hedgewars/uMisc.pas
Wed, 13 Jan 2010 09:41:35 +0000 koda GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 13:38:20 +0000 koda regression, powerpc colors working again
Sat, 19 Dec 2009 19:37:30 +0000 koda update SDLMain.m/.h to latest version
Fri, 18 Dec 2009 02:47:28 +0000 koda complete transition of longword->sdl_color for TTF bindings
Fri, 18 Dec 2009 02:33:45 +0000 koda powerpc and gameserver compilation disabled temporarily
Sun, 29 Nov 2009 18:30:21 +0000 unc0rr Get rid of stupid ToggleLongInt and ToggleString functions
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Sun, 22 Nov 2009 04:28:30 +0000 koda fix build
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Sun, 15 Nov 2009 19:42:28 +0000 koda fix chat color in ppc
Sat, 14 Nov 2009 11:06:55 +0000 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
Sat, 14 Nov 2009 02:53:04 +0000 koda fix wrong ttf blending in ppc
Mon, 09 Nov 2009 18:44:09 +0000 unc0rr wtf is this, koda?
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Fri, 23 Oct 2009 11:12:01 +0000 koda err, complete previous commit
Thu, 22 Oct 2009 21:03:38 +0000 koda code cleanup for Surface2Tex (we don't have 3 bytes surfaces any more)
Thu, 22 Oct 2009 18:59:35 +0000 koda update color management for new sdl_image on mac
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Thu, 15 Oct 2009 18:02:01 +0000 nemo Adjustments to training mode and credits by Smaxx
Wed, 14 Oct 2009 22:53:24 +0000 koda Smaxx's updated german translation + texture gap fixes + updated room list
Mon, 12 Oct 2009 16:44:30 +0000 unc0rr Huge Smaxx patch with some fixes by me:
Tue, 22 Sep 2009 21:58:08 +0000 koda Smaxx's patch fixing openal sound issues with poor card drivers
Tue, 22 Sep 2009 15:48:49 +0000 unc0rr - Remove cake fix
Wed, 16 Sep 2009 14:44:40 +0000 unc0rr Optimize network traffic a bit:
Thu, 10 Sep 2009 15:29:28 +0000 nemo Strip trailing spaces
Thu, 10 Sep 2009 12:42:01 +0000 unc0rr Implement smooth zoom
Wed, 19 Aug 2009 15:17:21 +0000 koda restored volumen control (hoorray)
Thu, 30 Jul 2009 22:36:57 +0000 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
Tue, 28 Jul 2009 12:32:33 +0000 unc0rr Fix hwSign to give 1 on -0 value
Fri, 24 Jul 2009 19:42:06 +0000 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
Fri, 24 Jul 2009 16:43:19 +0000 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
Sun, 12 Jul 2009 12:53:25 +0000 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
Sun, 12 Jul 2009 02:40:32 +0000 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
Fri, 10 Jul 2009 16:56:37 +0000 nemo untested
Fri, 10 Jul 2009 16:47:45 +0000 nemo Try reenabling these two - shouldn't impact flakes
Fri, 10 Jul 2009 16:47:11 +0000 koda real fix for iphone color (reverting previous commit)
Wed, 08 Jul 2009 12:53:36 +0000 koda initial support for touch input
Mon, 29 Jun 2009 03:47:39 +0000 koda initial bugfix for volume setup
Thu, 18 Jun 2009 17:48:06 +0000 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
Sun, 14 Jun 2009 13:20:28 +0000 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
Sat, 13 Jun 2009 15:39:26 +0000 unc0rr - Implement zoom-in and zoom-out
Fri, 12 Jun 2009 08:50:20 +0000 unc0rr Fix r2201
Fri, 12 Jun 2009 00:39:36 +0000 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
Thu, 11 Jun 2009 15:22:02 +0000 unc0rr Patch by koda:
Wed, 03 Jun 2009 00:35:23 +0000 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
Sun, 31 May 2009 09:56:21 +0000 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
Thu, 07 May 2009 02:04:07 +0000 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
Sun, 03 May 2009 17:35:10 +0000 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
Thu, 30 Apr 2009 20:13:44 +0000 unc0rr nemo's great patch:
Sun, 19 Apr 2009 13:36:51 +0000 unc0rr Patch by koda:
Fri, 17 Apr 2009 17:02:24 +0000 unc0rr Don't crash engine after round in reduced quality mode
Mon, 23 Mar 2009 21:09:34 +0000 unc0rr patch by koda:
Sun, 22 Mar 2009 21:03:59 +0000 unc0rr Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 unc0rr use glVertexPointer to render water
Sun, 22 Mar 2009 14:32:22 +0000 unc0rr Apply koda's OpenGL ES compatibility patch
Mon, 16 Mar 2009 14:43:15 +0000 unc0rr Don't use GLU
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