hedgewars/uGears.pas
Thu, 13 Jan 2011 21:52:48 +0300 unc0rr Pass PHedgehog instead of PGear to stats. Fixes crash.
Wed, 12 Jan 2011 20:31:55 +0100 Henek added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
Wed, 12 Jan 2011 22:02:43 +0300 unc0rr Oops, I should test more
Wed, 12 Jan 2011 22:01:15 +0300 unc0rr Doesn't work as expected
Mon, 10 Jan 2011 15:53:49 +0300 unc0rr Don't waste CPU cycles trying to find a piece of land when there's no free land left
Sun, 09 Jan 2011 21:37:45 +0300 unc0rr Inherit hedgehog from gear which caused damage, thus keeping track of which hog actually did the damage
Fri, 07 Jan 2011 23:08:34 +0300 unc0rr Keep track of which hog's weapon does damage
Tue, 04 Jan 2011 16:15:47 +0300 unc0rr Make barrels drop when hog walks away from under it
Sun, 02 Jan 2011 19:30:16 +0100 koda rearrange quality flags a little, disable snow rendering on rqLowRes
Sun, 02 Jan 2011 18:12:16 +0100 koda remove obsolete TrainingFlags code
Sat, 01 Jan 2011 23:10:57 +0100 Henek added flake configuration also in sudden death and SDClouds for underwater
Fri, 31 Dec 2010 01:05:23 +0100 Henek sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
Thu, 30 Dec 2010 22:20:17 +0100 sheepluva fix portal gun wrong color issue
Thu, 30 Dec 2010 09:58:05 -0500 nemo avoid uninitialised pointer. thanks to dead.mazayus
Wed, 29 Dec 2010 22:44:45 -0500 nemo nil check
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