Thu, 26 Mar 2009 16:20:01 +0000 oops
unc0rr [Thu, 26 Mar 2009 16:20:01 +0000] rev 1920
oops
Thu, 26 Mar 2009 14:03:46 +0000 Optimize water bouncing a bit
unc0rr [Thu, 26 Mar 2009 14:03:46 +0000] rev 1919
Optimize water bouncing a bit
Thu, 26 Mar 2009 13:59:27 +0000 patch by nemo: water bouncing + some tweaks
unc0rr [Thu, 26 Mar 2009 13:59:27 +0000] rev 1918
patch by nemo: water bouncing + some tweaks
Thu, 26 Mar 2009 13:54:02 +0000 - Better ip2string implementation
unc0rr [Thu, 26 Mar 2009 13:54:02 +0000] rev 1917
- Better ip2string implementation - Update girder thing sprite
Mon, 23 Mar 2009 21:09:34 +0000 patch by koda:
unc0rr [Mon, 23 Mar 2009 21:09:34 +0000] rev 1916
patch by koda: - Finish convertion to OpenGL ES
Mon, 23 Mar 2009 19:03:51 +0000 patch by nemo:
unc0rr [Mon, 23 Mar 2009 19:03:51 +0000] rev 1915
patch by nemo: - Fix girder placing distance - Fix ammo switching conditions
Sun, 22 Mar 2009 21:51:30 +0000 Add sounds to girder
unc0rr [Sun, 22 Mar 2009 21:51:30 +0000] rev 1914
Add sounds to girder
Sun, 22 Mar 2009 21:44:48 +0000 Don't draw walking state when cursor is on
unc0rr [Sun, 22 Mar 2009 21:44:48 +0000] rev 1913
Don't draw walking state when cursor is on
Sun, 22 Mar 2009 21:03:59 +0000 Save much CPU time by initializing vertex arrays in texture creation function
unc0rr [Sun, 22 Mar 2009 21:03:59 +0000] rev 1912
Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 use glVertexPointer to render water
unc0rr [Sun, 22 Mar 2009 20:56:22 +0000] rev 1911
use glVertexPointer to render water
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