Thu, 25 Jul 2013 23:20:06 +0200 |
koda |
strip out our copy of libfreetype
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Thu, 25 Jul 2013 23:16:06 +0200 |
koda |
strip out our copy of libtremor
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Wed, 03 Jul 2013 01:58:45 +0200 |
koda |
engine uses final (?) SDL 2 APIs, new events and types added. Touch input broke by the way, and system events should be handled differently
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Tue, 02 Jul 2013 23:49:41 +0200 |
koda |
engine compiles for ios again, but SDL bindings are outdated. Fix some warnings
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Wed, 03 Apr 2013 00:46:19 +0200 |
koda |
ios compiles again (using an old version of sdl)
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Sat, 23 Feb 2013 18:38:57 +0100 |
koda |
updated ios project files for the new phys build system
physfslayer
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Wed, 23 Jan 2013 03:37:27 +0100 |
koda |
restored ios project file, updated Game() interface, tweaked arg parsing, updated log writing, minor warnings
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Sat, 01 Dec 2012 04:36:27 +0100 |
koda |
minor xcodeproj update
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Sat, 24 Nov 2012 18:31:49 +0100 |
koda |
link physfs on ios, add its library and (most importantly) implement automatic dependencies resolution
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Mon, 05 Nov 2012 01:05:23 +0100 |
koda |
ios: fill in CFBundleVersion and CFBundleShortVersionString information better
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Sat, 27 Oct 2012 14:50:38 +0200 |
koda |
minor macro cleanup
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Thu, 20 Sep 2012 23:04:10 +0200 |
koda |
update ios project file again to reflect SDL2 renaming
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Thu, 20 Sep 2012 22:10:32 +0200 |
koda |
updated ios project file
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Wed, 27 Jun 2012 01:25:26 +0200 |
koda |
updated ios project file
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Thu, 14 Jun 2012 00:34:50 +0200 |
koda |
ios: disable some warnings
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