2019-07-15 Drowning gears: Delete big gears when they're *completely* out of visible area
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 21:13:01 +0200] rev 15244
Drowning gears: Delete big gears when they're *completely* out of visible area
2019-07-15 Add small plane sound fade-in in weWrap
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 20:46:50 +0200] rev 15243
Add small plane sound fade-in in weWrap
2019-07-15 HedgeEditor/Construction Mode: Adjust ammo ordering to match ammo menu's
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 13:13:14 +0200] rev 15242
HedgeEditor/Construction Mode: Adjust ammo ordering to match ammo menu's
2019-07-15 Make planewater.ogg loop seamless (fix awful clicking)
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 12:27:02 +0200] rev 15241
Make planewater.ogg loop seamless (fix awful clicking)
2019-07-15 Drawn maps: Update uLandPainted scaling to match the new map bounds
Wuzzy <Wuzzy2@mail.ru> [Mon, 15 Jul 2019 10:36:00 +0200] rev 15240
Drawn maps: Update uLandPainted scaling to match the new map bounds
2019-07-11 Fix vgtChunk being never deleted if rqPlainSplash is set
Wuzzy <Wuzzy2@mail.ru> [Fri, 12 Jul 2019 00:07:09 +0200] rev 15239
Fix vgtChunk being never deleted if rqPlainSplash is set
2019-07-11 Delete vgtDroplet and vgtChunk when hitting the ocean world edge
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 23:53:30 +0200] rev 15238
Delete vgtDroplet and vgtChunk when hitting the ocean world edge
2019-07-11 Give snorkel to air plane pilot in weSea
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 22:31:29 +0200] rev 15237
Give snorkel to air plane pilot in weSea
2019-07-11 Update Ukrainian translation
Ihor Paliichuk [Thu, 11 Jul 2019 21:23:57 +0200] rev 15236
Update Ukrainian translation
2019-07-11 Air attack: Fix infintie sound when target is at extreme X pos
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 20:23:42 +0200] rev 15235
Air attack: Fix infintie sound when target is at extreme X pos
2019-07-11 Remove gtAirAttack when completely out of visible bounds
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:58:35 +0200] rev 15234
Remove gtAirAttack when completely out of visible bounds
2019-07-11 Cleanup gtAirAttack behaviour in weWrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 19:14:54 +0200] rev 15233
Cleanup gtAirAttack behaviour in weWrap Fixed bugs: - Gear position was not wrapped properly, messing up repeat rendering - Gear spawned outside of map bounds
2019-07-11 Air attack: Add simple appear/disappear effect in weWrap
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 17:15:30 +0200] rev 15232
Air attack: Add simple appear/disappear effect in weWrap
2019-07-11 Make lowest line of Splash image frames transparent to work around scaling issues
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 16:24:09 +0200] rev 15231
Make lowest line of Splash image frames transparent to work around scaling issues The Splash image is scaled. Sometimes, the lowest line is repeated on the top, which caused some weird lines to appear above big splashes (e.g. piano). This has been done fully automated with a script. Only the alpha channel was changed. The color information is preserved.
2019-07-11 Add air plane underwater sound and add water splashes
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 06:24:03 +0200] rev 15230
Add air plane underwater sound and add water splashes
2019-07-11 Air attack: Fix some issues with sound channel
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:44:43 +0200] rev 15229
Air attack: Fix some issues with sound channel
2019-07-11 Air attack: Replace smoke with bubbles when underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 05:07:55 +0200] rev 15228
Air attack: Replace smoke with bubbles when underwater
2019-07-11 Tweak position of big splashes right or left
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 04:42:50 +0200] rev 15227
Tweak position of big splashes right or left
2019-07-11 Spawn bubbles instead of sparkles when air mine is stunned underwater
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 03:22:35 +0200] rev 15226
Spawn bubbles instead of sparkles when air mine is stunned underwater
2019-07-11 Make flames collide with bounce world edge again, properly this time
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 02:25:07 +0200] rev 15225
Make flames collide with bounce world edge again, properly this time
2019-07-10 Remove all placement restrictions of air attack and friends
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:53:29 +0200] rev 15224
Remove all placement restrictions of air attack and friends
2019-07-10 Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
Wuzzy <Wuzzy2@mail.ru> [Thu, 11 Jul 2019 00:45:49 +0200] rev 15223
Bounce world edge: Fix buggy gear behaviour if gear spawned inside bounce edge area
2019-07-09 TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
Wuzzy <Wuzzy2@mail.ru> [Tue, 09 Jul 2019 12:55:58 +0200] rev 15222
TimeBox: Fix buggy behaviour if hog took damage or died before time box arrived
2019-07-08 Remove excessive console output of gtAirAttack
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 22:29:20 +0200] rev 15221
Remove excessive console output of gtAirAttack
2019-07-08 King Mode: Fix king placement phase not working correctly with multiple teams in a clan
Wuzzy <Wuzzy2@mail.ru> [Mon, 08 Jul 2019 21:44:26 +0200] rev 15220
King Mode: Fix king placement phase not working correctly with multiple teams in a clan New king placement phase rules: * Before the game begins, each team can walk with their king and teleport for free, everything else is disabled * This special round does not count towards the round counter, like in gfPlaceHog * TotalRounds is set to -1 during this round, like in gfPlaceHog Under the old rules, this was much more hacky. The delay of all delay-less weapons was just set to 1 The problem with the old rules was that if any clan had more than 1 team, eventually the weapon delay will time out before all kings have been placed.
2019-07-08 fix fpnum to f64 conversion
alfadur [Mon, 08 Jul 2019 15:16:05 +0300] rev 15219
fix fpnum to f64 conversion
2019-07-06 optimize 64-bit sqrt some more
alfadur [Sat, 06 Jul 2019 22:04:59 +0300] rev 15218
optimize 64-bit sqrt some more
2019-07-05 Marry C enums, Qt's metaobject system and QML
unc0rr [Sat, 06 Jul 2019 00:31:54 +0200] rev 15217
Marry C enums, Qt's metaobject system and QML
2019-07-05 replace overflowing_sub with wrapping_sub
alfadur [Fri, 05 Jul 2019 23:40:03 +0300] rev 15216
replace overflowing_sub with wrapping_sub
2019-07-05 fix empty polygon iteration
alfadur [Fri, 05 Jul 2019 21:48:01 +0300] rev 15215
fix empty polygon iteration
2019-07-05 optimize sqrts
alfadur [Fri, 05 Jul 2019 21:16:33 +0300] rev 15214
optimize sqrts
2019-07-04 reduce convertions in signum
alfadur [Thu, 04 Jul 2019 21:40:50 +0300] rev 15213
reduce convertions in signum
2019-07-04 fix u32 conversion sign
alfadur [Thu, 04 Jul 2019 19:21:56 +0300] rev 15212
fix u32 conversion sign
2019-07-04 optimize fpnum operations
alfadur [Thu, 04 Jul 2019 17:59:37 +0300] rev 15211
optimize fpnum operations
2019-07-02 King Mode: Fix whole clan being killed when king died
Wuzzy <Wuzzy2@mail.ru> [Tue, 02 Jul 2019 15:23:16 +0200] rev 15210
King Mode: Fix whole clan being killed when king died
2019-07-01 Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
Wuzzy <Wuzzy2@mail.ru> [Mon, 01 Jul 2019 22:35:19 +0200] rev 15209
Fix hog tags of current hog not rendered in gray area of wrap world edge if finger is shown
2019-06-30 Mark Polish translation as complete for next release
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:43:39 +0200] rev 15208
Mark Polish translation as complete for next release
2019-06-30 Update Polish frontend translation and finish pl.txt
KoBeWi [Sun, 30 Jun 2019 11:42:47 +0200] rev 15207
Update Polish frontend translation and finish pl.txt
2019-06-30 Fix sidFPS not being properly right-aligned (again!)
Wuzzy <Wuzzy2@mail.ru> [Sun, 30 Jun 2019 11:20:22 +0200] rev 15206
Fix sidFPS not being properly right-aligned (again!) FPS display worked before, but it was accidentally un-done in bcecb3349948e2e00d3f2ee0c6497a24676a4efb.
2019-06-29 Display special icon when moving bee cursor over gray wrap area
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 23:12:21 +0200] rev 15205
Display special icon when moving bee cursor over gray wrap area This is done as a reminder to remind the player the bee will attempt to fly through the edge first when placing the target in one of the two gray areas.
2019-06-29 Bee: Call HomingWrap in pre-homing phase, too
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:52:14 +0200] rev 15204
Bee: Call HomingWrap in pre-homing phase, too
2019-06-29 Air mine contour: Lower opacity when not seeking
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 22:03:44 +0200] rev 15203
Air mine contour: Lower opacity when not seeking
2019-06-29 More logical lamp rules for air mine
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:19:02 +0200] rev 15202
More logical lamp rules for air mine * lamp off = not seeking for hogs * lamp on = seeking for hogs * lamp flashes = chasing a hedgehog
2019-06-29 Make air mine contour red when chasing
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 21:00:27 +0200] rev 15201
Make air mine contour red when chasing
2019-06-29 Render contour of air mines when in highly opaque water
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 20:41:14 +0200] rev 15200
Render contour of air mines when in highly opaque water
2019-06-29 WxW: Hide “Please wait ...” panel by default
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:35:59 +0200] rev 15199
WxW: Hide “Please wait ...” panel by default
2019-06-29 Update changelog WRT Polish translation
Wuzzy <Wuzzy2@mail.ru> [Sat, 29 Jun 2019 19:06:41 +0200] rev 15198
Update changelog WRT Polish translation
2019-06-29 Update Polish translation: Lua 100%, update pl.txt
KoBeWi [Sat, 29 Jun 2019 19:05:50 +0200] rev 15197
Update Polish translation: Lua 100%, update pl.txt
2019-06-24 Fix buggy kamikaze when hog took damage during short waiting phase at start
Wuzzy <Wuzzy2@mail.ru> [Mon, 24 Jun 2019 11:25:15 +0200] rev 15196
Fix buggy kamikaze when hog took damage during short waiting phase at start
2019-06-23 Explode hog instantly when taking damage while dying
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 16:14:27 +0200] rev 15195
Explode hog instantly when taking damage while dying
2019-06-23 Update changelog
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 11:28:00 +0200] rev 15194
Update changelog
2019-06-23 Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
Wuzzy <Wuzzy2@mail.ru> [Sun, 23 Jun 2019 10:49:15 +0200] rev 15193
Backed out changeset a5fb73335a87 - This violated the string freeze declared on June 20, 2019
2019-06-22 Someone didn't understand why they couldn't rejoin a game. Maybe this will help
nemo [Sat, 22 Jun 2019 10:32:15 -0400] rev 15192
Someone didn't understand why they couldn't rejoin a game. Maybe this will help
2019-06-22 48 used to be the limit
nemo [Fri, 21 Jun 2019 22:36:50 -0400] rev 15191
48 used to be the limit
2019-06-21 fill the atlas with sprites
alfadur [Sat, 22 Jun 2019 00:18:24 +0300] rev 15190
fill the atlas with sprites
2019-06-21 Update locale files
Wuzzy <Wuzzy2@mail.ru> [Fri, 21 Jun 2019 20:27:37 +0200] rev 15189
Update locale files
2019-06-21 Add Scottish Gaelic translation in metadata files
GunChleoc [Fri, 21 Jun 2019 20:13:12 +0200] rev 15188
Add Scottish Gaelic translation in metadata files
2019-06-21 Update Scottish Gaelic translation (frontend)
GunChleoc [Fri, 21 Jun 2019 20:08:05 +0200] rev 15187
Update Scottish Gaelic translation (frontend)
2019-06-20 add a way to reference atlas contents
alfadur [Fri, 21 Jun 2019 00:33:56 +0300] rev 15186
add a way to reference atlas contents
2019-06-20 fix hammer and rcplane sprite offsets
alfadur [Thu, 20 Jun 2019 16:05:03 +0300] rev 15185
fix hammer and rcplane sprite offsets
2019-06-20 add missing GL2 support call
alfadur [Thu, 20 Jun 2019 15:56:59 +0300] rev 15184
add missing GL2 support call
2019-06-20 consistent indentation with rest of unit. was just to help me read this block
nemo [Wed, 19 Jun 2019 22:36:11 -0400] rev 15183
consistent indentation with rest of unit. was just to help me read this block
2019-06-19 Rework EquidistantPoints
unc0rr [Wed, 19 Jun 2019 23:52:54 +0200] rev 15182
Rework EquidistantPoints
2019-06-19 make airmines less of CPU hogs
nemo [Wed, 19 Jun 2019 17:19:52 -0400] rev 15181
make airmines less of CPU hogs
2019-06-19 Make flames ignore bouncy world edge
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 20:37:02 +0200] rev 15180
Make flames ignore bouncy world edge Rationale: Flame speed heavily relies on wind and cannot be reasonably reversed. The rationale is similar as for gtPoisonCloud.
2019-06-19 uLand.pas: Remove unused variable
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 19:02:49 +0200] rev 15179
uLand.pas: Remove unused variable
2019-06-19 weBounce: Fix some weird bouncing behaviour
Wuzzy <Wuzzy2@mail.ru> [Wed, 19 Jun 2019 18:51:02 +0200] rev 15178
weBounce: Fix some weird bouncing behaviour
2019-06-17 Lua: Fix incorrect values for capcolDefault, capcolSetting
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 21:43:05 +0200] rev 15177
Lua: Fix incorrect values for capcolDefault, capcolSetting
2019-06-18 enable local admins for non-official servers
alfadur [Wed, 19 Jun 2019 02:40:00 +0300] rev 15176
enable local admins for non-official servers
2019-06-18 break error loop in client removal
alfadur [Wed, 19 Jun 2019 01:47:56 +0300] rev 15175
break error loop in client removal
2019-06-18 pin removed clients until the output buffer is flushed
alfadur [Wed, 19 Jun 2019 01:19:10 +0300] rev 15174
pin removed clients until the output buffer is flushed
2019-06-18 remove a 2015ism
alfadur [Wed, 19 Jun 2019 00:49:45 +0300] rev 15173
remove a 2015ism
2019-06-17 ACF5: Fix incorrect ammo display on turn start at wave 3
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:55:11 +0200] rev 15172
ACF5: Fix incorrect ammo display on turn start at wave 3
2019-06-17 New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:27:34 +0200] rev 15171
New formula to calculate drawn map sizes, now every FeatureSize leads to an unique size It works by using 4 hardcoded map sizes and the rest is simply interpolated. Size 1: 1024×512 Size 6: 2048×1024 Size 12: 4096×2048 (default, compatible with pre-1.0.0) Size 25: 8192×4096
2019-06-17 Fix air mine spawning inside land if land is almost completely full
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 20:20:01 +0200] rev 15170
Fix air mine spawning inside land if land is almost completely full Bug conditions: * cAirMines >= 1 * Play with a drawn map filled with land
2019-06-17 Fix mapgen flowers being slightly offset on X axis
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:51:05 +0200] rev 15169
Fix mapgen flowers being slightly offset on X axis
2019-06-17 ACF10: Show proper messages when everyone dies
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:33:43 +0200] rev 15168
ACF10: Show proper messages when everyone dies If everyone died, the game cannot continue, but you still win (since it's a sandbox mission).
2019-06-17 ACF: Show "Mission succeeded/failed" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 19:20:02 +0200] rev 15167
ACF: Show "Mission succeeded/failed" in stats screen
2019-06-16 ACF5: Tweak hog coordinates to avoid floating
Wuzzy <Wuzzy2@mail.ru> [Mon, 17 Jun 2019 00:10:18 +0200] rev 15166
ACF5: Tweak hog coordinates to avoid floating
2019-06-16 ACF5: Disable inappropriate "boring" taunt at the end
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:55:32 +0200] rev 15165
ACF5: Disable inappropriate "boring" taunt at the end
2019-06-16 ACF5: In final animation, move camera to empty cage
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:48:22 +0200] rev 15164
ACF5: In final animation, move camera to empty cage
2019-06-16 avoid allocation in hash comparison
alfadur [Sun, 16 Jun 2019 19:16:26 +0300] rev 15163
avoid allocation in hash comparison
2019-06-16 ACF5: Also clear crates around cyborg
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 13:27:14 +0200] rev 15162
ACF5: Also clear crates around cyborg
2019-06-16 Fix mouse wheel scrolling team list when used on team color widget
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 12:19:43 +0200] rev 15161
Fix mouse wheel scrolling team list when used on team color widget
2019-06-15 Set smaller pageStep for all QSliders
Wuzzy <Wuzzy2@mail.ru> [Sun, 16 Jun 2019 00:49:58 +0200] rev 15160
Set smaller pageStep for all QSliders
2019-06-15 Fix mapgen flowers being placed into indestructible map border
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 19:49:02 +0200] rev 15159
Fix mapgen flowers being placed into indestructible map border
2019-06-15 Refactor uLand.pas a bit and add constant for border width
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 19:44:52 +0200] rev 15158
Refactor uLand.pas a bit and add constant for border width
2019-06-15 Drawn maps: Fix off-by-one errors in land erasing code
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 18:51:04 +0200] rev 15157
Drawn maps: Fix off-by-one errors in land erasing code
2019-06-15 Fix sprays being biased to the left on huge maps
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 18:15:32 +0200] rev 15156
Fix sprays being biased to the left on huge maps
2019-06-15 Perlin maps: Initialize playWidth and playHeight
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 17:00:43 +0200] rev 15155
Perlin maps: Initialize playWidth and playHeight
2019-06-15 Continental supplies: Fix Lua error when first hog of team dies
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 16:37:36 +0200] rev 15154
Continental supplies: Fix Lua error when first hog of team dies
2019-06-15 Continental supplies: Show continent in team bars
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 16:05:13 +0200] rev 15153
Continental supplies: Show continent in team bars
2019-06-15 Continental supplies: Show selected continent if randomly chosen
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 14:49:18 +0200] rev 15152
Continental supplies: Show selected continent if randomly chosen
2019-06-15 Basic Movement Training: Set HealthCaseAmount to 5
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 14:21:06 +0200] rev 15151
Basic Movement Training: Set HealthCaseAmount to 5
2019-06-15 Move piano splash a few pixels lower
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 14:04:01 +0200] rev 15150
Move piano splash a few pixels lower
2019-06-15 Remove dead code in uWorld.pas
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 13:30:36 +0200] rev 15149
Remove dead code in uWorld.pas
2019-06-15 Fix hog facing direction when landing with parachute
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 13:20:29 +0200] rev 15148
Fix hog facing direction when landing with parachute
2019-06-15 weBounce: Force hedgehogs to stay in playable area
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 13:06:15 +0200] rev 15147
weBounce: Force hedgehogs to stay in playable area
2019-06-15 Keep hog facing direction while on parachute
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 12:58:01 +0200] rev 15146
Keep hog facing direction while on parachute
2019-06-15 Properly set dx/dy of hedgehog on parachute
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 12:10:42 +0200] rev 15145
Properly set dx/dy of hedgehog on parachute
2019-06-15 Change max hedgehog estimate for drawn map sizes 1-3
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 12:09:12 +0200] rev 15144
Change max hedgehog estimate for drawn map sizes 1-3
2019-06-15 Fix world edge positions for drawn maps
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 12:02:22 +0200] rev 15143
Fix world edge positions for drawn maps
2019-06-15 Restrict object placement between leftX and rightX
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 03:27:06 +0200] rev 15142
Restrict object placement between leftX and rightX
2019-06-15 Drawn maps: Erase land outside of land bounds
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 02:50:51 +0200] rev 15141
Drawn maps: Erase land outside of land bounds
2019-06-14 Fix freezer drawing land outside of indestructible land border in some map types
Wuzzy <Wuzzy2@mail.ru> [Sat, 15 Jun 2019 01:18:40 +0200] rev 15140
Fix freezer drawing land outside of indestructible land border in some map types
2019-06-14 Fix coloring of map border at top left/right corner being wrong sometimes
Wuzzy <Wuzzy2@mail.ru> [Fri, 14 Jun 2019 22:24:59 +0200] rev 15139
Fix coloring of map border at top left/right corner being wrong sometimes
2019-06-14 ACF1: Crate challenge: Fix turn time being reset to infinity after taking dmg
Wuzzy <Wuzzy2@mail.ru> [Fri, 14 Jun 2019 21:09:08 +0200] rev 15138
ACF1: Crate challenge: Fix turn time being reset to infinity after taking dmg
2019-06-14 WxW, Racer: Make bots skip/auto-confirm setup phase
Wuzzy <Wuzzy2@mail.ru> [Fri, 14 Jun 2019 17:21:05 +0200] rev 15137
WxW, Racer: Make bots skip/auto-confirm setup phase
2019-06-14 Continental supplies: Bots select random continent
Wuzzy <Wuzzy2@mail.ru> [Fri, 14 Jun 2019 17:05:00 +0200] rev 15136
Continental supplies: Bots select random continent
2019-06-13 Clear jump and walk msgs after placement
Wuzzy <Wuzzy2@mail.ru> [Thu, 13 Jun 2019 15:07:03 +0200] rev 15135
Clear jump and walk msgs after placement
2019-06-11 Fix floating hog when switching to moving hog
Wuzzy <Wuzzy2@mail.ru> [Tue, 11 Jun 2019 16:02:29 +0200] rev 15134
Fix floating hog when switching to moving hog
2019-06-08 Frenzy: Change ammo slots to be closer to original slots
Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:29:49 +0200] rev 15133
Frenzy: Change ammo slots to be closer to original slots
2019-06-08 Frenzy: Fix incorrect ammo slot numbers in ammo menu
Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:27:26 +0200] rev 15132
Frenzy: Fix incorrect ammo slot numbers in ammo menu
2019-06-08 Lua API: Add SetAmmoSlot
Wuzzy <Wuzzy2@mail.ru> [Sat, 08 Jun 2019 11:25:39 +0200] rev 15131
Lua API: Add SetAmmoSlot
2019-06-07 CTF/Control: Fix incomplete hedgehog loop bounds
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 15:09:42 +0200] rev 15130
CTF/Control: Fix incomplete hedgehog loop bounds
2019-06-07 Remove kamikaze and piano strike from CTF and Control
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 15:08:06 +0200] rev 15129
Remove kamikaze and piano strike from CTF and Control
2019-06-07 Battalion (King): At end of turn, re-kill all minions without king
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 11:55:49 +0200] rev 15128
Battalion (King): At end of turn, re-kill all minions without king
2019-06-07 End turn immediately when hedgehog health reaches 0
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 11:35:13 +0200] rev 15127
End turn immediately when hedgehog health reaches 0
2019-06-07 Battalion (King): Kill minions with default boom
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 10:50:05 +0200] rev 15126
Battalion (King): Kill minions with default boom
2019-06-07 Battalion: Handle gfKing properly
Wuzzy <Wuzzy2@mail.ru> [Fri, 07 Jun 2019 10:36:18 +0200] rev 15125
Battalion: Handle gfKing properly
2019-06-04 use tuple parsers
alfadur [Wed, 05 Jun 2019 00:23:56 +0300] rev 15124
use tuple parsers
2019-06-04 fix parser getting stuck
alfadur [Tue, 04 Jun 2019 23:59:16 +0300] rev 15123
fix parser getting stuck
2019-06-04 simplify root parser
alfadur [Tue, 04 Jun 2019 23:44:01 +0300] rev 15122
simplify root parser
2019-06-04 Fix build errors in certain configurations
unc0rr [Tue, 04 Jun 2019 22:37:42 +0200] rev 15121
Fix build errors in certain configurations
2019-06-04 Apply dos2unix to rust sources
unc0rr [Tue, 04 Jun 2019 22:34:42 +0200] rev 15120
Apply dos2unix to rust sources
2019-06-04 make custom combinators high order
alfadur [Tue, 04 Jun 2019 23:19:18 +0300] rev 15119
make custom combinators high order
2019-06-04 parser cleanup
alfadur [Tue, 04 Jun 2019 23:05:12 +0300] rev 15118
parser cleanup
2019-06-04 merge
alfadur [Tue, 04 Jun 2019 22:28:28 +0300] rev 15117
merge
2019-06-04 fix lists parsing
alfadur [Tue, 04 Jun 2019 22:25:28 +0300] rev 15116
fix lists parsing
2019-06-04 Add 'discard' method for lfprng
unc0rr [Tue, 04 Jun 2019 21:24:07 +0200] rev 15115
Add 'discard' method for lfprng
2019-06-04 upgrade to nom5 beta2
alfadur [Tue, 04 Jun 2019 20:01:37 +0300] rev 15114
upgrade to nom5 beta2
2019-06-03 consume pongs
alfadur [Tue, 04 Jun 2019 01:39:22 +0300] rev 15113
consume pongs
2019-06-03 fix callvote parsing
alfadur [Tue, 04 Jun 2019 01:32:08 +0300] rev 15112
fix callvote parsing
2019-06-03 make greeting argument optional
alfadur [Mon, 03 Jun 2019 23:50:26 +0300] rev 15111
make greeting argument optional
2019-06-03 fix hash comparison fix
alfadur [Mon, 03 Jun 2019 23:15:05 +0300] rev 15110
fix hash comparison fix
2019-06-03 fix hash comparison
alfadur [Mon, 03 Jun 2019 22:41:43 +0300] rev 15109
fix hash comparison
2019-06-03 Fix parachute being drawn behind tags and objects
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 18:56:08 +0200] rev 15108
Fix parachute being drawn behind tags and objects
2019-06-03 Ensure the flowers get placed within map bounds
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 16:49:42 +0200] rev 15107
Ensure the flowers get placed within map bounds
2019-06-03 ASA fruit02: Add workaround for incorrect weapon display on turn start
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 15:37:32 +0200] rev 15106
ASA fruit02: Add workaround for incorrect weapon display on turn start
2019-06-03 Add some comments in en.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 13:13:49 +0200] rev 15105
Add some comments in en.txt
2019-06-03 Remove some accidental advertisements in de.txt and en.txt
Wuzzy <Wuzzy2@mail.ru> [Mon, 03 Jun 2019 12:50:22 +0200] rev 15104
Remove some accidental advertisements in de.txt and en.txt
2019-06-02 check for account existence before asking passwords
alfadur [Mon, 03 Jun 2019 01:15:57 +0300] rev 15103
check for account existence before asking passwords
2019-06-02 handle response from IO result handler
alfadur [Sun, 02 Jun 2019 23:58:12 +0300] rev 15102
handle response from IO result handler
2019-06-02 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:16:38 +0200] rev 15101
Update German translation
2019-06-02 Update Lua locale files
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 22:13:37 +0200] rev 15100
Update Lua locale files
2019-06-02 fix land object placement
alfadur [Sun, 02 Jun 2019 22:40:39 +0300] rev 15099
fix land object placement
2019-06-02 use blocking recv in IO thread
alfadur [Sun, 02 Jun 2019 22:25:41 +0300] rev 15098
use blocking recv in IO thread
2019-06-02 Allow vgtBigExplosion in low quality mode
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 18:22:06 +0200] rev 15097
Allow vgtBigExplosion in low quality mode Rationale: We already allow vgtExplosion, which is a smaller version. Without vgtBigExplosion, there is not *any* explosion effect.
2019-06-02 Move resurrector and seduction distance to uConsts
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:34:47 +0200] rev 15096
Move resurrector and seduction distance to uConsts
2019-06-02 Don't draw girder/resurrect/seduce circle while hog moves
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:19:07 +0200] rev 15095
Don't draw girder/resurrect/seduce circle while hog moves
2019-06-02 Homing bee can now be used as secondary ammo
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:15:10 +0200] rev 15094
Homing bee can now be used as secondary ammo
2019-06-02 Properly prevent using airstrike or girder in mid-air
Wuzzy <Wuzzy2@mail.ru> [Sun, 02 Jun 2019 17:02:24 +0200] rev 15093
Properly prevent using airstrike or girder in mid-air
2019-05-31 Speech bubbles: Fix word-wrapping being used between interpunction
Wuzzy <Wuzzy2@mail.ru> [Sat, 01 Jun 2019 00:27:23 +0200] rev 15092
Speech bubbles: Fix word-wrapping being used between interpunction
2019-05-31 Scenarios: Show "Mission succeeded/failed!" in stats screen
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:39:47 +0200] rev 15091
Scenarios: Show "Mission succeeded/failed!" in stats screen
2019-05-31 PageEditTeam: Disable sound test button when frontend sounds are disabled
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 21:10:17 +0200] rev 15090
PageEditTeam: Disable sound test button when frontend sounds are disabled
2019-05-31 rename length to something different
alfadur [Fri, 31 May 2019 21:34:32 +0300] rev 15089
rename length to something different
2019-05-31 Make the HedgeEditor mission output strings collectable by translation scripts
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 19:02:42 +0200] rev 15088
Make the HedgeEditor mission output strings collectable by translation scripts
2019-05-31 ASA: Use higher quality mission images
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 18:35:26 +0200] rev 15087
ASA: Use higher quality mission images
2019-05-31 ASA fruit02: Use pre-selected barrel positions and fewer barrels
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 17:40:26 +0200] rev 15086
ASA fruit02: Use pre-selected barrel positions and fewer barrels This should fix some extreme lag issues in this mission due to excessive flame spawns
2019-05-31 ASA fruit01: Save campaign variable about whether hero joined battle
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:20:03 +0200] rev 15085
ASA fruit01: Save campaign variable about whether hero joined battle
2019-05-31 ASA fruit02: Delete sticky flames
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 15:04:43 +0200] rev 15084
ASA fruit02: Delete sticky flames
2019-05-31 Move Dangerous Ducklings scenario down
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 13:21:43 +0200] rev 15083
Move Dangerous Ducklings scenario down Because it requires rope skills
2019-05-31 ASA cosmos: Don't send team rankings
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:23:13 +0200] rev 15082
ASA cosmos: Don't send team rankings
2019-05-31 ASA: Check if hero is still alive before claiming victory
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:10:01 +0200] rev 15081
ASA: Check if hero is still alive before claiming victory
2019-05-29 ACF2: Replace isHogAlive with IsHogAlive
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 13:21:23 +0200] rev 15080
ACF2: Replace isHogAlive with IsHogAlive
2019-05-31 Lua: Add IsHogAlive
Wuzzy <Wuzzy2@mail.ru> [Fri, 31 May 2019 11:08:54 +0200] rev 15079
Lua: Add IsHogAlive
2019-05-30 Copy authentication from the old frontend
unC0Rr [Thu, 30 May 2019 18:31:02 +0200] rev 15078
Copy authentication from the old frontend
2019-05-28 ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
Wuzzy <Wuzzy2@mail.ru> [Wed, 29 May 2019 01:05:20 +0200] rev 15077
ASA fruit01: Recognize victory if killing all enemy hogs in "flee" variant
2019-05-28 ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 22:07:56 +0200] rev 15076
ACF1: Fix 2 crate spawns being very close to each other in the difficult rope challenge
2019-05-28 normalize type names
alfadur [Tue, 28 May 2019 21:28:32 +0300] rev 15075
normalize type names
2019-05-28 shuffle server files
alfadur [Tue, 28 May 2019 19:04:18 +0300] rev 15074
shuffle server files
2019-05-28 Animate library: Document way to speed up animations for testing purposes
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:49:04 +0200] rev 15073
Animate library: Document way to speed up animations for testing purposes
2019-05-28 ACF9: Correct the contents of the code comments
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 17:04:48 +0200] rev 15072
ACF9: Correct the contents of the code comments
2019-05-28 Fix stats screen group boxes sometimes having no spacing
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 13:07:56 +0200] rev 15071
Fix stats screen group boxes sometimes having no spacing
2019-05-27 Use crown icon in mission panel for King Mode
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:58:42 +0200] rev 15070
Use crown icon in mission panel for King Mode
2019-05-27 Change mission panel icons for a couple of game styles
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 01:28:59 +0200] rev 15069
Change mission panel icons for a couple of game styles
2019-05-27 Semi-standardize usage of icons in many mission panels
Wuzzy <Wuzzy2@mail.ru> [Tue, 28 May 2019 00:48:17 +0200] rev 15068
Semi-standardize usage of icons in many mission panels * Question mark: Decision / user input * Exclamation mark: Tutorial message / information * Hedgehog: Mission introduction * -amSkip: Mission failure * Star: Mission success / end of game
2019-05-27 Add 2 mission panel icons: hedgehog and flags
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 21:56:12 +0200] rev 15067
Add 2 mission panel icons: hedgehog and flags
2019-05-27 Background theme detection: Also check if Border.png is present
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 16:43:42 +0200] rev 15066
Background theme detection: Also check if Border.png is present
2019-05-26 Backed out changeset 96244def1cc0—It was broken
Wuzzy <Wuzzy2@mail.ru> [Mon, 27 May 2019 00:04:40 +0200] rev 15065
Backed out changeset 96244def1cc0—It was broken
2019-05-26 Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 23:52:04 +0200] rev 15064
Fix temporary hog/timer freeze when throwing sticky mine, then switch to shotgun in inf. attack
2019-05-26 ACF6: More turn time tweaks
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:51:42 +0200] rev 15063
ACF6: More turn time tweaks
2019-05-26 ACF6: (Re-)initialize turn properly after cut scenes
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 20:45:08 +0200] rev 15062
ACF6: (Re-)initialize turn properly after cut scenes
2019-05-26 Rename sprFirepunch to sprFirePunch
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 19:59:54 +0200] rev 15061
Rename sprFirepunch to sprFirePunch
2019-05-26 add idle shouryuuken animation
alfadur [Sun, 26 May 2019 19:12:16 +0300] rev 15060
add idle shouryuuken animation
2019-05-26 ACF6: Dismiss enemy teams on victory, just in case
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:53:14 +0200] rev 15059
ACF6: Dismiss enemy teams on victory, just in case
2019-05-26 ACF6: Protect goal crate from damage
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 17:40:38 +0200] rev 15058
ACF6: Protect goal crate from damage
2019-05-26 ACF5: Fix some turn bugs relating to 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:16:47 +0200] rev 15057
ACF5: Fix some turn bugs relating to 3rd wave
2019-05-26 ACF5: Add appear animation for 3rd wave
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 16:01:33 +0200] rev 15056
ACF5: Add appear animation for 3rd wave
2019-05-26 ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:49:39 +0200] rev 15055
ACF5: Spawn final wave at end of 7th turn instead of beginning of 8th turn
2019-05-26 ACF5: Fix number of turns before 3rd wave appears not always being 7
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 15:37:49 +0200] rev 15054
ACF5: Fix number of turns before 3rd wave appears not always being 7
2019-05-26 IsHogLocal: If there's a mission team, only count members in the clan of that team
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:27:55 +0200] rev 15053
IsHogLocal: If there's a mission team, only count members in the clan of that team This attends to a hack in some missions which use fake human teams in the enemy clans for animation purposes.
2019-05-26 Refactor definition of "local" clans
Wuzzy <Wuzzy2@mail.ru> [Sun, 26 May 2019 14:16:35 +0200] rev 15052
Refactor definition of "local" clans
2019-05-25 scatter bottle pieces
alfadur [Sat, 25 May 2019 18:18:42 +0300] rev 15051
scatter bottle pieces
2019-05-25 ACF3: Fix princess-in-cage scene: Princess did not die
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 02:14:25 +0200] rev 15050
ACF3: Fix princess-in-cage scene: Princess did not die
2019-05-24 ACF3: Simplify infinite shoryuken crate
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 01:45:46 +0200] rev 15049
ACF3: Simplify infinite shoryuken crate
2019-05-24 ACF3: Clean up start up sequences a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 25 May 2019 00:23:14 +0200] rev 15048
ACF3: Clean up start up sequences a bit
2019-05-24 Add handling of some messages, reuse models from the old frontend
unc0rr [Fri, 24 May 2019 23:39:51 +0200] rev 15047
Add handling of some messages, reuse models from the old frontend
2019-05-24 Backed out changeset 76003912e31d (whoops)
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:27:19 +0200] rev 15046
Backed out changeset 76003912e31d (whoops)
2019-05-24 Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:26:47 +0200] rev 15045
Use capgrpMessage2 for eidHomerun so it doesn't collide with death msgs
2019-05-24 Backed out changeset f764394839b2
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:17:36 +0200] rev 15044
Backed out changeset f764394839b2
2019-05-24 Prevent crates from being collected twice
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 22:07:44 +0200] rev 15043
Prevent crates from being collected twice
2019-05-24 Use "looky" hog sprite for missing hat texture as well
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:47:20 +0200] rev 15042
Use "looky" hog sprite for missing hat texture as well
2019-05-24 Initialize cursor position properly when opening ammo menu, prevent "jumping"
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 21:23:36 +0200] rev 15041
Initialize cursor position properly when opening ammo menu, prevent "jumping"
2019-05-24 Add new Hedgehog.png frame for ammo with SelAmmoIcon
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 19:44:49 +0200] rev 15040
Add new Hedgehog.png frame for ammo with SelAmmoIcon
2019-05-24 Add slots for all protocol messages
unC0Rr [Fri, 24 May 2019 16:01:30 +0200] rev 15039
Add slots for all protocol messages
2019-05-24 Add drill rocket animation
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 14:55:48 +0200] rev 15038
Add drill rocket animation
2019-05-24 Stop fade-out sound instantly when audio muted
Wuzzy <Wuzzy2@mail.ru> [Fri, 24 May 2019 12:31:30 +0200] rev 15037
Stop fade-out sound instantly when audio muted Fixes flamethrower sound not stopping at all when un-muting audio after flamethrower finished
2019-05-23 don't draw double 🦔 when equipping rc plane
alfadur [Thu, 23 May 2019 23:24:48 +0300] rev 15036
don't draw double 🦔 when equipping rc plane
2019-05-23 improve rope rendering
alfadur [Thu, 23 May 2019 20:37:41 +0300] rev 15035
improve rope rendering
2019-05-23 ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 13:41:14 +0200] rev 15034
ACF2: Fix breakage when Dense Cloud dies after accepting offer, but before returning to Leaks A Lot
2019-05-23 ACF2: Add more isHogAlive checks
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:50:18 +0200] rev 15033
ACF2: Add more isHogAlive checks
2019-05-23 Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 23 May 2019 08:34:30 +0200] rev 15032
Reset MultiShootAttacks to 0 when calling SwitchHog in Lua
2019-05-22 Merge alfadur's commits
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:32:22 +0200] rev 15031
Merge alfadur's commits
2019-05-22 ACF2: Prevent cut scene from playing when own hogs are dead or about to die
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 23:30:10 +0200] rev 15030
ACF2: Prevent cut scene from playing when own hogs are dead or about to die
2019-05-22 ACF: Add some checks before calling StoppedGear
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 11:31:55 +0200] rev 15029
ACF: Add some checks before calling StoppedGear
2019-05-22 Fix health case/barrel health texture being sometimes not created
Wuzzy <Wuzzy2@mail.ru> [Wed, 22 May 2019 10:45:35 +0200] rev 15028
Fix health case/barrel health texture being sometimes not created
2019-05-22 disallow zero rope step
alfadur [Wed, 22 May 2019 23:53:00 +0300] rev 15027
disallow zero rope step
2019-05-22 use contains where possible
alfadur [Wed, 22 May 2019 23:05:55 +0300] rev 15026
use contains where possible
2019-05-22 remove RangeContains in favor of standard contains
alfadur [Wed, 22 May 2019 22:42:20 +0300] rev 15025
remove RangeContains in favor of standard contains
2019-05-21 add rope layers
alfadur [Tue, 21 May 2019 23:04:50 +0300] rev 15024
add rope layers
2019-05-21 ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:45:16 +0200] rev 15023
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots (for real)
2019-05-21 Fix un-selecting weapon while in multishoot allowing another attack
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 16:32:34 +0200] rev 15022
Fix un-selecting weapon while in multishoot allowing another attack
2019-05-21 ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 15:15:17 +0200] rev 15021
ACF2: Fix breakage when leaks kills Brainiac with 3 Deagle shots
2019-05-21 ACF2: Fix Lua error when hog dies during cyborg choice phase
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 14:38:10 +0200] rev 15020
ACF2: Fix Lua error when hog dies during cyborg choice phase
2019-05-21 Disable Sudden Death for all A Classic Fairytale missions
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:58:28 +0200] rev 15019
Disable Sudden Death for all A Classic Fairytale missions
2019-05-21 ACF1: Fix pastMoleHeadAnim being played twice
Wuzzy <Wuzzy2@mail.ru> [Tue, 21 May 2019 12:37:35 +0200] rev 15018
ACF1: Fix pastMoleHeadAnim being played twice
2019-05-20 Add error messages when calling AddHog or AddMissionHog wrongly
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 21:14:39 +0200] rev 15017
Add error messages when calling AddHog or AddMissionHog wrongly
2019-05-20 Update German Lua translations
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:53:52 +0200] rev 15016
Update German Lua translations
2019-05-20 Scenarios: Drawn games count as mission failure
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 16:18:35 +0200] rev 15015
Scenarios: Drawn games count as mission failure
2019-05-20 Speed Shoppa: Set hog dy=0 on victory
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 14:59:26 +0200] rev 15014
Speed Shoppa: Set hog dy=0 on victory
2019-05-19 Remove Wacky templates #37, #38, #43 from Large land template
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 01:24:25 +0200] rev 15013
Remove Wacky templates #37, #38, #43 from Large land template
2019-05-19 Update MaxHedgehogs for template #43
Wuzzy <Wuzzy2@mail.ru> [Mon, 20 May 2019 00:15:02 +0200] rev 15012
Update MaxHedgehogs for template #43
2019-05-19 Calculate max. recommended hog count for perlin maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 23:52:13 +0200] rev 15011
Calculate max. recommended hog count for perlin maps
2019-05-19 Give a more accurate hedgehog limit estimate for small drawn maps
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 21:14:53 +0200] rev 15010
Give a more accurate hedgehog limit estimate for small drawn maps
2019-05-19 Update German translation
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:26:36 +0200] rev 15009
Update German translation
2019-05-19 Update locale files
Wuzzy <Wuzzy2@mail.ru> [Sun, 19 May 2019 11:05:57 +0200] rev 15008
Update locale files
2019-05-18 Don't abort ready phase for moving camera with keys
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:33:49 +0200] rev 15007
Don't abort ready phase for moving camera with keys Rationale: The keys are equivalent to moving the mouse, but boving the mouse doesn't abort the ready phase. So this is only fair: Players should not be punished for using different controls.
2019-05-18 Refactor uInputHandler a bit
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 19:20:54 +0200] rev 15006
Refactor uInputHandler a bit
2019-05-18 Control (style): Fix scoring breakage after extra time for real
Wuzzy <Wuzzy2@mail.ru> [Sat, 18 May 2019 18:31:17 +0200] rev 15005
Control (style): Fix scoring breakage after extra time for real
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