QTfrontend/game.cpp
Sun, 11 Sep 2011 21:45:28 +0400 unc0rr Save demo when loaded from save game finishes
Mon, 05 Sep 2011 15:51:32 +0400 unc0rr Don't refuse to create save file when a game loaded from save interrupts
Sun, 04 Sep 2011 21:39:50 +0400 unc0rr Replace iterators with simple declarative foreach (not tested if it works)
Thu, 23 Jun 2011 21:12:27 +0400 unc0rr - Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
Tue, 17 May 2011 19:05:13 -0400 nemo make the associate button use the user's settings for loading demos/saves
Wed, 04 May 2011 01:19:39 +0200 koda * moved colours and default port from .cpp.in to .h
Mon, 11 Apr 2011 11:22:10 -0400 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
Wed, 02 Mar 2011 00:27:20 +0100 koda Happy 2011 :)
Mon, 17 Jan 2011 23:24:55 +0100 koda merge
Tue, 04 Jan 2011 12:53:46 +0100 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
Sat, 15 Jan 2011 16:44:32 +0100 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
Thu, 09 Dec 2010 11:59:07 +0300 unc0rr Pass hardcoded drawn map from frontend into engine \o/
Sun, 28 Nov 2010 13:58:25 -0500 nemo Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
Sun, 28 Nov 2010 12:55:57 -0500 nemo Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
Sun, 21 Nov 2010 13:13:42 -0500 nemo Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
Wed, 27 Oct 2010 14:02:20 +0200 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
Sun, 10 Oct 2010 12:08:16 -0400 nemo Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
Thu, 30 Sep 2010 18:38:45 +0200 smaxx Engine/Frontend:
Sat, 18 Sep 2010 12:35:58 +0200 smaxx Frontend:
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Mon, 23 Aug 2010 19:06:34 +0200 smaxx Frontend:
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 koda applied from experimental3D, use a slider to set up quality
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Sat, 31 Jul 2010 10:52:43 +0200 koda reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Fri, 16 Apr 2010 14:37:28 +0000 smxx Engine/Frontend:
Fri, 16 Apr 2010 12:38:31 +0000 smxx Frontend:
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 20:40:33 +0000 smxx Engine:
Mon, 29 Mar 2010 20:27:54 +0000 smxx Frontend:
Wed, 17 Mar 2010 12:30:55 +0000 smxx General:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Sun, 25 Oct 2009 12:40:47 +0000 unc0rr Change mission file format to allow more flexible config
Thu, 15 Oct 2009 21:47:05 +0000 nemo openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
Wed, 14 Oct 2009 22:12:02 +0000 koda Smaxx patch for fixing all sound related issues on any system
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Sat, 03 Oct 2009 12:38:56 +0000 unc0rr Fix /me chat command in demos
Sat, 03 Oct 2009 09:35:14 +0000 unc0rr - Proper /team command implementation
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Wed, 16 Sep 2009 14:45:00 +0000 unc0rr Fix a warning
Wed, 16 Sep 2009 14:44:50 +0000 unc0rr Don't spam debug messages
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Thu, 10 Sep 2009 15:30:11 +0000 nemo And in frontend
Tue, 12 May 2009 15:17:49 +0000 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
Sun, 22 Mar 2009 14:35:45 +0000 unc0rr Random team generator rework by ttsmj
Wed, 18 Mar 2009 22:02:55 +0000 unc0rr - Fix warnings in frontend
Fri, 20 Feb 2009 14:12:16 +0000 unc0rr 'Reduce quality' patch by nemo
Fri, 30 Jan 2009 14:56:27 +0000 unc0rr Implement initial sound volume option
Sat, 03 Jan 2009 19:01:50 +0000 unc0rr Check for deprecated ammo schemes at startup and delete them
Sun, 09 Nov 2008 12:35:54 +0000 unc0rr Don't rerecord a demo
Sat, 18 Oct 2008 08:59:43 +0000 unc0rr - Add brazilian translation
Wed, 15 Oct 2008 16:25:34 +0000 unc0rr Fix chat messages in saves and demos
Wed, 15 Oct 2008 15:02:39 +0000 unc0rr Share chat between frontend and engine
Fri, 19 Sep 2008 20:34:41 +0000 unc0rr - Unbreak previously broken themes
Sun, 27 Jul 2008 22:14:43 +0000 unc0rr Add a checkbox in frontend to turn music off
Sun, 27 Jul 2008 22:09:40 +0000 unc0rr Add an option to engine for turning music off
Mon, 07 Jul 2008 13:06:25 +0000 unc0rr Update copyright headers a bit
Sun, 25 May 2008 14:09:44 +0000 unc0rr Use nick from frontend to prepend chat messages
Sun, 27 Apr 2008 11:40:22 +0000 unc0rr Update copyright info in source files headers
Fri, 22 Feb 2008 16:07:16 +0000 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 20 Jan 2008 13:41:38 +0000 unc0rr - Use shotgun training as more attractive than the second one with bazooka
Tue, 15 Jan 2008 08:04:09 +0000 displacer missing header fix
Wed, 26 Dec 2007 22:16:22 +0000 unc0rr - Header cleanup in game.cpp
Wed, 19 Dec 2007 20:54:00 +0000 unc0rr Some misc fixes
Wed, 19 Dec 2007 11:10:23 +0000 displacer working weapons select
Sun, 16 Dec 2007 15:58:29 +0000 unc0rr - Save after save now works
Fri, 14 Dec 2007 16:13:35 +0000 unc0rr - Simplify net game objects relationship
Sun, 21 Oct 2007 15:39:21 +0000 unc0rr - New training (not finished yet)
Sun, 30 Sep 2007 14:43:15 +0000 unc0rr Use same team colors everywhere
Sat, 22 Sep 2007 17:04:28 +0000 unc0rr - Training format change
Sat, 22 Sep 2007 10:45:18 +0000 unc0rr Now trainings can have custom ammostore
Fri, 21 Sep 2007 21:51:48 +0000 unc0rr Let hedgehog position be taken from config, still more work is needed
Fri, 21 Sep 2007 19:18:06 +0000 unc0rr - Use current screen color depth in engine
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Thu, 20 Sep 2007 20:00:10 +0000 unc0rr Special game mode allowing the only clan on map for training mode
Tue, 18 Sep 2007 18:24:02 +0000 unc0rr First step to store trainings in files
Sat, 15 Sep 2007 13:01:44 +0000 unc0rr Triggers PoC: targets are spawned right after the previous damaged
Fri, 14 Sep 2007 20:51:40 +0000 unc0rr Triggers proof-of-concept
Sat, 08 Sep 2007 12:12:23 +0000 unc0rr Better stub for Training mode
Thu, 06 Sep 2007 19:10:03 +0000 unc0rr More work on Training mode
Thu, 12 Jul 2007 14:44:41 +0000 unc0rr Get possible screen resolutions from SDL library
Mon, 11 Jun 2007 15:53:29 +0000 unc0rr Small fixes
Wed, 30 May 2007 20:48:57 +0000 unc0rr Save saves in Save directory
Sun, 27 May 2007 20:17:55 +0000 unc0rr Option for alternative damage tags
Thu, 10 May 2007 21:19:12 +0000 unc0rr Simplify reading from file ;)
Thu, 15 Mar 2007 22:46:37 +0000 displacer merge fixes from branch
Fri, 23 Feb 2007 14:24:32 +0000 unc0rr - Change proto version to 4
Tue, 20 Feb 2007 22:34:42 +0000 displacer some debug messages removed
Tue, 20 Feb 2007 21:08:46 +0000 displacer frewetype warning is now printed to console
Sat, 10 Feb 2007 15:07:35 +0000 unc0rr - Better AI thinking behavior
Thu, 08 Feb 2007 20:54:14 +0000 displacer virtual destructors for tcpBase derived classes, readarray clear removed as unneeded
Wed, 07 Feb 2007 00:30:25 +0000 displacer segfault after endgame fixed?!
Mon, 05 Feb 2007 23:34:00 +0000 unc0rr Fix net game ;)
Mon, 05 Feb 2007 22:39:01 +0000 unc0rr - Fix net game bug
Sat, 03 Feb 2007 00:04:52 +0000 displacer additional error checking
Sun, 21 Jan 2007 19:53:25 +0000 displacer first buggy hedgehogs num net change
Mon, 15 Jan 2007 21:20:36 +0000 unc0rr - Store more team specific values in HWTeam
Mon, 15 Jan 2007 18:45:07 +0000 displacer Run game message added, team and config info provided for net game
Sat, 13 Jan 2007 22:32:08 +0000 unc0rr Don't show game stats in case of interrupted by command '/quit' game
Thu, 11 Jan 2007 23:19:18 +0000 unc0rr Game config commands are generated by GameCFGWidget
Mon, 08 Jan 2007 20:51:22 +0000 unc0rr Use new parameters, small protocol change
Thu, 04 Jan 2007 16:27:45 +0000 unc0rr - Better blowtorch
Sun, 10 Dec 2006 18:57:05 +0000 unc0rr 'Show FPS' and 'FPS limit' options
Sun, 10 Dec 2006 18:13:10 +0000 unc0rr Implemented FPS limit and show/hide FPS value
Fri, 08 Dec 2006 21:14:52 +0000 displacer automatic assign of game server TCP port
Fri, 24 Nov 2006 19:33:43 +0000 unc0rr Protocol version sets in CMake
Thu, 23 Nov 2006 21:51:47 +0000 unc0rr Engine gets Data path from frontend
Sun, 19 Nov 2006 14:11:02 +0000 displacer fixed: choose map for simple game is working now
Sat, 18 Nov 2006 23:48:24 +0000 displacer map choose from files added
Sat, 18 Nov 2006 14:47:50 +0000 unc0rr - Fix infinite loop when selecting weapon with ammo menu
Tue, 14 Nov 2006 20:39:30 +0000 unc0rr 'Proto' class to make things easier
Wed, 01 Nov 2006 20:26:45 +0000 unc0rr - Fixes for map mushrooms
Sat, 28 Oct 2006 15:35:31 +0000 displacer rgb instead of rgba sending to engine
Sat, 28 Oct 2006 15:09:51 +0000 displacer multiplayer colors enabled
Fri, 27 Oct 2006 22:14:02 +0000 unc0rr Fixed compilation on *nix .)
Fri, 27 Oct 2006 22:07:38 +0000 unc0rr Implement Knowledge Base for libs/compilers bugs
Thu, 05 Oct 2006 17:02:09 +0000 unc0rr - Update more headers
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Mon, 02 Oct 2006 18:09:39 +0000 displacer tcp sockets are incapsulated in TCPBase class now
Sun, 01 Oct 2006 20:25:03 +0000 displacer united TCP transfers for start game and receive preview
Sun, 01 Oct 2006 20:14:30 +0000 displacer prepare uniting tcp classes
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Tue, 26 Sep 2006 20:24:32 +0000 displacer working map preview
Thu, 21 Sep 2006 17:57:35 +0000 unc0rr Fix demos usability
Sat, 16 Sep 2006 15:15:30 +0000 unc0rr Fix hedgehog physics %)
Fri, 15 Sep 2006 20:38:25 +0000 unc0rr Don't save demos in 'bin' dir
Mon, 11 Sep 2006 18:27:49 +0000 unc0rr fix 'Simple game' and playing demos
Sat, 09 Sep 2006 17:59:25 +0000 unc0rr - Small fix for AI
Sat, 09 Sep 2006 16:59:10 +0000 displacer teams and hedgedogs num selection added to HWgame
Sun, 27 Aug 2006 13:21:11 +0000 unc0rr Update file headers & delete unneeded files
Sun, 27 Aug 2006 13:16:40 +0000 unc0rr Use QUuid to generate seed, rand() to choose theme
Fri, 18 Aug 2006 19:59:16 +0000 displacer GameUIConfig* member removed
Mon, 14 Aug 2006 14:49:40 +0000 unc0rr - Use right packet length
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Wed, 26 Jul 2006 12:25:48 +0000 unc0rr Convert all pages to classes
Tue, 25 Jul 2006 20:19:46 +0000 unc0rr Predefined teams, 'simple game' doesn't need to create team
Tue, 25 Jul 2006 13:32:11 +0000 unc0rr New GameCFGWidget. Now it's possible to set forts mode from ui
Mon, 24 Jul 2006 22:37:34 +0000 unc0rr Start rewrite ui
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Sat, 21 Jan 2006 16:18:19 +0000 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
Sun, 15 Jan 2006 23:56:47 +0000 unc0rr - Rename frontend to hedgewars and compile it to engine directory
Tue, 10 Jan 2006 19:53:18 +0000 unc0rr - Removed dark pixels on the corners of health case
Mon, 09 Jan 2006 20:29:14 +0000 unc0rr - Fixed crash in IPC code
Sat, 07 Jan 2006 15:23:45 +0000 unc0rr - More binds
Sat, 31 Dec 2005 13:46:49 +0000 unc0rr - Anti-flood and anti-lag changes
Wed, 28 Dec 2005 22:18:11 +0000 unc0rr With this patch the game doesn't crash when gaming by net
Tue, 27 Dec 2005 10:20:55 +0000 unc0rr Now net game is near available, but exception occurs...
Fri, 16 Dec 2005 20:59:49 +0000 unc0rr - clear demos list before adding items
Wed, 07 Dec 2005 20:36:55 +0000 unc0rr Frontend lets define more binds
Tue, 06 Dec 2005 19:46:40 +0000 unc0rr - Get rid of old frontend
Sun, 13 Nov 2005 22:13:58 +0000 unc0rr - Many improvements to frontend
Wed, 09 Nov 2005 18:31:11 +0000 unc0rr frontend rewrite for QT4
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