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project_files/HedgewarsMobile/Classes/MapPreviewButtonView.m
2015-10-24
antonc27
- Fix for sending to engine non-english characters
ios-revival
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2015-09-09
antonc27
- Refactoring in order to remove some warning related to using of int instead of NSInteger
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2015-08-17
antonc27
- Property for port in MapPreviewButtonView
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2015-08-17
Anton Malmygin
- Using of @autoreleasepool is better
ios-revival
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2015-08-15
antonc27
- Fix for retrieving 'Maze' preview genration
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2013-01-26
koda
some whitespaces from ios files
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2012-06-13
koda
ios: disable some warnings
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2012-04-01
koda
let's outsmart the compiler for no particular benefit
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2012-03-27
koda
dates are no more!
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2012-03-26
koda
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
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2012-02-17
koda
the most important commit of the year
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2011-10-31
koda
just moving ios server stuff around
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2011-10-28
koda
restore game config on iphone
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2011-10-10
koda
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
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2011-10-09
koda
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
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2011-10-01
koda
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
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2011-05-12
koda
some general tweaks (more intelligent use of macros and more caching)
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2011-03-01
koda
Happy 2011 :)
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2010-11-25
koda
update some files for new graphics and new ios4.2
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2010-11-01
koda
better support for wimpier i-devices
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2010-09-26
koda
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
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