Sun, 23 Nov 2014 18:10:15 -0500 prevent seduction of frozen hogs
nemo [Sun, 23 Nov 2014 18:10:15 -0500] rev 10544
prevent seduction of frozen hogs
Mon, 24 Nov 2014 04:14:06 +0100 finnish translation update
Janne Uusitupa [Mon, 24 Nov 2014 04:14:06 +0100] rev 10543
finnish translation update
Sun, 23 Nov 2014 18:38:49 +0100 small cleanup
sheepluva [Sun, 23 Nov 2014 18:38:49 +0100] rev 10542
small cleanup
Sun, 23 Nov 2014 18:16:54 +0100 Lua API:
sheepluva [Sun, 23 Nov 2014 18:16:54 +0100] rev 10541
Lua API: onSpritePlacement(spriteId, centerX, centerY) onGirderPlacement(frameIdx, centerX, centerY) onRubberPlacement(frameIdx, centerX, centerY)
Sun, 23 Nov 2014 16:13:35 +0100 add translation for "New Account" and strip trailing whitespaces
sheepluva [Sun, 23 Nov 2014 16:13:35 +0100] rev 10540
add translation for "New Account" and strip trailing whitespaces
Sun, 23 Nov 2014 15:53:10 +0100 finnish translation update
Janne Uusitupa [Sun, 23 Nov 2014 15:53:10 +0100] rev 10539
finnish translation update
Sun, 23 Nov 2014 15:40:42 +0100 update german translation
sheepluva [Sun, 23 Nov 2014 15:40:42 +0100] rev 10538
update german translation
Sun, 23 Nov 2014 15:40:13 +0100 this string was untranslatable. thanks to siilimestari for pointing that out
sheepluva [Sun, 23 Nov 2014 15:40:13 +0100] rev 10537
this string was untranslatable. thanks to siilimestari for pointing that out
Sun, 23 Nov 2014 05:03:11 +0100 don't flash frontend on hilight - while in-game
sheepluva [Sun, 23 Nov 2014 05:03:11 +0100] rev 10536
don't flash frontend on hilight - while in-game
Sun, 23 Nov 2014 03:58:56 +0100 fix pas2c(?)
sheepluva [Sun, 23 Nov 2014 03:58:56 +0100] rev 10535
fix pas2c(?)
Sun, 23 Nov 2014 03:53:25 +0100 remove unimplemented ban action from user context menu
sheepluva [Sun, 23 Nov 2014 03:53:25 +0100] rev 10534
remove unimplemented ban action from user context menu
Sun, 23 Nov 2014 03:41:37 +0100 fix some indentation
sheepluva [Sun, 23 Nov 2014 03:41:37 +0100] rev 10533
fix some indentation
Sun, 23 Nov 2014 03:38:15 +0100 fix view limits in stereo 3d
sheepluva [Sun, 23 Nov 2014 03:38:15 +0100] rev 10532
fix view limits in stereo 3d
Sun, 23 Nov 2014 02:15:57 +0100 fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
sheepluva [Sun, 23 Nov 2014 02:15:57 +0100] rev 10531
fix for issue #234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
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