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hedgewars/uGearsHandlersMess.pas
Mon, 08 Dec 2014 09:35:14 -0500
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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Mon, 01 Dec 2014 13:07:42 +0300
unC0Rr
oops
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Sun, 30 Nov 2014 23:36:22 +0300
unc0rr
Limit fire particles speed to 2
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Sun, 30 Nov 2014 15:30:51 -0500
nemo
expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
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Sun, 30 Nov 2014 15:07:01 -0500
nemo
add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
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Sun, 30 Nov 2014 02:41:49 +0100
sheepluva
give sea world edges some icegun love
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Sat, 29 Nov 2014 15:30:33 -0500
nemo
Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
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