Tue, 06 Nov 2018 16:23:43 +0300 fix ray construction
alfadur [Tue, 06 Nov 2018 16:23:43 +0300] rev 14141
fix ray construction
Tue, 06 Nov 2018 00:02:23 +0100 Bezierize land outline
unc0rr [Tue, 06 Nov 2018 00:02:23 +0100] rev 14140
Bezierize land outline
Mon, 05 Nov 2018 21:36:28 +0100 Implement BeizerCurveSegments, no tests
unc0rr [Mon, 05 Nov 2018 21:36:28 +0100] rev 14139
Implement BeizerCurveSegments, no tests
Mon, 05 Nov 2018 23:15:56 +0300 merge
alfadur [Mon, 05 Nov 2018 23:15:56 +0300] rev 14138
merge
Mon, 05 Nov 2018 23:15:34 +0300 collapse rectangle types back together with consistent usage of size
alfadur [Mon, 05 Nov 2018 23:15:34 +0300] rev 14137
collapse rectangle types back together with consistent usage of size
Mon, 05 Nov 2018 14:46:35 -0500 wtf
nemo [Mon, 05 Nov 2018 14:46:35 -0500] rev 14136
wtf
Mon, 05 Nov 2018 22:43:58 +0300 separate rectangle types based on right/bottom edge inclusivity
alfadur [Mon, 05 Nov 2018 22:43:58 +0300] rev 14135
separate rectangle types based on right/bottom edge inclusivity
Mon, 05 Nov 2018 21:21:53 +0300 actually there is a way to preserve mutable polygon iterator
alfadur [Mon, 05 Nov 2018 21:21:53 +0300] rev 14134
actually there is a way to preserve mutable polygon iterator
(0) -10000 -3000 -1000 -300 -100 -30 -10 -8 +8 +10 +30 +100 +300 +1000 tip