gameServer/ClientIO.hs
Thu, 22 Sep 2011 11:44:39 +0400 unc0rr My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
Sat, 02 Apr 2011 20:01:20 +0400 unc0rr Some fixes. Can't reproduce ghosts now.
Mon, 28 Mar 2011 20:30:15 +0400 unc0rr More creation of sender thread to the reciever thread
Mon, 21 Mar 2011 21:38:44 +0300 unc0rr Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
Sun, 20 Mar 2011 15:03:39 +0100 EJ Replaced bs2packs.
Mon, 21 Mar 2011 21:04:20 +0300 EJ Changed the standard show function to Text.Show.ByteString, and misc.
Mon, 14 Mar 2011 20:08:53 +0300 unc0rr No unblock needed
Mon, 14 Mar 2011 20:04:51 +0300 unc0rr I must have been on drugs when wrote it
Sat, 12 Mar 2011 22:55:25 +0300 unc0rr Better quit message
Sat, 12 Mar 2011 22:42:01 +0300 unc0rr - Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
Thu, 10 Mar 2011 22:28:40 +0300 unc0rr Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
Wed, 09 Mar 2011 22:11:29 +0300 unc0rr Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
Fri, 04 Mar 2011 22:45:28 +0300 unc0rr Add dbName parameter to .ini file, fix some warnings
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Wed, 02 Feb 2011 11:28:38 +0300 unc0rr Merge server refactor into default
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