Tue, 13 Mar 2018 16:38:48 +0100 Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 16:38:48 +0100] rev 13180
Fix buggy Qt5 style detection causing segfault on Arch Linux w/ qt5-style-plugins
Tue, 13 Mar 2018 10:20:41 -0400 try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering qt5transition
nemo [Tue, 13 Mar 2018 10:20:41 -0400] rev 13179
try plastique with fallback to windows - we should find a way to alert the user that qt5-style-plugins would improve rendering
Tue, 13 Mar 2018 10:02:01 -0400 seems to help styling some - some CSS tweaks may still be needed - lobby for example qt5transition
nemo [Tue, 13 Mar 2018 10:02:01 -0400] rev 13178
seems to help styling some - some CSS tweaks may still be needed - lobby for example
Tue, 13 Mar 2018 13:15:15 +0100 Update .hgignore to ignore new Qt's moc_ and qrc_ files qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 13:15:15 +0100] rev 13177
Update .hgignore to ignore new Qt's moc_ and qrc_ files
Tue, 13 Mar 2018 00:50:58 +0100 Also update default binds for SDL2 keypad names qt5transition
Wuzzy <Wuzzy2@mail.ru> [Tue, 13 Mar 2018 00:50:58 +0100] rev 13176
Also update default binds for SDL2 keypad names
Mon, 12 Mar 2018 19:15:45 -0400 these changed, presumably in SDL2 - might want to review all the others qt5transition
nemo [Mon, 12 Mar 2018 19:15:45 -0400] rev 13175
these changed, presumably in SDL2 - might want to review all the others
Mon, 12 Mar 2018 22:53:28 +0100 Use visible team count instead of total team count to determine rendered team bar height
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 22:53:28 +0100] rev 13174
Use visible team count instead of total team count to determine rendered team bar height
Mon, 12 Mar 2018 19:39:00 +0100 Remove rubber duck from BRW, RW and most weapon schemes for now
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 19:39:00 +0100] rev 13173
Remove rubber duck from BRW, RW and most weapon schemes for now The duck is not liked by players. Rubber duck needs a lot of rework. Before that happens, better remove it from game modes for now. Players can always modify the weapon schemes, of course.
Mon, 12 Mar 2018 12:54:33 +0100 Use onSkipTurn in scripts to detect turn skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:54:33 +0100] rev 13172
Use onSkipTurn in scripts to detect turn skips
Mon, 12 Mar 2018 12:37:35 +0100 Lua API: Add onSkipTurn callback, called when hog skips
Wuzzy <Wuzzy2@mail.ru> [Mon, 12 Mar 2018 12:37:35 +0100] rev 13171
Lua API: Add onSkipTurn callback, called when hog skips
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