hedgewars/uTypes.pas
Sat, 26 May 2018 10:54:17 -0400 nemo Make mine active/hunting glow a bit more obvious. Add frozen sprite, increase ice beam mine "hit" radius a bit
Tue, 15 May 2018 16:55:37 +0200 sheepluva WIP: allow changing chat size ui-scaling
Sun, 11 Mar 2018 10:50:02 +0100 alfadur Add new minigun sound
Sat, 10 Mar 2018 12:32:44 +0100 Wuzzy Make a few more engine strings translatable
Wed, 07 Mar 2018 22:47:55 +0100 Wuzzy Add hedgehog effect heArtillery, allows to set per-hedgehog artillery mode
Sun, 04 Mar 2018 00:13:38 +0100 unc0rr Having chat mode as game state was a mistake
Sun, 25 Feb 2018 18:57:30 +0100 unc0rr Much smaller TBinds type
Wed, 21 Feb 2018 15:05:50 +0100 Wuzzy Improve/fix messaging when multiple teams win
Tue, 20 Feb 2018 22:21:33 +0100 Wuzzy uInputManager: Add functions to get SDL key name
Fri, 16 Feb 2018 13:57:48 +0100 Wuzzy Add SetTeamLabel to Lua API, can set arbitrary string as team label
Wed, 31 Jan 2018 13:42:52 -0500 alfadur Machinegun. also tweaked ignore
Sun, 17 Dec 2017 00:09:24 +0100 unc0rr Merge default. This branch is up-to-date and code is working. qmlfrontend
Fri, 13 Oct 2017 16:37:56 -0400 nemo mark up sprites for uStore loading. critical is for ones needed for proper gameplay, checksum is for ones where the game will desync if they don't match. will add checksumming next...
Sat, 07 Oct 2017 13:23:58 -0400 nemo extend overridable graphics/sounds to 8 of each, for lua scripters who really like having their own sprites/sounds. these should not be used in the engine.
Thu, 21 Sep 2017 03:07:29 +0200 Wuzzy Show “Empty!” when collecting ammo crate with amNothing or 0 ammo
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