share/hedgewars/Data/Scripts/Multiplayer/HedgeEditor.lua
Thu, 27 Apr 2017 04:44:55 +0200 Wuzzy Refactor HedgeEditor output, get rid of wepArray in favor of simpler ammo iteration
Wed, 26 Apr 2017 18:38:21 +0200 Wuzzy HedgeEditor: Disable waypoint export because output scripts break when waypoints have been added
Wed, 26 Apr 2017 18:18:05 +0200 Wuzzy HedgeEditor: Make sprTargetBee the first selected sprite
Wed, 26 Apr 2017 00:04:49 +0200 Wuzzy HedgeEditor: Fix incorrect preview of air attack icon in sprAMAmmos/sprAMAmmosBW
Tue, 25 Apr 2017 23:10:49 +0200 Wuzzy Add dud mine to missions.png and use it in HedgeEditor
Tue, 25 Apr 2017 23:06:19 +0200 Wuzzy Clean up HedgeEditor HWP mess, fix broken/outdated graphics
Sun, 23 Apr 2017 04:47:13 +0200 Wuzzy HedgeEditor: Fix maximum ammos sprite ID being 1 too low
Wed, 19 Apr 2017 20:21:15 +0200 Wuzzy Use new EndTurn in a couple of scripts, esp. to fix timeout taunts in Racer
Sun, 09 Apr 2017 20:54:33 +0200 Wuzzy Add rubber duck to (Balanced) Random Weapon, Construction Mode, HedgeEditor
Wed, 23 Nov 2016 23:54:55 +0100 Wuzzy Tweak flags used in all missions to fit more to the theme
Wed, 23 Nov 2016 19:43:40 +0100 Wuzzy Use GetHogFort in HedgeEditor
Wed, 23 Nov 2016 18:57:08 +0100 Wuzzy HedgeEditor: Fix mine, sticky mine, health crate, air mine sometimes being incorrectly exported
Wed, 23 Nov 2016 18:33:14 +0100 Wuzzy HedgeEditor: Fix air mines timer being falsely exported and displayed
Wed, 23 Nov 2016 18:00:35 +0100 Wuzzy HedgeEditor: Export WorldEdge, fix export of Theme
Wed, 23 Nov 2016 17:21:17 +0100 Wuzzy Remove some items from the HedgeEditor TODO list
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