hedgewars/uTypes.pas
Fri, 17 Feb 2012 12:08:01 +0100 koda refactored a few types involved in the touch interface and corrected a few invisible mistakes
Fri, 17 Feb 2012 09:33:03 +0100 koda and of course fix build for sdl 1.2
Thu, 16 Feb 2012 23:20:49 +0100 koda carried out some cosmetic TODOs in uTouch
Thu, 16 Feb 2012 16:02:41 +0100 Xeli added translate/fade animations for OnScreenWidgets
Wed, 15 Feb 2012 18:22:39 +0100 koda moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
Wed, 15 Feb 2012 16:23:59 +0100 koda small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
Sun, 12 Feb 2012 15:59:10 +0100 koda add keywords for landscape ammomenu and touch interface
Mon, 06 Feb 2012 19:16:22 +0100 Xeli show buttons on the screen, similar to the iOS overlay
Sun, 05 Feb 2012 15:20:49 -0500 nemo add individual hog healths to team health bar
Sat, 28 Jan 2012 23:10:39 +0100 koda minor cleanup, gather AMSlotSize in uConsts
Tue, 17 Jan 2012 09:01:31 -0500 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
Fri, 25 Nov 2011 23:22:35 +0300 unc0rr Help parser a bit
Sat, 12 Nov 2011 17:06:49 +0100 Xeli merge...i think hedgeroid
Sat, 05 Nov 2011 09:37:17 +0300 unc0rr A try to improve parser move (has regressions)
Mon, 26 Sep 2011 00:03:14 +0200 koda reviewed the build system and parts of the previous merge, performed some code cleanup hedgeroid
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