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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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2013-11-29
whip: visual enhancements (hat'n'dust) as suggested by nemo
changeset
sheepluva [Fri, 29 Nov 2013 18:46:32 +0100] rev 9723
whip: visual enhancements (hat'n'dust) as suggested by nemo
2013-11-29
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
changeset
unc0rr [Fri, 29 Nov 2013 15:53:46 +0400] rev 9722
Quick and simple dynamite AI without precalculated retreat and without accurate dynamite physics model (no bounce). Still does pretty well, using it mostly off cliffs.
2013-11-29
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
changeset
nemo [Thu, 28 Nov 2013 21:13:49 -0500] rev 9721
Initial pass at bounciness. To try it out, or lfBouncy on girder in uLandGraphics (search for the word graphically)
2013-11-27
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
changeset
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
2013-11-27
update credits
changeset
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
2013-11-25
unbreak various parts of campaign variable loading/saving
changeset
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
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