share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
Tue, 15 Nov 2016 01:25:37 +0100 Wuzzy Remove old Fort Mode from frontend
Thu, 28 Apr 2016 20:07:10 +0200 sheepluva merge more construction mode patches by Wuzzy
Tue, 26 Apr 2016 18:00:15 +0200 Wuzzy Construction Mode: Make weapon crate mode be initial selection in crate tool
Tue, 26 Apr 2016 17:54:48 +0200 Wuzzy Construction Mode: Don't update ticker for cursor keys when hedgehog is not under control anymore
Tue, 26 Apr 2016 17:40:29 +0200 Wuzzy Construction Mode: Reorder weapon and utility list to parrallel weapon menu order
Tue, 26 Apr 2016 17:33:51 +0200 Wuzzy Construction Mode: Fix landspray being considered a weapon instead of utility
Wed, 27 Apr 2016 18:08:48 +0200 sheepluva make construction mode recognize fort maps too
Tue, 26 Apr 2016 20:51:13 +0200 sheepluva make construction mode work with fort mode without mixing up clans and forts
Tue, 26 Apr 2016 18:15:10 +0200 sheepluva update construction mode in-file version info
Wed, 13 Apr 2016 03:17:32 +0200 Wuzzy Construction Mode: Fix Girder/Rubber mode sometimes show nil
Wed, 13 Apr 2016 03:04:24 +0200 Wuzzy Fix bad comment in Construction Mode
Wed, 13 Apr 2016 03:03:46 +0200 Wuzzy Construction Mode: Sanity-check numbers from script parameter
Wed, 13 Apr 2016 02:54:36 +0200 Wuzzy Construction Mode: Fix timer issues
Wed, 13 Apr 2016 02:44:37 +0200 Wuzzy Construction Mode: Recognize health case amount from game scheme
Wed, 13 Apr 2016 02:41:16 +0200 Wuzzy Construction Mode: Remove 2 useless blank lines in mission panel
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