Mon, 27 Sep 2010 01:51:12 +0200 further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
koda [Mon, 27 Sep 2010 01:51:12 +0200] rev 3911
further rework of MapConfigViewController, lists missions correctly (they don't load fine yet)
Sun, 26 Sep 2010 23:48:03 +0200 move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
koda [Sun, 26 Sep 2010 23:48:03 +0200] rev 3910
move all preview drawing code into its own class (for a simplified and more readable MapConfigViewController)
Sun, 26 Sep 2010 19:06:59 -0400 remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
nemo [Sun, 26 Sep 2010 19:06:59 -0400] rev 3909
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
Sun, 26 Sep 2010 16:28:04 -0400 Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
nemo [Sun, 26 Sep 2010 16:28:04 -0400] rev 3908
Can't use cHealthDecrease here for these two 'cause it isn't a generic "do some damage to hog" flag, but is rather set when SD starts
Sun, 26 Sep 2010 15:40:59 -0400 Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
nemo [Sun, 26 Sep 2010 15:40:59 -0400] rev 3907
Allow UFO to go underwater. Keep UFO active if it runs out of fuel in the air/water, just disable controls.
Sun, 26 Sep 2010 17:02:44 +0200 enable Lua for iOS (hooks for frontend to be done)
koda [Sun, 26 Sep 2010 17:02:44 +0200] rev 3906
enable Lua for iOS (hooks for frontend to be done) add an activity indicator while loading demo
Sun, 26 Sep 2010 03:41:30 +0200 merge
koda [Sun, 26 Sep 2010 03:41:30 +0200] rev 3905
merge
Sun, 26 Sep 2010 03:41:08 +0200 finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda [Sun, 26 Sep 2010 03:41:08 +0200] rev 3904
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
Sat, 25 Sep 2010 18:38:05 +0200 pimp-my-savagame-table
koda [Sat, 25 Sep 2010 18:38:05 +0200] rev 3903
pimp-my-savagame-table
Sat, 25 Sep 2010 03:04:22 +0200 have Saves restart net when loaded, also resumes music
koda [Sat, 25 Sep 2010 03:04:22 +0200] rev 3902
have Saves restart net when loaded, also resumes music fix saving on hwmobile
Sat, 25 Sep 2010 23:01:52 +0400 Show database errors in stderr
unc0rr [Sat, 25 Sep 2010 23:01:52 +0400] rev 3901
Show database errors in stderr
Fri, 24 Sep 2010 15:14:40 -0400 slight shading adjustment
henek [Fri, 24 Sep 2010 15:14:40 -0400] rev 3900
slight shading adjustment
Thu, 23 Sep 2010 01:30:35 +0200 merge
koda [Thu, 23 Sep 2010 01:30:35 +0200] rev 3899
merge
Thu, 23 Sep 2010 01:29:20 +0200 implemented reloading savefiles
koda [Thu, 23 Sep 2010 01:29:20 +0200] rev 3898
implemented reloading savefiles
Thu, 23 Sep 2010 00:09:16 +0200 captions are scaled down when they're bigger than screen
koda [Thu, 23 Sep 2010 00:09:16 +0200] rev 3897
captions are scaled down when they're bigger than screen
Wed, 22 Sep 2010 21:58:32 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:58:32 +0200] rev 3896
Engine: * (Commit frenzy) Added SetGearMessage(gear : integer, message : integer) to Lua script calls - this should allow easy "script control" of hogs (untested) * Renamed GearGetMessage() to GetGearMessage()
Wed, 22 Sep 2010 23:46:38 +0200 compilation bugfix and scaling down textures when bigger than screen
koda [Wed, 22 Sep 2010 23:46:38 +0200] rev 3895
compilation bugfix and scaling down textures when bigger than screen
Wed, 22 Sep 2010 21:53:29 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:53:29 +0200] rev 3894
Engine: * Made all gear message flag names consistent with other flags (removed the underscore)
Wed, 22 Sep 2010 02:22:15 +0200 allow more flexibility between viewcontrollers, also added stub pages for saved games
koda [Wed, 22 Sep 2010 02:22:15 +0200] rev 3893
allow more flexibility between viewcontrollers, also added stub pages for saved games
Wed, 22 Sep 2010 21:47:28 +0200 Engine:
smaxx [Wed, 22 Sep 2010 21:47:28 +0200] rev 3892
Engine: * New Lua script call: GetGearMessage(gear : integer) : integer - retrieves gear's "message" parameter (can be used with flags like gm_Left or gm_Attack (logic AND) to check for player input; untested!)
Wed, 22 Sep 2010 01:10:20 +0200 initial support for savegames
koda [Wed, 22 Sep 2010 01:10:20 +0200] rev 3891
initial support for savegames
Wed, 22 Sep 2010 01:09:40 -0400 Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
nemo [Wed, 22 Sep 2010 01:09:40 -0400] rev 3890
Extend time limit to 9999, remove ready timer if time is over 999 and stop drawing time if it is over 999 (draws wrong over 999 anyway) - this has the effect of allowing an "unlimited" time appearance if turns are over a quarter hour or so. This can be used to add an unlimited time scheme or button to ipad
Sun, 19 Sep 2010 22:56:53 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
koda [Sun, 19 Sep 2010 22:56:53 +0200] rev 3889
Added tag Hedgewars-iOS-1.0.1 for changeset 3620607258cd
Sun, 19 Sep 2010 22:56:24 +0200 silly error about Island theme removal Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 22:56:24 +0200] rev 3888
silly error about Island theme removal
Sun, 19 Sep 2010 18:34:40 +0200 Removed tag Hedgewars-iOS-1.0.1
koda [Sun, 19 Sep 2010 18:34:40 +0200] rev 3887
Removed tag Hedgewars-iOS-1.0.1
Sun, 19 Sep 2010 17:23:48 +0200 Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
koda [Sun, 19 Sep 2010 17:23:48 +0200] rev 3886
Added tag Hedgewars-iOS-1.0.1 for changeset 296ec09490d9
Sun, 19 Sep 2010 17:23:30 +0200 update version numbers
koda [Sun, 19 Sep 2010 17:23:30 +0200] rev 3885
update version numbers
Sun, 19 Sep 2010 17:00:35 +0200 various fixes around, plus new 'ask for review' page
koda [Sun, 19 Sep 2010 17:00:35 +0200] rev 3884
various fixes around, plus new 'ask for review' page
Sun, 19 Sep 2010 13:54:38 +0200 fixed the voice selection where you couldn't hear a preview sound
koda [Sun, 19 Sep 2010 13:54:38 +0200] rev 3883
fixed the voice selection where you couldn't hear a preview sound
Sun, 19 Sep 2010 04:12:58 +0200 merge
koda [Sun, 19 Sep 2010 04:12:58 +0200] rev 3882
merge
Sun, 19 Sep 2010 04:12:03 +0200 re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite)
koda [Sun, 19 Sep 2010 04:12:03 +0200] rev 3881
re-add City theme with the UpdateDataFolder script (and revert changes made to the flake sprite) add the check for max 6 teams
Sun, 19 Sep 2010 02:25:31 +0200 rework the AI level selection
koda [Sun, 19 Sep 2010 02:25:31 +0200] rev 3880
rework the AI level selection
Sat, 18 Sep 2010 21:30:36 +0200 Updated Swedish locale
Henek [Sat, 18 Sep 2010 21:30:36 +0200] rev 3879
Updated Swedish locale
Sat, 18 Sep 2010 19:02:55 +0200 fix a small glitch in textfield cells and remove cheese from pro
koda [Sat, 18 Sep 2010 19:02:55 +0200] rev 3878
fix a small glitch in textfield cells and remove cheese from pro
Sat, 18 Sep 2010 19:02:09 +0200 fix the British voicepack and add to Mercurial the sounds used in the mobile version
koda [Sat, 18 Sep 2010 19:02:09 +0200] rev 3877
fix the British voicepack and add to Mercurial the sounds used in the mobile version
Sat, 18 Sep 2010 12:35:58 +0200 Frontend:
smaxx [Sat, 18 Sep 2010 12:35:58 +0200] rev 3876
Frontend: * Changed team color handling to use red as first color and make it easier to add more colors in the future
Sat, 18 Sep 2010 01:50:29 +0200 added forgotten images, removed support for CJK fonts (saving 13 MB)
koda [Sat, 18 Sep 2010 01:50:29 +0200] rev 3875
added forgotten images, removed support for CJK fonts (saving 13 MB)
Fri, 17 Sep 2010 19:10:48 -0400 aaaand use the right name
nemo [Fri, 17 Sep 2010 19:10:48 -0400] rev 3874
aaaand use the right name
Fri, 17 Sep 2010 18:59:44 -0400 Oops. Forgot to change these over after switching CurWeapon to AmmoType
nemo [Fri, 17 Sep 2010 18:59:44 -0400] rev 3873
Oops. Forgot to change these over after switching CurWeapon to AmmoType
Fri, 17 Sep 2010 13:32:37 -0400 inu adds a few more random teams
nemo [Fri, 17 Sep 2010 13:32:37 -0400] rev 3872
inu adds a few more random teams
Fri, 17 Sep 2010 15:27:04 +0200 Frontend:
smaxx [Fri, 17 Sep 2010 15:27:04 +0200] rev 3871
Frontend: * Disabled frontend's hog count for now to fix issue #44 - doesn't have to be limited to 48 anyway (but a limit based on active map would be nice)
Tue, 14 Sep 2010 22:13:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 22:13:59 +0200] rev 3870
Frontend: * Updated random map selection: Clicking on the map preview will now create a new random seed and pick another map of the current type selected (random map, random maze, mission or static map)
Tue, 14 Sep 2010 21:07:06 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 21:07:06 +0200] rev 3869
Frontend: * Added small icons to theme selection as well (open for discussion - like it or not?)
Tue, 14 Sep 2010 19:06:59 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 19:06:59 +0200] rev 3868
Frontend: * Small changes to main menu tips
Tue, 14 Sep 2010 18:43:14 +0200 Merge
smaxx [Tue, 14 Sep 2010 18:43:14 +0200] rev 3867
Merge
Tue, 14 Sep 2010 12:17:39 -0400 Revert accidental commit of inu's stretching of this column
nemo [Tue, 14 Sep 2010 12:17:39 -0400] rev 3866
Revert accidental commit of inu's stretching of this column
Tue, 14 Sep 2010 18:41:37 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 18:41:37 +0200] rev 3865
Frontend: * Removed grid lines from room list * Added map icons to room list and map selection (for easier identifying; have to be drawn) * Removed multi row selection from room list
Tue, 14 Sep 2010 17:42:51 +0200 Frontend:
smaxx [Tue, 14 Sep 2010 17:42:51 +0200] rev 3864
Frontend: * Avoid losing current selection if the rooms list is updated (annoyed me for so long ...)
Tue, 14 Sep 2010 13:45:19 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:45:19 +0200] rev 3863
Engine: * Added clan colored boxes to death animations
Tue, 14 Sep 2010 13:05:49 +0200 Engine:
smaxx [Tue, 14 Sep 2010 13:05:49 +0200] rev 3862
Engine: * Updated the crosshair and made it look less "blocky"
Tue, 14 Sep 2010 00:17:22 -0400 updated pt
inu [Tue, 14 Sep 2010 00:17:22 -0400] rev 3861
updated pt
Mon, 13 Sep 2010 21:59:49 -0400 typo and fill in "translation" for an empty english stub
inu [Mon, 13 Sep 2010 21:59:49 -0400] rev 3860
typo and fill in "translation" for an empty english stub
Mon, 13 Sep 2010 20:27:53 -0400 more fixing of indentation
nemo [Mon, 13 Sep 2010 20:27:53 -0400] rev 3859
more fixing of indentation
Mon, 13 Sep 2010 18:53:50 -0400 clean up koda's indenting :-p
nemo [Mon, 13 Sep 2010 18:53:50 -0400] rev 3858
clean up koda's indenting :-p
Mon, 13 Sep 2010 12:29:02 -0400 Mucked up offsets of sequences when rearranging.
nemo [Mon, 13 Sep 2010 12:29:02 -0400] rev 3857
Mucked up offsets of sequences when rearranging.
Mon, 13 Sep 2010 11:35:10 -0400 resized splash (to fit 512 tex limit)
nemo [Mon, 13 Sep 2010 11:35:10 -0400] rev 3856
resized splash (to fit 512 tex limit)
Mon, 13 Sep 2010 10:50:09 -0400 updated engine text
archl [Mon, 13 Sep 2010 10:50:09 -0400] rev 3855
updated engine text
Sun, 12 Sep 2010 23:26:38 -0400 Unbreak Team hats, shrink some hat sizes
nemo [Sun, 12 Sep 2010 23:26:38 -0400] rev 3854
Unbreak Team hats, shrink some hat sizes
Sun, 12 Sep 2010 19:06:02 -0400 Adjust to reduced ammo menu dimensions.
nemo [Sun, 12 Sep 2010 19:06:02 -0400] rev 3853
Adjust to reduced ammo menu dimensions.
Sun, 12 Sep 2010 17:56:41 -0400 Fix kamikaze portal loop
nemo [Sun, 12 Sep 2010 17:56:41 -0400] rev 3852
Fix kamikaze portal loop
(0) -3000 -1000 -300 -100 -60 +60 +100 +300 +1000 +3000 +10000 tip