Sat, 07 Feb 2015 23:25:33 +0300 merge
unc0rr [Sat, 07 Feb 2015 23:25:33 +0300] rev 10816
merge
Sat, 07 Feb 2015 11:53:08 +0300 Fix pas2c?
unc0rr [Sat, 07 Feb 2015 11:53:08 +0300] rev 10815
Fix pas2c?
Sat, 07 Feb 2015 00:19:54 +0300 This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
unc0rr [Sat, 07 Feb 2015 00:19:54 +0300] rev 10814
This should help with second rejoin bug. (reverting previous workaround over frontend bug and making a new one)
Fri, 06 Feb 2015 16:08:02 +0300 One more medium template
unC0Rr [Fri, 06 Feb 2015 16:08:02 +0300] rev 10813
One more medium template
Sat, 31 Jan 2015 23:14:12 -0500 fix typo
nemo [Sat, 31 Jan 2015 23:14:12 -0500] rev 10812
fix typo
Sat, 31 Jan 2015 22:18:40 -0500 I guess the params shouldn't be all or nothing.
nemo [Sat, 31 Jan 2015 22:18:40 -0500] rev 10811
I guess the params shouldn't be all or nothing.
Sat, 31 Jan 2015 22:13:44 -0500 add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
nemo [Sat, 31 Jan 2015 22:13:44 -0500] rev 10810
add some config params - speed,accel,delaytime,delayheight,nocake. water rise speed, water rise acceleration, time delay from start of turn for water rise, height delay for same, and disable cake. also set start boulder to indestructible
Sun, 25 Jan 2015 16:10:20 -0500 Add generic getter/setter for a bunch of more obscure gear structure values
nemo [Sun, 25 Jan 2015 16:10:20 -0500] rev 10809
Add generic getter/setter for a bunch of more obscure gear structure values
Sun, 25 Jan 2015 14:48:02 -0500 Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
nemo [Sun, 25 Jan 2015 14:48:02 -0500] rev 10808
Add a couple of more variable bindings, make all the set visual gear values optional, to allow skipping trailing params or specifying ones in the middle as nil to not set. Should make using it more convenient in simple cases.
Sat, 24 Jan 2015 13:49:57 -0500 Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
nemo [Sat, 24 Jan 2015 13:49:57 -0500] rev 10807
Make the various mine states a bit clearer (inactive, active but not in seek mode, seek mode, chasing target)
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