue, 05 Apr 2011 20:28:44 +0200 Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :(
sheepluva [Tue, 05 Apr 2011 20:28:44 +0200] rev 5104
Digital-Theme, converted+fixed as requested by koda, sorry I had no choice. He would had been all "couch" again if I hadn't done this for him :( XD
Tue, 05 Apr 2011 17:10:48 +0200 fix windows compilation
koda [Tue, 05 Apr 2011 17:10:48 +0200] rev 5103
fix windows compilation
Tue, 05 Apr 2011 11:00:18 -0400 oops. forgot the parent cmakelist
nemo [Tue, 05 Apr 2011 11:00:18 -0400] rev 5102
oops. forgot the parent cmakelist
Tue, 05 Apr 2011 10:59:23 -0400 Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
igorko [Tue, 05 Apr 2011 10:59:23 -0400] rev 5101
Ukranian localisation of a voicepack. Still to be decided, if this should localised, and played as Default if a user is using the ukranian locale.
Mon, 04 Apr 2011 16:27:27 +0200 you can use esc to exit chat when input is empty
koda [Mon, 04 Apr 2011 16:27:27 +0200] rev 5100
you can use esc to exit chat when input is empty
Mon, 04 Apr 2011 12:53:11 +0200 enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue 111)
koda [Mon, 04 Apr 2011 12:53:11 +0200] rev 5099
enable keyrepeat while chatting so you can keep backspace pressed to delete a line (fix issue #111)
Sun, 03 Apr 2011 20:07:05 +0400 Allow to rename room
unc0rr [Sun, 03 Apr 2011 20:07:05 +0400] rev 5098
Allow to rename room
Sun, 03 Apr 2011 19:27:48 +0400 dammit, merge
unc0rr [Sun, 03 Apr 2011 19:27:48 +0400] rev 5097
dammit, merge
Sun, 03 Apr 2011 16:46:20 +0200 small tweak for bundle creation
koda [Sun, 03 Apr 2011 16:46:20 +0200] rev 5096
small tweak for bundle creation
Sun, 03 Apr 2011 16:34:12 +0200 fix autorelease pools not being set (issue 209) and format code a little
koda [Sun, 03 Apr 2011 16:34:12 +0200] rev 5095
fix autorelease pools not being set (issue #209) and format code a little
Sun, 03 Apr 2011 19:26:53 +0400 - Update .pro file
unc0rr [Sun, 03 Apr 2011 19:26:53 +0400] rev 5094
- Update .pro file - Add a label in chat widget with a number of nicks listed
Sun, 03 Apr 2011 16:31:48 +0400 Some polishing
unc0rr [Sun, 03 Apr 2011 16:31:48 +0400] rev 5093
Some polishing
Sun, 03 Apr 2011 16:31:40 +0400 Fix crash when old room admin becomes new room admin
unc0rr [Sun, 03 Apr 2011 16:31:40 +0400] rev 5092
Fix crash when old room admin becomes new room admin
Sun, 03 Apr 2011 13:34:04 +0400 Show only logged-in clients quit messages
unc0rr [Sun, 03 Apr 2011 13:34:04 +0400] rev 5091
Show only logged-in clients quit messages
Sun, 03 Apr 2011 13:31:33 +0400 Use readInt_
unc0rr [Sun, 03 Apr 2011 13:31:33 +0400] rev 5090
Use readInt_
Sat, 02 Apr 2011 22:17:08 -0400 This better matches lua headers
nemo [Sat, 02 Apr 2011 22:17:08 -0400] rev 5089
This better matches lua headers
Sat, 02 Apr 2011 20:33:06 -0400 use PtrInt to match lua's use of ptrdiff. Needs testing.
nemo [Sat, 02 Apr 2011 20:33:06 -0400] rev 5088
use PtrInt to match lua's use of ptrdiff. Needs testing.
Sat, 02 Apr 2011 20:57:40 +0200 cmd+m should minimize the app as per apple human guidelines
koda [Sat, 02 Apr 2011 20:57:40 +0200] rev 5087
cmd+m should minimize the app as per apple human guidelines
Sat, 02 Apr 2011 21:20:18 +0400 STM not needed too
unc0rr [Sat, 02 Apr 2011 21:20:18 +0400] rev 5086
STM not needed too
Tue, 05 Apr 2011 16:02:26 -0400 Reverting..
Zorg <zorgiepoo@gmail.com> [Tue, 05 Apr 2011 16:02:26 -0400] rev 5085
Reverting..
Sat, 02 Apr 2011 18:55:46 +0200 merge -- this time i tested
koda [Sat, 02 Apr 2011 18:55:46 +0200] rev 5084
merge -- this time i tested
Sun, 03 Apr 2011 00:13:38 -0400 Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Zorg <zorgiepoo@gmail.com> [Sun, 03 Apr 2011 00:13:38 -0400] rev 5083
Fixed messages complaining about no autorelease pool being set up with objects leaking on the Mac. I simply initialized an autorelease pool in the couple of places that needed it.
Sat, 02 Apr 2011 12:52:19 -0400 Forgot to add this too..
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:52:19 -0400] rev 5082
Forgot to add this too..
Sat, 02 Apr 2011 18:31:58 +0200 merge from zorg's clone
koda [Sat, 02 Apr 2011 18:31:58 +0200] rev 5081
merge from zorg's clone
Sat, 02 Apr 2011 12:50:07 -0400 I forgot to add this file.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 12:50:07 -0400] rev 5080
I forgot to add this file.
Sat, 02 Apr 2011 20:01:40 +0400 merge
unc0rr [Sat, 02 Apr 2011 20:01:40 +0400] rev 5079
merge
Sat, 02 Apr 2011 02:34:54 -0400 Removing pages.cpp and splitting it up into various files.
Zorg <zorgiepoo@gmail.com> [Sat, 02 Apr 2011 02:34:54 -0400] rev 5078
Removing pages.cpp and splitting it up into various files.
Sat, 02 Apr 2011 20:01:20 +0400 Some fixes. Can't reproduce ghosts now.
unc0rr [Sat, 02 Apr 2011 20:01:20 +0400] rev 5077
Some fixes. Can't reproduce ghosts now.
Fri, 01 Apr 2011 16:22:49 -0400 workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
nemo [Fri, 01 Apr 2011 16:22:49 -0400] rev 5076
workaround. disable drawing shot after passing through portal. proper fix would need to use the portal position
Tue, 29 Mar 2011 20:10:56 -0400 not useful for visual gears, and apparently not helpful for consistency
nemo [Tue, 29 Mar 2011 20:10:56 -0400] rev 5075
not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 eh. 1,000,000 might be better...
nemo [Tue, 29 Mar 2011 18:06:39 -0400] rev 5074
eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 oops. vg dX/dY - just for consistency
nemo [Tue, 29 Mar 2011 17:57:04 -0400] rev 5073
oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 dX/dY will return int * 100,000
nemo [Tue, 29 Mar 2011 17:52:04 -0400] rev 5072
dX/dY will return int * 100,000
Tue, 29 Mar 2011 16:47:54 -0400 Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
nemo [Tue, 29 Mar 2011 16:47:54 -0400] rev 5071
Adding a hat test page to version control. Also kind of a test to see if it will be served with the right content type by google code
Tue, 29 Mar 2011 22:36:36 +0200 clipping fix for spidey
sheepluva [Tue, 29 Mar 2011 22:36:36 +0200] rev 5070
clipping fix for spidey
Tue, 29 Mar 2011 22:05:18 +0200 fix clipping fails on 2 hats
sheepluva [Tue, 29 Mar 2011 22:05:18 +0200] rev 5069
fix clipping fails on 2 hats
Tue, 29 Mar 2011 21:42:40 +0200 fix Jason hat animation and pngcrushed it and previously fixed/changed hats
sheepluva [Tue, 29 Mar 2011 21:42:40 +0200] rev 5068
fix Jason hat animation and pngcrushed it and previously fixed/changed hats
(0) -3000 -1000 -960 +960 +1000 +3000 +10000 tip