unc0rr [Tue, 19 Jun 2012 01:20:19 +0400] rev 7265
Output log to stdout instead of stderr
unc0rr [Tue, 19 Jun 2012 00:40:52 +0400] rev 7264
Oops, forgot this
belphegorr <szabibibi@gmail.com> [Mon, 23 Jul 2012 19:15:59 +0300] rev 7263
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
unc0rr [Mon, 18 Jun 2012 23:45:21 +0400] rev 7262
set(LUA_LIBRARY lua.dll) for win32 builds
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:54:41 +0300] rev 7261
Placed hiding hogs at the end of StartMission in Mission 3
unc0rr [Sun, 17 Jun 2012 22:11:09 +0400] rev 7260
BindsModel
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:53:17 +0300] rev 7259
Added localization
unc0rr [Sun, 17 Jun 2012 21:45:49 +0400] rev 7258
- Move colorsModel to appropriate place
- Less includes in DataManager.h
belphegorr <szabibibi@gmail.com> [Sat, 21 Jul 2012 01:47:34 +0300] rev 7257
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
koda [Sun, 17 Jun 2012 16:32:44 +0200] rev 7256
CROSSAPPLE ftw
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:56:55 +0300] rev 7255
Fixed a visual gear in Mission 5
Animate.lua: added an optional boolean parameter to AnimVisualGear - follow
unc0rr [Sun, 17 Jun 2012 14:13:19 +0400] rev 7254
This should fix default hogs names in network game
belphegorr <szabibibi@gmail.com> [Mon, 16 Jul 2012 20:38:31 +0300] rev 7253
Added fifth mission and fixed minor control bug with mission 4
unc0rr [Sun, 17 Jun 2012 00:08:20 +0400] rev 7252
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 23:06:56 +0300] rev 7251
Fixed a bug where certain ammo types were added to the wrong hogs.
unc0rr [Thu, 14 Jun 2012 16:35:36 +0400] rev 7250
AI loves to jump
belphegorr <szabibibi@gmail.com> [Tue, 10 Jul 2012 15:20:12 +0300] rev 7249
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
koda [Thu, 14 Jun 2012 00:34:50 +0200] rev 7248
ios: disable some warnings
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:28:40 +0300] rev 7247
Changed a ShowMission in Mission 4
koda [Thu, 14 Jun 2012 00:21:23 +0200] rev 7246
it was inevitable
belphegorr <szabibibi@gmail.com> [Sun, 08 Jul 2012 19:15:38 +0300] rev 7245
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
Updated Animate.lua (forgot to copy it last time)
Mission 1: Fixed a bug where events would cause animations to stutter
Moved a crate
Made the princess and the elder pay attention to Leaks A Lot
Changed the name of the chief to Righteous Beard
Mission 2: -
Mission 3: Removed leftover debug lines
Solved a bug where Dense Cloud could not select weapons during final scene
Made the hogs fave each other during the final animation
Mission 4: Solved a bug where Dense Cloud would appear even if he's dead
koda [Thu, 14 Jun 2012 00:10:06 +0200] rev 7244
ios: explain why setting a style disables schemes and/or weapons sometimes
belphegorr <szabibibi@gmail.com> [Fri, 06 Jul 2012 15:10:36 +0300] rev 7243
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
Solved a bug in Mission 4 where after the second wave appears, control went to the cannibals
Changed random seed to 1
koda [Thu, 14 Jun 2012 00:03:01 +0200] rev 7242
ios: for mission configuration, use the bundled cfg file instead of providing plist files