Tue, 09 Nov 2010 09:29:16 +0300 Optimized graphics by size using
unc0rr [Tue, 09 Nov 2010 09:29:16 +0300] rev 4227
Optimized graphics by size using 'optipng -o5 -np -nc -nb *.png'
Mon, 08 Nov 2010 23:28:39 -0500 compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
nemo [Mon, 08 Nov 2010 23:28:39 -0500] rev 4226
compensate a bit for the reduction in power by increasing target height, avoids bouncing off terrain.
Mon, 08 Nov 2010 22:26:44 -0500 Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
nemo [Mon, 08 Nov 2010 22:26:44 -0500] rev 4225
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
Mon, 08 Nov 2010 22:11:46 -0500 No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
nemo [Mon, 08 Nov 2010 22:11:46 -0500] rev 4224
No point in leaving hogs at 0, since shotgun triggers death anyway. Also, add some audio cues to extra damage / time
Tue, 09 Nov 2010 01:56:22 +0100 changelog
sheepluva [Tue, 09 Nov 2010 01:56:22 +0100] rev 4223
changelog
Mon, 08 Nov 2010 19:36:51 -0500 restore circle
nemo [Mon, 08 Nov 2010 19:36:51 -0500] rev 4222
restore circle
Tue, 09 Nov 2010 00:21:59 +0100 added missing game modifiers to lua
Henek [Tue, 09 Nov 2010 00:21:59 +0100] rev 4221
added missing game modifiers to lua
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