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Find changesets by keywords (author, files, the commit message), revision number or hash, or
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Thu, 28 Nov 2013 00:41:35 +0400
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
changeset
unc0rr [Thu, 28 Nov 2013 00:41:35 +0400] rev 9720
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
Wed, 27 Nov 2013 19:10:53 +0100
update credits
changeset
sheepluva [Wed, 27 Nov 2013 19:10:53 +0100] rev 9719
update credits
Mon, 25 Nov 2013 22:09:42 +0100
unbreak various parts of campaign variable loading/saving
changeset
sheepluva [Mon, 25 Nov 2013 22:09:42 +0100] rev 9718
unbreak various parts of campaign variable loading/saving
Mon, 25 Nov 2013 10:12:18 +0100
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
changeset
sheepluva [Mon, 25 Nov 2013 10:12:18 +0100] rev 9717
don't let (am)Nothing change allowed aiming angles. e.g. fixes aiming problems when on last rope. please test for possible side effects (flying saucer and whatnot)
Sun, 24 Nov 2013 22:12:23 -0500
*grumble grumble*
changeset
nemo [Sun, 24 Nov 2013 22:12:23 -0500] rev 9716
*grumble grumble*
Mon, 25 Nov 2013 01:03:14 +0400
Forbid /delegate to room admin
changeset
unc0rr [Mon, 25 Nov 2013 01:03:14 +0400] rev 9715
Forbid /delegate to room admin
Sun, 24 Nov 2013 22:11:55 -0500
fix tag toggling. I think...
changeset
nemo [Sun, 24 Nov 2013 22:11:55 -0500] rev 9714
fix tag toggling. I think...
Sun, 24 Nov 2013 14:03:33 -0500
another broken element
changeset
nemo [Sun, 24 Nov 2013 14:03:33 -0500] rev 9713
another broken element
Sun, 24 Nov 2013 14:00:24 -0500
fix translation xml
changeset
nemo [Sun, 24 Nov 2013 14:00:24 -0500] rev 9712
fix translation xml
Sat, 14 Dec 2013 21:16:20 +0400
To prevent that weird crash, you need to initialize SDL before Qt
sdl2transition
changeset
unc0rr [Sat, 14 Dec 2013 21:16:20 +0400] rev 9711
To prevent that weird crash, you need to initialize SDL before Qt
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