hedgewars/hwengine.pas
Sat, 28 Aug 2010 01:37:21 +0200 koda tap to dismiss 'get ready', add a toggle to enable/disable it
Thu, 26 Aug 2010 16:02:09 +0200 smaxx Engine:
Wed, 25 Aug 2010 00:17:51 +0200 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 smaxx Engine:
Sat, 14 Aug 2010 02:10:27 +0200 koda disable AI teleport
Mon, 02 Aug 2010 18:13:29 +0200 koda clean and reorder arguments passed to engine
Sat, 31 Jul 2010 11:24:53 +0200 koda remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 smaxx Engine: experimental3D
Mon, 02 Aug 2010 15:05:56 +0200 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
Sat, 31 Jul 2010 10:42:40 +0200 koda merge
Sat, 31 Jul 2010 10:53:54 +0200 koda applying smaxx patch where it should be experimental3D
Sat, 31 Jul 2010 08:19:56 +0200 koda patch by lucass (polished by me) - command line parsing is now much more flexible
Sun, 25 Jul 2010 16:02:02 +0200 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Sat, 17 Jul 2010 03:59:10 +0200 koda making chat work... (keyboard support is heavily broken in sdl upstream)
Sat, 10 Jul 2010 15:39:07 +0200 koda cWeaponTooltips -> rqTooltipsOff
Wed, 07 Jul 2010 03:16:12 +0200 koda enable tooltips on ipad (todo: disable them on iphone)
Tue, 06 Jul 2010 03:33:01 +0200 koda icons \o/
Mon, 05 Jul 2010 22:42:43 +0200 koda button to open ammomenu
Sat, 03 Jul 2010 05:51:24 +0200 koda a couple of fixes i missed previously
Sat, 03 Jul 2010 04:09:27 +0200 koda further code cleanup and less redundancy
Sat, 03 Jul 2010 02:01:24 +0200 koda make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 koda land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 koda interpret parameters before initializing everything
Fri, 02 Jul 2010 17:46:53 +0200 koda small cleanup
Wed, 30 Jun 2010 22:42:55 +0200 koda tiy new overlay graphics
Wed, 30 Jun 2010 12:55:33 +0200 koda turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Sun, 20 Jun 2010 23:05:11 +0200 koda some memory caring code
Sun, 20 Jun 2010 18:35:59 +0200 koda fix zoom smoothness
Sat, 05 Jun 2010 14:07:58 +0000 koda now engine can be optionally built as library, there's an example wrapper of how to use it
Thu, 03 Jun 2010 18:31:56 +0000 koda map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
Wed, 02 Jun 2010 13:52:23 +0000 koda a bunch of minor stuff
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
Sun, 16 May 2010 17:23:30 +0000 koda update sdl functions to latest revision
Fri, 07 May 2010 20:45:03 +0000 sheepluva wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 09:57:12 +0000 sheepluva * no zooming when game is paused
Thu, 06 May 2010 09:25:13 +0000 sheepluva * get rid of some fpc hints (redundant/superfluous includes)
Sun, 02 May 2010 22:00:50 +0000 smxx Engine:
Sat, 01 May 2010 17:29:48 +0000 nemo Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Mon, 26 Apr 2010 01:55:26 +0000 koda add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 02:30:42 +0000 koda wow all these files only for land preview and seed generation
Tue, 06 Apr 2010 18:14:15 +0000 koda restore and update the old general settings
Thu, 01 Apr 2010 16:08:09 +0000 nemo Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
Mon, 29 Mar 2010 23:20:34 +0000 koda just some very sane stuff for the iphone port (plus some macro on pascal files)
Mon, 29 Mar 2010 20:40:33 +0000 smxx Engine:
Mon, 29 Mar 2010 13:37:52 +0000 smxx Engine:
Mon, 29 Mar 2010 13:35:15 +0000 smxx Engine:
Fri, 26 Mar 2010 15:55:20 +0000 nemo Remove doubled call of freeEverything
Thu, 25 Mar 2010 23:02:55 +0000 koda testing ftw
Thu, 25 Mar 2010 23:01:50 +0000 koda reworked interaction of engine/frontend when closing
Wed, 24 Mar 2010 14:03:03 +0000 smxx Engine:
Tue, 23 Mar 2010 19:06:43 +0000 nemo Free land object SDL surfaces.
Tue, 23 Mar 2010 16:53:45 +0000 unc0rr wtf
Mon, 22 Mar 2010 20:19:06 +0000 nemo I can't read.
Mon, 22 Mar 2010 18:02:39 +0000 nemo Oops. More like this. (initEverything was being called for Game() and preview in non-iphone already)
Mon, 22 Mar 2010 17:59:59 +0000 nemo Remove doubled call of freeEverything. restore freeing of LandBackSurface pending unc0rr explaining why 'sactly he took it out (assuming an error right now)
Mon, 22 Mar 2010 17:48:19 +0000 unc0rr Clean Augean stables
Mon, 22 Mar 2010 11:52:16 +0000 nemo Just tidying up a bit. Comments, moving uMisc to end of frees in case ones above it need logging
Sun, 21 Mar 2010 19:02:03 +0000 unc0rr In pascal unit is a namespace
Sun, 21 Mar 2010 03:51:58 +0000 koda a couple of smaller cleanups that didn't get in previous commit
Sat, 20 Mar 2010 15:16:59 +0000 koda update project for ipad target
Thu, 18 Mar 2010 23:25:32 +0000 koda move the buttons a little
Sun, 14 Mar 2010 20:22:00 +0000 smxx Engine:
Sat, 06 Mar 2010 10:59:20 +0000 unc0rr Replace tabs with spaces using 'expand -t 4' command
Sat, 06 Mar 2010 10:54:24 +0000 unc0rr hate Smaxx (tested)
Mon, 01 Mar 2010 19:54:33 +0000 smxx Engine:
Thu, 18 Feb 2010 13:23:24 +0000 smxx Engine:
Sat, 13 Feb 2010 01:56:35 +0000 koda allow to compile engine as library with HWLIBRARY symbol
Fri, 12 Feb 2010 16:39:22 +0000 smxx Engine:
Wed, 10 Feb 2010 22:00:49 +0000 koda add a new way to fetch version info from pascal to c
Wed, 10 Feb 2010 17:31:12 +0000 smxx Engine:
Wed, 10 Feb 2010 09:52:00 +0000 smxx Engine:
Wed, 10 Feb 2010 00:55:40 +0000 smxx Engine:
Thu, 04 Feb 2010 20:45:03 +0000 smxx Server:
Wed, 03 Feb 2010 23:36:42 +0000 koda implement transition in the way i had in mind
Sun, 31 Jan 2010 22:52:42 +0000 smxx Engine:
Fri, 29 Jan 2010 00:55:14 +0000 koda LANDSCAPE ON IPHONE
Thu, 28 Jan 2010 20:36:24 +0000 nemo IOResult is a special variable
Wed, 27 Jan 2010 00:11:52 +0000 nemo Tweak load order
Tue, 26 Jan 2010 23:00:45 +0000 nemo Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
Tue, 26 Jan 2010 21:55:51 +0000 koda complete the replacement of init/free wrappers for every unit
Tue, 26 Jan 2010 04:13:37 +0000 nemo Free up some unfreed memory. Needed for Koda's iphone lib work
Sun, 24 Jan 2010 19:52:30 +0000 koda update iphone frontend to the new (silly) sdl api, code cleanups for other sections
Sun, 24 Jan 2010 13:37:03 +0000 koda fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
Sat, 23 Jan 2010 21:57:24 +0000 koda rewrite gamesetup to use less memory, rename effects to sound plus some nice actions, settings work in game again
Mon, 18 Jan 2010 05:36:08 +0000 koda replace initialization/finalization statements with custom init functions
Sat, 16 Jan 2010 17:30:37 +0000 koda objc/pascal finally working
Sat, 16 Jan 2010 06:48:56 +0000 koda code cleanup and opengles optimizations
Tue, 12 Jan 2010 07:32:15 +0000 koda better network support + initial work for returning to frontend
Sun, 10 Jan 2010 00:52:20 +0000 koda initial support for engine protocol
Sat, 09 Jan 2010 01:34:23 +0000 koda move mixed functions in PascalExports
Sat, 09 Jan 2010 00:59:12 +0000 koda iphone overlay button animation
Fri, 08 Jan 2010 03:52:44 +0000 koda move all sdl source files in a proper directory
Thu, 07 Jan 2010 19:50:40 +0000 koda additional modifications for touch input
Thu, 07 Jan 2010 05:23:23 +0000 koda injection of custom code in SDL for iPhone in order to implement our frontend
Tue, 05 Jan 2010 21:26:38 +0000 nemo Non-hacked version of CJK handling. Should switch to CJK rendering only if a particular string needs it, instead of based on locale file.
Sun, 03 Jan 2010 22:58:19 +0000 koda lupdate + Palewolf's updated spanish translation + other patches of mine
Sun, 03 Jan 2010 15:40:41 +0000 koda smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
Thu, 24 Dec 2009 02:02:12 +0000 koda introduction of IMG_Init
Sun, 20 Dec 2009 20:08:17 +0000 koda binding typo
Wed, 16 Dec 2009 14:58:45 +0000 koda random updates for 10.6 and iphone builds
Sun, 29 Nov 2009 16:56:04 +0000 unc0rr Smaxx patch with tuning by me:
Fri, 20 Nov 2009 23:40:24 +0000 koda trailing mods from previous commit
Fri, 20 Nov 2009 21:22:05 +0000 koda revamped file access and debug display
Thu, 05 Nov 2009 20:48:13 +0000 koda revert previous commit to remove a wip patch
Thu, 05 Nov 2009 20:47:42 +0000 koda update themes cmakefiles to use GLOB instead of listing all the files
Thu, 05 Nov 2009 20:40:31 +0000 koda fix iphone build
Thu, 05 Nov 2009 19:50:16 +0000 koda revamped SDLh.pas
Thu, 05 Nov 2009 16:23:09 +0000 koda move compiler directives to standard pascal
Mon, 26 Oct 2009 10:39:20 +0000 koda other controls implementation + sdlh revisited (once again)
Sun, 25 Oct 2009 23:52:36 +0000 koda touch control completely revamped
Sun, 25 Oct 2009 16:35:09 +0000 koda fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
Sun, 25 Oct 2009 15:55:49 +0000 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
Sun, 25 Oct 2009 10:38:09 +0000 koda convert 24 bits images to 32 (faster to manage)
Sun, 25 Oct 2009 09:02:17 +0000 koda completes touch input/control (problems with moving camera)
Sat, 24 Oct 2009 13:50:31 +0000 koda more updates on touch input/control
Fri, 23 Oct 2009 11:11:42 +0000 koda WE HAVE HOGS MOVING ON IPHONE
Tue, 20 Oct 2009 21:22:16 +0000 koda ifdefs all the way
Tue, 20 Oct 2009 21:20:47 +0000 nemo Bunch of neat stuff by Smaxx. ATI check, translucent name tags to reduce terrain fail, disabling health crates on invulnerable hogs. Also tweaks to prior stuff.
Tue, 20 Oct 2009 17:55:11 +0000 koda WE HAVE TOUCH INPUT
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