Mon, 06 Sep 2010 18:22:48 -0400 Fix selection while in UFO
nemo [Mon, 06 Sep 2010 18:22:48 -0400] rev 3837
Fix selection while in UFO
Mon, 06 Sep 2010 16:23:47 -0400 Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
nemo [Mon, 06 Sep 2010 16:23:47 -0400] rev 3836
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon. NEEDS TESTING. Also disable cheese in pro, remove some unused vars.
Mon, 06 Sep 2010 20:40:58 +0100 New compost music from HG
tiyuri@gmail.com [Mon, 06 Sep 2010 20:40:58 +0100] rev 3835
New compost music from HG
Mon, 06 Sep 2010 21:09:58 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 21:09:58 +0200] rev 3834
Frontend: * Removed rest of the test code I left in... *hides*
Mon, 06 Sep 2010 15:53:24 +0200 Frontend:
smaxx [Mon, 06 Sep 2010 15:53:24 +0200] rev 3833
Frontend: * Added some more main menu tips
Sun, 05 Sep 2010 11:26:17 -0400 Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
nemo [Sun, 05 Sep 2010 11:26:17 -0400] rev 3832
Delete CI in ResurrectHedgehog prior to FindPlace. Restrict FindPlace to the waterline, a bit more efficient.
Sun, 05 Sep 2010 00:48:07 +0200 gfAISurvival: fix issue when cpu cannot find new place to spawn
burp [Sun, 05 Sep 2010 00:48:07 +0200] rev 3831
gfAISurvival: fix issue when cpu cannot find new place to spawn
Sat, 04 Sep 2010 16:24:11 +0200 Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
koda [Sat, 04 Sep 2010 16:24:11 +0200] rev 3830
Added tag Hedgewars-iOS-1.0 for changeset 81db3c85784b
Sat, 04 Sep 2010 16:24:00 +0200 headers ftw, also right project file Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 16:24:00 +0200] rev 3829
headers ftw, also right project file
Sat, 04 Sep 2010 15:49:34 +0200 Removed tag Hedgewars-iOS-1.0
koda [Sat, 04 Sep 2010 15:49:34 +0200] rev 3828
Removed tag Hedgewars-iOS-1.0
Sat, 04 Sep 2010 03:26:19 +0200 merge
koda [Sat, 04 Sep 2010 03:26:19 +0200] rev 3827
merge
Sat, 04 Sep 2010 03:09:16 +0200 Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
koda [Sat, 04 Sep 2010 03:09:16 +0200] rev 3826
Added tag Hedgewars-iOS-1.0 for changeset fd6c20cd90e3
Sat, 04 Sep 2010 02:09:24 +0200 typos, reduced sound size and last minute fixes
koda [Sat, 04 Sep 2010 02:09:24 +0200] rev 3825
typos, reduced sound size and last minute fixes
Fri, 03 Sep 2010 21:01:00 -0400 updated translation
archl [Fri, 03 Sep 2010 21:01:00 -0400] rev 3824
updated translation
Fri, 03 Sep 2010 02:03:44 +0200 also remove sinegun from the ifrontend for whatever reason
koda [Fri, 03 Sep 2010 02:03:44 +0200] rev 3823
also remove sinegun from the ifrontend for whatever reason
Fri, 03 Sep 2010 01:54:29 +0200 *patch by arrom: fix installation of fort images
koda [Fri, 03 Sep 2010 01:54:29 +0200] rev 3822
*patch by arrom: fix installation of fort images *patch by arrom: remove the need of qm translation files *ifrontend: don't use spaces
Fri, 03 Sep 2010 01:41:51 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:41:51 +0200] rev 3821
Engine: * Fixed Hammer executing its init code each step
Fri, 03 Sep 2010 01:26:58 +0200 Engine:
smaxx [Fri, 03 Sep 2010 01:26:58 +0200] rev 3820
Engine: * Reverted previous AI adjustments for weapon offsets (won't help in most cases anyway)
Thu, 02 Sep 2010 19:22:37 -0400 Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
nemo [Thu, 02 Sep 2010 19:22:37 -0400] rev 3819
Disable sine gun in all weapon sets, slap a beta on the name and incomplete in description. This is to reassure sheepluva who fears his WIP making it prominently into a release.
Fri, 03 Sep 2010 00:31:13 +0200 add a noconsole symbol, update the project file for appstore distribution
koda [Fri, 03 Sep 2010 00:31:13 +0200] rev 3818
add a noconsole symbol, update the project file for appstore distribution
Fri, 03 Sep 2010 00:01:04 +0200 merge
koda [Fri, 03 Sep 2010 00:01:04 +0200] rev 3817
merge
Thu, 02 Sep 2010 23:44:35 +0200 a little more intuitive team editing
koda [Thu, 02 Sep 2010 23:44:35 +0200] rev 3816
a little more intuitive team editing
Thu, 02 Sep 2010 23:03:10 +0200 Frontend: improve statsPage (clean up translation strings)
TheXception [Thu, 02 Sep 2010 23:03:10 +0200] rev 3815
Frontend: improve statsPage (clean up translation strings)
Thu, 02 Sep 2010 22:37:24 +0200 discrimination between ai and humans
koda [Thu, 02 Sep 2010 22:37:24 +0200] rev 3814
discrimination between ai and humans
Thu, 02 Sep 2010 21:55:11 +0100 Fixed Sky files
tiyuri@gmail.com [Thu, 02 Sep 2010 21:55:11 +0100] rev 3813
Fixed Sky files
Thu, 02 Sep 2010 21:49:36 +0400 use built-in method QString::isEmpty()
unc0rr [Thu, 02 Sep 2010 21:49:36 +0400] rev 3812
use built-in method QString::isEmpty()
Thu, 02 Sep 2010 19:21:41 +0200 Engine:
smaxx [Thu, 02 Sep 2010 19:21:41 +0200] rev 3811
Engine: * Enabled zoom in ready time
Thu, 02 Sep 2010 17:55:37 +0100 Fix graphic issue
tiyuri@gmail.com [Thu, 02 Sep 2010 17:55:37 +0100] rev 3810
Fix graphic issue
Thu, 02 Sep 2010 17:30:38 +0100 another small update to sheep
tiyuri@gmail.com [Thu, 02 Sep 2010 17:30:38 +0100] rev 3809
another small update to sheep
Thu, 02 Sep 2010 17:21:53 +0100 Completely rework sheep theme
tiyuri@gmail.com [Thu, 02 Sep 2010 17:21:53 +0100] rev 3808
Completely rework sheep theme
Thu, 02 Sep 2010 20:19:27 +0400 zero span is undefined, use -1 instead
unc0rr [Thu, 02 Sep 2010 20:19:27 +0400] rev 3807
zero span is undefined, use -1 instead
Thu, 02 Sep 2010 14:12:02 +0200 Locales:
smaxx [Thu, 02 Sep 2010 14:12:02 +0200] rev 3806
Locales: * Updated en.txt
Thu, 02 Sep 2010 12:49:12 +0100 Adding new weapon descriptions
tiyuri@gmail.com [Thu, 02 Sep 2010 12:49:12 +0100] rev 3805
Adding new weapon descriptions
Thu, 02 Sep 2010 12:45:22 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:45:22 +0100] rev 3804
Added descriptions for new weapons
Thu, 02 Sep 2010 01:49:16 +0200 remove now useless toggle, add ai team
koda [Thu, 02 Sep 2010 01:49:16 +0200] rev 3803
remove now useless toggle, add ai team
Wed, 01 Sep 2010 19:31:32 -0400 Fix for issue #20
nemo [Wed, 01 Sep 2010 19:31:32 -0400] rev 3802
Fix for issue #20
Thu, 02 Sep 2010 12:43:46 +0100 Added descriptions for new weapons
tiyuri@gmail.com [Thu, 02 Sep 2010 12:43:46 +0100] rev 3801
Added descriptions for new weapons
Wed, 01 Sep 2010 22:18:13 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:18:13 +0100] rev 3800
New Art theme music (thank the lord!)
Wed, 01 Sep 2010 20:41:45 +0200 Engine:
smaxx [Wed, 01 Sep 2010 20:41:45 +0200] rev 3799
Engine: * Changed ready time's message to include the team name and show as a gamestate message * Moved ready time handling to ProcessGears in uGears (TurnTimeLeft handling)
Wed, 01 Sep 2010 18:06:52 +0200 Engine:
smaxx [Wed, 01 Sep 2010 18:06:52 +0200] rev 3798
Engine: * Changed ready time's voicepack sounds
Wed, 01 Sep 2010 17:42:56 +0200 Engine:
smaxx [Wed, 01 Sep 2010 17:42:56 +0200] rev 3797
Engine: * Changed ready screen's behaviour (e.g. hitting [attack] WILL close the screen and trigger an attack) * Ammo menu keybind stops ready timer now.
Wed, 01 Sep 2010 13:03:43 +0200 Engine:
smaxx [Wed, 01 Sep 2010 13:03:43 +0200] rev 3796
Engine: * Changed the ready screen confirmation so it no longer blocks keybinds except attack and jumps (to avoid hogs dieing by accident)
Wed, 01 Sep 2010 22:15:23 +0100 New Art theme music (thank the lord!)
tiyuri@gmail.com [Wed, 01 Sep 2010 22:15:23 +0100] rev 3795
New Art theme music (thank the lord!)
Tue, 31 Aug 2010 12:18:53 +0100 Updated some stats graphics
tiyuri@gmail.com [Tue, 31 Aug 2010 12:18:53 +0100] rev 3794
Updated some stats graphics
Mon, 30 Aug 2010 22:05:41 +0200 o0 merge
burp <mail@tobias-neumann.eu> [Mon, 30 Aug 2010 22:05:41 +0200] rev 3793
o0 merge
Mon, 30 Aug 2010 06:33:56 +0200 help page for lobby
koda [Mon, 30 Aug 2010 06:33:56 +0200] rev 3792
help page for lobby
Mon, 30 Aug 2010 05:42:03 +0200 help page for ingame, some other fixes here and there
koda [Mon, 30 Aug 2010 05:42:03 +0200] rev 3791
help page for ingame, some other fixes here and there
Mon, 30 Aug 2010 01:43:21 +0200 patch by inu to fix a glitch in netgame chatbox
koda [Mon, 30 Aug 2010 01:43:21 +0200] rev 3790
patch by inu to fix a glitch in netgame chatbox
Mon, 30 Aug 2010 01:38:46 +0200 added a smaller version of forts, fixed a couple of regressions
koda [Mon, 30 Aug 2010 01:38:46 +0200] rev 3789
added a smaller version of forts, fixed a couple of regressions
Mon, 30 Aug 2010 22:02:33 +0200 adds prettier after-game statistics page with more stats
TheXception [Mon, 30 Aug 2010 22:02:33 +0200] rev 3788
adds prettier after-game statistics page with more stats
Sun, 29 Aug 2010 23:36:22 +0200 about page done
koda [Sun, 29 Aug 2010 23:36:22 +0200] rev 3787
about page done
Mon, 30 Aug 2010 15:24:49 +0200 Improves room list with filter for state/rules/weapons and general search
legutus [Mon, 30 Aug 2010 15:24:49 +0200] rev 3786
Improves room list with filter for state/rules/weapons and general search
Sun, 29 Aug 2010 16:55:58 +0200 merge
koda [Sun, 29 Aug 2010 16:55:58 +0200] rev 3785
merge
Sun, 29 Aug 2010 16:48:20 +0200 Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
burp [Sun, 29 Aug 2010 16:48:20 +0200] rev 3784
Extend statistics collection (TeamKills, TurnSkips, TeamDamage) + sending to frontend
Sun, 29 Aug 2010 16:55:27 +0200 X&Y buttons, sounds for some buttons, cleanup
koda [Sun, 29 Aug 2010 16:55:27 +0200] rev 3783
X&Y buttons, sounds for some buttons, cleanup
Sat, 28 Aug 2010 05:35:02 +0200 add a description field for schemes and weapons
koda [Sat, 28 Aug 2010 05:35:02 +0200] rev 3782
add a description field for schemes and weapons
Sat, 28 Aug 2010 05:03:26 +0200 modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
koda [Sat, 28 Aug 2010 05:03:26 +0200] rev 3781
modified file format for schemes files (which is going to introduce a lot of pre-release bugs, i'm sure)
Sat, 28 Aug 2010 02:35:26 +0200 fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
koda [Sat, 28 Aug 2010 02:35:26 +0200] rev 3780
fade in when returning from game, labels rewritten so that they are drawn at runtime (more flexibility with i18n and iphone support)
Sat, 28 Aug 2010 01:37:21 +0200 tap to dismiss 'get ready', add a toggle to enable/disable it
koda [Sat, 28 Aug 2010 01:37:21 +0200] rev 3779
tap to dismiss 'get ready', add a toggle to enable/disable it
Sat, 28 Aug 2010 00:30:29 +0200 add a nice group of hogs in lobby page
koda [Sat, 28 Aug 2010 00:30:29 +0200] rev 3778
add a nice group of hogs in lobby page
Thu, 26 Aug 2010 22:58:38 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:58:38 +0200] rev 3777
Engine: * Added cReadyDelay as "Ready" to console variables so it might be changed by frontend
Thu, 26 Aug 2010 22:41:36 +0200 Engine:
smaxx [Thu, 26 Aug 2010 22:41:36 +0200] rev 3776
Engine: * Made all keybinds skip ready time
Thu, 26 Aug 2010 22:38:25 +0200 gfAISurvival/heResurrectable: respawn always with 100HP
burp [Thu, 26 Aug 2010 22:38:25 +0200] rev 3775
gfAISurvival/heResurrectable: respawn always with 100HP
Thu, 26 Aug 2010 16:02:09 +0200 Engine:
smaxx [Thu, 26 Aug 2010 16:02:09 +0200] rev 3774
Engine: * Added a 5 seconds ready time to every (player controlled) hog's start of the round. Use [attack] to skip it (untested in multiplayer). Frontend: * Fixed training missions failing to start.
Thu, 26 Aug 2010 14:46:30 +0100 Fixes memory leak -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:46:30 +0100] rev 3773
Fixes memory leak -Burp
Thu, 26 Aug 2010 14:32:29 +0100 Daisy Hat updated
tiyuri@gmail.com [Thu, 26 Aug 2010 14:32:29 +0100] rev 3772
Daisy Hat updated
Thu, 26 Aug 2010 14:26:23 +0100 Princess Daisy hat (recoloured peach hat) Recolour by Armonte
tiyuri@gmail.com [Thu, 26 Aug 2010 14:26:23 +0100] rev 3771
Princess Daisy hat (recoloured peach hat) Recolour by Armonte
Thu, 26 Aug 2010 14:02:48 +0100 Add kill counter to Survival Mode -Burp
tiyuri@gmail.com [Thu, 26 Aug 2010 14:02:48 +0100] rev 3770
Add kill counter to Survival Mode -Burp
Thu, 26 Aug 2010 06:06:28 -0400 translation update
arrom [Thu, 26 Aug 2010 06:06:28 -0400] rev 3769
translation update
Wed, 25 Aug 2010 21:06:34 +0100 Some survival mode changes by burp
tiyuri@gmail.com [Wed, 25 Aug 2010 21:06:34 +0100] rev 3768
Some survival mode changes by burp
Wed, 25 Aug 2010 12:28:37 +0200 Frontend:
smaxx [Wed, 25 Aug 2010 12:28:37 +0200] rev 3767
Frontend: * Updated the flag selection to sort flags and divide them into groups (countries/community flags)
Wed, 25 Aug 2010 01:30:25 +0200 add a little explanation when modifying weaponset in ifrontend
koda [Wed, 25 Aug 2010 01:30:25 +0200] rev 3766
add a little explanation when modifying weaponset in ifrontend
Wed, 25 Aug 2010 00:17:51 +0200 set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
koda [Wed, 25 Aug 2010 00:17:51 +0200] rev 3765
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
Tue, 24 Aug 2010 17:03:44 +0200 Engine:
smaxx [Tue, 24 Aug 2010 17:03:44 +0200] rev 3764
Engine: * Updated clouds and flakes to fill the whole visible map (and borders) * Added simple clipping to most drawing functions (might need some testing) which should improve performance on low end graphic cards
Tue, 24 Aug 2010 13:24:37 +0200 Engine:
smaxx [Tue, 24 Aug 2010 13:24:37 +0200] rev 3763
Engine: * Made egg explosions less green
Tue, 24 Aug 2010 01:19:17 +0200 Campaign:
smaxx [Tue, 24 Aug 2010 01:19:17 +0200] rev 3762
Campaign: * Fixed one of the tutorial's timers
Tue, 24 Aug 2010 01:17:24 +0200 Engine:
smaxx [Tue, 24 Aug 2010 01:17:24 +0200] rev 3761
Engine: * Added a new script function: HogTurnLeft(int gearid, bool facesleft) to turn hogs left or right * Added a new script function: HogSay(int gearid, string text, int type) to let hogs say something using speech bubbles Campaign: * Added a simple tutorial as the first mission
Mon, 23 Aug 2010 19:06:34 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 19:06:34 +0200] rev 3760
Frontend: * Added a basic campaign page/selection - just missing missions and real progress (don't count on this being active in 0.9.14)
Mon, 23 Aug 2010 17:53:02 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 17:53:02 +0200] rev 3759
Frontend: * Forgot to update team search to new extension
Mon, 23 Aug 2010 16:29:12 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 16:29:12 +0200] rev 3758
Frontend: * Simplified the code to setup config structure and prepared it to enable user accessible asset directories * Renamed team file extensions from ".ini" to ".hwt" (Hedgewars Team) * Added campaign progress to teams (I know, no campaign ... yet)
Mon, 23 Aug 2010 13:58:46 +0200 Frontend:
smaxx [Mon, 23 Aug 2010 13:58:46 +0200] rev 3757
Frontend: * Fixed teams disappearing from options menu if leaving them active while leaving the game setup screen
Mon, 23 Aug 2010 12:53:00 +0200 lua function SetEffect to set and remove THogEffects
burp [Mon, 23 Aug 2010 12:53:00 +0200] rev 3756
lua function SetEffect to set and remove THogEffects
Mon, 23 Aug 2010 12:49:58 +0200 GetHogLevel lua function
burp [Mon, 23 Aug 2010 12:49:58 +0200] rev 3755
GetHogLevel lua function
Mon, 23 Aug 2010 00:54:56 +0200 Engine:
smaxx [Mon, 23 Aug 2010 00:54:56 +0200] rev 3754
Engine: * Changed steam to use the white smoke sprite
Mon, 23 Aug 2010 00:46:06 +0200 small update for the about page
koda [Mon, 23 Aug 2010 00:46:06 +0200] rev 3753
small update for the about page
Sun, 22 Aug 2010 22:08:39 +0200 add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
koda [Sun, 22 Aug 2010 22:08:39 +0200] rev 3752
add the new flag, fix a couple of hicups in creating config files, swap animation between settings and lobby
Sun, 22 Aug 2010 16:31:57 +0200 Engine:
smaxx [Sun, 22 Aug 2010 16:31:57 +0200] rev 3751
Engine: * Added fire trails Graphics: * Added new flame sprites by Aki (for testing)
Sat, 21 Aug 2010 22:54:43 +0200 SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
burp [Sat, 21 Aug 2010 22:54:43 +0200] rev 3750
SpawnCustomCrateAt: spawn crate at random position for x=y=0, also let it return the gear, and luabindings the gear uid
Sat, 21 Aug 2010 22:36:59 +0200 Engine:
smaxx [Sat, 21 Aug 2010 22:36:59 +0200] rev 3749
Engine: * Keep sudden death from starting while using a multi shot weapon (will start after the last shot now) - This fixes issue #1 * Keep the engine from crashing when trying to place a girder at the bottom map border (right above the water line) - This fixes issue #16
Sat, 21 Aug 2010 17:19:52 +0200 Fixed gamepad/joystick axes using SDL 1.2
zuloo [Sat, 21 Aug 2010 17:19:52 +0200] rev 3748
Fixed gamepad/joystick axes using SDL 1.2
Fri, 20 Aug 2010 11:54:14 -0400 Some more that were not native
nemo [Fri, 20 Aug 2010 11:54:14 -0400] rev 3747
Some more that were not native
Fri, 20 Aug 2010 11:52:30 -0400 bleah
nemo [Fri, 20 Aug 2010 11:52:30 -0400] rev 3746
bleah
Fri, 20 Aug 2010 17:41:59 +0200 Misc:
smaxx [Fri, 20 Aug 2010 17:41:59 +0200] rev 3745
Misc: * Trying to fix linebreak mess
Fri, 20 Aug 2010 11:52:08 -0400 Convert from dos
nemo [Fri, 20 Aug 2010 11:52:08 -0400] rev 3744
Convert from dos
Fri, 20 Aug 2010 11:26:27 -0400 Flag for AI survival mode
nemo [Fri, 20 Aug 2010 11:26:27 -0400] rev 3743
Flag for AI survival mode
Tue, 17 Aug 2010 19:43:17 -0400 merge
nemo [Tue, 17 Aug 2010 19:43:17 -0400] rev 3742
merge
Mon, 16 Aug 2010 18:43:32 +0400 Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
unc0rr [Mon, 16 Aug 2010 18:43:32 +0400] rev 3741
Add some more strictness, use unsafeThaw and unsafeFreeze functions which work at O(1)
Sun, 15 Aug 2010 10:25:21 -0400 ...
nemo [Sun, 15 Aug 2010 10:25:21 -0400] rev 3740
...
Sat, 14 Aug 2010 02:10:27 +0200 disable AI teleport
koda [Sat, 14 Aug 2010 02:10:27 +0200] rev 3739
disable AI teleport show on screen controls only if hedgehog is not a hog fix reloading of teams
Fri, 13 Aug 2010 02:44:44 +0200 better to do that in this way
koda [Fri, 13 Aug 2010 02:44:44 +0200] rev 3738
better to do that in this way
Fri, 13 Aug 2010 02:13:18 +0200 reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
koda [Fri, 13 Aug 2010 02:13:18 +0200] rev 3737
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch adjusted default zoom value polished lobby interface updated ammosets to new weapons
Thu, 12 Aug 2010 23:15:11 +0200 Engine:
smaxx [Thu, 12 Aug 2010 23:15:11 +0200] rev 3736
Engine: * Added script access to current zoom level
Fri, 13 Aug 2010 13:42:18 -0400 Remove Thumbs.db, reduce file sizes
nemo [Fri, 13 Aug 2010 13:42:18 -0400] rev 3735
Remove Thumbs.db, reduce file sizes
Tue, 10 Aug 2010 21:57:33 +0200 * SpawnCustomCrateAt procedure + lua bindings
burp [Tue, 10 Aug 2010 21:57:33 +0200] rev 3734
* SpawnCustomCrateAt procedure + lua bindings
Sat, 07 Aug 2010 23:32:43 -0400 oh yeah. And merge again, I always forget to update first
nemo [Sat, 07 Aug 2010 23:32:43 -0400] rev 3733
oh yeah. And merge again, I always forget to update first
Sat, 07 Aug 2010 13:09:32 +0100 More script updates for FJ
tiyuri@gmail.com [Sat, 07 Aug 2010 13:09:32 +0100] rev 3732
More script updates for FJ
Sat, 07 Aug 2010 12:44:55 +0100 Remove random placement of health crate, looks like LUA random function may not be synced over network.
tiyuri@gmail.com [Sat, 07 Aug 2010 12:44:55 +0100] rev 3731
Remove random placement of health crate, looks like LUA random function may not be synced over network.
Sat, 07 Aug 2010 01:45:31 +0200 Engine:
smaxx [Sat, 07 Aug 2010 01:45:31 +0200] rev 3730
Engine: * Added a script function to spawn health crates (burp)
Fri, 06 Aug 2010 11:53:28 +0200 Frontend:
smaxx [Fri, 06 Aug 2010 11:53:28 +0200] rev 3729
Frontend: * Adjusted Sticky Mine loadout to latest changes.
Fri, 06 Aug 2010 11:45:20 +0200 Engine:
smaxx [Fri, 06 Aug 2010 11:45:20 +0200] rev 3728
Engine: * Adjusted Piano Strike to a maximum of 5 bumps with longer flight time. * It's now possible to throw two sticky mines per ammo.
Wed, 04 Aug 2010 17:30:24 +0100 Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
tiyuri@gmail.com [Wed, 04 Aug 2010 17:30:24 +0100] rev 3727
Allow 2v2 on FlightJoust, lua script needs tweaking to seperate hogs
Wed, 04 Aug 2010 17:18:21 +0100 Flightjoust lua script
tiyuri@gmail.com [Wed, 04 Aug 2010 17:18:21 +0100] rev 3726
Flightjoust lua script
Wed, 04 Aug 2010 16:50:55 +0100 FlightJoust Map, needs updating
tiyuri@gmail.com [Wed, 04 Aug 2010 16:50:55 +0100] rev 3725
FlightJoust Map, needs updating
Wed, 04 Aug 2010 17:35:45 +0200 Engine:
smaxx [Wed, 04 Aug 2010 17:35:45 +0200] rev 3724
Engine: * Added Lua's table module
Wed, 04 Aug 2010 16:54:15 +0200 Engine:
smaxx [Wed, 04 Aug 2010 16:54:15 +0200] rev 3723
Engine: * Updated some script calls to ensure all gears are set to active (e.g. if some gear is moved).
Wed, 04 Aug 2010 15:57:27 +0200 Engine:
smaxx [Wed, 04 Aug 2010 15:57:27 +0200] rev 3722
Engine: * Added (untested) script functions: GetHealth(), SetTimer(), GetTimer()
Tue, 03 Aug 2010 17:47:37 +0100 Update stage theme icon
tiyuri@gmail.com [Tue, 03 Aug 2010 17:47:37 +0100] rev 3721
Update stage theme icon
Tue, 03 Aug 2010 15:13:32 +0200 Engine:
smaxx [Tue, 03 Aug 2010 15:13:32 +0200] rev 3720
Engine: * Updated the way the hammer works. Also reduced it's damage to 1/3 of victim's health. * Updated the pickhammer to spawn dust.
Sat, 07 Aug 2010 23:04:43 -0400 Polish translation update
szczur [Sat, 07 Aug 2010 23:04:43 -0400] rev 3719
Polish translation update
Tue, 03 Aug 2010 13:40:11 +0100 Ammo menu graphics for hammer weapon
tiyuri@gmail.com [Tue, 03 Aug 2010 13:40:11 +0100] rev 3718
Ammo menu graphics for hammer weapon
Tue, 03 Aug 2010 14:19:47 +0200 Engine:
smaxx [Tue, 03 Aug 2010 14:19:47 +0200] rev 3717
Engine: * Added a new weapon: Hammer: Crush half your enemies' health and let them break through thin floors! (Might need some visual improvements) * Removed orientation code from sticky mines due to their new graphics * Added an attachment sound to sticky mines Frontend: * Added the hammer to predefined weapon sets
Tue, 03 Aug 2010 12:52:21 +0100 One more mine graphic, I'm on a roll!
tiyuri@gmail.com [Tue, 03 Aug 2010 12:52:21 +0100] rev 3716
One more mine graphic, I'm on a roll!
Tue, 03 Aug 2010 12:41:09 +0100 Various mine graphics
tiyuri@gmail.com [Tue, 03 Aug 2010 12:41:09 +0100] rev 3715
Various mine graphics
Tue, 03 Aug 2010 02:33:57 +0200 Engine:
smaxx [Tue, 03 Aug 2010 02:33:57 +0200] rev 3714
Engine: * Rewrote sticky mine code including simple orientation adjustment Frontend: * Skinned slider control
Tue, 03 Aug 2010 01:33:20 +0200 Engine:
smaxx [Tue, 03 Aug 2010 01:33:20 +0200] rev 3713
Engine: * Added modifications to Limburger, Poison Cloud and Sticky Mine
Tue, 03 Aug 2010 00:36:36 +0200 Engine:
smaxx [Tue, 03 Aug 2010 00:36:36 +0200] rev 3712
Engine: * Added a poison cloud effect to Limburger's explosion
Mon, 02 Aug 2010 23:15:34 +0200 merge
koda [Mon, 02 Aug 2010 23:15:34 +0200] rev 3711
merge
Mon, 02 Aug 2010 18:19:55 +0200 Engine:
smaxx [Mon, 02 Aug 2010 18:19:55 +0200] rev 3710
Engine: * Added sticky mines (still missing proper alignment once sticky) Frontend: * Added sticky mines
Mon, 02 Aug 2010 18:13:29 +0200 clean and reorder arguments passed to engine
koda [Mon, 02 Aug 2010 18:13:29 +0200] rev 3709
clean and reorder arguments passed to engine
Mon, 02 Aug 2010 15:23:16 +0200 applied from experimental3D, use a slider to set up quality
koda [Mon, 02 Aug 2010 15:23:16 +0200] rev 3708
applied from experimental3D, use a slider to set up quality
Mon, 02 Aug 2010 23:15:22 +0200 resize checkbox
koda [Mon, 02 Aug 2010 23:15:22 +0200] rev 3707
resize checkbox
Mon, 02 Aug 2010 01:07:51 +0200 Engine:
smaxx [Mon, 02 Aug 2010 01:07:51 +0200] rev 3706
Engine: * Adjusted Piano Strike's notes
Mon, 02 Aug 2010 23:13:12 +0200 completing the ifrontend interface...
koda [Mon, 02 Aug 2010 23:13:12 +0200] rev 3705
completing the ifrontend interface...
Mon, 02 Aug 2010 00:48:15 +0200 Engine:
smaxx [Mon, 02 Aug 2010 00:48:15 +0200] rev 3704
Engine: * Added falling notes to Piano Strike (looks funny and chaotic - prefer flying instead?) Graphics: * Removed the Underwater chunk as it's 100% transparent anyway CMake: * Changed NSIS Project name to be "Hedgewars" to shorten the Windows start menu entry and similar labels
Mon, 02 Aug 2010 00:55:24 +0200 halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
koda [Mon, 02 Aug 2010 00:55:24 +0200] rev 3703
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
Sun, 01 Aug 2010 22:08:07 +0200 merge
smaxx [Sun, 01 Aug 2010 22:08:07 +0200] rev 3702
merge
Sun, 01 Aug 2010 17:58:09 +0200 rewrite portions of some uiviewcontrollers
koda [Sun, 01 Aug 2010 17:58:09 +0200] rev 3701
rewrite portions of some uiviewcontrollers
Sun, 01 Aug 2010 22:05:27 +0200 Graphics:
smaxx [Sun, 01 Aug 2010 22:05:27 +0200] rev 3700
Graphics: * Added chunk graphics for most themes
Sun, 01 Aug 2010 09:17:59 -0400 Let's try this instead.
nemo [Sun, 01 Aug 2010 09:17:59 -0400] rev 3699
Let's try this instead.
Thu, 26 Aug 2010 23:59:18 +0200 rename two rendering methods and performe some interface tricks about fullscreen experimental3D
koda [Thu, 26 Aug 2010 23:59:18 +0200] rev 3698
rename two rendering methods and performe some interface tricks about fullscreen
Sat, 31 Jul 2010 11:24:53 +0200 remove trailing spaces from end of line
koda [Sat, 31 Jul 2010 11:24:53 +0200] rev 3697
remove trailing spaces from end of line
Wed, 18 Aug 2010 20:29:41 +0200 Engine: experimental3D
smaxx [Wed, 18 Aug 2010 20:29:41 +0200] rev 3696
Engine: * Rewrote stereo rendering * Simplified anaglyph rendering (no longer requires framebuffers) * Added stereo mode selection: Anaglyph (different combinations of red, green, blue and cyan), side-by-side (horizontal and vertical) and alternate frame rendering (AFR)
Sat, 31 Jul 2010 10:52:43 +0200 reverted stereo craziness - the experimental3D branch has been created for a reason
koda [Sat, 31 Jul 2010 10:52:43 +0200] rev 3695
reverted stereo craziness - the experimental3D branch has been created for a reason
Mon, 02 Aug 2010 15:05:56 +0200 new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
koda [Mon, 02 Aug 2010 15:05:56 +0200] rev 3694
new quality slider widget (needs to be customized), removed obsolete arguments
Sat, 31 Jul 2010 10:42:40 +0200 merge
koda [Sat, 31 Jul 2010 10:42:40 +0200] rev 3693
merge
Mon, 02 Aug 2010 12:24:06 +0200 these were removed by mistake experimental3D
koda [Mon, 02 Aug 2010 12:24:06 +0200] rev 3692
these were removed by mistake
Fri, 30 Jul 2010 19:56:28 +0200 Engine:
smaxx [Fri, 30 Jul 2010 19:56:28 +0200] rev 3691
Engine: * Added/merged support for anaglyph (red/cyan) rendering (might not be supported by very old cards; don't use it if you've got low fps anyway) Frontend: * Added a checkbox to options to enable anaglyph rendering
Sat, 31 Jul 2010 10:53:54 +0200 applying smaxx patch where it should be experimental3D
koda [Sat, 31 Jul 2010 10:53:54 +0200] rev 3690
applying smaxx patch where it should be
Fri, 30 Jul 2010 18:20:42 +0200 Engine:
smaxx [Fri, 30 Jul 2010 18:20:42 +0200] rev 3689
Engine: * Engine will now try to load the grave "Statue" if it couldn't load a team's grave graphic (http://code.google.com/p/hedgewars/issues/detail?id=3) * Explosions may now create chunks/stones knocked out of the landscape (only supported on Olympic theme so far)
Fri, 30 Jul 2010 13:36:03 +0200 add some comments and fix indentation experimental3D
koda [Fri, 30 Jul 2010 13:36:03 +0200] rev 3688
add some comments and fix indentation
Fri, 30 Jul 2010 12:07:30 -0400 New weapon graphics
tiy [Fri, 30 Jul 2010 12:07:30 -0400] rev 3687
New weapon graphics
Fri, 30 Jul 2010 13:07:46 +0200 creating a new branch for experimental 3d stereographic rendering experimental3D
koda [Fri, 30 Jul 2010 13:07:46 +0200] rev 3686
creating a new branch for experimental 3d stereographic rendering currently it contains only an updated version of the anaglyph patch by Smaxx
Thu, 29 Jul 2010 18:31:48 -0400 I keep forgetting to merge.
nemo [Thu, 29 Jul 2010 18:31:48 -0400] rev 3685
I keep forgetting to merge.
Thu, 29 Jul 2010 18:31:34 -0400 Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
nemo [Thu, 29 Jul 2010 18:31:34 -0400] rev 3684
Set these to saveSurf (still need to actually, oh, write the code to cache the textures)
Thu, 29 Jul 2010 18:29:29 -0400 Revert broken generating of qm in cmake, restore source control of .qm for now.
nemo [Thu, 29 Jul 2010 18:29:29 -0400] rev 3683
Revert broken generating of qm in cmake, restore source control of .qm for now. lupdate-qt4/lrelease-qt4
Thu, 29 Jul 2010 13:43:57 +0200 Engine:
smaxx [Thu, 29 Jul 2010 13:43:57 +0200] rev 3682
Engine: * Hedgehogs will now cry in pain whenever they're hurt
Mon, 26 Jul 2010 13:05:07 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:05:07 +0200] rev 3681
Frontend: * Reverted last minute change (damn you, Murphy!)
Sat, 31 Jul 2010 10:39:20 +0200 fix panning when zoomed (finally)
koda [Sat, 31 Jul 2010 10:39:20 +0200] rev 3680
fix panning when zoomed (finally)
Mon, 26 Jul 2010 13:03:42 +0200 Frontend:
smaxx [Mon, 26 Jul 2010 13:03:42 +0200] rev 3679
Frontend: * Added registry values for easier xfire detection (win32 only)
Sat, 31 Jul 2010 08:19:56 +0200 patch by lucass (polished by me) - command line parsing is now much more flexible
koda [Sat, 31 Jul 2010 08:19:56 +0200] rev 3678
patch by lucass (polished by me) - command line parsing is now much more flexible
Mon, 26 Jul 2010 11:04:32 +0200 Engine:
smaxx [Mon, 26 Jul 2010 11:04:32 +0200] rev 3677
Engine: * Added weapon offsets to AI's gear prediction. This should improve its aiming once again.
Sat, 31 Jul 2010 07:05:06 +0200 fix issue #6 (missing nick in chat)
koda [Sat, 31 Jul 2010 07:05:06 +0200] rev 3676
fix issue #6 (missing nick in chat)
Sun, 25 Jul 2010 22:40:31 +0400 merge
unc0rr [Sun, 25 Jul 2010 22:40:31 +0400] rev 3675
merge
Sun, 25 Jul 2010 17:32:07 +0200 merge
koda [Sun, 25 Jul 2010 17:32:07 +0200] rev 3674
merge
Sun, 25 Jul 2010 22:39:59 +0400 Some comments on the reason of the bug, leave bug not fixed yet
unc0rr [Sun, 25 Jul 2010 22:39:59 +0400] rev 3673
Some comments on the reason of the bug, leave bug not fixed yet
Sun, 25 Jul 2010 17:30:19 +0200 shrink confirmation button, double tap resets zoom and centers hog
koda [Sun, 25 Jul 2010 17:30:19 +0200] rev 3672
shrink confirmation button, double tap resets zoom and centers hog
Sun, 25 Jul 2010 18:55:54 +0400 - burp's patch cleaning up module dependancies + cabal file
unc0rr [Sun, 25 Jul 2010 18:55:54 +0400] rev 3671
- burp's patch cleaning up module dependancies + cabal file - mixed with some changes by me trying to fight a bug
Sun, 25 Jul 2010 16:02:02 +0200 use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
koda [Sun, 25 Jul 2010 16:02:02 +0200] rev 3670
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
Sun, 25 Jul 2010 10:16:34 -0400 merge. forgot again.
nemo [Sun, 25 Jul 2010 10:16:34 -0400] rev 3669
merge. forgot again.
Sun, 25 Jul 2010 01:59:41 +0200 tap to play piano notes, fix for audio and pause glitch
koda [Sun, 25 Jul 2010 01:59:41 +0200] rev 3668
tap to play piano notes, fix for audio and pause glitch
Sat, 24 Jul 2010 23:23:10 +0200 use external libs more consistently
koda [Sat, 24 Jul 2010 23:23:10 +0200] rev 3667
use external libs more consistently scrap openalbridge in favour of sdl_mixer (once again) removed many double free crashes added Tiy's graphics and pause the game when popover appears
Sun, 25 Jul 2010 10:15:56 -0400 Fix splashes
nemo [Sun, 25 Jul 2010 10:15:56 -0400] rev 3666
Fix splashes
Fri, 23 Jul 2010 22:14:56 +0400 New stress testing app with advanced features (not complete yet)
unc0rr [Fri, 23 Jul 2010 22:14:56 +0400] rev 3665
New stress testing app with advanced features (not complete yet)
Fri, 23 Jul 2010 15:08:44 +0200 sound is loaded lazily
koda [Fri, 23 Jul 2010 15:08:44 +0200] rev 3664
sound is loaded lazily
Thu, 22 Jul 2010 12:47:32 +0200 reduce the number of keywords used and switch to BMP format for screenshots
koda [Thu, 22 Jul 2010 12:47:32 +0200] rev 3663
reduce the number of keywords used and switch to BMP format for screenshots fixed a few little things from previous commit
Thu, 22 Jul 2010 03:08:17 +0200 polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
koda [Thu, 22 Jul 2010 03:08:17 +0200] rev 3662
polish polish polish polish (also: panning horizontal fix, panning momentum, settings page reworked yet again, memory leaks, crashes, segfaults)
Tue, 20 Jul 2010 23:30:54 +0200 i can haz panning
koda [Tue, 20 Jul 2010 23:30:54 +0200] rev 3661
i can haz panning
Tue, 20 Jul 2010 05:37:58 +0200 complete settings page rework
koda [Tue, 20 Jul 2010 05:37:58 +0200] rev 3660
complete settings page rework
Tue, 20 Jul 2010 03:14:43 +0200 half reworking of the settings page with delegation
koda [Tue, 20 Jul 2010 03:14:43 +0200] rev 3659
half reworking of the settings page with delegation some graphical enhancements, leaks and fixes
Mon, 19 Jul 2010 23:38:18 +0400 Make server stay alive when some clients get kicked
unc0rr [Mon, 19 Jul 2010 23:38:18 +0400] rev 3658
Make server stay alive when some clients get kicked
Mon, 19 Jul 2010 23:31:08 +0400 Run core timer
unc0rr [Mon, 19 Jul 2010 23:31:08 +0400] rev 3657
Run core timer
Mon, 19 Jul 2010 23:30:08 +0400 Make ROUNDFINISHED work correctly
unc0rr [Mon, 19 Jul 2010 23:30:08 +0400] rev 3656
Make ROUNDFINISHED work correctly
Mon, 19 Jul 2010 23:10:33 +0400 Reimplement ROUNDFINISHED
unc0rr [Mon, 19 Jul 2010 23:10:33 +0400] rev 3655
Reimplement ROUNDFINISHED
Mon, 19 Jul 2010 23:00:10 +0400 Reimplement ping timeout
unc0rr [Mon, 19 Jul 2010 23:00:10 +0400] rev 3654
Reimplement ping timeout
Mon, 19 Jul 2010 22:37:47 +0400 Reimplement statistics
unc0rr [Mon, 19 Jul 2010 22:37:47 +0400] rev 3653
Reimplement statistics
Sun, 18 Jul 2010 03:58:06 +0200 merge
koda [Sun, 18 Jul 2010 03:58:06 +0200] rev 3652
merge
Sun, 18 Jul 2010 03:55:56 +0200 switching hogs now works
koda [Sun, 18 Jul 2010 03:55:56 +0200] rev 3651
switching hogs now works
Sun, 18 Jul 2010 03:26:15 +0200 add a timer selection for grenades
koda [Sun, 18 Jul 2010 03:26:15 +0200] rev 3650
add a timer selection for grenades
Sat, 17 Jul 2010 16:35:14 +0200 aim now starts slow and then moves faster
koda [Sat, 17 Jul 2010 16:35:14 +0200] rev 3649
aim now starts slow and then moves faster
Sat, 17 Jul 2010 06:56:39 +0200 some further chat polishing
koda [Sat, 17 Jul 2010 06:56:39 +0200] rev 3648
some further chat polishing
Sat, 17 Jul 2010 03:59:10 +0200 making chat work... (keyboard support is heavily broken in sdl upstream)
koda [Sat, 17 Jul 2010 03:59:10 +0200] rev 3647
making chat work... (keyboard support is heavily broken in sdl upstream)
Fri, 16 Jul 2010 00:18:03 +0200 don't make the confirmation button disappear, present an alert if game doesn't start
koda [Fri, 16 Jul 2010 00:18:03 +0200] rev 3646
don't make the confirmation button disappear, present an alert if game doesn't start
Sat, 17 Jul 2010 23:44:42 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 17 Jul 2010 23:44:42 +0400] rev 3645
Reimplement REMOVE_TEAM
Thu, 15 Jul 2010 04:31:25 +0200 finished ammo configuration (which is the last page missing in config \o/)
koda [Thu, 15 Jul 2010 04:31:25 +0200] rev 3644
finished ammo configuration (which is the last page missing in config \o/)
Thu, 15 Jul 2010 03:28:29 +0200 reworked the ammunition configuration page (visually)
koda [Thu, 15 Jul 2010 03:28:29 +0200] rev 3643
reworked the ammunition configuration page (visually)
Thu, 15 Jul 2010 01:18:51 +0200 support for static map added to iFrontend
koda [Thu, 15 Jul 2010 01:18:51 +0200] rev 3642
support for static map added to iFrontend
Wed, 14 Jul 2010 00:43:36 +0200 save the gl client state to get a nice 80% fps boost
koda [Wed, 14 Jul 2010 00:43:36 +0200] rev 3641
save the gl client state to get a nice 80% fps boost tidy rqKillFlakes
Tue, 13 Jul 2010 17:39:00 -0400 Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
nemo [Tue, 13 Jul 2010 17:39:00 -0400] rev 3640
Reduce calls to expensive operations in fire. Slightly alters fire behaviour, but should still be reasonable
Mon, 12 Jul 2010 01:42:43 +0200 use a button instead of label and simplify a lot touch interaction
koda [Mon, 12 Jul 2010 01:42:43 +0200] rev 3639
use a button instead of label and simplify a lot touch interaction
Sun, 11 Jul 2010 18:39:01 +0200 touch overlay reworked, improvements to zoom and confirmation
koda [Sun, 11 Jul 2010 18:39:01 +0200] rev 3638
touch overlay reworked, improvements to zoom and confirmation
Sun, 11 Jul 2010 03:23:26 +0200 implement the check on the type of ammo requiring a second tap to confirm
koda [Sun, 11 Jul 2010 03:23:26 +0200] rev 3637
implement the check on the type of ammo requiring a second tap to confirm
Sat, 10 Jul 2010 18:43:28 +0200 merge
koda [Sat, 10 Jul 2010 18:43:28 +0200] rev 3636
merge
Sat, 10 Jul 2010 18:42:47 +0200 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda [Sat, 10 Jul 2010 18:42:47 +0200] rev 3635
improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
Sat, 10 Jul 2010 15:39:07 +0200 cWeaponTooltips -> rqTooltipsOff
koda [Sat, 10 Jul 2010 15:39:07 +0200] rev 3634
cWeaponTooltips -> rqTooltipsOff
Fri, 09 Jul 2010 20:09:46 -0400 Updated Island theme.
nemo [Fri, 09 Jul 2010 20:09:46 -0400] rev 3633
Updated Island theme.
Sat, 10 Jul 2010 02:02:37 +0200 fix land check fo' real
koda [Sat, 10 Jul 2010 02:02:37 +0200] rev 3632
fix land check fo' real more logs in case of failing gameConfig
Thu, 08 Jul 2010 23:34:25 +0200 fix land check
koda [Thu, 08 Jul 2010 23:34:25 +0200] rev 3631
fix land check
Thu, 08 Jul 2010 23:06:21 +0200 fix static land loading on desktop
koda [Thu, 08 Jul 2010 23:06:21 +0200] rev 3630
fix static land loading on desktop add further checks to the sporadic init bug on iFoos
Thu, 08 Jul 2010 02:23:10 +0200 redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda [Thu, 08 Jul 2010 02:23:10 +0200] rev 3629
redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
Wed, 07 Jul 2010 03:16:12 +0200 enable tooltips on ipad (todo: disable them on iphone)
koda [Wed, 07 Jul 2010 03:16:12 +0200] rev 3628
enable tooltips on ipad (todo: disable them on iphone)
Wed, 07 Jul 2010 03:03:59 +0200 the game now respects the orientation of the frontend
koda [Wed, 07 Jul 2010 03:03:59 +0200] rev 3627
the game now respects the orientation of the frontend
Wed, 07 Jul 2010 02:52:11 +0200 fix the multitouch shooting and moving
koda [Wed, 07 Jul 2010 02:52:11 +0200] rev 3626
fix the multitouch shooting and moving fix a crash (unknown) when reloading leave the lobby open after returing from game
Tue, 06 Jul 2010 03:33:01 +0200 icons \o/
koda [Tue, 06 Jul 2010 03:33:01 +0200] rev 3625
icons \o/ fixed orientation and launch image issues prevent a crash when loading lobby multiple times
Mon, 05 Jul 2010 22:42:43 +0200 button to open ammomenu
koda [Mon, 05 Jul 2010 22:42:43 +0200] rev 3624
button to open ammomenu loading screen that fits launch orientation further work on weapon selection more savings for older idevices
Sun, 04 Jul 2010 01:27:41 +0200 graphics applied and fixes here and there
koda [Sun, 04 Jul 2010 01:27:41 +0200] rev 3623
graphics applied and fixes here and there
Sun, 04 Jul 2010 00:48:39 +0200 add other lobby graphics
Tiy [Sun, 04 Jul 2010 00:48:39 +0200] rev 3622
add other lobby graphics
Sun, 04 Jul 2010 00:33:59 +0200 initial support for customizing weaponset
koda [Sun, 04 Jul 2010 00:33:59 +0200] rev 3621
initial support for customizing weaponset
Sat, 03 Jul 2010 15:31:36 +0200 szczur updated locale
koda [Sat, 03 Jul 2010 15:31:36 +0200] rev 3620
szczur updated locale
Sat, 03 Jul 2010 15:30:52 +0200 partially apply new graphics to code
koda [Sat, 03 Jul 2010 15:30:52 +0200] rev 3619
partially apply new graphics to code
Sat, 03 Jul 2010 15:30:33 +0200 new graphics for ipad frontend
Tiy [Sat, 03 Jul 2010 15:30:33 +0200] rev 3618
new graphics for ipad frontend
Sat, 03 Jul 2010 05:51:24 +0200 a couple of fixes i missed previously
koda [Sat, 03 Jul 2010 05:51:24 +0200] rev 3617
a couple of fixes i missed previously
Sat, 03 Jul 2010 04:42:29 +0200 tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
koda [Sat, 03 Jul 2010 04:42:29 +0200] rev 3616
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
Sat, 03 Jul 2010 04:09:27 +0200 further code cleanup and less redundancy
koda [Sat, 03 Jul 2010 04:09:27 +0200] rev 3615
further code cleanup and less redundancy
Fri, 02 Jul 2010 21:20:38 -0400 merge
nemo [Fri, 02 Jul 2010 21:20:38 -0400] rev 3614
merge
Sat, 03 Jul 2010 02:01:24 +0200 make runtime quality check for iDevices
koda [Sat, 03 Jul 2010 02:01:24 +0200] rev 3613
make runtime quality check for iDevices
Sat, 03 Jul 2010 01:31:18 +0200 land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda [Sat, 03 Jul 2010 01:31:18 +0200] rev 3612
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
Sat, 03 Jul 2010 00:11:23 +0200 interpret parameters before initializing everything
koda [Sat, 03 Jul 2010 00:11:23 +0200] rev 3611
interpret parameters before initializing everything make flake disabling really works code cleanup and fixes
Fri, 02 Jul 2010 17:46:53 +0200 small cleanup
koda [Fri, 02 Jul 2010 17:46:53 +0200] rev 3610
small cleanup
Fri, 02 Jul 2010 21:19:22 -0400 Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
nemo [Fri, 02 Jul 2010 21:19:22 -0400] rev 3609
Minor fire tweak for readability and lethalness, remove exit condition that was hanging game (identified by jaylittle)
Thu, 01 Jul 2010 23:41:10 -0400 Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
nemo [Thu, 01 Jul 2010 23:41:10 -0400] rev 3608
Revert prior attempted optimisation. Gridding the land pays in some situations, but not all. Restricting to an upper bound might help, but overall, seems too fuzzy to be worth it. On one side is increased cost of Add/Delete + extra test on collision check, on the other is skipping the list iteration. Perhaps for large lists.
Thu, 01 Jul 2010 19:05:29 -0400 Initialise to 0
nemo [Thu, 01 Jul 2010 19:05:29 -0400] rev 3607
Initialise to 0
Thu, 01 Jul 2010 18:29:57 -0400 Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
nemo [Thu, 01 Jul 2010 18:29:57 -0400] rev 3606
Rename city to earthrise, replace old "earthrise" music w/ new City music on City/Planes
Thu, 01 Jul 2010 18:26:44 -0400 New music for City theme
HSR [Thu, 01 Jul 2010 18:26:44 -0400] rev 3605
New music for City theme
Thu, 01 Jul 2010 17:16:13 -0400 New Rock themed music for Stage by HSR
nemo [Thu, 01 Jul 2010 17:16:13 -0400] rev 3604
New Rock themed music for Stage by HSR
Thu, 01 Jul 2010 17:00:14 -0400 Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
nemo [Thu, 01 Jul 2010 17:00:14 -0400] rev 3603
Grid the landscape, and shortcircuit checks on the collision array if there are no nearby checked in collisions to be collided with. This is a big win for fire's ammoshove in particular. Also add a +2 that seemed missing in the check, and update fire accordingly.
Thu, 01 Jul 2010 14:17:22 -0400 Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
nemo [Thu, 01 Jul 2010 14:17:22 -0400] rev 3602
Restore prior optimisation with the wildly out-of-bounds tx in LandDirty removed
Thu, 01 Jul 2010 00:34:39 -0400 Revert most of optimisation except for some obvious fixes to errors someone or other introduced.
nemo [Thu, 01 Jul 2010 00:34:39 -0400] rev 3601
Revert most of optimisation except for some obvious fixes to errors someone or other introduced. Something in the rest appears related to a crash in translation. Until I determine why or what, this stays out to not ruin people's games
Wed, 30 Jun 2010 23:21:46 -0400 merge (I'll get it next time)
nemo [Wed, 30 Jun 2010 23:21:46 -0400] rev 3600
merge (I'll get it next time)
Wed, 30 Jun 2010 23:27:18 +0200 sheepluva's inline patch, fix a crash in overlay
koda [Wed, 30 Jun 2010 23:27:18 +0200] rev 3599
sheepluva's inline patch, fix a crash in overlay
Wed, 30 Jun 2010 22:42:55 +0200 tiy new overlay graphics
koda [Wed, 30 Jun 2010 22:42:55 +0200] rev 3598
tiy new overlay graphics clean the sdlwindow created updated latest sdl fixes, corrected leaks and stuff
Wed, 30 Jun 2010 22:20:52 +0200 visual gears: fixing nemo's c-style assignment/multiplications
sheepluva [Wed, 30 Jun 2010 22:20:52 +0200] rev 3597
visual gears: fixing nemo's c-style assignment/multiplications
Wed, 30 Jun 2010 23:15:14 -0400 Store some calcs to speed up uLandGraphics a tad
nemo [Wed, 30 Jun 2010 23:15:14 -0400] rev 3596
Store some calcs to speed up uLandGraphics a tad
Wed, 30 Jun 2010 14:52:48 +0200 partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
koda [Wed, 30 Jun 2010 14:52:48 +0200] rev 3595
partially removing DOWNSCALE ifdef -- only two remain and their removal requires dynamic allocation (btw this breaks low quality mode)
Wed, 30 Jun 2010 12:55:33 +0200 turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
koda [Wed, 30 Jun 2010 12:55:33 +0200] rev 3594
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
Tue, 29 Jun 2010 23:30:49 -0400 Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
nemo [Tue, 29 Jun 2010 23:30:49 -0400] rev 3593
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
Wed, 30 Jun 2010 03:26:15 +0200 clouds: up-and-down-bouncing now without evil loop
sheepluva [Wed, 30 Jun 2010 03:26:15 +0200] rev 3592
clouds: up-and-down-bouncing now without evil loop
Tue, 29 Jun 2010 23:25:42 +0200 bee:
sheepluva [Tue, 29 Jun 2010 23:25:42 +0200] rev 3591
bee: * make be correct its course only 62.5 times per second (instead of 1000) * cache values (e.g. that one for speed)
Tue, 29 Jun 2010 22:16:26 +0200 explosions: cache rounded X,Y values
sheepluva [Tue, 29 Jun 2010 22:16:26 +0200] rev 3590
explosions: cache rounded X,Y values
Tue, 29 Jun 2010 15:52:13 -0400 Dammit. Forgot to pull/rebase before making the VG change
nemo [Tue, 29 Jun 2010 15:52:13 -0400] rev 3589
Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 rope: another, small optimization
sheepluva [Tue, 29 Jun 2010 18:06:50 +0200] rev 3588
rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 Optimise vgtSmokeTrace/vgtEvilTrace handler
nemo [Tue, 29 Jun 2010 15:50:34 -0400] rev 3587
Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
nemo [Tue, 29 Jun 2010 10:18:51 -0400] rev 3586
Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 rope: optimization, should save up to ~3 million hwFloat multiplications per second
sheepluva [Tue, 29 Jun 2010 07:09:55 +0200] rev 3585
rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 rope: another small optimization
sheepluva [Tue, 29 Jun 2010 06:27:59 +0200] rev 3584
rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 rope: tiny optimisation
sheepluva [Tue, 29 Jun 2010 05:22:25 +0200] rev 3583
rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
sheepluva [Mon, 28 Jun 2010 21:52:00 +0200] rev 3582
fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 merge
unc0rr [Mon, 28 Jun 2010 21:49:59 +0400] rev 3581
merge
Mon, 28 Jun 2010 09:33:10 +0200 engine: apply weapon offset to charge animation
sheepluva [Mon, 28 Jun 2010 09:33:10 +0200] rev 3580
engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 Engine Message command
unc0rr [Mon, 28 Jun 2010 21:43:19 +0400] rev 3579
Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 portal: angle preservation tweaking
sheepluva [Mon, 28 Jun 2010 08:52:17 +0200] rev 3578
portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 START_GAME command
unc0rr [Mon, 28 Jun 2010 21:41:45 +0400] rev 3577
START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 merge
unc0rr [Sun, 27 Jun 2010 21:28:28 +0400] rev 3576
merge
Sun, 27 Jun 2010 18:34:47 +0200 merge
koda [Sun, 27 Jun 2010 18:34:47 +0200] rev 3575
merge
Sun, 27 Jun 2010 18:34:17 +0200 insert a default name when a void string is used
koda [Sun, 27 Jun 2010 18:34:17 +0200] rev 3574
insert a default name when a void string is used polish schemes configuration fixed strange bug in the general panel
Sun, 27 Jun 2010 16:44:24 +0200 complete configuration for schemes
koda [Sun, 27 Jun 2010 16:44:24 +0200] rev 3573
complete configuration for schemes added my stuff to hgignore
Sun, 27 Jun 2010 18:17:34 +0200 portal: I accidentally flipped the exit angle in last commit
sheepluva [Sun, 27 Jun 2010 18:17:34 +0200] rev 3572
portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 portal: some moar tweaks
sheepluva [Sun, 27 Jun 2010 05:32:11 +0200] rev 3571
portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 portal: entry angle is now affecting exit angle
sheepluva [Sun, 27 Jun 2010 02:11:31 +0200] rev 3570
portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 portal / slope detection:
sheepluva [Sat, 26 Jun 2010 19:30:16 +0200] rev 3569
portal / slope detection: * make portal shot collision work regardless of portal projectile velocity * small hax so that hogs can open portals below their feet * killing some whitespaces for my personal entertainment
Sun, 27 Jun 2010 21:27:26 +0400 A bunch of reimplemented commands
unc0rr [Sun, 27 Jun 2010 21:27:26 +0400] rev 3568
A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 adding install_manifest.txt to .hgignore ...
sheepluva [Sat, 26 Jun 2010 16:00:40 +0200] rev 3567
adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 Properly handle client exit
unc0rr [Sun, 27 Jun 2010 21:06:41 +0400] rev 3566
Properly handle client exit
Sat, 26 Jun 2010 16:58:19 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:58:19 +0400] rev 3565
merge
Sat, 26 Jun 2010 16:57:43 +0400 Reimplement REMOVE_TEAM
unc0rr [Sat, 26 Jun 2010 16:57:43 +0400] rev 3564
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 16:56:02 +0400 merge
unc0rr [Sat, 26 Jun 2010 16:56:02 +0400] rev 3563
merge
Sat, 26 Jun 2010 09:59:53 +0200 portal:
sheepluva [Sat, 26 Jun 2010 09:59:53 +0200] rev 3562
portal: * clean up obsolete code in order to remove the rare cases of wrong-sided portals * fix formula of last commit notice: since last commit portals can happen to move faster than 1000px/sec, I'll take care of that soon ;)
Fri, 25 Jun 2010 17:02:30 +0400 Reimplement REMOVE_TEAM
unc0rr [Fri, 25 Jun 2010 17:02:30 +0400] rev 3561
Reimplement REMOVE_TEAM
Sat, 26 Jun 2010 08:14:53 +0200 portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
sheepluva [Sat, 26 Jun 2010 08:14:53 +0200] rev 3560
portal: make shot 2 times faster, add hog movement speed to shot speed (only the part in shot direction, so that aiming is not messed up)
Fri, 25 Jun 2010 11:54:07 +0400 Ignore this file too
unc0rr [Fri, 25 Jun 2010 11:54:07 +0400] rev 3559
Ignore this file too
Fri, 25 Jun 2010 22:59:31 -0400 Flag dimensions with booleans instead of using 0.
nemo [Fri, 25 Jun 2010 22:59:31 -0400] rev 3558
Flag dimensions with booleans instead of using 0.
Fri, 25 Jun 2010 11:53:35 +0400 Add ignoring
unc0rr [Fri, 25 Jun 2010 11:53:35 +0400] rev 3557
Add ignoring
Sat, 26 Jun 2010 04:36:28 +0200 merge
koda [Sat, 26 Jun 2010 04:36:28 +0200] rev 3556
merge
Fri, 25 Jun 2010 10:05:42 +0400 Reimplement ADD_TEAM
unc0rr [Fri, 25 Jun 2010 10:05:42 +0400] rev 3555
Reimplement ADD_TEAM
Fri, 25 Jun 2010 00:41:21 -0400 Extend pixel sweep to recheck neighbours if erasing on edges
nemo [Fri, 25 Jun 2010 00:41:21 -0400] rev 3554
Extend pixel sweep to recheck neighbours if erasing on edges
Thu, 24 Jun 2010 19:52:04 +0400 Update ukrainian translation
unc0rr [Thu, 24 Jun 2010 19:52:04 +0400] rev 3553
Update ukrainian translation
Wed, 23 Jun 2010 22:12:06 -0400 Workaround for cakes and portals. Also disable something that always seems to screw up my portal games.
nemo [Wed, 23 Jun 2010 22:12:06 -0400] rev 3552
Workaround for cakes and portals. Also disable something that always seems to screw up my portal games. Hopefully will so irritate sheepluva he comes up w/ something more workable.
Sat, 26 Jun 2010 04:36:04 +0200 moar zoom, fixed fort mode, other glitches
koda [Sat, 26 Jun 2010 04:36:04 +0200] rev 3551
moar zoom, fixed fort mode, other glitches but best of all, touch works fo' real
Thu, 24 Jun 2010 01:08:57 +0200 merge
koda [Thu, 24 Jun 2010 01:08:57 +0200] rev 3550
merge
Wed, 23 Jun 2010 17:12:13 -0400 Erasing lowres files. Again.
nemo [Wed, 23 Jun 2010 17:12:13 -0400] rev 3549
Erasing lowres files. Again.
Thu, 24 Jun 2010 01:08:25 +0200 server somewhat simplified and correct sporadic crasher
koda [Thu, 24 Jun 2010 01:08:25 +0200] rev 3548
server somewhat simplified and correct sporadic crasher workaround for not-rotating curl effect display memory warning only once
Wed, 23 Jun 2010 22:03:56 +0200 i <3 mercurial
koda [Wed, 23 Jun 2010 22:03:56 +0200] rev 3547
i <3 mercurial
Wed, 23 Jun 2010 21:49:19 +0200 expand -t 4 on .m as well
koda [Wed, 23 Jun 2010 21:49:19 +0200] rev 3546
expand -t 4 on .m as well
Wed, 23 Jun 2010 21:39:14 +0200 merge
koda [Wed, 23 Jun 2010 21:39:14 +0200] rev 3545
merge
Wed, 23 Jun 2010 22:25:26 +0400 Start reimplementation of ADD_TEAM
unc0rr [Wed, 23 Jun 2010 22:25:26 +0400] rev 3544
Start reimplementation of ADD_TEAM
Wed, 23 Jun 2010 22:21:13 +0400 Reimplement TOGGLE_READY command
unc0rr [Wed, 23 Jun 2010 22:21:13 +0400] rev 3543
Reimplement TOGGLE_READY command
Wed, 23 Jun 2010 22:17:27 +0400 - Fix a function
unc0rr [Wed, 23 Jun 2010 22:17:27 +0400] rev 3542
- Fix a function - Add forgotten file to CMakeLists
Wed, 23 Jun 2010 21:18:48 +0200 merge
koda [Wed, 23 Jun 2010 21:18:48 +0200] rev 3541
merge
Wed, 23 Jun 2010 22:13:12 +0400 Reimplement CFG protocol command
unc0rr [Wed, 23 Jun 2010 22:13:12 +0400] rev 3540
Reimplement CFG protocol command
Wed, 23 Jun 2010 13:43:56 +0200 General:
smaxx [Wed, 23 Jun 2010 13:43:56 +0200] rev 3539
General: * Disabled building of libopenalbridge (why build/link everywhere even if not used?; fails due to cc1 being unable to find some files on Win32) Engine: * Show Lua errors as 'chat messages' * Added ability to write to chat buffer even while the engine is still loading (limited to 26 lines)
Tue, 22 Jun 2010 22:40:49 +0400 Restore test for already used nick
unc0rr [Tue, 22 Jun 2010 22:40:49 +0400] rev 3538
Restore test for already used nick
Tue, 22 Jun 2010 23:08:57 -0400 New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo [Tue, 22 Jun 2010 23:08:57 -0400] rev 3537
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
Tue, 22 Jun 2010 22:21:44 +0400 Partially reimplement joining rooms
unc0rr [Tue, 22 Jun 2010 22:21:44 +0400] rev 3536
Partially reimplement joining rooms
Wed, 23 Jun 2010 01:00:52 +0200 update the project to ios4 by removing pre-3.2 references
koda [Wed, 23 Jun 2010 01:00:52 +0200] rev 3535
update the project to ios4 by removing pre-3.2 references add missing lowres image other smaller fixes
Tue, 22 Jun 2010 18:06:55 +0200 ok really fix the command line utility
koda [Tue, 22 Jun 2010 18:06:55 +0200] rev 3534
ok really fix the command line utility
Tue, 22 Jun 2010 17:10:27 +0200 fix build and permissions problems when launching hwengine from command line
koda [Tue, 22 Jun 2010 17:10:27 +0200] rev 3533
fix build and permissions problems when launching hwengine from command line
Mon, 21 Jun 2010 22:45:52 +0200 merge+smallupdate
koda [Mon, 21 Jun 2010 22:45:52 +0200] rev 3532
merge+smallupdate
Mon, 21 Jun 2010 21:41:14 +0400 Reimplement room creating
unC0Rr@gmail.com [Mon, 21 Jun 2010 21:41:14 +0400] rev 3531
Reimplement room creating
Mon, 21 Jun 2010 16:52:14 +0200 use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
koda [Mon, 21 Jun 2010 16:52:14 +0200] rev 3530
use the cmake built-in ts->qm conversion instead of keeping binary files in trunk
Mon, 21 Jun 2010 16:08:24 +0200 memory management for openalbridge
koda [Mon, 21 Jun 2010 16:08:24 +0200] rev 3529
memory management for openalbridge added openalbridge as dependency of hwengine usound formatted clearly
Sun, 20 Jun 2010 22:46:23 -0400 disable uSHA, enable adler32
nemo [Sun, 20 Jun 2010 22:46:23 -0400] rev 3528
disable uSHA, enable adler32
Mon, 21 Jun 2010 22:18:53 +0200 merge
koda [Mon, 21 Jun 2010 22:18:53 +0200] rev 3527
merge
Sun, 20 Jun 2010 22:35:10 -0400 Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
nemo [Sun, 20 Jun 2010 22:35:10 -0400] rev 3526
Replace SHA1 with adler32. For simple purposes of checking to see if players are playing the same map, this should be quite adequate and runs 15 times faster.
Sun, 20 Jun 2010 23:05:11 +0200 some memory caring code
koda [Sun, 20 Jun 2010 23:05:11 +0200] rev 3525
some memory caring code
Sun, 20 Jun 2010 19:31:15 -0400 This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
nemo [Sun, 20 Jun 2010 19:31:15 -0400] rev 3524
This reduces CheckLand ~5.5% on average over prior making the overall reduction ~77.4% instead of ~81.9%. It does skip centre pixel in odd w/h, but that really shouldn't matter much in this case. Can alter if any objects are noticeably off.
Sun, 20 Jun 2010 18:35:59 +0200 fix zoom smoothness
koda [Sun, 20 Jun 2010 18:35:59 +0200] rev 3523
fix zoom smoothness some more work for weapons on the ifrontend bugfix for the gameconfig page
Sat, 19 Jun 2010 00:48:47 +0200 add initial stubs for selecting weapons in the ifrontend
koda [Sat, 19 Jun 2010 00:48:47 +0200] rev 3522
add initial stubs for selecting weapons in the ifrontend
Sun, 20 Jun 2010 18:26:49 -0400 Remove redundant test, add some temp variables to speed up the expensive CheckLand
nemo [Sun, 20 Jun 2010 18:26:49 -0400] rev 3521
Remove redundant test, add some temp variables to speed up the expensive CheckLand
Fri, 18 Jun 2010 20:45:45 +0200 add local rev number/rev count to dev version suffix
sheepluva [Fri, 18 Jun 2010 20:45:45 +0200] rev 3520
add local rev number/rev count to dev version suffix
Fri, 18 Jun 2010 14:26:04 -0400 rename flags
nemo [Fri, 18 Jun 2010 14:26:04 -0400] rev 3519
rename flags
Fri, 18 Jun 2010 14:22:14 -0400 Forgot to change this flag.
nemo [Fri, 18 Jun 2010 14:22:14 -0400] rev 3518
Forgot to change this flag.
Fri, 18 Jun 2010 19:22:22 +0200 testing if automatic pushes to CIA.vc work now...
sheepluva [Fri, 18 Jun 2010 19:22:22 +0200] rev 3517
testing if automatic pushes to CIA.vc work now...
Fri, 18 Jun 2010 14:45:05 +0200 merge
koda [Fri, 18 Jun 2010 14:45:05 +0200] rev 3516
merge
Thu, 17 Jun 2010 20:37:49 +0200 fix cmakefiles to work with mercurial
koda [Thu, 17 Jun 2010 20:37:49 +0200] rev 3515
fix cmakefiles to work with mercurial
Thu, 17 Jun 2010 20:30:39 +0200 move stuff around and update iphone project
koda [Thu, 17 Jun 2010 20:30:39 +0200] rev 3514
move stuff around and update iphone project
Thu, 17 Jun 2010 19:57:51 +0200 now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
koda [Thu, 17 Jun 2010 19:57:51 +0200] rev 3513
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive) add rotation for iphone build too make the ifrontend work again with 3.0 sdk reworked openalbridge following most of an old implementation by Smaxx and making it more modular -- now sources are limited but the memory extension and cleanup is todo nil'd many variables in engine that were causing intialization problems
Thu, 17 Jun 2010 11:42:23 -0400 merge
nemo [Thu, 17 Jun 2010 11:42:23 -0400] rev 3512
merge
Thu, 17 Jun 2010 13:56:30 +0200 some pt_BR translation changes by arrom
sheepluva [Thu, 17 Jun 2010 13:56:30 +0200] rev 3511
some pt_BR translation changes by arrom
Thu, 17 Jun 2010 16:28:42 +0200 Update repository checking code to reflect our recent Mercurial switch
koda [Thu, 17 Jun 2010 16:28:42 +0200] rev 3510
Update repository checking code to reflect our recent Mercurial switch
Thu, 17 Jun 2010 11:41:38 -0400 Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag)
nemo [Thu, 17 Jun 2010 11:41:38 -0400] rev 3509
Make land types flagged (to allow stacking future attributes such as indestructible ice, but also for a damaged flag) Add a basic patch for downscaling LandPixels to save memory on mobile devices. Probably could use more optimisation in the pixel writes to avoid redundant writes.
Wed, 16 Jun 2010 21:14:23 +0200 correct cake sit-down animation so that it doesn't sit down in mid-air anymore
sheepluva [Wed, 16 Jun 2010 21:14:23 +0200] rev 3508
correct cake sit-down animation so that it doesn't sit down in mid-air anymore
Wed, 16 Jun 2010 15:20:18 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 15:20:18 +0200] rev 3507
General: * Updated Russian translation provided by Leon
Wed, 16 Jun 2010 13:48:10 +0200 General:
mario.liebisch [Wed, 16 Jun 2010 13:48:10 +0200] rev 3506
General: * Added new themes: Art, Brick, Stage * Added new background music: Art, Brick, Castle, Compost (former Nature), Desert, Olympics, Nature
Wed, 16 Jun 2010 11:50:45 +0200 Engine:
mario.liebisch [Wed, 16 Jun 2010 11:50:45 +0200] rev 3505
Engine: * Bomb clusters now inherit 20 % of their parent's horizontal velocity (makes it a little bit more realistic without completely changing gameplay IMO - needs testing) Mercurial: * Added EOL rules (requires plugin to be activated) and ignore list
Wed, 16 Jun 2010 04:10:50 +0000 update tags
convert-repo [Wed, 16 Jun 2010 04:10:50 +0000] rev 3504
update tags
Wed, 09 Jun 2010 01:45:44 +0000 lupdate-qt4 / lrelease-qt4 since arrom was nagging me
nemo [Wed, 09 Jun 2010 01:45:44 +0000] rev 3503
lupdate-qt4 / lrelease-qt4 since arrom was nagging me
Tue, 08 Jun 2010 18:20:49 +0000 Some more progress
unc0rr [Tue, 08 Jun 2010 18:20:49 +0000] rev 3502
Some more progress
Sun, 06 Jun 2010 19:03:06 +0000 Reimplement more core actions
unc0rr [Sun, 06 Jun 2010 19:03:06 +0000] rev 3501
Reimplement more core actions
Sun, 06 Jun 2010 15:29:33 +0000 Use sockets instead of handles, use bytestrings instead of strings
unc0rr [Sun, 06 Jun 2010 15:29:33 +0000] rev 3500
Use sockets instead of handles, use bytestrings instead of strings
Sat, 05 Jun 2010 20:49:51 +0000 Engine:
smxx [Sat, 05 Jun 2010 20:49:51 +0000] rev 3499
Engine: * Avoid any offset applied if weapon's origin is set to (0, 0)
Sat, 05 Jun 2010 19:50:02 +0000 Frontend:
smxx [Sat, 05 Jun 2010 19:50:02 +0000] rev 3498
Frontend: * Fixed main menu tips not showing up
Sat, 05 Jun 2010 19:00:42 +0000 Remove decrement of iterator health. Might fix weird health bug.
nemo [Sat, 05 Jun 2010 19:00:42 +0000] rev 3497
Remove decrement of iterator health. Might fix weird health bug.
Sat, 05 Jun 2010 18:50:08 +0000 Engine:
smxx [Sat, 05 Jun 2010 18:50:08 +0000] rev 3496
Engine: * Fixed laser sight's origin while jumping and it disappearing for different angles
Sat, 05 Jun 2010 14:07:58 +0000 now engine can be optionally built as library, there's an example wrapper of how to use it
koda [Sat, 05 Jun 2010 14:07:58 +0000] rev 3495
now engine can be optionally built as library, there's an example wrapper of how to use it building server is now disabled by default, saves users some headaches
Fri, 04 Jun 2010 20:50:24 +0000 Frontend:
smxx [Fri, 04 Jun 2010 20:50:24 +0000] rev 3494
Frontend: * Avoid overwriting/replacing premade game/weapon schemes
Thu, 03 Jun 2010 23:02:35 +0000 fix iphone version for map preview
koda [Thu, 03 Jun 2010 23:02:35 +0000] rev 3493
fix iphone version for map preview add gl_priority constant (doesn't affect opengles) fix building hwlibrary
Thu, 03 Jun 2010 18:31:56 +0000 map preview generation reworked like nemo suggested (he was right, it's quickier in this way)
koda [Thu, 03 Jun 2010 18:31:56 +0000] rev 3492
map preview generation reworked like nemo suggested (he was right, it's quickier in this way) add some rounding image capabilities for more professional look
Thu, 03 Jun 2010 14:03:48 +0000 Engine:
smxx [Thu, 03 Jun 2010 14:03:48 +0000] rev 3491
Engine: * Added texture priorities to try to keep often used sprite textures as well as huge textures in video memory - this should improve performance on systems with low video memory * Fixed portal gun's weapon offset
Wed, 02 Jun 2010 13:52:23 +0000 a bunch of minor stuff
koda [Wed, 02 Jun 2010 13:52:23 +0000] rev 3490
a bunch of minor stuff
Tue, 01 Jun 2010 19:33:45 +0000 Engine:
smxx [Tue, 01 Jun 2010 19:33:45 +0000] rev 3489
Engine: * Removed horizontal weapon offsets for now (shouldn't affect human player's gameplay but that of AI) Frontend: * Added some main menu tips
Tue, 01 Jun 2010 18:10:06 +0000 Remove rope offset
nemo [Tue, 01 Jun 2010 18:10:06 +0000] rev 3488
Remove rope offset
Mon, 31 May 2010 19:33:42 +0000 add some memory aware code
koda [Mon, 31 May 2010 19:33:42 +0000] rev 3487
add some memory aware code revert sdl calls to past implementation (the one that did not crash) add some debug methods found online
Fri, 28 May 2010 20:13:47 +0000 Graphics:
smxx [Fri, 28 May 2010 20:13:47 +0000] rev 3486
Graphics: * Updated ammo menu numbers
Fri, 28 May 2010 20:05:22 +0000 Engine (Henek):
smxx [Fri, 28 May 2010 20:05:22 +0000] rev 3485
Engine (Henek): * Moved some utility weapons to a new 10th row * Added adjustable flame output to Flamethrower (left/right controls power/intensity) * Added fuel display to flame thrower Frontend: * Added support to bind the new 10th row (default: F10)
Fri, 28 May 2010 19:48:51 +0000 Engine:
smxx [Fri, 28 May 2010 19:48:51 +0000] rev 3484
Engine: * Fixed aiming for Ballgun and Flamethrower
Fri, 28 May 2010 16:21:54 +0000 Engine:
smxx [Fri, 28 May 2010 16:21:54 +0000] rev 3483
Engine: * New weapon attributes: ejectX/ejectY: Offset to the hedgehog (center of hand graphic) where the projectile(s) will be spawned * Changed Laser Sight to origin from the weapon instead of the hedgehog (needs some adjustments while walking/jumping) * Changed most weapons to no longer shoot from the hedgehog's center and use the weapon's visible position instead (might require some testing and adjustments) * Silenced the small Piano explosions
Fri, 28 May 2010 13:04:11 +0000 Engine:
smxx [Fri, 28 May 2010 13:04:11 +0000] rev 3482
Engine: * Added some animation to Vampirism's hand graphic
Fri, 28 May 2010 12:47:17 +0000 Engine:
smxx [Fri, 28 May 2010 12:47:17 +0000] rev 3481
Engine: * Updated Flamethrower's hand graphic and added some animation
Sun, 23 May 2010 23:51:54 +0000 Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
nemo [Sun, 23 May 2010 23:51:54 +0000] rev 3480
Prevent all portal loops the guaranteed way, at least until sheepluva's tests yield something reliable.
Sun, 23 May 2010 22:05:59 +0000 initial support for game modifiers (schemes)
koda [Sun, 23 May 2010 22:05:59 +0000] rev 3479
initial support for game modifiers (schemes)
Sun, 23 May 2010 19:37:31 +0000 Sonic set
nemo [Sun, 23 May 2010 19:37:31 +0000] rev 3478
Sonic set
Wed, 19 May 2010 13:08:59 +0000 claymore says that this needs to be 44.1 for some systems
nemo [Wed, 19 May 2010 13:08:59 +0000] rev 3477
claymore says that this needs to be 44.1 for some systems
Wed, 19 May 2010 02:10:28 +0000 Henek adds a flamethrower, updates some translations, and tweaks how fire works.
nemo [Wed, 19 May 2010 02:10:28 +0000] rev 3476
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
Tue, 18 May 2010 13:09:57 +0000 Engine:
smxx [Tue, 18 May 2010 13:09:57 +0000] rev 3475
Engine: * Modified gas grenade and added graphics to it (better get a nose clip!) * Added the ability to tint visual gears * Added the ability to tint explosion effects * Birdy's eggs now cause a small green explosion
Mon, 17 May 2010 15:50:48 +0000 Skip collision on X for barrels that aren't knocked over
nemo [Mon, 17 May 2010 15:50:48 +0000] rev 3474
Skip collision on X for barrels that aren't knocked over
Mon, 17 May 2010 15:42:48 +0000 Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
nemo [Mon, 17 May 2010 15:42:48 +0000] rev 3473
Increase minimum threshold for barrel damage to reduce likelihood of blowing one up on jumping out, increase damage to compensate (may need tweaking). Only apply dX for collision w/ kick if barrel is rolling.
Mon, 17 May 2010 09:45:46 +0000 portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
sheepluva [Mon, 17 May 2010 09:45:46 +0000] rev 3472
portal-link-bugfix: make sure deleted portals don't reset links other than those to themselves
Mon, 17 May 2010 06:26:06 +0000 remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
sheepluva [Mon, 17 May 2010 06:26:06 +0000] rev 3471
remove all portal specific code from EndTurnCleanup(), instead have portals self destruct if "CurrentHedgehog" is not the portal's creator
Mon, 17 May 2010 02:54:56 +0000 Change to just set timer to 0
nemo [Mon, 17 May 2010 02:54:56 +0000] rev 3470
Change to just set timer to 0
Mon, 17 May 2010 00:48:16 +0000 Fix for artillery mode weapon use
nemo [Mon, 17 May 2010 00:48:16 +0000] rev 3469
Fix for artillery mode weapon use
Sun, 16 May 2010 23:43:45 +0000 * make portals delete each other only indirectly (by setting timer to 0)
sheepluva [Sun, 16 May 2010 23:43:45 +0000] rev 3468
* make portals delete each other only indirectly (by setting timer to 0) * add VGSHandler.inc to CMakeLists.txt
Sun, 16 May 2010 23:18:23 +0000 translation update by jose1711
nemo [Sun, 16 May 2010 23:18:23 +0000] rev 3467
translation update by jose1711
Sun, 16 May 2010 23:02:49 +0000 Comment out the desyncing block, with a suggestion for possible fix
nemo [Sun, 16 May 2010 23:02:49 +0000] rev 3466
Comment out the desyncing block, with a suggestion for possible fix
Sun, 16 May 2010 19:24:38 +0000 unbreak stuff
koda [Sun, 16 May 2010 19:24:38 +0000] rev 3465
unbreak stuff Henek updates swedish locale
Sun, 16 May 2010 18:12:10 +0000 unbreak build (everyone saw this coming)
koda [Sun, 16 May 2010 18:12:10 +0000] rev 3464
unbreak build (everyone saw this coming)
Sun, 16 May 2010 17:23:30 +0000 update sdl functions to latest revision
koda [Sun, 16 May 2010 17:23:30 +0000] rev 3463
update sdl functions to latest revision add a grayscale utility to uiimage implement a preliminary support for chatting revert rotation changes for engine lots of code cleanup restored main event loop in hwengine fix some sdl bindings
Sat, 15 May 2010 09:21:25 +0000 fix multi-round fire
sheepluva [Sat, 15 May 2010 09:21:25 +0000] rev 3462
fix multi-round fire
Fri, 14 May 2010 23:42:56 +0000 revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
nemo [Fri, 14 May 2010 23:42:56 +0000] rev 3461
revert the restoration of non-vgt health gears. desyncs continued with it, and furthermore, occur in r3489 too
Fri, 14 May 2010 16:02:27 +0000 sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
nemo [Fri, 14 May 2010 16:02:27 +0000] rev 3460
sheepluva adds back non-vgt health tag due to desyncs. we should still see about solving the desync though.
Tue, 11 May 2010 13:59:57 +0000 hey sheepluva, how about just this? lets you have an anonymous one too.
nemo [Tue, 11 May 2010 13:59:57 +0000] rev 3459
hey sheepluva, how about just this? lets you have an anonymous one too.
Mon, 10 May 2010 17:48:06 +0000 Make some more protocol commands work
unc0rr [Mon, 10 May 2010 17:48:06 +0000] rev 3458
Make some more protocol commands work
Mon, 10 May 2010 15:31:09 +0000 Translation update by igorko
unc0rr [Mon, 10 May 2010 15:31:09 +0000] rev 3457
Translation update by igorko
Mon, 10 May 2010 13:56:20 +0000 More translation work by arrom (restored some numerusform, lot more flavour text etc)
nemo [Mon, 10 May 2010 13:56:20 +0000] rev 3456
More translation work by arrom (restored some numerusform, lot more flavour text etc)
Mon, 10 May 2010 04:43:07 +0000 Reslyling: little fix of previous commit
mbait [Mon, 10 May 2010 04:43:07 +0000] rev 3455
Reslyling: little fix of previous commit
Mon, 10 May 2010 04:41:19 +0000 Code restlyling: experimental restyling of one module
mbait [Mon, 10 May 2010 04:41:19 +0000] rev 3454
Code restlyling: experimental restyling of one module
Mon, 10 May 2010 00:56:16 +0000 tweak
nemo [Mon, 10 May 2010 00:56:16 +0000] rev 3453
tweak
Sun, 09 May 2010 18:47:31 +0000 - Enable -O2 optimization for server
unc0rr [Sun, 09 May 2010 18:47:31 +0000] rev 3452
- Enable -O2 optimization for server - Disconnect client from server
Sun, 09 May 2010 17:53:08 +0000 Uses StateT monad instead of manually maintaining the state
unc0rr [Sun, 09 May 2010 17:53:08 +0000] rev 3451
Uses StateT monad instead of manually maintaining the state
Sat, 08 May 2010 21:50:26 +0000 Fix spectator bug in health tag
nemo [Sat, 08 May 2010 21:50:26 +0000] rev 3450
Fix spectator bug in health tag
Fri, 07 May 2010 20:45:03 +0000 wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
sheepluva [Fri, 07 May 2010 20:45:03 +0000] rev 3449
wait for AI thread to finish before freeing ressources (to avoid segfaults on game exit)
Fri, 07 May 2010 20:38:55 +0000 Graphics:
smxx [Fri, 07 May 2010 20:38:55 +0000] rev 3448
Graphics: * Made tinted cap hat lighter and added a team colored version of the animated headband made by "The Pope"
Fri, 07 May 2010 14:41:07 +0000 make some of the newly migrated visual gears visible in reduced quality mode
sheepluva [Fri, 07 May 2010 14:41:07 +0000] rev 3447
make some of the newly migrated visual gears visible in reduced quality mode
Fri, 07 May 2010 13:04:01 +0000 Graphics:
smxx [Fri, 07 May 2010 13:04:01 +0000] rev 3446
Graphics: * Added a team colored tophat as a "fixed colors with tinted areas" example
Fri, 07 May 2010 10:54:07 +0000 Engine:
smxx [Fri, 07 May 2010 10:54:07 +0000] rev 3445
Engine: * Added possibility to use hats with areas tinted with team color Frontend: * Updated hat preview to include tinted areas
Fri, 07 May 2010 09:57:12 +0000 * no zooming when game is paused
sheepluva [Fri, 07 May 2010 09:57:12 +0000] rev 3444
* no zooming when game is paused * don't do visual gear steps while paused
Fri, 07 May 2010 06:29:46 +0000 finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
sheepluva [Fri, 07 May 2010 06:29:46 +0000] rev 3443
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
Fri, 07 May 2010 04:52:46 +0000 Fix list Z-order bug (not tested)
unc0rr [Fri, 07 May 2010 04:52:46 +0000] rev 3442
Fix list Z-order bug (not tested)
Fri, 07 May 2010 02:33:42 +0000 some file that tried to escape...
sheepluva [Fri, 07 May 2010 02:33:42 +0000] rev 3441
some file that tried to escape...
Thu, 06 May 2010 22:02:56 +0000 * gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
sheepluva [Thu, 06 May 2010 22:02:56 +0000] rev 3440
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*) * moved virtual gear steps into new file
Thu, 06 May 2010 20:59:15 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:59:15 +0000] rev 3439
Teleport AI: * fix indentation and remove tabs
Thu, 06 May 2010 20:49:26 +0000 Teleport AI:
mbait [Thu, 06 May 2010 20:49:26 +0000] rev 3438
Teleport AI: * check if teleport target not higher then screen top
Thu, 06 May 2010 18:01:04 +0000 Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
unc0rr [Thu, 06 May 2010 18:01:04 +0000] rev 3437
Explain a bug. Fix should be kinda trivial, but I have no time now to fix and test.
Thu, 06 May 2010 17:53:37 +0000 Make server build again (it's still useless though)
unc0rr [Thu, 06 May 2010 17:53:37 +0000] rev 3436
Make server build again (it's still useless though)
Thu, 06 May 2010 17:39:08 +0000 Some more steps in refactoring
unc0rr [Thu, 06 May 2010 17:39:08 +0000] rev 3435
Some more steps in refactoring
Thu, 06 May 2010 15:26:14 +0000 Henek makes AmmoMenu more flexible
nemo [Thu, 06 May 2010 15:26:14 +0000] rev 3434
Henek makes AmmoMenu more flexible
Thu, 06 May 2010 11:33:25 +0000 Teleport AI:
mbait [Thu, 06 May 2010 11:33:25 +0000] rev 3433
Teleport AI: * calculate max height from target and check collision
Thu, 06 May 2010 09:25:13 +0000 * get rid of some fpc hints (redundant/superfluous includes)
sheepluva [Thu, 06 May 2010 09:25:13 +0000] rev 3432
* get rid of some fpc hints (redundant/superfluous includes) * fix broken if causing segfault (whoops :D)
Thu, 06 May 2010 03:12:42 +0000 trying to unbreak what I broke
nemo [Thu, 06 May 2010 03:12:42 +0000] rev 3431
trying to unbreak what I broke
Thu, 06 May 2010 02:00:39 +0000 Cheating
nemo [Thu, 06 May 2010 02:00:39 +0000] rev 3430
Cheating
Thu, 06 May 2010 01:43:56 +0000 removed debug string I thought I deleted already.. wth...
sheepluva [Thu, 06 May 2010 01:43:56 +0000] rev 3429
removed debug string I thought I deleted already.. wth...
Thu, 06 May 2010 01:41:07 +0000 portal:
sheepluva [Thu, 06 May 2010 01:41:07 +0000] rev 3428
portal: * add/change/move some code * fix graphics (there was a 1 px offset at one frame) * you can use tab key to switch (next) portal color now (for testing purposes, might be removed again)
Wed, 05 May 2010 22:03:10 +0000 unneeded
nemo [Wed, 05 May 2010 22:03:10 +0000] rev 3427
unneeded
Wed, 05 May 2010 15:40:44 +0000 buf needs to be used in IFDEF if declared in IFDEF
nemo [Wed, 05 May 2010 15:40:44 +0000] rev 3426
buf needs to be used in IFDEF if declared in IFDEF
Wed, 05 May 2010 08:01:37 +0000 Start the server refactoring
unc0rr [Wed, 05 May 2010 08:01:37 +0000] rev 3425
Start the server refactoring
Tue, 04 May 2010 21:30:25 +0000 Add back in earlier lines, commented out
nemo [Tue, 04 May 2010 21:30:25 +0000] rev 3424
Add back in earlier lines, commented out
Tue, 04 May 2010 19:51:27 +0000 erase useless junk
nemo [Tue, 04 May 2010 19:51:27 +0000] rev 3423
erase useless junk
Tue, 04 May 2010 19:40:57 +0000 * some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
sheepluva [Tue, 04 May 2010 19:40:57 +0000] rev 3422
* some changes/cleanups to portal, still much to do :/ * reverted nemo's temporary loop fix * notice: small loops possible again, so take care :P, bigger onces should be interrupted
Tue, 04 May 2010 17:03:38 +0000 Frontend:
smxx [Tue, 04 May 2010 17:03:38 +0000] rev 3421
Frontend: * Added tips to Frontend's main screen (if not a dev/SVN build)
Tue, 04 May 2010 16:31:15 +0000 Engine:
smxx [Tue, 04 May 2010 16:31:15 +0000] rev 3420
Engine: * Fixed health bar animation
Tue, 04 May 2010 16:30:41 +0000 Add drown-the-playing-hog check for case of piano falling off the landscape.
nemo [Tue, 04 May 2010 16:30:41 +0000] rev 3419
Add drown-the-playing-hog check for case of piano falling off the landscape.
Tue, 04 May 2010 15:43:31 +0000 Engine:
smxx [Tue, 04 May 2010 15:43:31 +0000] rev 3418
Engine: * Reserve 32 sound channels instead of 12 * Shortened piano key sounds
Tue, 04 May 2010 03:04:07 +0000 on portal death: make sure that the linked portal know it has been unlinked
sheepluva [Tue, 04 May 2010 03:04:07 +0000] rev 3417
on portal death: make sure that the linked portal know it has been unlinked
Tue, 04 May 2010 02:46:23 +0000 fix segfault on destroyed portal
sheepluva [Tue, 04 May 2010 02:46:23 +0000] rev 3416
fix segfault on destroyed portal
Tue, 04 May 2010 02:34:23 +0000 TEMPORARY
nemo [Tue, 04 May 2010 02:34:23 +0000] rev 3415
TEMPORARY
Tue, 04 May 2010 00:44:32 +0000 some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
sheepluva [Tue, 04 May 2010 00:44:32 +0000] rev 3414
some portal changes, warning: no loop prevention yet, note: entry angle not preserved yet
Mon, 03 May 2010 23:56:18 +0000 tweak
nemo [Mon, 03 May 2010 23:56:18 +0000] rev 3413
tweak
Mon, 03 May 2010 22:03:17 +0000 Palewolf draws a version with easier to manipulate shapes
nemo [Mon, 03 May 2010 22:03:17 +0000] rev 3412
Palewolf draws a version with easier to manipulate shapes
Mon, 03 May 2010 18:25:25 +0000 allow kicking of barrels
sheepluva [Mon, 03 May 2010 18:25:25 +0000] rev 3411
allow kicking of barrels
Mon, 03 May 2010 14:59:42 +0000 Armagon's new sounds for piano
nemo [Mon, 03 May 2010 14:59:42 +0000] rev 3410
Armagon's new sounds for piano
Mon, 03 May 2010 14:44:00 +0000 Updated pt_BR by Albert. He chose to not use numerusform.
nemo [Mon, 03 May 2010 14:44:00 +0000] rev 3409
Updated pt_BR by Albert. He chose to not use numerusform.
Mon, 03 May 2010 02:32:17 +0000 tweak land angle detection/portal a bit
sheepluva [Mon, 03 May 2010 02:32:17 +0000] rev 3408
tweak land angle detection/portal a bit
Sun, 02 May 2010 22:00:50 +0000 Engine:
smxx [Sun, 02 May 2010 22:00:50 +0000] rev 3407
Engine: * Fixed/removed lots of compiler notes/hints (unused units, 64 bit results, unused parameters, possible overflows, ...) * Fixed visible water tinting the whole screen and/or gears and parts of the ui CMake: * No longer force FPC to write its compilation log to disk
Sun, 02 May 2010 20:30:23 +0000 Minor tweak. Still needs a lot of work.
nemo [Sun, 02 May 2010 20:30:23 +0000] rev 3406
Minor tweak. Still needs a lot of work.
Sun, 02 May 2010 18:42:19 +0000 js' patch that restores Vsync on snow leopard
koda [Sun, 02 May 2010 18:42:19 +0000] rev 3405
js' patch that restores Vsync on snow leopard fix water zoom portait rotation now display water correctly (but not the other ui elements)
Sun, 02 May 2010 18:25:13 +0000 hax
nemo [Sun, 02 May 2010 18:25:13 +0000] rev 3404
hax
Sun, 02 May 2010 16:53:19 +0000 Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
nemo [Sun, 02 May 2010 16:53:19 +0000] rev 3403
Revert switch behaviour (can't use AfterAttack here) remove unneeded value from jetpack definition
Sun, 02 May 2010 16:28:06 +0000 Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
nemo [Sun, 02 May 2010 16:28:06 +0000] rev 3402
Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
Sun, 02 May 2010 16:24:31 +0000 add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
sheepluva [Sun, 02 May 2010 16:24:31 +0000] rev 3401
add a part of my landslide vector collision and use if for the portal gun DirAngle, not flawless yet
Sun, 02 May 2010 16:16:00 +0000 A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
nemo [Sun, 02 May 2010 16:16:00 +0000] rev 3400
A basic hedgehog svg trace, for convenience when generating a hedgehog likeness, since repo lacks a high-res hedgehog
Sun, 02 May 2010 14:38:46 +0000 Drown the hog using the piano
nemo [Sun, 02 May 2010 14:38:46 +0000] rev 3399
Drown the hog using the piano
Sun, 02 May 2010 04:51:29 +0000 Avoid checking in log spam.
nemo [Sun, 02 May 2010 04:51:29 +0000] rev 3398
Avoid checking in log spam.
Sun, 02 May 2010 04:49:07 +0000 Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots)
nemo [Sun, 02 May 2010 04:49:07 +0000] rev 3397
Revert removal of CurAmmoGear from shotgun/deagle (was a silly idea of speeding up the shots) Some speculative portal tests.
Sun, 02 May 2010 02:58:59 +0000 More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
nemo [Sun, 02 May 2010 02:58:59 +0000] rev 3396
More portal changes. Allows for a multishoot utility. Hopefully not breaking anything.
Sat, 01 May 2010 21:54:08 +0000 adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
koda [Sat, 01 May 2010 21:54:08 +0000] rev 3395
adding a somewhat working autoration for ipad (uStore.pas and uWorld.pas got mixed in the last two commits)
Sat, 01 May 2010 21:53:31 +0000 Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
koda [Sat, 01 May 2010 21:53:31 +0000] rev 3394
Henek's patch - adds a column to ammoMenu and removes the F* column in iphone version
Sat, 01 May 2010 20:48:39 +0000 Engine:
smxx [Sat, 01 May 2010 20:48:39 +0000] rev 3393
Engine: * Reverted laser sight changes due to OpenGL ES compatibility
Sat, 01 May 2010 20:15:38 +0000 Engine:
smxx [Sat, 01 May 2010 20:15:38 +0000] rev 3392
Engine: * Reverted poison color change to make Tiy happy ;)
Sat, 01 May 2010 20:15:10 +0000 Minor change, so sheepluva can comment
nemo [Sat, 01 May 2010 20:15:10 +0000] rev 3391
Minor change, so sheepluva can comment
Sat, 01 May 2010 20:02:20 +0000 Engine:
smxx [Sat, 01 May 2010 20:02:20 +0000] rev 3390
Engine: * Changed Tint() to use the 4 byte version all the time instead of the longword pointer due to pixel format issues * Added a "laser dot" to laser sight
Sat, 01 May 2010 19:40:45 +0000 fix zoom
koda [Sat, 01 May 2010 19:40:45 +0000] rev 3389
fix zoom
Sat, 01 May 2010 18:44:25 +0000 Fix portal graphic name, continuing work on portal movement
nemo [Sat, 01 May 2010 18:44:25 +0000] rev 3388
Fix portal graphic name, continuing work on portal movement
Sat, 01 May 2010 17:29:48 +0000 Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
nemo [Sat, 01 May 2010 17:29:48 +0000] rev 3387
Break out DrawHH/DrawGear to reduce scrolling in uGears.pas, add portal graphics
Sat, 01 May 2010 13:04:00 +0000 add amSineGun.png (just a copy of am Shotgun.png atm anyway)
sheepluva [Sat, 01 May 2010 13:04:00 +0000] rev 3386
add amSineGun.png (just a copy of am Shotgun.png atm anyway)
Sat, 01 May 2010 12:53:55 +0000 add automatic rotation in ipad (landscape only)
koda [Sat, 01 May 2010 12:53:55 +0000] rev 3385
add automatic rotation in ipad (landscape only) possible fix for compiling hw under haiku restore randomity in choosing the theme
Sat, 01 May 2010 05:15:16 +0000 * added some comments
sheepluva [Sat, 01 May 2010 05:15:16 +0000] rev 3384
* added some comments * added some nil checks * removed unused and incorrect _0_998 * added sine-gun (early alpha)
Fri, 30 Apr 2010 23:39:32 +0000 Fixed broken whitespace
mbait [Fri, 30 Apr 2010 23:39:32 +0000] rev 3383
Fixed broken whitespace
Fri, 30 Apr 2010 12:19:25 +0000 Gas grenade:
mbait [Fri, 30 Apr 2010 12:19:25 +0000] rev 3382
Gas grenade: * code in doStepBomb * item in weapon list * english locale name
Thu, 29 Apr 2010 21:25:51 +0000 Engine:
smxx [Thu, 29 Apr 2010 21:25:51 +0000] rev 3381
Engine: * Fixed tint color byte order * Fixed invulnerability's flashing * Added some more stats/achievement code (unfinished) Frontend: * Added ability to check for existing/missing team files * Added some more stats/achievement code (unfinished)
Thu, 29 Apr 2010 19:40:13 +0000 Commited wrong file *grmlrgrml*
smxx [Thu, 29 Apr 2010 19:40:13 +0000] rev 3380
Commited wrong file *grmlrgrml*
Thu, 29 Apr 2010 19:39:58 +0000 Engine:
smxx [Thu, 29 Apr 2010 19:39:58 +0000] rev 3379
Engine: * Fixed highlight color (little/big endian issue or just different byte order for clan colors?)
Thu, 29 Apr 2010 19:21:40 +0000 let players affect in which direction their teleported hedgehog will look
sheepluva [Thu, 29 Apr 2010 19:21:40 +0000] rev 3378
let players affect in which direction their teleported hedgehog will look
Thu, 29 Apr 2010 18:53:22 +0000 add option to look at the previous debug log
koda [Thu, 29 Apr 2010 18:53:22 +0000] rev 3377
add option to look at the previous debug log finally remove duplicate project file
Thu, 29 Apr 2010 17:21:10 +0000 Engine:
smxx [Thu, 29 Apr 2010 17:21:10 +0000] rev 3376
Engine: * Did some OpenGL cleanup, avoiding additional calls to glColor, etc.
Thu, 29 Apr 2010 17:20:42 +0000 this should fix the old project name that is present in the scm database
koda [Thu, 29 Apr 2010 17:20:42 +0000] rev 3375
this should fix the old project name that is present in the scm database
Thu, 29 Apr 2010 17:19:06 +0000 lazy loading for all the tables with images (might affect performance but ui feels much more responsive)
koda [Thu, 29 Apr 2010 17:19:06 +0000] rev 3374
lazy loading for all the tables with images (might affect performance but ui feels much more responsive) code rearranged a little game configuration for ipad
Thu, 29 Apr 2010 02:43:28 +0000 use a proper bundle identifier
koda [Thu, 29 Apr 2010 02:43:28 +0000] rev 3373
use a proper bundle identifier fix land preview add theme selection and map preview
Wed, 28 Apr 2010 05:58:14 +0000 Teleport AI:
mbait [Wed, 28 Apr 2010 05:58:14 +0000] rev 3372
Teleport AI: * teleport bombing without fall path check
Tue, 27 Apr 2010 21:49:52 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 21:49:52 +0000] rev 3371
Teleport AI: * collision test while choosing teleport target
Tue, 27 Apr 2010 12:51:29 +0000 Teleport AI:
mbait [Tue, 27 Apr 2010 12:51:29 +0000] rev 3370
Teleport AI: * basic implementation of teleport using in order to take crates * filter option to get certain types of gears in FillBonuses
Mon, 26 Apr 2010 01:55:26 +0000 add other controls for map preview, also fix a bug in digest
koda [Mon, 26 Apr 2010 01:55:26 +0000] rev 3369
add other controls for map preview, also fix a bug in digest
Sun, 25 Apr 2010 18:38:08 +0000 Engine:
smxx [Sun, 25 Apr 2010 18:38:08 +0000] rev 3368
Engine: * Added backward compatibility to Lua's SetAmmo (now accepts 4 or 5 parameters)
Sun, 25 Apr 2010 13:54:45 +0000 burning revision numbers with style
koda [Sun, 25 Apr 2010 13:54:45 +0000] rev 3367
burning revision numbers with style
Sun, 25 Apr 2010 13:33:49 +0000 rename the project from HedgewarsMobile to Hedgewars
koda [Sun, 25 Apr 2010 13:33:49 +0000] rev 3366
rename the project from HedgewarsMobile to Hedgewars
Sun, 25 Apr 2010 02:30:42 +0000 wow all these files only for land preview and seed generation
koda [Sun, 25 Apr 2010 02:30:42 +0000] rev 3365
wow all these files only for land preview and seed generation
Thu, 22 Apr 2010 17:43:12 +0000 no more hardcoded teams, team selection is real \o/
koda [Thu, 22 Apr 2010 17:43:12 +0000] rev 3364
no more hardcoded teams, team selection is real \o/ custom buttons rock removed difficult errlib from openalbridge
Wed, 21 Apr 2010 21:38:07 +0000 More work on slovak locale from jose1711
nemo [Wed, 21 Apr 2010 21:38:07 +0000] rev 3363
More work on slovak locale from jose1711
Wed, 21 Apr 2010 10:22:06 +0000 in reprocessing openalbridge, a lot of code cleanup and simplification
koda [Wed, 21 Apr 2010 10:22:06 +0000] rev 3362
in reprocessing openalbridge, a lot of code cleanup and simplification
Wed, 21 Apr 2010 01:57:23 +0000 buttons for number of hogs in game config
koda [Wed, 21 Apr 2010 01:57:23 +0000] rev 3361
buttons for number of hogs in game config buttons for color of team in game config update and code cleanup fixed crashes at uitextfield
Mon, 19 Apr 2010 15:30:11 +0000 updates to openalbridge (modified api and simplified some sections)
koda [Mon, 19 Apr 2010 15:30:11 +0000] rev 3360
updates to openalbridge (modified api and simplified some sections)
Mon, 19 Apr 2010 13:31:08 +0000 Engine:
smxx [Mon, 19 Apr 2010 13:31:08 +0000] rev 3359
Engine: * Let gears collide once they significantly leave visible area (might need more testing) * Added skipping sound to gears skipping on water surface Frontend: * Fixed loading/saving of control bindings
Mon, 19 Apr 2010 12:47:36 +0000 Engine:
smxx [Mon, 19 Apr 2010 12:47:36 +0000] rev 3358
Engine: * Avoid game getting stuck due to indestructible land below piano (infinite bounces)
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