unc0rr [Sat, 24 May 2008 18:37:04 +0000] rev 946
Preparing to have gsChat gamestate
unc0rr [Sat, 24 May 2008 17:34:06 +0000] rev 945
- Start chat implementation: chat strings are on the screen
- Fix teleportation on water regression
unc0rr [Thu, 22 May 2008 17:25:12 +0000] rev 944
Fix bug with holding switch tool
unc0rr [Wed, 21 May 2008 20:22:51 +0000] rev 943
Use firepunch sprite
unc0rr [Mon, 19 May 2008 18:07:05 +0000] rev 942
Stub for chat implementation
unc0rr [Sun, 18 May 2008 10:54:43 +0000] rev 941
- Fix bug with picking up ammos from cases, when total ammo count may become more than AMMO_INFINITE
- Initial implementation of weapon activation only after some turns
unc0rr [Sat, 17 May 2008 22:21:45 +0000] rev 940
Better rope
unc0rr [Sat, 17 May 2008 17:32:56 +0000] rev 939
Update City theme
unc0rr [Sat, 17 May 2008 16:59:32 +0000] rev 938
Add City theme by Tiyuri
unc0rr [Sat, 17 May 2008 13:24:17 +0000] rev 937
Add theme and map Plane by Tiyuri
unc0rr [Sat, 17 May 2008 11:36:24 +0000] rev 936
Fix 'AI may break demos playing' message while loading saves
unc0rr [Fri, 16 May 2008 13:21:18 +0000] rev 935
Add Island theme by Tiyuri
unc0rr [Fri, 16 May 2008 12:53:55 +0000] rev 934
Add map 'Hedgewars' by Tiyuri
unc0rr [Wed, 14 May 2008 19:02:53 +0000] rev 933
Mention Luca Bonora on About page
unc0rr [Wed, 14 May 2008 17:09:33 +0000] rev 932
Add italian translation by daimadoshi85
unc0rr [Wed, 14 May 2008 14:13:18 +0000] rev 931
Fix some bugs with dropping from parachute
unc0rr [Tue, 13 May 2008 20:00:48 +0000] rev 930
Initial support for attacking from rope
unc0rr [Mon, 12 May 2008 19:49:36 +0000] rev 929
- Continue preparation for implementing attack from rope and parachute
- Parachute turns off when space button is pressed
unc0rr [Mon, 12 May 2008 15:00:20 +0000] rev 928
Some preparation work for attacking from rope, parachute and etc.
unc0rr [Sun, 11 May 2008 19:30:40 +0000] rev 927
Remove AltSlot and AltAmmo fields of Hedgehog record, as they are not actually needed
unc0rr [Sun, 11 May 2008 19:21:58 +0000] rev 926
Timer as hedgehog message (avoid possible desync in very rare cases)
unc0rr [Sat, 10 May 2008 16:26:53 +0000] rev 925
Implement whip weapon
unc0rr [Sat, 10 May 2008 14:46:02 +0000] rev 924
Initial implementation of mortar
unc0rr [Sat, 10 May 2008 13:44:30 +0000] rev 923
Use default ammostore string size for weapons number instead of predefined const
unc0rr [Fri, 09 May 2008 20:03:53 +0000] rev 922
Remove temporary debug messages
unc0rr [Fri, 09 May 2008 12:58:10 +0000] rev 921
If there's more hedgehogs in AI's team than in others, then it will be less afraid to give damage to friend hedgehog
unc0rr [Thu, 08 May 2008 22:44:05 +0000] rev 920
Remove recently added debug, as cluster bomb issue is fixed
unc0rr [Thu, 08 May 2008 21:27:59 +0000] rev 919
It looks like fix for cluster bomb issue...
unc0rr [Thu, 08 May 2008 20:54:04 +0000] rev 918
- Small optimization to hwFloat
- More informative debug in rndSign
unc0rr [Thu, 08 May 2008 20:30:34 +0000] rev 917
Fix handling '/skip' command during net game