Tue, 01 Mar 2016 08:32:46 +0300 Don't dump ghost points if map isn't detected 0.9.22
unc0rr [Tue, 01 Mar 2016 08:32:46 +0300] rev 12367
Don't dump ghost points if map isn't detected
Tue, 23 Feb 2016 13:45:49 +0300 Dump best time ghost on console 0.9.22
unc0rr [Tue, 23 Feb 2016 13:45:49 +0300] rev 12366
Dump best time ghost on console
Fri, 28 Apr 2017 00:21:16 +0200 Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Wuzzy <almikes@aol.com> [Fri, 28 Apr 2017 00:21:16 +0200] rev 12365
Fix ACF Eplilogue becoming unplayble when all hogs except the traitor have died
Thu, 27 Apr 2017 23:47:44 +0200 Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 23:47:44 +0200] rev 12364
Get rid of some incorrect timeout messages in ACF, by using EndTurn(true)
Thu, 27 Apr 2017 22:47:14 +0200 Set infinite skip in ACF: United We Stand
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:47:14 +0200] rev 12363
Set infinite skip in ACF: United We Stand
Thu, 27 Apr 2017 22:14:56 +0200 Fix Lua fail in Long Live the Queen mission on victory
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 22:14:56 +0200] rev 12362
Fix Lua fail in Long Live the Queen mission on victory
Thu, 27 Apr 2017 21:00:28 +0200 Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 21:00:28 +0200] rev 12361
Fix engine crash in ACF mission 5 when skipping animation after killing wave 2 while the cyborg is talking Also harden the code against double function calls
Thu, 27 Apr 2017 19:09:01 +0200 Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 19:09:01 +0200] rev 12360
Lua: Fix HideHog causing engine crash when provided with invalid gear ID or hog was hidden
Thu, 27 Apr 2017 16:29:23 +0200 Remove outdated/unused debug output
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 16:29:23 +0200] rev 12359
Remove outdated/unused debug output
Thu, 27 Apr 2017 05:07:35 +0200 Refactor hardcoded ammo IDs in The Great Escape
Wuzzy <almikes@aol.com> [Thu, 27 Apr 2017 05:07:35 +0200] rev 12358
Refactor hardcoded ammo IDs in The Great Escape
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