Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 01:25:37 +0100] rev 11881
Remove old Fort Mode from frontend
Part of ripping out Fort Mode from game schemes. This time for real.
- Remove the game modifier button "Fort Mode"
- Remove the scheme "Fort Mode"
- Remove some fort mode handling code
- Keep gfForts symbol to not mess up things too much
- Old schemes are still supported, the fortsmode parameter is just ignored
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:42:44 +0100] rev 11880
Lua API: Add GetVisualGearType, onVisualGearAdd, onVisualGearDelete
Fixes #99 and #122.
Wuzzy <almikes@aol.com> [Tue, 15 Nov 2016 00:17:31 +0100] rev 11879
Add WorldEdge to Lua API to expose/change world edge type
Wuzzy <almikes@aol.com> [Mon, 14 Nov 2016 21:33:59 +0100] rev 11878
Show “More Wind” modifier in mission panel
Fixes #116
nemo [Wed, 09 Nov 2016 12:31:05 -0500] rev 11877
fix urls
nemo [Wed, 09 Nov 2016 11:21:14 -0500] rev 11876
allow longer grave animations
sheepluva [Sat, 15 Oct 2016 20:54:30 +0200] rev 11875
update changelog
sheepluva [Sat, 15 Oct 2016 20:11:05 +0200] rev 11874
fix copypastafail (incorrect variable name) and whitespaces
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 20:06:42 +0200] rev 11873
support for alternate sound paths [this is allowing themes to override certain sound files; reviewed and committed by sheepluva, fixes pending]
sheepluva [Sat, 15 Oct 2016 13:34:14 +0200] rev 11872
update changelog
sheepluva [Sat, 15 Oct 2016 13:28:13 +0200] rev 11871
rename variables for better code-readability and fix indentation
KoBeWi <kobewi4e@gmail.com> [Sat, 15 Oct 2016 13:10:16 +0200] rev 11870
support for multiple inland rectangles [reviewed, cleaned up and committed by sheepluva]
sheepluva [Fri, 14 Oct 2016 23:25:51 +0200] rev 11869
update Changelog
KoBeWi <kobewi4e@gmail.com> [Fri, 14 Oct 2016 22:52:04 +0200] rev 11868
rising flakes will no longer fly forever [reviewed, cleaned up and committed by sheepluva]
nemo [Mon, 03 Oct 2016 14:10:25 -0400] rev 11867
Make frozen hogs poison immune