hedgewars/uGearsRender.pas
Sun, 27 May 2018 13:10:32 -0400 nemo make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
Wed, 23 May 2018 20:45:42 -0400 nemo Allow freezing airmines because whyyy not
Tue, 17 Apr 2018 20:10:10 +0200 Wuzzy Fix crash when firing portal gun at low quality graphics
Mon, 26 Mar 2018 15:12:33 +0200 Wuzzy Flying portal balls now spawn a few spark effects
Sat, 17 Mar 2018 04:02:37 +0100 Wuzzy Fix simple team hats (32×64) not tinting correctly while on rope or using blowtorch
Thu, 15 Mar 2018 02:59:37 +0100 Wuzzy gtGenericFaller: Use Tag=1 to allow gtGenericFaller to be displaced randomly. Otherwise it is left alone
Thu, 15 Mar 2018 02:08:07 +0100 Wuzzy Take radius into account when drawing gtGenericFaller
Fri, 09 Mar 2018 22:23:57 +0100 Wuzzy When using seduction, only show “CENSORED” text in English locale
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Mon, 04 Dec 2017 20:21:35 -0500 nemo rock the duck a bit - also replace a few other values with realtick that seemed like they should probably animate in pause
Wed, 25 Oct 2017 23:47:07 +0200 Wuzzy Make gtDuck use DirAngle instead of Angle for rotation
Tue, 10 Oct 2017 03:08:00 +0200 Wuzzy Fix hog holding nothing in hand when choosing napalm or piano strike
Fri, 28 Apr 2017 17:49:15 +0200 alfadur Make hogs keep their hat when holding the baseball bat
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