Thu, 22 Sep 2011 11:44:39 +0400 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
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Sat, 02 Apr 2011 20:01:20 +0400 |
unc0rr |
Some fixes. Can't reproduce ghosts now.
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Mon, 28 Mar 2011 20:30:15 +0400 |
unc0rr |
More creation of sender thread to the reciever thread
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Mon, 21 Mar 2011 21:38:44 +0300 |
unc0rr |
Fix ghost players (used Prelude.catch instead of Control.Exception.catch)
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Sun, 20 Mar 2011 15:03:39 +0100 |
EJ |
Replaced bs2packs.
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Mon, 21 Mar 2011 21:04:20 +0300 |
EJ |
Changed the standard show function to Text.Show.ByteString, and misc.
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Mon, 14 Mar 2011 20:08:53 +0300 |
unc0rr |
No unblock needed
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Mon, 14 Mar 2011 20:04:51 +0300 |
unc0rr |
I must have been on drugs when wrote it
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Sat, 12 Mar 2011 22:55:25 +0300 |
unc0rr |
Better quit message
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Sat, 12 Mar 2011 22:42:01 +0300 |
unc0rr |
- Don't pretend client sent some message from sending thread (fixes crash when client is already deleted by recieveng thread)
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Thu, 10 Mar 2011 22:28:40 +0300 |
unc0rr |
Send QUIT on exception too. This leads to double QUIT for a usual disconnection, yet is safe. Should fix crashes.
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Wed, 09 Mar 2011 22:11:29 +0300 |
unc0rr |
Fix crash (accessing already deleted client record) by reverting to old client removing handling + throwTo
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Fri, 04 Mar 2011 22:45:28 +0300 |
unc0rr |
Add dbName parameter to .ini file, fix some warnings
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Sun, 06 Feb 2011 21:50:29 +0300 |
unc0rr |
- Take into account hlint suggestions
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Wed, 02 Feb 2011 11:28:38 +0300 |
unc0rr |
Merge server refactor into default
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