project_files/HedgewarsMobile/Hedgewars_Prefix.pch
Wed, 03 Apr 2013 00:46:19 +0200 koda ios compiles again (using an old version of sdl)
Mon, 09 Apr 2012 02:02:14 +0200 koda i don't understand this, but without this change audio doesn't fade on ios
Wed, 28 Mar 2012 01:56:42 +0200 koda dates are no more!
Mon, 26 Mar 2012 03:24:50 +0200 koda ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
Tue, 25 Oct 2011 22:51:10 +0200 koda move all extra categories in a single source, add caching for HWUtils
Sun, 02 Oct 2011 00:57:04 +0200 koda headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
Sat, 24 Sep 2011 00:54:47 +0200 koda ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
Thu, 12 May 2011 23:29:31 +0200 koda all together now! releaseAndNil ftw
Sun, 13 Mar 2011 03:43:18 +0100 koda we get our own AppDelegate, subclassing SDL_UikitAppDelegate so that we don't have to mess with sdl build system
Sun, 31 Oct 2010 01:49:20 +0200 koda move functions called by pascal code outside controller
Sat, 04 Sep 2010 16:24:00 +0200 koda headers ftw, also right project file Hedgewars-iOS-1.0
Sun, 01 Aug 2010 17:58:09 +0200 koda rewrite portions of some uiviewcontrollers
Thu, 22 Jul 2010 12:47:32 +0200 koda reduce the number of keywords used and switch to BMP format for screenshots
Thu, 17 Jun 2010 19:57:51 +0200 koda now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
Mon, 31 May 2010 19:33:42 +0000 koda add some memory aware code
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