Sat, 03 Dec 2011 14:43:09 +0100 | koda | cleanup and example | file | diff | annotate |
Sat, 03 Dec 2011 14:36:36 +0100 | Oranger | GCI task: describez | file | diff | annotate |
Sat, 29 Oct 2011 20:47:40 +0200 | sheepluva | whoopsy, my bad (segfault due to accepting empty lines) | file | diff | annotate |
Fri, 28 Oct 2011 19:20:35 +0400 | unc0rr | It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably. | file | diff | annotate |
Thu, 27 Oct 2011 21:33:18 +0400 | unc0rr | - Remove some old unused code | file | diff | annotate |
Sat, 22 Oct 2011 00:00:48 +0200 | sheepluva | moving a file around, fixing a png, etc. | file | diff | annotate |
Fri, 21 Oct 2011 07:00:49 +0200 | sheepluva | moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments | file | diff | annotate |