Fri, 03 Nov 2017 02:23:41 +0100 Backed out changeset 28210d2a9a36 (fixes bug 553)
Wuzzy <Wuzzy2@mail.ru> [Fri, 03 Nov 2017 02:23:41 +0100] rev 12819
Backed out changeset 28210d2a9a36 (fixes bug #553) This fixes a desync when you take fall damage while roping and having a secondary ammo selected.
Wed, 01 Nov 2017 22:49:54 -0400 initialise previousGameState to something valid and not gsSuspend
nemo [Wed, 01 Nov 2017 22:49:54 -0400] rev 12818
initialise previousGameState to something valid and not gsSuspend
Wed, 01 Nov 2017 22:02:52 +0100 Add Lua problems to the troubleshooting section of INSTALL.md
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 22:02:52 +0100] rev 12817
Add Lua problems to the troubleshooting section of INSTALL.md
Wed, 01 Nov 2017 16:09:20 -0400 travis: Install qt4 with a brew tap
koda [Wed, 01 Nov 2017 16:09:20 -0400] rev 12816
travis: Install qt4 with a brew tap
Wed, 01 Nov 2017 20:52:06 +0100 Don't send taunt message for automatically happening taunt animation
unc0rr [Wed, 01 Nov 2017 20:52:06 +0100] rev 12815
Don't send taunt message for automatically happening taunt animation
Wed, 01 Nov 2017 00:04:45 +0100 Remove newlines at end of Gravity mission panel
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:04:45 +0100] rev 12814
Remove newlines at end of Gravity mission panel
Wed, 01 Nov 2017 00:03:18 +0100 Fix frontend not sending script param if empty
Wuzzy <Wuzzy2@mail.ru> [Wed, 01 Nov 2017 00:03:18 +0100] rev 12813
Fix frontend not sending script param if empty
Tue, 31 Oct 2017 19:27:23 +0100 Fix Battialion script showing “Round 0” at start
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 19:27:23 +0100] rev 12812
Fix Battialion script showing “Round 0” at start
Tue, 31 Oct 2017 18:30:53 +0100 Fix host not re-sending ammo scheme after editing an existing ammo scheme
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 18:30:53 +0100] rev 12811
Fix host not re-sending ammo scheme after editing an existing ammo scheme This caused clients to start with an incompatible ammo loadout.
Tue, 31 Oct 2017 17:07:56 +0100 Update Polish tips and mission map descriptions
KoBeWi [Tue, 31 Oct 2017 17:07:56 +0100] rev 12810
Update Polish tips and mission map descriptions
Tue, 31 Oct 2017 04:31:10 +0100 Update changelog regarding wrap world edge bugs
Wuzzy <Wuzzy2@mail.ru> [Tue, 31 Oct 2017 04:31:10 +0100] rev 12809
Update changelog regarding wrap world edge bugs
Tue, 31 Oct 2017 02:17:45 +0100 Add Polish translation for campaigns and new missions
KoBeWi [Tue, 31 Oct 2017 02:17:45 +0100] rev 12808
Add Polish translation for campaigns and new missions
Mon, 30 Oct 2017 23:12:31 +0100 Update pl.txt translation file
KoBeWi [Mon, 30 Oct 2017 23:12:31 +0100] rev 12807
Update pl.txt translation file
Mon, 30 Oct 2017 22:16:37 +0100 Backed out changeset c162995831d8
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:16:37 +0100] rev 12806
Backed out changeset c162995831d8
Mon, 30 Oct 2017 22:06:43 +0100 Backed out changeset 058a5d373e4a
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 22:06:43 +0100] rev 12805
Backed out changeset 058a5d373e4a
Mon, 30 Oct 2017 21:59:25 +0100 Backed out changeset d08afea02908
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 21:59:25 +0100] rev 12804
Backed out changeset d08afea02908
Mon, 30 Oct 2017 20:21:47 +0100 Minor pl.txt update
KoBeWi [Mon, 30 Oct 2017 20:21:47 +0100] rev 12803
Minor pl.txt update
Mon, 30 Oct 2017 20:14:42 +0100 Update and complete Polish frontend translation
KoBeWi [Mon, 30 Oct 2017 20:14:42 +0100] rev 12802
Update and complete Polish frontend translation
Mon, 30 Oct 2017 19:18:53 +0100 Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Wuzzy <Wuzzy2@mail.ru> [Mon, 30 Oct 2017 19:18:53 +0100] rev 12801
Fix Hedgewars going into suspension mode (game freezes) when windows got minimized
Mon, 30 Oct 2017 03:37:17 +0100 Update Polish translation (frontend, 3 strings missing)
KoBeWi [Mon, 30 Oct 2017 03:37:17 +0100] rev 12800
Update Polish translation (frontend, 3 strings missing)
Sun, 29 Oct 2017 19:56:35 +0100 Fix broken cancel button on the login window (bug 373)
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:56:35 +0100] rev 12799
Fix broken cancel button on the login window (bug #373)
Sun, 29 Oct 2017 19:06:02 +0100 ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 19:06:02 +0100] rev 12798
ACF6: Make sure player only gets portal gun at the portal sequence, and not a pile full of weapons and ropes
Sun, 29 Oct 2017 16:57:04 +0100 ACF3: Mention mines time in a sequence where it has been forgotten
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:57:04 +0100] rev 12797
ACF3: Mention mines time in a sequence where it has been forgotten String freeze is maintained, the string is already in stub.lua
Sun, 29 Oct 2017 16:21:24 +0100 ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 16:21:24 +0100] rev 12796
ACF2: Fix Lua error spam when Leaks A Lot died in same turn as weaklings, also do other minor tweaks - Grant skip to Dense Cloud and Leaks A Lot again, after refusing the cyborg's offer - Fix flow chart - String freeze is maintained, the new string is already in stub.lua.
Sun, 29 Oct 2017 01:07:28 +0200 Fix some German translations in ClimbHome and ACF
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 01:07:28 +0200] rev 12795
Fix some German translations in ClimbHome and ACF
Sun, 29 Oct 2017 00:53:11 +0200 Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Wuzzy <Wuzzy2@mail.ru> [Sun, 29 Oct 2017 00:53:11 +0200] rev 12794
Add comments for all A Classic Fairytale missions to summarize the story in a flow chart-like fashion
Sat, 28 Oct 2017 17:48:54 +0200 Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 17:48:54 +0200] rev 12793
Use SDL_SetRelativeMouseMode to detect mouse movements, fixes xinput issues
Sat, 28 Oct 2017 07:59:41 +0200 HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:59:41 +0200] rev 12792
HedgeEditor: Define fallback flag/voice/fort/grave when saving level data
Sat, 28 Oct 2017 07:23:53 +0200 HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 07:23:53 +0200] rev 12791
HedgeEditor: Don't change mode in background when pressing left/right w/o amAirAttack selected
Sat, 28 Oct 2017 05:49:49 +0200 Fix ammo menu, placement and camera movement keys not working in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 05:49:49 +0200] rev 12790
Fix ammo menu, placement and camera movement keys not working in ammo menu
Sat, 28 Oct 2017 04:53:21 +0200 Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Wuzzy <Wuzzy2@mail.ru> [Sat, 28 Oct 2017 04:53:21 +0200] rev 12789
Fix CheckWorldWrap not correctly checking for bounce edge. Also fix teleport @ bounce edge
Fri, 27 Oct 2017 19:54:27 +0200 Update cabal file
unc0rr [Fri, 27 Oct 2017 19:54:27 +0200] rev 12788
Update cabal file
Fri, 27 Oct 2017 17:50:20 +0200 Fix bad LuaGoals comparison for pas2c builds
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 17:50:20 +0200] rev 12787
Fix bad LuaGoals comparison for pas2c builds
Fri, 27 Oct 2017 06:35:04 +0200 Update small preview image of Basketball and BasketballField maps
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 06:35:04 +0200] rev 12786
Update small preview image of Basketball and BasketballField maps
Fri, 27 Oct 2017 05:55:09 +0200 ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12785
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Fri, 27 Oct 2017 05:28:32 +0200 ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12784
ACF7: Fix no animation starting for some possible scenes
Fri, 27 Oct 2017 05:05:37 +0200 Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12783
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Fri, 27 Oct 2017 05:03:58 +0200 ACF7: Fix possible Lua error spam in intro sequence
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12782
ACF7: Fix possible Lua error spam in intro sequence This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first, it uses old values from the natives table. The solution is to force the code to guarantee that AnimationSetup always coms after deleting gears in the natives table.
Fri, 27 Oct 2017 02:17:39 +0200 Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12781
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Fri, 27 Oct 2017 00:12:38 +0200 Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12780
Disable hog control after winning target practice challenge
Thu, 26 Oct 2017 22:49:39 +0200 ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12779
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its destination in 7000ms, the move anim is skipped and the sequence just continues.
Thu, 26 Oct 2017 22:40:17 +0200 Animate library: Add new parameter maxMoveTime to AnimMove
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12778
Animate library: Add new parameter maxMoveTime to AnimMove
Thu, 26 Oct 2017 21:14:55 +0200 Slightly update russian localization
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12777
Slightly update russian localization
Thu, 26 Oct 2017 20:39:28 +0200 ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12776
ACF7: Set correct hog position after skipping start anim
Thu, 26 Oct 2017 18:20:06 +0200 ACF2: Mention that both hogs must survive
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12775
ACF2: Mention that both hogs must survive String freeze is preserved, the string is already in stub.lua.
Thu, 26 Oct 2017 18:02:33 +0200 ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12774
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Thu, 26 Oct 2017 07:53:13 +0200 Change SD music for Halloween and Hoggywood themes (old tracks)
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12773
Change SD music for Halloween and Hoggywood themes (old tracks) Rationale: - Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere - Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Thu, 26 Oct 2017 05:41:48 +0200 Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12772
Fix German typo in de.lua
Thu, 26 Oct 2017 05:25:45 +0200 Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12771
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen Also fix Basic rope training captions. The string freeze is maintained. Only existing strings are used.
Thu, 26 Oct 2017 04:10:57 +0200 Add sparkle's name to Rope Knock Challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12770
Add sparkle's name to Rope Knock Challenge Reason: For being the first known player to finish ClimbHome. String freeze is preserved, the hog names are not localized.
Thu, 26 Oct 2017 03:04:31 +0200 Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12769
Update credits for Fruit.ogg
Thu, 26 Oct 2017 02:50:05 +0200 Complete music credits for Jungle.ogg by alfadur
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12768
Complete music credits for Jungle.ogg by alfadur
Wed, 25 Oct 2017 20:46:37 -0400 oops
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12767
oops
Wed, 25 Oct 2017 20:39:05 -0400 jungle music
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12766
jungle music
Wed, 25 Oct 2017 19:44:42 -0400 checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12765
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wed, 25 Oct 2017 23:47:07 +0200 Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12764
Make gtDuck use DirAngle instead of Angle for rotation
Wed, 25 Oct 2017 23:09:41 +0200 Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12763
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session This was because the bool isDeleting is not initialized, so its initial value is unpredictable. Which means there's chance it starts with true, confusing the frontend.
Wed, 25 Oct 2017 15:37:16 -0400 one more pattern
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12762
one more pattern
Wed, 25 Oct 2017 20:38:51 +0200 Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12761
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
Tue, 24 Oct 2017 19:54:38 -0400 you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12760
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
Tue, 24 Oct 2017 18:55:19 -0400 w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12759
w is in pixels, so presumably this needs to be *4
Tue, 24 Oct 2017 18:28:59 -0400 use pitch for surfaces, land_width x2 since 16 bit
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12758
use pitch for surfaces, land_width x2 since 16 bit
Tue, 24 Oct 2017 21:59:06 +0200 Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12757
Modernize Cargo.toml a bit
Tue, 24 Oct 2017 21:58:41 +0200 Remove silly toUtf8 which caused bug with default team name
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12756
Remove silly toUtf8 which caused bug with default team name
Tue, 24 Oct 2017 21:42:13 +0200 Add a few random team names and fix typos
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12755
Add a few random team names and fix typos
Tue, 24 Oct 2017 14:36:24 -0400 2nd try... just shortcircuit most of onGameTick20 when we are between turns.
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12754
2nd try... just shortcircuit most of onGameTick20 when we are between turns.
Tue, 24 Oct 2017 14:14:00 -0400 this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
nemo [Tue, 24 Oct 2017 14:14:00 -0400] rev 12753
this should probably sidestep that thing unc0rr keeps bringing up. untested. but then, I've never had it happen. I think what happens is onGameTick20 is called in same tick as onNewTurn and before it...
Tue, 24 Oct 2017 19:45:11 +0200 Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:45:11 +0200] rev 12752
Update README.md: Add game description, controls, getting started guide for n00bs, fix typos, reorganize sections
Tue, 24 Oct 2017 19:30:55 +0200 Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 19:30:55 +0200] rev 12751
Rewrite INSTALL file: Markdown format, add troubleshooting section, more detailed build instructions, etc.
Tue, 24 Oct 2017 06:25:12 +0200 ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 06:25:12 +0200] rev 12750
ACF mission 5: Take away switch and always play with deployed hog in final mission stage
Tue, 24 Oct 2017 04:48:20 +0200 Lua API: Fix Goals text being cut off at ca. 255 characters
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:48:20 +0200] rev 12749
Lua API: Fix Goals text being cut off at ca. 255 characters
Tue, 24 Oct 2017 04:06:03 +0200 More changelog updates
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 04:06:03 +0200] rev 12748
More changelog updates
Tue, 24 Oct 2017 02:39:00 +0200 Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 02:39:00 +0200] rev 12747
Changelog: Add 0.9.23 highlights, change headers, reorganize 0.9.23 engine updates, fix typos, mention some features
Mon, 23 Oct 2017 23:43:36 +0200 Use Gear^.Boom to calculate cake party faces
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:43:36 +0200] rev 12746
Use Gear^.Boom to calculate cake party faces
Mon, 23 Oct 2017 23:26:34 +0200 Fix cake party face not working across wrap world border
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 23:26:34 +0200] rev 12745
Fix cake party face not working across wrap world border
Mon, 23 Oct 2017 22:45:35 +0200 Make air mines follow hedgehogs across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 22:45:35 +0200] rev 12744
Make air mines follow hedgehogs across wrap world edge
Mon, 23 Oct 2017 17:29:56 +0200 Make GearsNear and CheckGearNear check gears across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 17:29:56 +0200] rev 12743
Make GearsNear and CheckGearNear check gears across wrap world edge This fixes hog detection of mine, sticky mine, resurrector, seduction and crate across the world edge. Air mine is only partially fixed.
Mon, 23 Oct 2017 14:49:01 +0200 Add KoBeWi to credits
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 14:49:01 +0200] rev 12742
Add KoBeWi to credits
Mon, 23 Oct 2017 04:57:39 +0200 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:57:39 +0200] rev 12741
Update changelog
Mon, 23 Oct 2017 04:35:10 +0200 HedgeEditor: Fix broken napalm/mine strike/drill strike
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 04:35:10 +0200] rev 12740
HedgeEditor: Fix broken napalm/mine strike/drill strike
Mon, 23 Oct 2017 03:01:10 +0200 Rope Knock Challenge: Don't count hog kills after hero hurt itself
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 03:01:10 +0200] rev 12739
Rope Knock Challenge: Don't count hog kills after hero hurt itself
Mon, 23 Oct 2017 02:52:01 +0200 Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd
Wuzzy <Wuzzy2@mail.ru> [Mon, 23 Oct 2017 02:52:01 +0200] rev 12738
Rope knock challenge: Add names of developers and Shoppa tournament players who ranked 1st/2nd/3rd The string freeze is maintained. The hog names are not localized. The string "points" is already in stub.lua.
Sun, 22 Oct 2017 02:25:27 +0200 Fix bee homing incorrectly when target is across wrap world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 02:25:27 +0200] rev 12737
Fix bee homing incorrectly when target is across wrap world edge
Sun, 22 Oct 2017 00:48:38 +0200 Wrap around target coordinates when clicking on other side of wrap-around world edge
Wuzzy <Wuzzy2@mail.ru> [Sun, 22 Oct 2017 00:48:38 +0200] rev 12736
Wrap around target coordinates when clicking on other side of wrap-around world edge This fixes girder placement failure on other side (not across).
Sat, 21 Oct 2017 23:59:31 +0200 Move CalcWorldWrap to uUtils.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:59:31 +0200] rev 12735
Move CalcWorldWrap to uUtils.pas
Sat, 21 Oct 2017 23:27:58 +0200 Add Wuzzy to credits
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:27:58 +0200] rev 12734
Add Wuzzy to credits I think I deserved it. :D
Sat, 21 Oct 2017 23:03:52 +0200 Fix AddAmmo setting ammo to 99 when trying to add infinite ammo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 23:03:52 +0200] rev 12733
Fix AddAmmo setting ammo to 99 when trying to add infinite ammo This affected the portal mission, the crate only gave you 99 portal guns instead of infinite.
Sat, 21 Oct 2017 16:47:20 -0400 add copherneue
nemo [Sat, 21 Oct 2017 16:47:20 -0400] rev 12732
add copherneue
Sat, 21 Oct 2017 19:02:53 +0200 Fix division by 0 in sniper rifle training
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 19:02:53 +0200] rev 12731
Fix division by 0 in sniper rifle training
Sat, 21 Oct 2017 18:52:24 +0200 Sniper rifle training: Fix missing victory sound, also disable controls at the end
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:52:24 +0200] rev 12730
Sniper rifle training: Fix missing victory sound, also disable controls at the end String freeze notice: This commit will display a caption with the string "Victory!". It does NOT violate the string freeze, as this string is already present in stub.lua.
Sat, 21 Oct 2017 18:38:28 +0200 Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:38:28 +0200] rev 12729
Sniper rifle mission: Faster dynamite blow-up, also skip with precise
Sat, 21 Oct 2017 18:21:27 +0200 Sniper rifle training: Fix general camera weirdness
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 18:21:27 +0200] rev 12728
Sniper rifle training: Fix general camera weirdness - Camera bounced back and forth between shots - FollowGear was called every 20ms (way too often) - Now camera only re-centers when using sniper rifle - Camera also centers to dynamite once
Sat, 21 Oct 2017 17:21:34 +0200 Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 17:21:34 +0200] rev 12727
Sniper rifle mission: Fix targets spawning twice in dynamite scenes, jacking up the total amount of targets
Sat, 21 Oct 2017 02:28:36 +0200 Fix small German typo
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 02:28:36 +0200] rev 12726
Fix small German typo
Sat, 21 Oct 2017 01:29:57 +0200 Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 01:29:57 +0200] rev 12725
Fix GCC warnings: -Wimplicit-fallthrough and -Wint-in-bool-context
Sat, 21 Oct 2017 00:58:01 +0200 Fix PhysFS 3.0.0 deprecation warnings for error reporting
Wuzzy <Wuzzy2@mail.ru> [Sat, 21 Oct 2017 00:58:01 +0200] rev 12724
Fix PhysFS 3.0.0 deprecation warnings for error reporting
Fri, 20 Oct 2017 23:49:52 +0200 Fix compiler getting nervous about C++11 dependency
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 23:49:52 +0200] rev 12723
Fix compiler getting nervous about C++11 dependency
Fri, 20 Oct 2017 21:57:09 +0200 Update hedgewars_de.ts translation
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:57:09 +0200] rev 12722
Update hedgewars_de.ts translation
Fri, 20 Oct 2017 21:55:18 +0200 Run lupdate
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:55:18 +0200] rev 12721
Run lupdate $ lupdate QTfrontend -ts share/hedgewars/Data/Locale/*.ts
Fri, 20 Oct 2017 21:50:00 +0200 Update Big Armory mission image (duck position)
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:50:00 +0200] rev 12720
Update Big Armory mission image (duck position)
Fri, 20 Oct 2017 21:35:26 +0200 Fix first ammo row being invisible when there's only one weapon in the first row
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:35:26 +0200] rev 12719
Fix first ammo row being invisible when there's only one weapon in the first row
Fri, 20 Oct 2017 21:02:43 +0200 Fix a few German typos and weird grammar
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 21:02:43 +0200] rev 12718
Fix a few German typos and weird grammar
Fri, 20 Oct 2017 20:10:34 +0200 Update German Lua and campaign translations
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 20:10:34 +0200] rev 12717
Update German Lua and campaign translations
Fri, 20 Oct 2017 18:51:12 +0200 Run update_lua_locale_files.sh
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:51:12 +0200] rev 12716
Run update_lua_locale_files.sh
Fri, 20 Oct 2017 18:44:41 +0200 Turn loc_gen.txt into an executable Shell script
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 18:44:41 +0200] rev 12715
Turn loc_gen.txt into an executable Shell script Still clunky and slow, however. :(
Fri, 20 Oct 2017 14:17:56 +0200 Fix bubbles drawn on the wrong side when hog drowns and faces right
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 14:17:56 +0200] rev 12714
Fix bubbles drawn on the wrong side when hog drowns and faces right
Fri, 20 Oct 2017 13:34:05 +0200 Increase chance for AI to use tardis over skip
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:34:05 +0200] rev 12713
Increase chance for AI to use tardis over skip
Fri, 20 Oct 2017 13:27:48 +0200 AI player checks if it can use tardis before selecting it
Wuzzy <almikes@aol.com> [Fri, 20 Oct 2017 13:27:48 +0200] rev 12712
AI player checks if it can use tardis before selecting it
Wed, 18 Oct 2017 20:33:20 -0400 extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
nemo [Wed, 18 Oct 2017 20:33:20 -0400] rev 12711
extend land digest to all surfaces that could possibly be loaded into Land[] - i.e. ones that impact sync
Wed, 18 Oct 2017 05:28:22 +0200 AI hogs use timebox instead of skip if clueless what to do
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 05:28:22 +0200] rev 12710
AI hogs use timebox instead of skip if clueless what to do
Wed, 18 Oct 2017 03:39:01 +0200 AI doesn't use extra damage/vampirism/invulnerable again if already active
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:39:01 +0200] rev 12709
AI doesn't use extra damage/vampirism/invulnerable again if already active
Wed, 18 Oct 2017 03:19:43 +0200 Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
Wuzzy <almikes@aol.com> [Wed, 18 Oct 2017 03:19:43 +0200] rev 12708
Move amNothing from F1 slot to new special hidden weapon slot. Move amDuck to F1
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